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    @Tallisar i mean right now Hypernova is basically the same deal, since i've gone ahead and decided to "rewrite" it (by that, i mean significantly change some aspects of part 1 and thus the backstory stuff, and also change parts 2-4 to reflect this, alongside general improvements), a lot of it is in my head too but at the same time i do have concept text for the first 2 parts in my notes app

    5 months ago
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    aw yea

    5 months ago
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    @Tallisar there are already two characters with those exact names, they appear a bit later on
    (i can't tell if you're being ironic or not lol)

    5 months ago
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    JUNO UPDATE
    YIPPIE


    also, to anyone who wants to see Oord directly, here you go

    5 months ago
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    gas giants prove that blue&white is one of the best color combos
    (i have also contributed, with Talune from Worand)

    6 months ago
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    @Hyperant @VectorY
    i once found a video that has all the music in the game including their names and their high-speed versions, though it's quite old
    link here

    6 months ago
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    @Aludra877 np

    7 months ago
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    @Aludra877 hmm
    there's no real "fix-all" solution for orbit validator issues, but the first thing i tend to do is reduce SOI sizes of many celestial bodies (especially those that orbit close to one another), so that the chance of the SOI's clipping (and thus the validator freaking out) is reduced; another thing is to ensure that there are no orbits that "clip" eachother (high-eccentricity stuff like comets, alongside binary planets with an identical orbit, are the most likely to be these) since that also gives the validator a stroke
    aside from those tips i can't really help all that much, really just mess around a bit until it works

    7 months ago
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    @deepfriedfrenchtoast agreed, i haven't seen anything from SFS2 yet but based on what i've heard it's definitely oriented towards the more casual side of the spaceflight sim demographic (which is a good thing overall), overall i'd say each of the three "franchises" — seeing as both have 2 games each — are each suited towards slightly different niches within spaceflight sims (personally, though, Juno has just the right balance for me, since it allows for realism but i can also just use it to mess around in for pure fun)

    7 months ago
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    @ExplorationAerospace oof, yeah, i forgot mobile has a lite version now

    7 months ago
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    @ExplorationAerospace the menu button is in a slightly different place now, but yes

    7 months ago
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    @QuantumSpaceIndustries i already have one, CelestialDatabase simply doesn't show up anywhere

    8 months ago
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    welp, i had so much fun with the drift car that i'm making a whole series of simple cars with various gimmicks and stuff
    right now there's also an 8x8 with a basic suspension and a long boi that rotates/twists its entire body to turn, i'm also planning on a really OP one that has some, errrr,mild F-Zero inspirations

    8 months ago
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    nah, that mug is too based for that
    and besides, i also drink it (at dinner), at all times of the year

    9 months ago
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    @Isosceles51 ooh yes

    9 months ago
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    @Isosceles51 yea, a few basic cars and trucks (including airport vehicles), more than one ship, and a few basic airplanes and rockets

    9 months ago
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    @VectorY yeah, it's a good idea to backup if you're doing stuff with XML
    idk if dev console can do anything as drastic as XML editing can

    9 months ago
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    i don't have the most experience with either, but from what i have seen, XML alone carries a lot of the weight, it's possible to do a lot of crazy stuff with it but there will be a point where stuff is hard-coded into the game, otherwise you can modify things quite freely for the most part
    as for dev console, it seems to handle the execution of tasks (i.e. some player inputs like spawning/removing crafts) or at least visualizes them, but you can input your own commands too (i myself literally only use it to access planet studio)
    of course, the more you change it, the easier it is to straight up break the game, sometimes irrepairably, so i advise you make backups before doing anything crazy (this of course depends on how "deep" you wanna go)
    and, again, i'm not an expert on this and this information comes purely from my limited experience and may be incorrect

    9 months ago
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    most notable are the actual RSS planets, for some reason all of their stats are at 0 when displayed on the website

    9 months ago
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    @PZLAgencies idk myself at this point lol
    also oof

    9 months ago
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    @PZLAgencies also, 10th gen ipad air

    9 months ago
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    @PZLAgencies 1. cycling, for a week, so yeah RIP my legs 2. iirc it's 10th gen (i wanted 11' screen with 512GB but my dad got me 13' screen with 1TB one... yeah it's too big for what i need but oh well i can't do anything about it now)

    9 months ago
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    @CloakPin unfortunately i did not

    9 months ago
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    @PZLAgencies i know what to look for, problem is that it doesn't show up

    9 months ago
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    if you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)

    9 months ago
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    ooo this one's good

    10 months ago
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    @Vee ok but wdym by "preach"
    1. this isn't the church
    2. i'm an atheist anyways

    10 months ago
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    @Vee ???

    10 months ago
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    still the best celestial body in the stock system

    10 months ago
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    i unfortunately haven't found that either
    i know the folder we're looking for is called CelestialDatabase but it does not appear for me

    10 months ago
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    @ChaseyWasey oh lol

    10 months ago
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    @ChaseyWasey what's that

    10 months ago
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    @Alphabetaboom well, there's a lot of people who only play games just to blow stuff up, and you obviously need explosions to blow stuff up
    as for its accessibility, i assume it's so that less experienced users don't accidentally put it in their rocket and cause the explosions to crash the game

    10 months ago
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    its only purpose is to make stuff go boom
    it has by far the most explosive power in the game

    10 months ago
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    craters are a good choice if you don't wanna modify existing terrain
    simple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0

    11 months ago
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    also, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it

    11 months ago
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    @StephanieBread weird
    well, i can't help any further, it's an issue that i have no knowledge of

    11 months ago
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    my solution is to just turn on fuel line on everything
    if that doesn't work, then idk

    11 months ago
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    @FunkPunk nice
    i don't have the beta since i always wait for final update release

    one year ago
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    @Pedro @FunkPunk YES YES YES I'M NOT THE ONLY ONE WHO EXPERIENCES THIS

    one year ago
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    both, really
    i usually listen to music on my phone though

    one year ago
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    very useful overall, though a little complicated for me

    and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters

    one year ago
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    there's this which provides a simple explanation to everything but not everything is complete afaik

    one year ago
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    @Hyperant ecks dee

    one year ago
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    @Hyperant
    Hungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)

    one year ago
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    just took a quick look at what those are, and holy hell, they go hard, definitely make some of them lol

    one year ago
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    this post went from an announcement to a vent/stress post thing midway through, but oh well

    one year ago
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    @Spitty yeah
    as a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying

    one year ago
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    just follow the size measurements in metres, really
    however, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO

    one year ago