@NebulaSpaceAgency Apple devices are actually known to have worse memory compared to their counterparts, which is why they typically experience game crashes more commonly (same reason why i game crash so much in Roblox games, just as an example), though of course if one can get a super beefy device it will be able to run RSS but it can still risk your files
yes, it is possible to delete your account
if you wanna do that, here's how
1. go to your own profile
2. click "account settings"
3. click "manage account"
4. scroll down to the very bottom
5. a "delete account" button will be there
upon deleting your account, all of your posts on it will also be deleted
you can try to reduce the mass of the turret, that usually helps but not always
alternatively, you could also try the "stability modifier", you will need to open advanced part settings, enable show advanced/hidden properties, and stability modifier will appear in tinker panel, set it to anywhere from 5 to 25, as any more can result in weird stuff
i have two questions that are related to eachother:
1. via the new PS modifier things (those "update data" or whatever they were called), is it still possible to specify what the mod should add in what place, even if one does not/can not have the mod installed? (context: i want to add trees and stuff to my own planets when it comes out, but i only play on mobile and thus modding is unsupported — obviously, i will try to find a tester who has a beefy PC and the mod so that they can test it and tell me if i did anything wrong with the setup)
2. will there be an official guide as to what one can input into said "update data" modifier thing(s) so that we can know what does what? as an example: 1 = rocks, 2 = grass, 3 = flowers, 4= trees, etc. i'm just using numbers in this example since i noticed that the values used by the modifiers are float, double, 3D vector, and 4D vector — the latter two i assume could be used for RGB color and RGB+alpha (opacity) respectively, so the two "number" ones (float & double) could only really be used for deciding what type of object to use
@Mostly is it possible that an artwork based in a custom system (rather than stock Juno) can also become a loading screen?
or can loading screen submissions only be artwork taking place in the stock system?
@JanusIndustries i don't play JNO/SR2 on my phone, i play it on my ipad lol
and no, it's not more accessible lmao
ever since like 1.0 my file editor refuses to make the game's planet files show up no matter how much i try, and this is the main reason why i might have to cancel several upcoming updates (ZG 2.1 and 2.2, most VB additions, etc)
as others have said:
1. find system file in the entire jumble of the game files
2. find the thing which you want to change the orbit of
3. find the SMA number (should be pretty big)
4. add more zeroes
@LurinEsparrago oof
if the error persists even with the solution i've figured out myself, then unfortunately i can't help any further since i haven't encountered the bug in months
i've previously experienced a very similar issue that i named the "engine cutoff bug" (ECUB), it also involves entering planet SOI's that causes the orbit to break and makes engines not work (i've made a few posts about it, will add links soon)
it's quite possible that we're dealing with the same bug, but strangely, for me the bug has ceased to exist since around version 1.0 came out and i can enter all planet SOI's fine without the ECUB happening, but strangely it still affects you somehow
i do know a temporary fix for this though:
you need to make a simple planet (blank template works best) and add a launch location on it, and i suggest you also set its size to the minimum
then, add this planet as a moon to the planet that causes the bug, update launch spots, and save the system
after that, spawn in the temporary new planet and land on the bugged planet and save a launch location, then go back to get rid of the temporary planet and its launch spot from the system editor
you could also try simply adding a launch spot to the bugged planet itself, not sure if that works though
yeah it's a weird bug, in some systems it only shows as having Juno in it, no idea why it does that, and i also dunno if downloading a system like that actually works or not
@LeMagicBaguette i am aware of my mental issues, i just don't really care about them, and it's too late to fix them anyways
essentially, i know it's a big issue, but won't do much about it because i'm lazy and useless
i won't claim i'm "immune" to my mental issues, i think we can both agree that that is kinda bullfeces, but i'll still be tanking them while i can regardless, if i can no longer tank it i'll just tell my parents or something and then go to a therapist etc etc
@JanusIndustries basically, go to atmosphere tab, hit the arrows where it says "sky" and there should be one where it's "terrain" instead of "sky", there will be noon color, sunset color, and ambient lighting for day/night respectively
out of those, adjusting the noon color will give the result you're looking for, however the daytime ambient lighting also works like this when closer to the surface
@JanusIndustries iirc the terrain gen tab is the one with two triangles/mountains, this button is also reused for the button for toggling between basic and advanced mode
if you want to change the spectral type, for the default star template, you need to go into advanced mode in the terrain tab and you should see "color gradient" or something like that, this defines the colors that the "surface" will use, you can define points with a given color and it will automatically have smooth transitions
you will also need to mess with the atmosphere and fog shader so that it matches the "surface" as well
if you want to get the color right, use a Hertzsprung-Russell diagram or a color chart like this one found in another wiki page
@Luckwut that clashes with number 4 though
as i said, i'm too lazy to make a planet with a quality higher than "severely modified template" or "generic altitude-based-biome planet"
i don't know if this is what you're looking for, but there is a "Time to Apoapsis/Periapsis" parameter, in the tab with the control panel icon, the second block "orbit (Apoapsis)" has a drop-down menu in which a "Time to Apoapsis/Periapsis" can be found, which you should be able to use with any kind of mathematical operation
it's a bit hard to explain, but you will need to make an extra set of craters and use its mask input to make it only show up near the equator
to get that, first get a "get position" and set the "Y" output into a non-zero value, and feed that into a "remap (curve)", then make it so that it has a peak in the center (very similar to what i described in your previous post)
after that, feed the output into the "mask" of the craters you're using for the equatorial craters
i don't know if this works or not, i haven't tested it lol
as always, if you want me to demonstrate it then i'll upload a planet for it
can you post the vehicle unlisted? that way we can download it and see what's wrong for ourselves and figure out a better solution
anyways, here are some general fixes i know of
- reduce steering angle of wheels
- steering should be on front wheels only, i won't go into detail but rear-wheel-steering-only cars are usually very slippery due to how physics work, if you know how easy it is to spin a normal car out in reverse then just take that but in the opposite direction (this also applies to real life)
- lower the centre of gravity via lowering the main body or raising the wheels, this may not help with spinning out but it will help with preventing it from rolling over
- add downforce by adding wings to the side and rotating them so they face downwards
- if all else fails, you can edit hidden properties and mess with their grip to make them sticky (look for the "extremum" and "asymptote" attributes, lower number is usually more grippy but that's not always the case), though of course it means you won't be able to use it in career mode unless you do more fiddling around in the hidden property editor
@NebulaSpaceAgency np
1.4 years ago@NebulaSpaceAgency Apple devices are actually known to have worse memory compared to their counterparts, which is why they typically experience game crashes more commonly (same reason why i game crash so much in Roblox games, just as an example), though of course if one can get a super beefy device it will be able to run RSS but it can still risk your files
1.4 years agocellular noise with either "natural" or "euclidian", and "distance 2 sub", whatever any of those mean...
1.5 years agocries in not having discord
+1 1.5 years agoedit: wait nvm it's steam
well i don't have that either rip
F
+1 1.5 years agooooooof
1.5 years agowelp, good luck
and cya
@JanusIndustries i've had a similar problem too, but unfortunately for me i am no longer able to access the PS files entirely so i can't help
1.5 years agoyes, it is possible to delete your account
if you wanna do that, here's how
1. go to your own profile
2. click "account settings"
3. click "manage account"
4. scroll down to the very bottom
5. a "delete account" button will be there
upon deleting your account, all of your posts on it will also be deleted
1.5 years agoyou can try to reduce the mass of the turret, that usually helps but not always
1.5 years agoalternatively, you could also try the "stability modifier", you will need to open advanced part settings, enable show advanced/hidden properties, and stability modifier will appear in tinker panel, set it to anywhere from 5 to 25, as any more can result in weird stuff
@Pedro understandable
1.5 years agoand yeah, if an official guide isn't made, then a fanmade guide will surely emerge after enough time
i have two questions that are related to eachother:
1.5 years ago1. via the new PS modifier things (those "update data" or whatever they were called), is it still possible to specify what the mod should add in what place, even if one does not/can not have the mod installed? (context: i want to add trees and stuff to my own planets when it comes out, but i only play on mobile and thus modding is unsupported — obviously, i will try to find a tester who has a beefy PC and the mod so that they can test it and tell me if i did anything wrong with the setup)
2. will there be an official guide as to what one can input into said "update data" modifier thing(s) so that we can know what does what? as an example: 1 = rocks, 2 = grass, 3 = flowers, 4= trees, etc. i'm just using numbers in this example since i noticed that the values used by the modifiers are float, double, 3D vector, and 4D vector — the latter two i assume could be used for RGB color and RGB+alpha (opacity) respectively, so the two "number" ones (float & double) could only really be used for deciding what type of object to use
poggers
+1 1.5 years ago@SmarsoAero my ipad doesn't even offer me the beta yet
1.5 years ago@JanusIndustries i don't use it a lot lol
1.5 years ago@SmarsoAero oh, so it's a beta only for now? yeah then i'm not getting it even if i am offered it
1.5 years ago@SupremeDorian alright, understandable, thanks
1.5 years ago@Mostly is it possible that an artwork based in a custom system (rather than stock Juno) can also become a loading screen?
1.5 years agoor can loading screen submissions only be artwork taking place in the stock system?
oof, i might have to upload unlisted backups then
1.5 years ago@JanusIndustries i don't play JNO/SR2 on my phone, i play it on my ipad lol
1.5 years agoand no, it's not more accessible lmao
ever since like 1.0 my file editor refuses to make the game's planet files show up no matter how much i try, and this is the main reason why i might have to cancel several upcoming updates (ZG 2.1 and 2.2, most VB additions, etc)
@JanusIndustries yes
1.5 years agoas others have said:
1.5 years ago1. find system file in the entire jumble of the game files
2. find the thing which you want to change the orbit of
3. find the SMA number (should be pretty big)
4. add more zeroes
@LurinEsparrago oof
1.5 years agoif the error persists even with the solution i've figured out myself, then unfortunately i can't help any further since i haven't encountered the bug in months
welp, this is a thing now, kinda
1.5 years agoi've previously experienced a very similar issue that i named the "engine cutoff bug" (ECUB), it also involves entering planet SOI's that causes the orbit to break and makes engines not work (i've made a few posts about it, will add links soon)
it's quite possible that we're dealing with the same bug, but strangely, for me the bug has ceased to exist since around version 1.0 came out and i can enter all planet SOI's fine without the ECUB happening, but strangely it still affects you somehow
i do know a temporary fix for this though:
you need to make a simple planet (blank template works best) and add a launch location on it, and i suggest you also set its size to the minimum
then, add this planet as a moon to the planet that causes the bug, update launch spots, and save the system
after that, spawn in the temporary new planet and land on the bugged planet and save a launch location, then go back to get rid of the temporary planet and its launch spot from the system editor
you could also try simply adding a launch spot to the bugged planet itself, not sure if that works though
link 1
1.5 years agolink 2
link to my solution
same here
1.5 years ago@Luckwut ah okay
1.5 years agoThe Return Of The King
when are you going to publish these lol
+2 1.5 years agoyeah it's a weird bug, in some systems it only shows as having Juno in it, no idea why it does that, and i also dunno if downloading a system like that actually works or not
+1 1.5 years agowe hit 200 upvotes les go
+4 1.5 years ago@LeMagicBaguette i think we got way too offtopic
+1 1.5 years agobut yes
@LeMagicBaguette i am aware of my mental issues, i just don't really care about them, and it's too late to fix them anyways
+1 1.5 years agoessentially, i know it's a big issue, but won't do much about it because i'm lazy and useless
i won't claim i'm "immune" to my mental issues, i think we can both agree that that is kinda bullfeces, but i'll still be tanking them while i can regardless, if i can no longer tank it i'll just tell my parents or something and then go to a therapist etc etc
@JanusIndustries yes
1.5 years ago@LeMagicBaguette what is complacency lol
+1 1.5 years ago@JanusIndustries basically, go to atmosphere tab, hit the arrows where it says "sky" and there should be one where it's "terrain" instead of "sky", there will be noon color, sunset color, and ambient lighting for day/night respectively
1.5 years agoout of those, adjusting the noon color will give the result you're looking for, however the daytime ambient lighting also works like this when closer to the surface
@JanusIndustries iirc the terrain gen tab is the one with two triangles/mountains, this button is also reused for the button for toggling between basic and advanced mode
+1 1.5 years agoif you want to change the spectral type, for the default star template, you need to go into advanced mode in the terrain tab and you should see "color gradient" or something like that, this defines the colors that the "surface" will use, you can define points with a given color and it will automatically have smooth transitions
+1 1.5 years agoyou will also need to mess with the atmosphere and fog shader so that it matches the "surface" as well
if you want to get the color right, use a Hertzsprung-Russell diagram or a color chart like this one found in another wiki page
@LeMagicBaguette my mental health has been like this for a few years, i've gotten used to it by now
1.5 years ago@RichGWall well yeah but i don't want babes or whatever that mojito drink is
+1 1.5 years ago@RichGWall ???
+1 1.5 years ago@RichGWall "a bit" of burnout, sure....
+1 1.5 years ago@Luckwut that clashes with number 4 though
1.5 years agoas i said, i'm too lazy to make a planet with a quality higher than "severely modified template" or "generic altitude-based-biome planet"
select the chair the drood is sitting in, there will be several blue buttons, click those and attach the selected limb to a part
1.5 years agoi don't know if this is what you're looking for, but there is a "Time to Apoapsis/Periapsis" parameter, in the tab with the control panel icon, the second block "orbit (Apoapsis)" has a drop-down menu in which a "Time to Apoapsis/Periapsis" can be found, which you should be able to use with any kind of mathematical operation
1.5 years ago@PlanetFloof alright, i'll upload it soon again
1.6 years agoedit: here
it's a bit hard to explain, but you will need to make an extra set of craters and use its mask input to make it only show up near the equator
+1 1.6 years agoto get that, first get a "get position" and set the "Y" output into a non-zero value, and feed that into a "remap (curve)", then make it so that it has a peak in the center (very similar to what i described in your previous post)
after that, feed the output into the "mask" of the craters you're using for the equatorial craters
i don't know if this works or not, i haven't tested it lol
as always, if you want me to demonstrate it then i'll upload a planet for it
@Spenzerointernational yep
1.6 years ago@Plasmeturia alright, nice
1.6 years agocan you post the vehicle unlisted? that way we can download it and see what's wrong for ourselves and figure out a better solution
1.6 years agoanyways, here are some general fixes i know of
- reduce steering angle of wheels
- steering should be on front wheels only, i won't go into detail but rear-wheel-steering-only cars are usually very slippery due to how physics work, if you know how easy it is to spin a normal car out in reverse then just take that but in the opposite direction (this also applies to real life)
- lower the centre of gravity via lowering the main body or raising the wheels, this may not help with spinning out but it will help with preventing it from rolling over
- add downforce by adding wings to the side and rotating them so they face downwards
- if all else fails, you can edit hidden properties and mess with their grip to make them sticky (look for the "extremum" and "asymptote" attributes, lower number is usually more grippy but that's not always the case), though of course it means you won't be able to use it in career mode unless you do more fiddling around in the hidden property editor
okay, that other post contained an email account and a request to email them
1.6 years agowhatever this is i don't wanna get scammed bro
i am total confused
+1 1.6 years agowhat is this
seriously what is this
someone explain pls