Yeah, AFAIK, when you're near a gravity well or going faster (relative to something else), your own clock should be "slower" when compared to that "something else".
@MarioG Oh ok. Just to clarify is it because the game is made in newer Unity versions, or because there's a lot more mod tools? I'm new to modding, and was also looking into adding stuff (if I have the patience for that lol).
Length isn't really the issue. Just made a 1KM long rocket. But it's mostly empty, because weight is what limits it. Haven't been able to get a working rocket above 150/200M Kg.
Probably not what you wanna hear, but try reinstalling.
A couple days ago got a Vizzy message stuck in the screen even when the craft wasn't running the code that displayed said message. Tried some stuff, didn't work, so had to reinstall it.
Make a backup of all your crafts and whatnot before, though.
Are the ion engines attached to the xeon tank? I can only get them to work when directly attached to the xeon tank, even if they're both attached to each other and "fuel line" is on.
@Natedog120705 That's happened to me too.
I tend to avoid undo because it usually messes things up, so I guess you'll have to check everything. That's what I do at least. Or, if you have a previous save, you could redo it. Sometimes, I prefer to do it all over again, than check everything. Not ideal, but well, until Vizzy gets more stable, there's not much else that can be done.
@rickgamer0503 Oh, ok.
Well, I don't think you're supposed to have 2 "start"s. You could use broadcast and receive.
But other than that, I can't really help since I haven't done an automatic landing program yet. Maybe ask NoName101 since he's done it.
Discard and exit is suppposed to discard the changes, not delete the program. But yeah, I have the same problem on Windows. Set(Slider X) to Y is switched but Input(Slider X) is not.
@Muskoka You need a "dedicated" fuel tank for battery, regardless of when you do the re-entry burn.
When you're going up, the engines usually take care of changing the pitch. But when you have a commmand pod alone, it uses the onboard gyroscope to do that.
And it's the gyroscope that's eating all the battery (if I'm not mistaken).
Just put a little fuel tank with battery between the command pod and the heat shield. e.g.
Well, it actually took me a while to find that out when the auto pilot was released. Had a couple frustrating days always having to change the values until I "discovered" that.
Edit: Now that I think about it, is there a way to permanently to always have the flight view, heading and activation groups open? It's really annoying having to open them in every single flight.
On the part properties of the command pod/chip, change the autopilot values to what you want, save the craft with the changes and they should remain the same.
Say you want the 3rd image from https://www.nasa.gov/perseverance/images. Right click on it>open image in new tab.
Then write:
4.7 years ago![](https://www.nasa.gov/sites/default/files/styles/full_width_feature/public/thumbnails/image/pia23492.jpg)
@Blaze77gun Oh, alright then, https://www.simplerockets.com/c/Fnx3f3/5-5E33-Monopropellant
4.7 years agoYou can just set a tank to 50mx12,5m, switch to monopropellant, and then lower part scale and mass scale. No XML mods required.
4.7 years agoTry right clicking the file, and then open with simplerockets2. If SR2 doesnt show up, go to browse and locate the launcher (probably where Steam is).
4.7 years ago@Daniel12223 "We're hoping to get the first mobile out by the end of next week."
4.8 years ago@manfri06 How To Opt In To A Beta.
It should update as soon as you opt in
4.8 years agoNo way! AWESOME!
4.8 years ago@TopSecret2 Let's hope more people upvote it. It'd be really useful for replicas and whatnot.
4.8 years agoYeah, AFAIK, when you're near a gravity well or going faster (relative to something else), your own clock should be "slower" when compared to that "something else".
4.8 years ago@MarioG Oh ok. Just to clarify is it because the game is made in newer Unity versions, or because there's a lot more mod tools? I'm new to modding, and was also looking into adding stuff (if I have the patience for that lol).
4.8 years agoAwesome! It's like christmas all over again
4.8 years agoLength isn't really the issue. Just made a 1KM long rocket. But it's mostly empty, because weight is what limits it. Haven't been able to get a working rocket above 150/200M Kg.
4.9 years agoProbably not what you wanna hear, but try reinstalling.
4.9 years agoA couple days ago got a Vizzy message stuck in the screen even when the craft wasn't running the code that displayed said message. Tried some stuff, didn't work, so had to reinstall it.
Make a backup of all your crafts and whatnot before, though.
Are the ion engines attached to the xeon tank? I can only get them to work when directly attached to the xeon tank, even if they're both attached to each other and "fuel line" is on.
4.9 years ago@Natedog120705 That's happened to me too.
4.9 years agoI tend to avoid undo because it usually messes things up, so I guess you'll have to check everything. That's what I do at least. Or, if you have a previous save, you could redo it. Sometimes, I prefer to do it all over again, than check everything. Not ideal, but well, until Vizzy gets more stable, there's not much else that can be done.
Yeah, happened to me a couple of times. Now I'm always saving and making backups.
4.9 years ago@rickgamer0503 Oh, ok.
4.9 years agoWell, I don't think you're supposed to have 2 "start"s. You could use broadcast and receive.
But other than that, I can't really help since I haven't done an automatic landing program yet. Maybe ask NoName101 since he's done it.
The ^ symbol is for exponents.
4.9 years agoBut yeah, brackets would be cool. In the meanwhile you can make them like this.
Sounds like the pilot orientation is upside down
4.9 years agoDiscard and exit is suppposed to discard the changes, not delete the program. But yeah, I have the same problem on Windows. Set(Slider X) to Y is switched but Input(Slider X) is not.
4.9 years ago@Muskoka You need a "dedicated" fuel tank for battery, regardless of when you do the re-entry burn.
4.9 years agoWhen you're going up, the engines usually take care of changing the pitch. But when you have a commmand pod alone, it uses the onboard gyroscope to do that.
And it's the gyroscope that's eating all the battery (if I'm not mistaken).
Just put a little fuel tank with battery between the command pod and the heat shield.
e.g.
On the part properties of the fuel tank, deselect "Auto Select Fuel Type" and choose battery.
4.9 years agoThat's definitely not good
4.9 years agoWell, it actually took me a while to find that out when the auto pilot was released. Had a couple frustrating days always having to change the values until I "discovered" that.
Edit: Now that I think about it, is there a way to permanently to always have the flight view, heading and activation groups open? It's really annoying having to open them in every single flight.
4.9 years agoOn the part properties of the command pod/chip, change the autopilot values to what you want, save the craft with the changes and they should remain the same.
4.9 years ago@NoIDontWanna Oh ok, no problem
4.9 years ago@NoIDontWanna What?
4.9 years agoHave you tried reinstalling it?
4.9 years ago@DeboStreams Oh, I thought maybe you cancelled the project, so "just" a delay is good news
4.9 years ago