you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths
θ = (360 ÷ (pₜ ÷ p)) ÷ 2
where:
pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
p is the orbital period of your destination
draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)
some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees
you can't change the increment of fuel added/subtracted inside a container
go to properties > tinker panel > edit hidden properties
you can precisely adjust the amount of fuel in kilograms
the most basic terrain generator: noise generate height update height
in that order
in perlin noise: frequency changes the scale of the noise (like zooming in and out) scale is a multiplier for how low the lowest valleys are and how high the highest mountains are octaves is an integer (i think) for how detailed the noise is
you may have forgotten to add a battery to the lander
in this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity
buoyancy, in advanced settings
the density of the water also determines if you float
too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater
((A x g) + ½v²) / a
A is the altitude of your lander (ground level)
g is the acceleration of gravity in m/s²
v is the velocity of your lander relative to the surface (because planets spin)
a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass
the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel
to calculate the radius of geostationary orbit, use this equation
3root(G x m2 x T² / 4π²)
G is the gravitational constant (0.0000000000667430)
m2 is the mass of the planet (238000000000000000000000 kg on droo)
T is the rotational period of the planet in seconds (50400 on droo)
its mass is too large, and massive objects take more energy to move
therefore, the drag is not enough to slow down what would appear to be a cylindrical meteor
as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)
try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to
another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced
you might also have too many active programs running in the background
heat is also controlled by the distance from the central body in the planetary system
a solar system with reduced size will cause even the habitable planets to be inferno while outside the atmosphere, or without an atmosphere
I guess so, @FelixFan1
+1 3.4 years agoThat’s why we need floating cities for Tydos and Urados, and all the starports possible
+1 3.4 years agono there isn't that i know of
3 months agohowever, i can make one easily by scaling all the planets
wow a new planet!
3 months agothough a shadow doesn't appear on the planet, it happens sometimes
10 months agoi rarely come across an eclipse :/
you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths
one year agoθ = (360 ÷ (pₜ ÷ p)) ÷ 2
where:
pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
p is the orbital period of your destination
draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)
some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees
i dunno but i had the same issue
one year agopress the x looking icon on the right in editor
1.1 years agouse vizzy (ingame programming engine)
1.1 years agowhile true
wait 0
display (craft velocity x 2.23693629)
not in your head make a computer do it
1.1 years agomultiply the speed by 2.23693629
1.1 years agoyou can't change the increment of fuel added/subtracted inside a container
1.1 years agogo to properties > tinker panel > edit hidden properties
you can precisely adjust the amount of fuel in kilograms
jno scale is easier to traverse (it's also why ksp system is so small)
1.2 years agothe most basic terrain generator:
noise
generate height
update height
in that order
in perlin noise:
1.2 years agofrequency changes the scale of the noise (like zooming in and out)
scale is a multiplier for how low the lowest valleys are and how high the highest mountains are
octaves is an integer (i think) for how detailed the noise is
you may have forgotten to add a battery to the lander
1.2 years agoin this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity
yeah lots of people automate stuff
1.2 years agowhat modules
1.2 years agodumb keyboard
1.2 years agonevermind i was just using the wrong email
1.2 years agoi don’t play career mode, but i assume there is advanced settings in the part’s properties
1.3 years agobuoyancy, in advanced settings
1.3 years agothe density of the water also determines if you float
too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater
@AK5Z
1.3 years agomostly
target the actual latitude/longitude of the landing pad instead of static coordinates
1.3 years agoor reduce physics distance to a super tiny number
i think you take them out of the capsule and rename them with the properties panel
1.3 years agoconsidering vulco is a lava world, yes, juno is very hot
1.3 years agothey can't be uploaded as unlisted, because it won't be downloadable
1.3 years agowhy can't you upload them yourself?
((A x g) + ½v²) / a
1.3 years agoA is the altitude of your lander (ground level)
g is the acceleration of gravity in m/s²
v is the velocity of your lander relative to the surface (because planets spin)
a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass
the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel
to calculate the radius of geostationary orbit, use this equation
1.3 years ago3root(G x m2 x T² / 4π²)
G is the gravitational constant (0.0000000000667430)
m2 is the mass of the planet (238000000000000000000000 kg on droo)
T is the rotational period of the planet in seconds (50400 on droo)
its mass is too large, and massive objects take more energy to move
1.3 years agotherefore, the drag is not enough to slow down what would appear to be a cylindrical meteor
as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)
try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to
another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced
1.3 years agoyou might also have too many active programs running in the background
i feel like screenshots would be better (especially since they're gonna be higher resolution)
1.3 years agoit probably would
1.3 years ago@AK5Z
1.3 years agoit does…
@AK5Z
1.4 years agoit does work
just use numbers
1.4 years agodon't use mods
1.4 years agouse RSS planetary systems instead
mmm, delicious eye candy!
1.4 years agoheat is also controlled by the distance from the central body in the planetary system
1.5 years agoa solar system with reduced size will cause even the habitable planets to be inferno while outside the atmosphere, or without an atmosphere
there should be a button in the menu in the builder that says something along the lines of “view performance”
1.5 years agowhat is the jool equivalent? is it tydos?
1.5 years agoalso, neither urados or tydos have 5 moons
yes (almost)
1.5 years ago@TomKerbal
1.5 years agoin roblox lua, the distance between two vectors is:
(Vector3.new(x, y, z) - Vector3.new(x, y, z).Magnitude
@LeMagicBaguette
1.5 years agoi had a russian rocket in mind, but i see the issue
me no hablo muy bueno español
1.5 years agohay
1.5 years agome olvido como
i can only assume this is a job for the ion thruster
1.5 years ago@JanusIndustries
1.5 years agoalso, if you noticed that the forum referenced me to be some sort of aquatic creature, it’s because my profile was formerly a shark
sounds like you’ll need the U.S.S Discovery, with landers attached
1.5 years agoalso, is one allowed to place refueling stations in orbit of a few moons?
build a plane that can get them back to dsc, and timewarp the trip towards their location
1.6 years agoit's literally that simple
@OrbispaceSystems
1.6 years agoty
it's actually a hint for something