turning down the burn gizmo sensitivity allows more precision
change the craft's derivative to near maximum, so it will prevent the automatic burn from overshooting
i don't know the maths at the moment, but you can try aerobraking to at least an eccentric orbit without using up all your fuel trying to slow down
atmosphere at terrain is too thick and vibrant, it would be more impressive if you made something decent from the blank template
also why didn't you upload it?
check if any parts used for detail are clipping. if so, go to the tinker panel and set collisions to none
make sure your speed is half the terminal velocity at your altitude
as chris hadfield said, "your boosters [will act as] an elevator, sending your rocket up to where the atmosphere is thin enough that the drag is minimized as much as possible."
go to biomes > and click add biome, you can also rename it if you want
you can adjust the height of the biome by going back to terrain and adding whatever you want to the new biome folder you’ve created, also make sure that the hide empty is turned off
make them like clouds, but they’re polar clouds, and their intensity is significant (intensity changes the glow-in-the-dark-ness while emission determines whether or not shadows affect it’s visibility)
the smaller the rocket, that faster and more efficient it gets
to get a basic orbit, you first must launch your craft, tilt it 75 degrees towards the east (unless the planet spins backwards), and make sure your speed is under something like 600 meters per second. then, when you see the atmosphere getting a bit darker, tilt the craft 45 degrees. once your apoapsis exceeds the atmosphere (on droo it’s about 60 kilometers), throttle down and tilt the craft all the way east. once you’re about 40 seconds from the apoapsis, throttle up until your periapsis is about 60 kilometers, then you’ve made an orbit.
you can use maneuver nodes to rendezvous with other planets, without guessing when to burn. you can place maneuver nodes on your orbit by left clicking or double-tapping on your orbit. you will guess where to burn, and if the guess is wrong, keep guessing until you find an efficient route to the target planet.
to target an object, open the map (the default hotkey is M) and click/tap a planet, or craft, and click/tap the broken square icon, that will target the planet or craft. maneuver nodes require you to target something, unless you’re really really REALLY good at guessing, then you should mine as well not use them.
turn down the speed of the piston
test the landing leg in low gravity, or in orbit
turn down the mass of the landing leg to 5% or 0%
increase the size of the hinge that connects the piston to the landing leg
@TronicOrbital
2.3 years agoso true lol
@Vedhaspace
2.3 years agoye
turning down the burn gizmo sensitivity allows more precision
2.3 years agochange the craft's derivative to near maximum, so it will prevent the automatic burn from overshooting
i don't know the maths at the moment, but you can try aerobraking to at least an eccentric orbit without using up all your fuel trying to slow down
go to your profile and tap "Following"
2.3 years ago@yousef1208
2.3 years agovery sus -_-
i hope that mobile users can hide the UI instead of using a keyboard to press f4 or smth soon (i forgot the hotkey on pc)
2.3 years ago@SpaceTrebuchet
2.3 years agothey are missing out
wdym? like hiding the UI?
2.3 years agohow many?
2.3 years agomy profile pic has 6 or 7 iterations…
i don't know what you're talking about but i'm excited
2.3 years agowhat do you mean?
2.3 years agowell, the planet map doesn’t get much attention anyway since you can look at the system map
2.3 years agothe discoloration is likely caused by the color of the texture you've given the biomes
2.3 years agoatmosphere at terrain is too thick and vibrant, it would be more impressive if you made something decent from the blank template
2.3 years agoalso why didn't you upload it?
@Blaze77gunYT
2.3 years agoi actually haven't got to that yet ;-;
i can only do things like noise or smth
@Blaze77gunYT
2.3 years agoi can help you with planet studio elsewhere
the problem can also lie in your settings, or the planet you're on
2.4 years ago@Blaze77gunYT
2.4 years agoi would but my parents won't let me and it's probably for the best
you can turn down heat damage and physical damage in the general settings
2.4 years agocheck if any parts used for detail are clipping. if so, go to the tinker panel and set collisions to none
2.4 years agomake sure your speed is half the terminal velocity at your altitude
as chris hadfield said, "your boosters [will act as] an elevator, sending your rocket up to where the atmosphere is thin enough that the drag is minimized as much as possible."
simplerockets 2 is so different from the original that the devs plan on renaming simplerockets 2
+2 2.4 years agoyou'll have to type the MFD's log into a text file, no copying or pasting
+1 2.4 years agowell, first you need a craft that is compatible with the information it is receiving, such as this piece of code:
receive (message) with (data)
display (data)
then, you need to have a craft that transports data. and it has to be valid data, such as this piece of code:
broadcast (message) with data (#insert the crafts altitude for example) to nearby craft
i've never done this before so pray that this is a lucky guess
+1 2.4 years agoyay!
2.4 years agoturn physics down, make sure the gravity isn’t too high, and i’ve never experienced this
2.4 years agouse the fuel you have to spare to slow down i guess
2.4 years agobut i think just below the terminal velocity of droo is a healthy speed to deploy the chutes
go to biomes > and click add biome, you can also rename it if you want
2.4 years agoyou can adjust the height of the biome by going back to terrain and adding whatever you want to the new biome folder you’ve created, also make sure that the hide empty is turned off
uhm do it over and over again
2.4 years agos u r e
2.4 years agomake them like clouds, but they’re polar clouds, and their intensity is significant (intensity changes the glow-in-the-dark-ness while emission determines whether or not shadows affect it’s visibility)
2.4 years agoyou need to deploy small drouge chutes, and then deploy larger parachutes, and if you need to go slower, add a massive final parachute
2.4 years agoi’ve missed you ;-;
2.4 years agoi missed your rockets
hold ctrl while grabbing a part, you can also copy multiple parts by holding ctrl as well
2.4 years agoyea
2.4 years agowhat is this question you're trying to ask
+1 2.4 years ago@TronicOrbital
2.4 years agosolid liquid > viscous liquid
? ? ?
2.4 years agowhat are you talking about?
2.4 years ago@Vedhaspace
+2 2.4 years agoa mix of gasses will cause unexpected colors
@Zenithspeed
2.4 years agoif nitrogen and oxygen made earth's atmosphere blue, then why is it not violet?
;-;
2.4 years agomesh2craft
2.4 years agoif you're looking to clip weapon housing inside a fuel tank then i don't know how to do that
2.4 years agogoing at escape velocity towards luna will get you there faster
2.4 years agoi guess you could just add cargo bays and close the ends with struts or fuel tanks
2.4 years agothe smaller the rocket, that faster and more efficient it gets
2.4 years agoto get a basic orbit, you first must launch your craft, tilt it 75 degrees towards the east (unless the planet spins backwards), and make sure your speed is under something like 600 meters per second. then, when you see the atmosphere getting a bit darker, tilt the craft 45 degrees. once your apoapsis exceeds the atmosphere (on droo it’s about 60 kilometers), throttle down and tilt the craft all the way east. once you’re about 40 seconds from the apoapsis, throttle up until your periapsis is about 60 kilometers, then you’ve made an orbit.
you can use maneuver nodes to rendezvous with other planets, without guessing when to burn. you can place maneuver nodes on your orbit by left clicking or double-tapping on your orbit. you will guess where to burn, and if the guess is wrong, keep guessing until you find an efficient route to the target planet.
to target an object, open the map (the default hotkey is M) and click/tap a planet, or craft, and click/tap the broken square icon, that will target the planet or craft. maneuver nodes require you to target something, unless you’re really really REALLY good at guessing, then you should mine as well not use them.
make a futuristic rocket that actually looks like a descent rocket
2.4 years ago🎉yay!!!🎉
+1 2.4 years agoturn down the speed of the piston
2.4 years agotest the landing leg in low gravity, or in orbit
turn down the mass of the landing leg to 5% or 0%
increase the size of the hinge that connects the piston to the landing leg
is the piston supposed to disconnect from the landing leg?
2.4 years ago