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    @TronicOrbital
    so true lol

    2.3 years ago
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    @Vedhaspace
    ye

    2.3 years ago
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    turning down the burn gizmo sensitivity allows more precision

    change the craft's derivative to near maximum, so it will prevent the automatic burn from overshooting

    i don't know the maths at the moment, but you can try aerobraking to at least an eccentric orbit without using up all your fuel trying to slow down

    2.3 years ago
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    go to your profile and tap "Following"

    2.3 years ago
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    @yousef1208
    very sus -_-

    2.3 years ago
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    i hope that mobile users can hide the UI instead of using a keyboard to press f4 or smth soon (i forgot the hotkey on pc)

    2.3 years ago
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    @SpaceTrebuchet
    they are missing out

    2.3 years ago
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    wdym? like hiding the UI?

    2.3 years ago
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    how many?

    my profile pic has 6 or 7 iterations…

    2.3 years ago
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    i don't know what you're talking about but i'm excited

    2.3 years ago
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    what do you mean?

    2.3 years ago
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    well, the planet map doesn’t get much attention anyway since you can look at the system map

    2.3 years ago
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    the discoloration is likely caused by the color of the texture you've given the biomes

    2.3 years ago
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    atmosphere at terrain is too thick and vibrant, it would be more impressive if you made something decent from the blank template

    also why didn't you upload it?

    2.3 years ago
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    @Blaze77gunYT
    i actually haven't got to that yet ;-;

    i can only do things like noise or smth

    2.3 years ago
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    @Blaze77gunYT
    i can help you with planet studio elsewhere

    2.3 years ago
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    the problem can also lie in your settings, or the planet you're on

    2.4 years ago
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    @Blaze77gunYT
    i would but my parents won't let me and it's probably for the best

    2.4 years ago
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    you can turn down heat damage and physical damage in the general settings

    2.4 years ago
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    check if any parts used for detail are clipping. if so, go to the tinker panel and set collisions to none

    make sure your speed is half the terminal velocity at your altitude

    as chris hadfield said, "your boosters [will act as] an elevator, sending your rocket up to where the atmosphere is thin enough that the drag is minimized as much as possible."

    2.4 years ago
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    simplerockets 2 is so different from the original that the devs plan on renaming simplerockets 2

    +2 2.4 years ago
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    you'll have to type the MFD's log into a text file, no copying or pasting

    +1 2.4 years ago
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    well, first you need a craft that is compatible with the information it is receiving, such as this piece of code:


    receive (message) with (data)
    display (data)


    then, you need to have a craft that transports data. and it has to be valid data, such as this piece of code:


    broadcast (message) with data (#insert the crafts altitude for example) to nearby craft


    i've never done this before so pray that this is a lucky guess

    +1 2.4 years ago
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    yay!

    2.4 years ago
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    turn physics down, make sure the gravity isn’t too high, and i’ve never experienced this

    2.4 years ago
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    use the fuel you have to spare to slow down i guess

    but i think just below the terminal velocity of droo is a healthy speed to deploy the chutes

    2.4 years ago
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    go to biomes > and click add biome, you can also rename it if you want

    you can adjust the height of the biome by going back to terrain and adding whatever you want to the new biome folder you’ve created, also make sure that the hide empty is turned off

    2.4 years ago
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    uhm do it over and over again

    2.4 years ago
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    make them like clouds, but they’re polar clouds, and their intensity is significant (intensity changes the glow-in-the-dark-ness while emission determines whether or not shadows affect it’s visibility)

    2.4 years ago
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    you need to deploy small drouge chutes, and then deploy larger parachutes, and if you need to go slower, add a massive final parachute

    2.4 years ago
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    i’ve missed you ;-;

    i missed your rockets

    2.4 years ago
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    hold ctrl while grabbing a part, you can also copy multiple parts by holding ctrl as well

    2.4 years ago
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    what is this question you're trying to ask

    +1 2.4 years ago
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    @TronicOrbital
    solid liquid > viscous liquid

    2.4 years ago
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    ? ? ?

    2.4 years ago
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    what are you talking about?

    2.4 years ago
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    @Vedhaspace
    a mix of gasses will cause unexpected colors

    +2 2.4 years ago
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    @Zenithspeed
    if nitrogen and oxygen made earth's atmosphere blue, then why is it not violet?

    2.4 years ago
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    ;-;

    2.4 years ago
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    mesh2craft

    2.4 years ago
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    if you're looking to clip weapon housing inside a fuel tank then i don't know how to do that

    2.4 years ago
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    going at escape velocity towards luna will get you there faster

    2.4 years ago
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    i guess you could just add cargo bays and close the ends with struts or fuel tanks

    2.4 years ago
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    the smaller the rocket, that faster and more efficient it gets

    to get a basic orbit, you first must launch your craft, tilt it 75 degrees towards the east (unless the planet spins backwards), and make sure your speed is under something like 600 meters per second. then, when you see the atmosphere getting a bit darker, tilt the craft 45 degrees. once your apoapsis exceeds the atmosphere (on droo it’s about 60 kilometers), throttle down and tilt the craft all the way east. once you’re about 40 seconds from the apoapsis, throttle up until your periapsis is about 60 kilometers, then you’ve made an orbit.

    you can use maneuver nodes to rendezvous with other planets, without guessing when to burn. you can place maneuver nodes on your orbit by left clicking or double-tapping on your orbit. you will guess where to burn, and if the guess is wrong, keep guessing until you find an efficient route to the target planet.

    to target an object, open the map (the default hotkey is M) and click/tap a planet, or craft, and click/tap the broken square icon, that will target the planet or craft. maneuver nodes require you to target something, unless you’re really really REALLY good at guessing, then you should mine as well not use them.

    2.4 years ago
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    make a futuristic rocket that actually looks like a descent rocket

    2.4 years ago
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    🎉yay!!!🎉

    +1 2.4 years ago
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    turn down the speed of the piston
    test the landing leg in low gravity, or in orbit
    turn down the mass of the landing leg to 5% or 0%
    increase the size of the hinge that connects the piston to the landing leg

    2.4 years ago
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    is the piston supposed to disconnect from the landing leg?

    2.4 years ago