@SupremeDorian tysm <3 i’ve somehow been stupid enough to not notice the “create subassembly” in the top left, this helped so much, as i’m making a rocket with slanted engine nozzles for a Starship HLS-esque landing engine system and have had to experiment in subassemblies to do it, but haven’t been able to do it. Thanks again :)
@lafario you can edit them however you want, then go onto “posting.cc” (the site) and you can upload it, copy the link and use the “post formatting guide” to do the rest :)
@lafario you can’t add videos to uploads but there’s a separate video function on the community tab, it lets u upload videos to here from yt. If u’r talking about photos, then go the the forums and check out Mostly’s “Post Formatting Guide” it’s great :)
SFS 2 won’t have planes, wings, jet engines, part customisation or anything JNO has that really sets it apart from the rest. SFS 2 is, rather literally, SFS but with a few more features and 3D. JNO won’t fall lol
@QuantumSpaceIndustries yeah, his description is, and I quote:
“ I make crafts and planets and solar systems I update people's crafts Formally known as BMNK Now I'm BRI For short of BmnkRocketIndustries by the way My favorite animal The cat 🐈🐈??🐈??🐅🐆🐱🐯🦁 My honest reaction AWWWWWWWWWW! When I see a cat Note. People. That are blocked, I can upgrade my crafts MARS IS MY FAV PLANET the question mark are black cats JNO SUDE ADD RAY CRATERS COPY THES TO YOUR BIO IF YOU AGEE”
@deepfriedfrenchtoast after consulting your link, Wikipedia and ChatGPT, I reckon a full-flow cycle would be best for our purposes. Dual expanders tend to use hydro lox, but we use methalox for Neptune, though, on Nexus, which still runs on hydrolox, we’ll consider using a dual-expander cycle if it can still provide sufficient performance. It’s a great idea, and is simpler and easier to maintain, but FFSC is just better with methane, more scalable and is decently higher performance. In theory, we could afford to use DEC, we have enough performance, but it’s not as compatible and easy to work with as FFSC when it comes to methane. If you want, you can read this. (my ChatGPT conversation on the subject) It provides some interesting points and compelling arguments. https://chatgpt.com/c/ca7633b3-0612-43b9-bcdb-b50b7885340c
@deepfriedfrenchtoast I’ll do a lot more research on the carbon composite. Maybe we could reinforce it with something, but worst case, we can just make the engines out of a more heat (and cold) resistant alloy that is good under pressure, but I want to make most of the rocket carbon comp, cause it’s just so light and can be made cheaply and rapidly if done right.
I did a bit of a whoopsie. When I said the whole rocket would be regeneratively cooled, I meant only the Ferry and engines. We were never planning on regeneratively cooling the booster, but that’s my fault for not clarifying that 💀
The reason we went for regenerative cooling is because we can make the pipes out of carbon composite, so long as we don’t pump the prop through with too much pressure. We also picked it because it can be easily 3D printed with the vehicle with minimal parts and manual labour. A TUFROC heat shield would be somewhat impractical and require much more manual labour, we’ll do more research into metallic heat shields, they sound like they could be 3D printed on and require less replacements than TUFROC.
@deepfriedfrenchtoast thanks for the really detailed answer! I’ve been thinking a bit about the dual-expander, but haven’t got round to really cracking down and studying in-depth. Thanks for the link! However, due to the engines being rapidly 3D printed, we can hopefully make the cooling and plumbing work no problem, but I’ll keep studying and tweaking. I can’t believe I forgor about the XRS-2200, it was literally my desktop background for like, 4 months LMAO. Though the gas generator cycle Aerospikes pump a little bit of gas generator exhaust through holes in the wedge thing (for linear Aerospikes) or a small hole in the very tip of the spike (for toroidal Aerospikes), but with a full flow staged combustion cycle, I’m confident we can achieve ~1000kN ASL and ~1300 in Vac. I think we could make carbon comps work at cryogenic temps cause rocket lab has been able to, and using something similar, we could. For the high temperatures, the entire rocket, including the engines with have methalox pumped through its walls, actively and regeneratively cooling it. I could well be wrong, but worst case, we can just use something heavier and more heat-resistant for the engines, due to the rest of the rocket being lighter.
Oh, I’m doing a similar thing irl with @Microbe lol. Maybe our companies could cooperate? If you wanna chat, email me at rayne.murray93@gmail.com
P.S: on ur profile it says in ur past names “HorizonSpaceUK” do you also live in the UK? That could make collaboration very convenient :)
If you’re going to comment on this, remember that we are working towards this being real, so we can’t make it too unrealistic, and cost and complexity are important factors.
@Ceya ohmygod PLEASE DO
+2 2 months agoHell yes, it feels kinda lifeless
+2 2 months agoNice!
+1 16 days ago@QuantumSpaceIndustries :DDDDDDD
+1 one month ago@deepfriedfrenchtoast nom nom
+1 one month ago@Toinkove lol
+1 one month ago@Mostly it worked! Tysm <3
+1 2 months ago@Spaceman2004 oh, hey, I did a similar thing. I quit sfs in, like, February, march, that kinda time. And I haven’t looked back since
+1 2 months ago@BeastHunter k, since I posted this, i’ve seen a video about it and it doesn’t seem to have them, yeah.
+1 2 months ago@deepfriedfrenchtoast yeah, so you have to use the annoying number that appears after the name on spent stages, which is really impractical lol
+1 2 months ago@SupremeDorian tysm <3 i’ve somehow been stupid enough to not notice the “create subassembly” in the top left, this helped so much, as i’m making a rocket with slanted engine nozzles for a Starship HLS-esque landing engine system and have had to experiment in subassemblies to do it, but haven’t been able to do it. Thanks again :)
+1 2 months ago@Corry1357 have fun!
3 days ago@SpaceCoastCorp ah ok
14 days ago@Spacesailors123643 ye
14 days ago@SpaceCoastCorp hallelujah (lol)
14 days ago@Spacesailors123643 plus it looks amazing, regardless
15 days ago@Spacesailors123643 you never mentioned cheese lol
15 days ago@Spacesailors123643 a rotted orange isn’t blue lol
16 days ago@Spacesailors123643 wdym “flyed” lol
16 days agoI know this is a pretty long post, but eh. Any questions? I’ll happily answer them :D
16 days agoYou’re back from the dead!
19 days ago@lafario you can edit them however you want, then go onto “posting.cc” (the site) and you can upload it, copy the link and use the “post formatting guide” to do the rest :)
21 days ago@Aludra877 np :)
22 days ago@lafario y’welcome :)
25 days ago@lafario np :)
25 days ago@lafario you can’t add videos to uploads but there’s a separate video function on the community tab, it lets u upload videos to here from yt. If u’r talking about photos, then go the the forums and check out Mostly’s “Post Formatting Guide” it’s great :)
25 days ago@lafario ye :)
25 days ago@lafario just go onto forums, new post, announcement, and type about the post :)
25 days agoGl
26 days agoYEEEAHHHHH
one month ago@deepfriedfrenchtoast oh yeah, absolutely. SFS 2 is nothing like JNO, but it will have a good purpose as a mobile KSP
one month agoSFS 2 won’t have planes, wings, jet engines, part customisation or anything JNO has that really sets it apart from the rest. SFS 2 is, rather literally, SFS but with a few more features and 3D. JNO won’t fall lol
one month ago@ExplorationAerospace NEVERRRR
2 months ago@ExplorationAerospace LMAO 💀
2 months ago@ExplorationAerospace NOOOO NOT THE STIMULATOR
2 months ago@ExplorationAerospace NEVER! I WILL NEVER SURRENDER AHAHAHAHA cough cough ow
2 months ago@ExplorationAerospace real
2 months ago@Precetom huh?
2 months ago@Mostly lol, thanks :)
2 months ago@CloakPin oh god. We need a dad jokes section too, apparently XD
2 months ago@QuantumSpaceIndustries yeah, his description is, and I quote:
2 months ago“ I make crafts and planets and solar systems I update people's crafts Formally known as BMNK Now I'm BRI For short of BmnkRocketIndustries by the way My favorite animal The cat 🐈🐈??🐈??🐅🐆🐱🐯🦁 My honest reaction AWWWWWWWWWW! When I see a cat Note. People. That are blocked, I can upgrade my crafts MARS IS MY FAV PLANET the question mark are black cats JNO SUDE ADD RAY CRATERS COPY THES TO YOUR BIO IF YOU AGEE”
@deepfriedfrenchtoast after consulting your link, Wikipedia and ChatGPT, I reckon a full-flow cycle would be best for our purposes. Dual expanders tend to use hydro lox, but we use methalox for Neptune, though, on Nexus, which still runs on hydrolox, we’ll consider using a dual-expander cycle if it can still provide sufficient performance. It’s a great idea, and is simpler and easier to maintain, but FFSC is just better with methane, more scalable and is decently higher performance. In theory, we could afford to use DEC, we have enough performance, but it’s not as compatible and easy to work with as FFSC when it comes to methane. If you want, you can read this. (my ChatGPT conversation on the subject) It provides some interesting points and compelling arguments. https://chatgpt.com/c/ca7633b3-0612-43b9-bcdb-b50b7885340c
:)
2 months ago@Spaceman2004 fair lol
2 months ago@deepfriedfrenchtoast you’ve hooked me now lol, I’ll look into it a lot as soon as I can
2 months ago@deepfriedfrenchtoast I’ll do a lot more research on the carbon composite. Maybe we could reinforce it with something, but worst case, we can just make the engines out of a more heat (and cold) resistant alloy that is good under pressure, but I want to make most of the rocket carbon comp, cause it’s just so light and can be made cheaply and rapidly if done right.
I did a bit of a whoopsie. When I said the whole rocket would be regeneratively cooled, I meant only the Ferry and engines. We were never planning on regeneratively cooling the booster, but that’s my fault for not clarifying that 💀
The reason we went for regenerative cooling is because we can make the pipes out of carbon composite, so long as we don’t pump the prop through with too much pressure. We also picked it because it can be easily 3D printed with the vehicle with minimal parts and manual labour. A TUFROC heat shield would be somewhat impractical and require much more manual labour, we’ll do more research into metallic heat shields, they sound like they could be 3D printed on and require less replacements than TUFROC.
2 months ago@OrbispaceSystems amazing!
2 months ago@deepfriedfrenchtoast thanks for the really detailed answer! I’ve been thinking a bit about the dual-expander, but haven’t got round to really cracking down and studying in-depth. Thanks for the link! However, due to the engines being rapidly 3D printed, we can hopefully make the cooling and plumbing work no problem, but I’ll keep studying and tweaking. I can’t believe I forgor about the XRS-2200, it was literally my desktop background for like, 4 months LMAO. Though the gas generator cycle Aerospikes pump a little bit of gas generator exhaust through holes in the wedge thing (for linear Aerospikes) or a small hole in the very tip of the spike (for toroidal Aerospikes), but with a full flow staged combustion cycle, I’m confident we can achieve ~1000kN ASL and ~1300 in Vac. I think we could make carbon comps work at cryogenic temps cause rocket lab has been able to, and using something similar, we could. For the high temperatures, the entire rocket, including the engines with have methalox pumped through its walls, actively and regeneratively cooling it. I could well be wrong, but worst case, we can just use something heavier and more heat-resistant for the engines, due to the rest of the rocket being lighter.
2 months ago@4di UwU
2 months agoOh, I’m doing a similar thing irl with @Microbe lol. Maybe our companies could cooperate? If you wanna chat, email me at rayne.murray93@gmail.com
2 months agoP.S: on ur profile it says in ur past names “HorizonSpaceUK” do you also live in the UK? That could make collaboration very convenient :)
If you’re going to comment on this, remember that we are working towards this being real, so we can’t make it too unrealistic, and cost and complexity are important factors.
2 months ago