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    Say you want the 3rd image from https://www.nasa.gov/perseverance/images. Right click on it>open image in new tab.

    Then write:

    ![](https://www.nasa.gov/sites/default/files/styles/full_width_feature/public/thumbnails/image/pia23492.jpg)

    4.7 years ago
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    You can just set a tank to 50mx12,5m, switch to monopropellant, and then lower part scale and mass scale. No XML mods required.

    4.7 years ago
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    Try right clicking the file, and then open with simplerockets2. If SR2 doesnt show up, go to browse and locate the launcher (probably where Steam is).

    4.7 years ago
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    @Daniel12223 "We're hoping to get the first mobile out by the end of next week."

    4.8 years ago
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    @manfri06 How To Opt In To A Beta.

    It should update as soon as you opt in

    4.8 years ago
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    No way! AWESOME!

    4.8 years ago
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    @TopSecret2 Let's hope more people upvote it. It'd be really useful for replicas and whatnot.

    4.8 years ago
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    Yeah, AFAIK, when you're near a gravity well or going faster (relative to something else), your own clock should be "slower" when compared to that "something else".

    4.8 years ago
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    @MarioG Oh ok. Just to clarify is it because the game is made in newer Unity versions, or because there's a lot more mod tools? I'm new to modding, and was also looking into adding stuff (if I have the patience for that lol).

    4.8 years ago
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    Awesome! It's like christmas all over again

    4.8 years ago
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    Length isn't really the issue. Just made a 1KM long rocket. But it's mostly empty, because weight is what limits it. Haven't been able to get a working rocket above 150/200M Kg.

    4.9 years ago
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    Probably not what you wanna hear, but try reinstalling.
    A couple days ago got a Vizzy message stuck in the screen even when the craft wasn't running the code that displayed said message. Tried some stuff, didn't work, so had to reinstall it.
    Make a backup of all your crafts and whatnot before, though.

    4.9 years ago
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    Are the ion engines attached to the xeon tank? I can only get them to work when directly attached to the xeon tank, even if they're both attached to each other and "fuel line" is on.

    4.9 years ago
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    @Natedog120705 That's happened to me too.
    I tend to avoid undo because it usually messes things up, so I guess you'll have to check everything. That's what I do at least. Or, if you have a previous save, you could redo it. Sometimes, I prefer to do it all over again, than check everything. Not ideal, but well, until Vizzy gets more stable, there's not much else that can be done.

    4.9 years ago
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    Yeah, happened to me a couple of times. Now I'm always saving and making backups.

    4.9 years ago
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    @rickgamer0503 Oh, ok.
    Well, I don't think you're supposed to have 2 "start"s. You could use broadcast and receive.
    But other than that, I can't really help since I haven't done an automatic landing program yet. Maybe ask NoName101 since he's done it.

    4.9 years ago
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    The ^ symbol is for exponents.
    But yeah, brackets would be cool. In the meanwhile you can make them like this.

    4.9 years ago
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    Sounds like the pilot orientation is upside down

    4.9 years ago
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    Discard and exit is suppposed to discard the changes, not delete the program. But yeah, I have the same problem on Windows. Set(Slider X) to Y is switched but Input(Slider X) is not.

    4.9 years ago
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    @Muskoka You need a "dedicated" fuel tank for battery, regardless of when you do the re-entry burn.
    When you're going up, the engines usually take care of changing the pitch. But when you have a commmand pod alone, it uses the onboard gyroscope to do that.
    And it's the gyroscope that's eating all the battery (if I'm not mistaken).
    Just put a little fuel tank with battery between the command pod and the heat shield.
    e.g.

    4.9 years ago
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    On the part properties of the fuel tank, deselect "Auto Select Fuel Type" and choose battery.

    4.9 years ago
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    That's definitely not good

    4.9 years ago
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    Well, it actually took me a while to find that out when the auto pilot was released. Had a couple frustrating days always having to change the values until I "discovered" that.

    Edit: Now that I think about it, is there a way to permanently to always have the flight view, heading and activation groups open? It's really annoying having to open them in every single flight.

    4.9 years ago
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    On the part properties of the command pod/chip, change the autopilot values to what you want, save the craft with the changes and they should remain the same.

    4.9 years ago
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    @NoIDontWanna Oh ok, no problem

    4.9 years ago
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    @NoIDontWanna What?

    4.9 years ago
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    Have you tried reinstalling it?

    4.9 years ago
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    @DeboStreams Oh, I thought maybe you cancelled the project, so "just" a delay is good news

    4.9 years ago