@NikolaiUlshikov2006 ah, so it's the landing that's the problem? my only suggestion is to simply increase the power of the engine(s) used for landing (either by increasing size or other parameters or via XML) so that you can reduce your descent speed at a higher rate for a softer landing
i would suggest taking a look at the game's tutorials, especially the ones relating to orbiting, since things like Hohmann transfers are commonly used for getting from one celestial body to another, although i don't know if any of the ingame tutorials cover that
another thing you could do is find an automated craft that does the journey for you, observe what it does from start to finish then you could try to replicate it manually (i only suggest this if you have good memory though)
i'm not the best at advice like this but i'm sure other people will comment more useful tips eventually
my technique is to use the fog shader on the atmosphere, and set the scale height to a high number (like, 50) so it covers the whole surface then increase brightness/intensity as needed
it looks fairly realistic this way, but the only downside is that you visually won't be able to see any patterns on the surface though you'll still see them in the minimap
weight reduction, i guess?
i've previously made a post asking if it's worth using LH2 and wondering how efficient it really is when compared to the other two fuels, maybe you'll find something there
@Ylias very well then
i wasn't able to upload unlisteds today and tomorrow is a homework-doing day for me, so the next batch will likely only come next friday
takes one glance at Hybrid mode looks at SV80 and all my other crazy stuff "I guess we were just getting started all this time. Physics had feared me for long, but... this update... oh man, things are going to get out of hand very very quickly. And this isn't even the full release. I'd say this definitely deserves a HEHE BOI."
i think you mean the "default" rotation period that is displayed on the site and when you first place a planet in the system editor...
you can change that in XML, it's located somewhere near the top if i remember correctly, however it's in some super weird unit that i have no idea how to convert into any standard format
aye, i had it sorta similar over on SimplePlanes, but with a different account compared to this one, made it when i was 11 and had no idea you had to be 13, so when i sorta revealed my age i just got banned but wasn't even that mad and just waited it out until my 13th birthday as well
@Ylias yeah, i've delayed the uploading of all my posts until the start of my local summer break (June 16) where i'll upload with my unpredictable "schedule" again, really it's just so i can focus on school and other games and whatnot
my biggest active project for now is, by far, Zenith Galaxy 2.0, it's basically completed too but i still need to do testing, debugging, de-crashing, and a bunch of photoshoots... aside from that, the VB Exostar Collection is the only thing that'll be able to surpass ZG2.0, but i might have to cancel it since the app i use to edit XML files of the game no longer wants the files or folders to show up since the 1.0 update, so yeah...
oof, got a problem with the system
trying to replace the default Juno with Worand breaks the system editor, the default Juno is gone with but the UI still shows it as Juno, though in the "all planets in this system" Worand is correctly displayed
and it still does the same even if i load in another system and try to replace the star there as well
i would post a bug report, but as it has always been said by the developers, "Planet Studio is not supported for mobile" so there you go
i'm surprised too that one doesn't exist either
i could probably make it, but problem is that i don't have access to the heightmaps and the app i use to access outside-of-game features (including modifying orbit SMA's and importing images or textures so they actually show up in the selector in-game) no longer works normally with the game since 1.0+ :/
i am not a professional by any means, but really all i can suggest is that you start off lightly and don't stress your body since it probably needs time to adapt, and only later go on with more intensity, otherwise just refer to other much smarter users in the comments
in theory the two inner planets do have their own songs, or at least were planned to have them; if you check any planet file there should be a music choice parameter, and there seem to be two unused ones, "Lake of Fire" for planets made with lava template (and Vulco too), and "Venusian World" for planets made with the venusian template (and thus Sergeaa as well)
and yeah, i love the Cylero theme too, alongside the gas giant theme, especially the high-speed variants, those retro pixel-like sounds in the Cylero theme and that deep "dodododok" sound for the gas giant theme, it makes these songs way more awesome
@Sutoko
when you're in flight, on the right side of the screen you should see an icon with three differently sized boxes, click that, a new menu will pop up, scroll to the bottom of it until you see "settings" or something like that, click that and it will open, you will see some switches and the heat & physical damage sliders will be there too
@CloakPin as far as i know, the overlapping/obstructed inlet(s) issue hasn't been a problem since the "Occlusion" setting has been added (i am assuming you kind of already know, but for those who don't know what it does: it literally just lets you have the inlet, wing, etc ignore what's in front of it and essentially work if it had nothing in front of it)
@RenkoUsami yeah, that's most likely the issue
according to a quick google search of mine, the biggest black hole is about 100 billion kilometers in size, which is about 0.01 light years
ever since career mode came out, "too big" is no longer an issue for the game since we can go over 2.147 billion money and weight no problem (though it may be too big for your device sadly)
Screw this, I'm going to buy JUNO: YELLOWHITE (C)(R)(TM) from my trusted Black UFO Market seller for a subscription price of 532 Detruncated Icosahedrons (DTIS) per lateral parsec-time-frame, to restore the glory of our star from a puny lame blue dwarf back to our original G dwarf, and sooner or later I shall make my own JUNO: QUASARNOVA (C)(R)(TM)(RS)(Z)(X)(GX) to turn Juno into an even better quasar system! Bow before me, mortal peasant carbon-based beings!! Your superior Lord and Master, our Glorious Diswarped Non-Gamma-Compliant Polonium-Ytterbium-based Lifeforms, will prevail! Wait, is that a- NOOOOOOOOO ITS ZAENITTO COMING WITH THE HAIPARSPIDO-*static*
all jokes 'n' memes aside, happy april fools y'all :)
@CloakPin i haven't unlocked landing gear yet, i'm just slapping the car wheels on it and removing as much of it (width, motor, etc) as possible for weight reduction
@RenkoUsami oof, sad
1.7 years ago@NikolaiUlshikov2006 ah, so it's the landing that's the problem? my only suggestion is to simply increase the power of the engine(s) used for landing (either by increasing size or other parameters or via XML) so that you can reduce your descent speed at a higher rate for a softer landing
1.7 years agoi would suggest taking a look at the game's tutorials, especially the ones relating to orbiting, since things like Hohmann transfers are commonly used for getting from one celestial body to another, although i don't know if any of the ingame tutorials cover that
1.7 years agoanother thing you could do is find an automated craft that does the journey for you, observe what it does from start to finish then you could try to replicate it manually (i only suggest this if you have good memory though)
i'm not the best at advice like this but i'm sure other people will comment more useful tips eventually
@AlphaAreospace pl
1.7 years agoplne
1.7 years agohere's a link for anyone interested though you can easily change it yourself via XML
+1 1.7 years ago@EpsilonSpaceOrganization good luck in that case :)
1.7 years agoyou need a minimum of 100 points to use images
1.7 years ago@Wenhop ah, okey then
+1 1.7 years agomy technique is to use the fog shader on the atmosphere, and set the scale height to a high number (like, 50) so it covers the whole surface then increase brightness/intensity as needed
+1 1.7 years agoit looks fairly realistic this way, but the only downside is that you visually won't be able to see any patterns on the surface though you'll still see them in the minimap
@topfuel300 yeah the trial-and-error of PID tuning is indeed painful
1.7 years ago@Wenhop i'm still working on that but it'll take a while since i'm simply so busy with both JNO/SR2 and other games
+2 1.7 years agoyeah we really need a yaw PID lol
1.7 years agodivide by 1000, since the radius in PS is in metres
+1 1.7 years ago@ElmerTheCat ah, my bad then
1.7 years agoi basically never use nuclear engines so i can't help with that, sorry
weight reduction, i guess?
1.7 years agoi've previously made a post asking if it's worth using LH2 and wondering how efficient it really is when compared to the other two fuels, maybe you'll find something there
aight, cya, and gl
+1 1.7 years ago@ElmerTheCat ah
1.7 years agoalso, i'm wondering, what is this ominous "The Jump" that was mentioned in the hybrid mode part?
1.7 years ago@Ylias very well then
+3 1.7 years agoi wasn't able to upload unlisteds today and tomorrow is a homework-doing day for me, so the next batch will likely only come next friday
takes one glance at Hybrid mode
+1 1.7 years agolooks at SV80 and all my other crazy stuff
"I guess we were just getting started all this time. Physics had feared me for long, but... this update... oh man, things are going to get out of hand very very quickly. And this isn't even the full release. I'd say this definitely deserves a HEHE BOI."
i think you mean the "default" rotation period that is displayed on the site and when you first place a planet in the system editor...
+1 1.7 years agoyou can change that in XML, it's located somewhere near the top if i remember correctly, however it's in some super weird unit that i have no idea how to convert into any standard format
aye, i had it sorta similar over on SimplePlanes, but with a different account compared to this one, made it when i was 11 and had no idea you had to be 13, so when i sorta revealed my age i just got banned but wasn't even that mad and just waited it out until my 13th birthday as well
+3 1.7 years ago@Ylias yeah, i've delayed the uploading of all my posts until the start of my local summer break (June 16) where i'll upload with my unpredictable "schedule" again, really it's just so i can focus on school and other games and whatnot
+1 1.8 years agomy biggest active project for now is, by far, Zenith Galaxy 2.0, it's basically completed too but i still need to do testing, debugging, de-crashing, and a bunch of photoshoots... aside from that, the VB Exostar Collection is the only thing that'll be able to surpass ZG2.0, but i might have to cancel it since the app i use to edit XML files of the game no longer wants the files or folders to show up since the 1.0 update, so yeah...
as far as i remember, vizzy does have rad-to-deg and deg-to-rad converters so you could use those i guess
+1 1.8 years agooof, got a problem with the system
1.8 years agotrying to replace the default Juno with Worand breaks the system editor, the default Juno is gone with but the UI still shows it as Juno, though in the "all planets in this system" Worand is correctly displayed
and it still does the same even if i load in another system and try to replace the star there as well
i would post a bug report, but as it has always been said by the developers, "Planet Studio is not supported for mobile" so there you go
i'm surprised too that one doesn't exist either
1.8 years agoi could probably make it, but problem is that i don't have access to the heightmaps and the app i use to access outside-of-game features (including modifying orbit SMA's and importing images or textures so they actually show up in the selector in-game) no longer works normally with the game since 1.0+ :/
@ChaoticGraviton awesome, that's what i remembered too, it isn't a feature right now but will be later
1.8 years agoi don't think you can change the input, but idk maybe in some update they finally added that?
1.8 years agoreddish-orange ig
1.8 years agohell yes, do it, i'd love to see how you'll make the other planets
+1 1.8 years agoi am not a professional by any means, but really all i can suggest is that you start off lightly and don't stress your body since it probably needs time to adapt, and only later go on with more intensity, otherwise just refer to other much smarter users in the comments
+1 1.8 years agoin theory the two inner planets do have their own songs, or at least were planned to have them; if you check any planet file there should be a music choice parameter, and there seem to be two unused ones, "Lake of Fire" for planets made with lava template (and Vulco too), and "Venusian World" for planets made with the venusian template (and thus Sergeaa as well)
and yeah, i love the Cylero theme too, alongside the gas giant theme, especially the high-speed variants, those retro pixel-like sounds in the Cylero theme and that deep "dodododok" sound for the gas giant theme, it makes these songs way more awesome
+1 1.8 years ago@RenkoUsami none of the craft's parts have problems, i have since fixed everything
1.8 years ago@RenkoUsami what do you mean by that?
1.8 years ago@t4zcomz @Astrolidon i improved it now
+1 1.8 years ago@t4zcomz is that it?
1.8 years agoi'll try when i get home
@Astrolidon can you tell me what exactly i'm doing wrong? i'd like to do this on my own for now
1.8 years agosomething like this is in SimplePlanes too, sometimes it happens and yeah it looks really weird
1.8 years ago@Sutoko
1.8 years agowhen you're in flight, on the right side of the screen you should see an icon with three differently sized boxes, click that, a new menu will pop up, scroll to the bottom of it until you see "settings" or something like that, click that and it will open, you will see some switches and the heat & physical damage sliders will be there too
@CloakPin lol yeah kinda
1.9 years ago@CloakPin as far as i know, the overlapping/obstructed inlet(s) issue hasn't been a problem since the "Occlusion" setting has been added (i am assuming you kind of already know, but for those who don't know what it does: it literally just lets you have the inlet, wing, etc ignore what's in front of it and essentially work if it had nothing in front of it)
1.9 years ago@RenkoUsami yeah, that's most likely the issue
1.9 years agoaccording to a quick google search of mine, the biggest black hole is about 100 billion kilometers in size, which is about 0.01 light years
@Mostly awesome, thanks for the reply
1.9 years agoever since career mode came out, "too big" is no longer an issue for the game since we can go over 2.147 billion money and weight no problem (though it may be too big for your device sadly)
1.9 years agoalso, now i'm wondering: will planets and systems be feature-able too?
1.9 years agowait
1.9 years agooh my cosmos
i never even noticed featuring wasn't a thing on the SR2 site until its addition now
Screw this, I'm going to buy JUNO: YELLOWHITE (C)(R)(TM) from my trusted Black UFO Market seller for a subscription price of 532 Detruncated Icosahedrons (DTIS) per lateral parsec-time-frame, to restore the glory of our star from a puny lame blue dwarf back to our original G dwarf, and sooner or later I shall make my own JUNO: QUASARNOVA (C)(R)(TM)(RS)(Z)(X)(GX) to turn Juno into an even better quasar system! Bow before me, mortal peasant carbon-based beings!! Your superior Lord and Master, our Glorious Diswarped Non-Gamma-Compliant Polonium-Ytterbium-based Lifeforms, will prevail!
Wait, is that a- NOOOOOOOOO ITS ZAENITTO COMING WITH THE HAIPARSPIDO- *static*
all jokes 'n' memes aside, happy april fools y'all :)
+1 1.9 years ago@CloakPin yeah, ik, for now i'll just stick to doing it with a plane tho
+1 1.9 years ago@CloakPin i haven't unlocked landing gear yet, i'm just slapping the car wheels on it and removing as much of it (width, motor, etc) as possible for weight reduction
1.9 years ago