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    I guess so, @FelixFan1

    +1 3.4 years ago
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    That’s why we need floating cities for Tydos and Urados, and all the starports possible

    +1 3.4 years ago
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    no there isn't that i know of
    however, i can make one easily by scaling all the planets

    3 months ago
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    wow a new planet!

    3 months ago
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    though a shadow doesn't appear on the planet, it happens sometimes

    i rarely come across an eclipse :/

    10 months ago
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    you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths

    θ = (360 ÷ (pₜ ÷ p)) ÷ 2
    where:
    pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
    p is the orbital period of your destination

    draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)

    some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees

    one year ago
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    i dunno but i had the same issue

    one year ago
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    press the x looking icon on the right in editor

    1.1 years ago
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    use vizzy (ingame programming engine)

    while true
    wait 0
    display (craft velocity x 2.23693629)

    1.1 years ago
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    not in your head make a computer do it

    1.1 years ago
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    multiply the speed by 2.23693629

    1.1 years ago
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    you can't change the increment of fuel added/subtracted inside a container

    go to properties > tinker panel > edit hidden properties
    you can precisely adjust the amount of fuel in kilograms

    1.1 years ago
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    jno scale is easier to traverse (it's also why ksp system is so small)

    1.2 years ago
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    the most basic terrain generator:

    noise
    generate height
    update height

    in that order


    in perlin noise:
    frequency changes the scale of the noise (like zooming in and out)
    scale is a multiplier for how low the lowest valleys are and how high the highest mountains are
    octaves is an integer (i think) for how detailed the noise is

    1.2 years ago
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    you may have forgotten to add a battery to the lander

    in this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity

    1.2 years ago
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    yeah lots of people automate stuff

    1.2 years ago
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    what modules

    1.2 years ago
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    dumb keyboard

    1.2 years ago
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    nevermind i was just using the wrong email

    1.2 years ago
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    i don’t play career mode, but i assume there is advanced settings in the part’s properties

    1.3 years ago
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    buoyancy, in advanced settings

    the density of the water also determines if you float

    too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater

    1.3 years ago
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    @AK5Z
    mostly

    1.3 years ago
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    target the actual latitude/longitude of the landing pad instead of static coordinates

    or reduce physics distance to a super tiny number

    1.3 years ago
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    i think you take them out of the capsule and rename them with the properties panel

    1.3 years ago
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    considering vulco is a lava world, yes, juno is very hot

    1.3 years ago
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    they can't be uploaded as unlisted, because it won't be downloadable

    why can't you upload them yourself?

    1.3 years ago
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    ((A x g) + ½v²) / a

    A is the altitude of your lander (ground level)
    g is the acceleration of gravity in m/s²
    v is the velocity of your lander relative to the surface (because planets spin)
    a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass

    the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel

    1.3 years ago
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    to calculate the radius of geostationary orbit, use this equation

    3root(G x m2 x T² / 4π²)

    G is the gravitational constant (0.0000000000667430)
    m2 is the mass of the planet (238000000000000000000000 kg on droo)
    T is the rotational period of the planet in seconds (50400 on droo)

    1.3 years ago
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    its mass is too large, and massive objects take more energy to move

    therefore, the drag is not enough to slow down what would appear to be a cylindrical meteor

    1.3 years ago
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    as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)

    try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to


    another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced

    you might also have too many active programs running in the background

    1.3 years ago
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    i feel like screenshots would be better (especially since they're gonna be higher resolution)

    1.3 years ago
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    it probably would

    1.3 years ago
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    @AK5Z
    it does…

    1.3 years ago
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    @AK5Z
    it does work

    1.4 years ago
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    just use numbers

    1.4 years ago
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    don't use mods
    use RSS planetary systems instead

    1.4 years ago
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    mmm, delicious eye candy!

    1.4 years ago
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    heat is also controlled by the distance from the central body in the planetary system

    a solar system with reduced size will cause even the habitable planets to be inferno while outside the atmosphere, or without an atmosphere

    1.5 years ago
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    there should be a button in the menu in the builder that says something along the lines of “view performance”

    1.5 years ago
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    what is the jool equivalent? is it tydos?

    also, neither urados or tydos have 5 moons

    1.5 years ago
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    @TomKerbal
    in roblox lua, the distance between two vectors is:
    (Vector3.new(x, y, z) - Vector3.new(x, y, z).Magnitude

    1.5 years ago
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    @LeMagicBaguette
    i had a russian rocket in mind, but i see the issue

    1.5 years ago
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    me no hablo muy bueno español

    1.5 years ago
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    i can only assume this is a job for the ion thruster

    1.5 years ago
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    @JanusIndustries
    also, if you noticed that the forum referenced me to be some sort of aquatic creature, it’s because my profile was formerly a shark

    1.5 years ago
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    sounds like you’ll need the U.S.S Discovery, with landers attached

    also, is one allowed to place refueling stations in orbit of a few moons?

    1.5 years ago
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    build a plane that can get them back to dsc, and timewarp the trip towards their location

    it's literally that simple

    1.6 years ago
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    @OrbispaceSystems
    ty

    it's actually a hint for something

    1.6 years ago