hey so what are the limitations: craft sizes, pilots, game settings. also are you providing the crafts and sandbox? is it shared cooperative, culminative, adaptive? how long will it run for?
this happens to me all the time. i accidentally forget to save often enough and then when i do its an overwrite of a good save with a bad one and the craft is then useless to me. thankfully i try to keep my part count low and mirror everything so getting back to something working doesnt take long.
ive noticed this also with my SARCO when it wants to roll the corresponding rcs valves act as if i wants to pitch down instead of rolling starboard. might have to do with mav ball fix. just be patient theyll fix it
i personally delete everything that doesnt work or has no purpose. i.e. wont ever use it for exploration. as far as getting feedback. depends on the time of day cause not everyone searches through the multiple pages of new crafts. so having someone test and comment on your craft comes down to wether or not they want to. trust me ive been there
turn off collision response. also remember your working with 3D crafts so linning up the docking ports has to be perfect but certainly doable. you have to test and practice more
@Simpleplaner1945 i dont know i dont own any apple devices. but there should be a way to manage RAM usage on your device. how much do you have anyways?
@NoIDontWanna i was going to start this myself. i mean once i get my ASL and AGL holds just right.@InfernusAircraft how about optimizing your missles cause theyre arent universal?
@s5ehfr9 nawh im on mobile. but i took your concept to restructure my ASL and AGL hold programs. coming along well and shall be featuted in B version X-31 and mk.2 hornet
i dont like setting pilot as primary messes with AG's just set command chip or pod to replicate AG's.choose between either changes or all. not sure the difference to be honest. lol but im wondering if tou can write a quick vizzy for a pilot's AG's to change dependant on craft they are piloting? curious about tinkering with that myself now cause thats been bugging me also.
@Gozinya sooo i throttle up to 100% cause i was just going to send two of them up and it explodes sending package upwards into warp and it displays -141,000m. lol
hmmmmm i was experiencing an issue with reaction speed so i removed the delay for pitch change. but your saying i can speed it up even more?
hmmmm must test this for mk.2
@zeropol @Insanity a lil off topic but i see where both of you are coming from. i just wanted to know if you actually cared about the points beyond being able to participate
@zeropol questions was about wether they affected your experience. do you care about them. im just confused about this successor update. its no big deal just not sure why
@zeropol yeah those are gone entirely. it peforms perfectly up until the point of it slamming into a mountain.@sflanker i have the proportion set to 26%. but was just thinking of setting up a sensor thats looks foward and down at 45° and about one second infront of the plane to anticipate oncoming obstruction. cause setting the AGL Hold below 500m is just dangerous. i want to bring that down to 50m if possible
hey so what are the limitations: craft sizes, pilots, game settings. also are you providing the crafts and sandbox? is it shared cooperative, culminative, adaptive? how long will it run for?
4.5 years agoon mobile we just get sent to a webpage so cant even edit files out of game anymore
4.5 years agofor mobile? lol
4.5 years agothis happens to me all the time. i accidentally forget to save often enough and then when i do its an overwrite of a good save with a bad one and the craft is then useless to me. thankfully i try to keep my part count low and mirror everything so getting back to something working doesnt take long.
+1 4.5 years agoive noticed this also with my SARCO when it wants to roll the corresponding rcs valves act as if i wants to pitch down instead of rolling starboard. might have to do with mav ball fix. just be patient theyll fix it
4.5 years agothe game or the craft?
4.5 years ago@Bmcclory yeah i already put batteries at 5% for tinker weight. ions are just better in the end.
4.5 years ago@Qwertyuiop88 everything is cranked up on the motors pretty sure it had something do to with the aoa of the individual blades, that and overall shape.
4.5 years ago@Bmcclory sorta implied with the fact that i mentioned wings but doesnt matter using ion engines to cut down on part count.
4.5 years ago@Qwertyuiop88 really no way. i never thought of that. mind maybe re reading my question?
4.5 years agoi personally delete everything that doesnt work or has no purpose. i.e. wont ever use it for exploration. as far as getting feedback. depends on the time of day cause not everyone searches through the multiple pages of new crafts. so having someone test and comment on your craft comes down to wether or not they want to. trust me ive been there
4.5 years ago@Fachri789 mastered SR2 but failed at rockets? okay whatever you gotta tell yourself
4.5 years ago@sflanker i know
4.5 years ago@Gozinya thankfully the game is still in beta so lots of changes to come!
+1 4.5 years agowell since you mainly make planes and it is a rocket game..........
4.5 years agoturn off collision response. also remember your working with 3D crafts so linning up the docking ports has to be perfect but certainly doable. you have to test and practice more
4.5 years agostill dont understand why all the parts arent give more tinker options
+1 4.5 years ago@sflanker they just want you to make a vizzy program for them
4.5 years ago@Gozinya i needed a biggee screen and yeah playing on keyboard and mouse is way easier
4.5 years agobuild, save, test
4.5 years agobuild, save, test
4.5 years ago@Simpleplaner1945 also i find this only happens to me when my battery is about to die. or when CPU is overheating.
4.5 years ago@Simpleplaner1945 i dont know i dont own any apple devices. but there should be a way to manage RAM usage on your device. how much do you have anyways?
4.5 years ago@InfernusAircraft either.
4.5 years ago@InfernusAircraft can you just throw them on any craft and they will just work?
4.5 years ago@NoIDontWanna i was going to start this myself. i mean once i get my ASL and AGL holds just right.@InfernusAircraft how about optimizing your missles cause theyre arent universal?
4.5 years agowhat?
4.5 years ago@CodeCaptain exactly what im doing
4.5 years ago@Gozinya just followed your on screen instructions. dont know what to tell yah
4.5 years ago@s5ehfr9 nawh im on mobile. but i took your concept to restructure my ASL and AGL hold programs. coming along well and shall be featuted in B version X-31 and mk.2 hornet
4.5 years ago@Insanity they just come back the instant you come back online ive tried
4.5 years agoi dont like setting pilot as primary messes with AG's just set command chip or pod to replicate AG's.choose between either changes or all. not sure the difference to be honest. lol but im wondering if tou can write a quick vizzy for a pilot's AG's to change dependant on craft they are piloting? curious about tinkering with that myself now cause thats been bugging me also.
4.5 years ago@Gozinya sooo i throttle up to 100% cause i was just going to send two of them up and it explodes sending package upwards into warp and it displays -141,000m. lol
4.5 years ago@Gozinya cool keep it below 150 got it
4.5 years agohmmmmm i was experiencing an issue with reaction speed so i removed the delay for pitch change. but your saying i can speed it up even more?
4.5 years agohmmmm must test this for mk.2
just be happy we have tinker for now. but i know what you mean. i would like to make short jets without compromising their other dimensions
4.5 years agoyeah ill give er a shot on my S7 for yah. any particular parameters i should be aware of before launch?
4.5 years ago@zeropol @Insanity a lil off topic but i see where both of you are coming from. i just wanted to know if you actually cared about the points beyond being able to participate
4.5 years ago@zeropol questions was about wether they affected your experience. do you care about them. im just confused about this successor update. its no big deal just not sure why
4.5 years agonay
4.5 years agoyou have to setup intputs in the setting menu
4.5 years agoi might release the craft later if i havent figured it out
4.5 years ago@zeropol yeah those are gone entirely. it peforms perfectly up until the point of it slamming into a mountain.@sflanker i have the proportion set to 26%. but was just thinking of setting up a sensor thats looks foward and down at 45° and about one second infront of the plane to anticipate oncoming obstruction. cause setting the AGL Hold below 500m is just dangerous. i want to bring that down to 50m if possible
4.5 years ago@kerothehero in vizzy but if you found a solution then all good
+1 4.5 years agosave and exit to main menu. clear cache restart device. most of the time its due to settings being too high
4.6 years agoyou can change heat tolerance in tinker panel
4.6 years agoand/or should work.
4.6 years agoi would even redownload and play. loved that game! it was missing a survival element.
4.6 years agodont forget winches, magnets and/or resizable docking port.
4.6 years ago@nathanmagnus sweet ive been meanning to do either one.
+1 4.6 years ago