set the noise type to perlin fractal, and i can tell you what the settings do: Strength - increases the height/opacity of the noise Frequency - increases the density of the noise Octaves - increases the detail of the noise, higher octaves means more computing power Lacunarity - similar to frequency Gain - similar to strength
if you want things like canyons, or mountain ranges, you can change the Fractal Type of the noise. if you chose something with the new setting Power, the power increases the width of the the valley, not changing it’s depth FBM Power - very smooth valleys Billow Power - defined valleys Rigid very sharp valleys, and if you change the interpolation a bit (there’s only 3 interpolation modes), you can probably get dune-like forms
turning down the burn gizmo sensitivity allows more precision
change the craft's derivative to near maximum, so it will prevent the automatic burn from overshooting
i don't know the maths at the moment, but you can try aerobraking to at least an eccentric orbit without using up all your fuel trying to slow down
atmosphere at terrain is too thick and vibrant, it would be more impressive if you made something decent from the blank template
also why didn't you upload it?
check if any parts used for detail are clipping. if so, go to the tinker panel and set collisions to none
make sure your speed is half the terminal velocity at your altitude
as chris hadfield said, "your boosters [will act as] an elevator, sending your rocket up to where the atmosphere is thin enough that the drag is minimized as much as possible."
go to biomes > and click add biome, you can also rename it if you want
you can adjust the height of the biome by going back to terrain and adding whatever you want to the new biome folder you’ve created, also make sure that the hide empty is turned off
make them like clouds, but they’re polar clouds, and their intensity is significant (intensity changes the glow-in-the-dark-ness while emission determines whether or not shadows affect it’s visibility)
what are turboprops
2.9 years agoi think you can do that by manipulating the water in specific biomes, in the biomes tab
+1 2.9 years agodon’t reinstall!!!
2.9 years agoyou don’t have a waves option because they’re only compatible with a computer
@Zenithspeed
+1 2.9 years agoty
use only solid boosters to get to at least orbit (if not then land on luna)
2.9 years agoset the noise type to perlin fractal, and i can tell you what the settings do:
Strength - increases the height/opacity of the noise
Frequency - increases the density of the noise
Octaves - increases the detail of the noise, higher octaves means more computing power
Lacunarity - similar to frequency
Gain - similar to strength
if you want things like canyons, or mountain ranges, you can change the Fractal Type of the noise. if you chose something with the new setting Power, the power increases the width of the the valley, not changing it’s depth
+6 2.9 years agoFBM Power - very smooth valleys
Billow Power - defined valleys
Rigid very sharp valleys, and if you change the interpolation a bit (there’s only 3 interpolation modes), you can probably get dune-like forms
@TronicOrbital
2.9 years agoso true lol
@Vedhaspace
2.9 years agoye
turning down the burn gizmo sensitivity allows more precision
2.9 years agochange the craft's derivative to near maximum, so it will prevent the automatic burn from overshooting
i don't know the maths at the moment, but you can try aerobraking to at least an eccentric orbit without using up all your fuel trying to slow down
go to your profile and tap "Following"
2.9 years ago@yousef1208
2.9 years agovery sus -_-
i hope that mobile users can hide the UI instead of using a keyboard to press f4 or smth soon (i forgot the hotkey on pc)
2.9 years ago@SpaceTrebuchet
2.9 years agothey are missing out
wdym? like hiding the UI?
2.9 years agohow many?
2.9 years agomy profile pic has 6 or 7 iterations…
i don't know what you're talking about but i'm excited
2.9 years agowhat do you mean?
2.9 years agowell, the planet map doesn’t get much attention anyway since you can look at the system map
2.9 years agothe discoloration is likely caused by the color of the texture you've given the biomes
2.9 years agoatmosphere at terrain is too thick and vibrant, it would be more impressive if you made something decent from the blank template
2.9 years agoalso why didn't you upload it?
@Blaze77gunYT
2.9 years agoi actually haven't got to that yet ;-;
i can only do things like noise or smth
@Blaze77gunYT
2.9 years agoi can help you with planet studio elsewhere
the problem can also lie in your settings, or the planet you're on
2.9 years ago@Blaze77gunYT
2.9 years agoi would but my parents won't let me and it's probably for the best
you can turn down heat damage and physical damage in the general settings
2.9 years agocheck if any parts used for detail are clipping. if so, go to the tinker panel and set collisions to none
2.9 years agomake sure your speed is half the terminal velocity at your altitude
as chris hadfield said, "your boosters [will act as] an elevator, sending your rocket up to where the atmosphere is thin enough that the drag is minimized as much as possible."
simplerockets 2 is so different from the original that the devs plan on renaming simplerockets 2
+2 2.9 years agoyou'll have to type the MFD's log into a text file, no copying or pasting
+1 2.9 years agowell, first you need a craft that is compatible with the information it is receiving, such as this piece of code:
receive (message) with (data)
display (data)
then, you need to have a craft that transports data. and it has to be valid data, such as this piece of code:
broadcast (message) with data (#insert the crafts altitude for example) to nearby craft
i've never done this before so pray that this is a lucky guess
+1 2.9 years agoyay!
2.9 years agoturn physics down, make sure the gravity isn’t too high, and i’ve never experienced this
2.9 years agouse the fuel you have to spare to slow down i guess
2.9 years agobut i think just below the terminal velocity of droo is a healthy speed to deploy the chutes
go to biomes > and click add biome, you can also rename it if you want
2.9 years agoyou can adjust the height of the biome by going back to terrain and adding whatever you want to the new biome folder you’ve created, also make sure that the hide empty is turned off
uhm do it over and over again
2.9 years agos u r e
2.9 years agomake them like clouds, but they’re polar clouds, and their intensity is significant (intensity changes the glow-in-the-dark-ness while emission determines whether or not shadows affect it’s visibility)
2.9 years agoyou need to deploy small drouge chutes, and then deploy larger parachutes, and if you need to go slower, add a massive final parachute
2.9 years agoi’ve missed you ;-;
2.9 years agoi missed your rockets
hold ctrl while grabbing a part, you can also copy multiple parts by holding ctrl as well
2.9 years agoyea
2.9 years agowhat is this question you're trying to ask
+1 2.9 years ago@TronicOrbital
3.0 years agosolid liquid > viscous liquid
? ? ?
3.0 years agowhat are you talking about?
3.0 years ago@Vedhaspace
+2 3.0 years agoa mix of gasses will cause unexpected colors
@Zenithspeed
3.0 years agoif nitrogen and oxygen made earth's atmosphere blue, then why is it not violet?
;-;
3.0 years agomesh2craft
3.0 years agoif you're looking to clip weapon housing inside a fuel tank then i don't know how to do that
3.0 years agogoing at escape velocity towards luna will get you there faster
3.0 years ago