@Simpleplaner1945 i dont know i dont own any apple devices. but there should be a way to manage RAM usage on your device. how much do you have anyways?
@NoIDontWanna i was going to start this myself. i mean once i get my ASL and AGL holds just right.@InfernusAircraft how about optimizing your missles cause theyre arent universal?
@s5ehfr9 nawh im on mobile. but i took your concept to restructure my ASL and AGL hold programs. coming along well and shall be featuted in B version X-31 and mk.2 hornet
i dont like setting pilot as primary messes with AG's just set command chip or pod to replicate AG's.choose between either changes or all. not sure the difference to be honest. lol but im wondering if tou can write a quick vizzy for a pilot's AG's to change dependant on craft they are piloting? curious about tinkering with that myself now cause thats been bugging me also.
@Gozinya sooo i throttle up to 100% cause i was just going to send two of them up and it explodes sending package upwards into warp and it displays -141,000m. lol
hmmmmm i was experiencing an issue with reaction speed so i removed the delay for pitch change. but your saying i can speed it up even more?
hmmmm must test this for mk.2
@zeropol @Insanity a lil off topic but i see where both of you are coming from. i just wanted to know if you actually cared about the points beyond being able to participate
@zeropol questions was about wether they affected your experience. do you care about them. im just confused about this successor update. its no big deal just not sure why
@zeropol yeah those are gone entirely. it peforms perfectly up until the point of it slamming into a mountain.@sflanker i have the proportion set to 26%. but was just thinking of setting up a sensor thats looks foward and down at 45° and about one second infront of the plane to anticipate oncoming obstruction. cause setting the AGL Hold below 500m is just dangerous. i want to bring that down to 50m if possible
@OverFlow tinker panel then go down to where it says slider1 and change that to desired input. side note pistons normally only move once set to cycle. also ypu can change its min variable to act more like a proper piston. for the hinges just set them to floppy and set theyre range. remember when tinker in turned on you can change max ranges far beyond norm.
@sflanker they just want you to make a vizzy program for them
4.5 years ago@Gozinya i needed a biggee screen and yeah playing on keyboard and mouse is way easier
4.5 years agobuild, save, test
4.5 years agobuild, save, test
4.5 years ago@Simpleplaner1945 also i find this only happens to me when my battery is about to die. or when CPU is overheating.
4.5 years ago@Simpleplaner1945 i dont know i dont own any apple devices. but there should be a way to manage RAM usage on your device. how much do you have anyways?
4.5 years ago@InfernusAircraft either.
4.5 years ago@InfernusAircraft can you just throw them on any craft and they will just work?
4.5 years ago@NoIDontWanna i was going to start this myself. i mean once i get my ASL and AGL holds just right.@InfernusAircraft how about optimizing your missles cause theyre arent universal?
4.5 years agowhat?
4.5 years ago@CodeCaptain exactly what im doing
4.5 years ago@Gozinya just followed your on screen instructions. dont know what to tell yah
4.5 years ago@s5ehfr9 nawh im on mobile. but i took your concept to restructure my ASL and AGL hold programs. coming along well and shall be featuted in B version X-31 and mk.2 hornet
4.5 years ago@Insanity they just come back the instant you come back online ive tried
4.5 years agoi dont like setting pilot as primary messes with AG's just set command chip or pod to replicate AG's.choose between either changes or all. not sure the difference to be honest. lol but im wondering if tou can write a quick vizzy for a pilot's AG's to change dependant on craft they are piloting? curious about tinkering with that myself now cause thats been bugging me also.
4.5 years ago@Gozinya sooo i throttle up to 100% cause i was just going to send two of them up and it explodes sending package upwards into warp and it displays -141,000m. lol
4.5 years ago@Gozinya cool keep it below 150 got it
4.5 years agohmmmmm i was experiencing an issue with reaction speed so i removed the delay for pitch change. but your saying i can speed it up even more?
4.5 years agohmmmm must test this for mk.2
just be happy we have tinker for now. but i know what you mean. i would like to make short jets without compromising their other dimensions
4.5 years agoyeah ill give er a shot on my S7 for yah. any particular parameters i should be aware of before launch?
4.5 years ago@zeropol @Insanity a lil off topic but i see where both of you are coming from. i just wanted to know if you actually cared about the points beyond being able to participate
4.5 years ago@zeropol questions was about wether they affected your experience. do you care about them. im just confused about this successor update. its no big deal just not sure why
4.5 years agonay
4.5 years agoyou have to setup intputs in the setting menu
4.5 years agoi might release the craft later if i havent figured it out
4.5 years ago@zeropol yeah those are gone entirely. it peforms perfectly up until the point of it slamming into a mountain.@sflanker i have the proportion set to 26%. but was just thinking of setting up a sensor thats looks foward and down at 45° and about one second infront of the plane to anticipate oncoming obstruction. cause setting the AGL Hold below 500m is just dangerous. i want to bring that down to 50m if possible
4.5 years agosave and exit to main menu. clear cache restart device. most of the time its due to settings being too high
4.6 years agoyou can change heat tolerance in tinker panel
4.6 years agoand/or should work.
4.6 years agoi would even redownload and play. loved that game! it was missing a survival element.
4.6 years agodont forget winches, magnets and/or resizable docking port.
4.6 years ago@SupremeDorian kinda want to boot that game back up now
4.6 years agoHard reset?
4.6 years ago@SupremeDorian lol meatbag
4.6 years ago@KirRu thank you shall remove the post
4.6 years ago@OverFlow tinker panel then go down to where it says slider1 and change that to desired input. side note pistons normally only move once set to cycle. also ypu can change its min variable to act more like a proper piston. for the hinges just set them to floppy and set theyre range. remember when tinker in turned on you can change max ranges far beyond norm.
4.6 years agopossible without vizzy
4.6 years ago? for what vizzy?
4.6 years ago@AndrewGarrison i really like the layout
4.6 years agowonder why?
4.6 years ago@Proudwhisper26 i would like to see a sleeper pod or bunk instead. maybe once the economy kicks in and it costs money if droonauts die
4.6 years agoor once docked it opens. but then at the same time the option to make fuselages hollow and walk-throughable.
4.6 years agopossible using vizzy
4.6 years agogotta try that ssto!
4.6 years agouse a command chip and chairs
4.6 years ago@plane918273645 not hover just maintain ASL using wings. its for my X-31
4.6 years ago@Saqwernuk also since you have no clue what the dev console is why do you think you should be messing with it?
4.6 years agoin simple rockets 2. got into the editor and in the topr right corner theres a play button tap that to go into the simulator.
4.6 years ago@Saqwernuk why would i be talking about sfs?
4.6 years ago@Saqwernuk in the simulator
4.6 years ago