15 points per upvote on a video, sandbox, craft
2 points per upvote on a forum, un-original video
20 points per upvote on a mod.
Other people choose if either like it or don’t, then they upvote if they like
@Alien21 yeah it still gets boring for me too sometimes, but vizzy can be entertaining, there are a few youtube videos to get started though, *Vizzy Tutorials by DeltLead for example
@Alien21 Try to use "Chase" mode camera + nav sphere on, this should be easier to control. and down at the bottom of the screen you can click on velocity orbit -> target velocity instead. this works when the other craft is selected then targetted.
hope this helps
Aerospike is really good trust me, and um having more gives you more options and variations to crafts, it’s just suitability for different missions etc
Yes it’s possible, using the forward up and right sliders I’ve bound IJKL to that and controlled 2 cars at once, I’d link the craft but it appears I never uploaded unlisted @ChaoticGraviton @SamTheFox
well ive wanted to get a proper abs system working, i had a working design in the older versions but isnt much of an improvement in braking performance with the new update as the tires have more grip but less torque now.
i think what you are actually wanting is actually a speed based control input rather than a force or acceleration one. this can be done with some coding and PID tuning as the absolute wheel RPM is available
The fuels are designed to be equivalent, the difference is use case, methalox for TWR, Kerolox for density and cheap, Hydrolox for high efficiency long burn.
All of these is just how you play the game, the undo times can be reduced by getting a better device, and the issue with selecting the right node is solved by the part connection tool @Lkninml
Fast response omg @14ROVI
+1 5.1 years agoWow
+1 5.1 years agoturn up the settings
+1 5.1 years agoCheck the chip or cabin thing
+1 5.1 years ago15 points per upvote on a video, sandbox, craft
+1 5.1 years ago2 points per upvote on a forum, un-original video
20 points per upvote on a mod.
Other people choose if either like it or don’t, then they upvote if they like
What’s an anti satellite, if you describe it I could make one for you
+1 5.1 years agohttps://www.simplerockets.com/c/cdaSMU/xenon-craft @yopo try this
+1 5.1 years agoHe’s struggling on the encountering part @HubsBeats
+1 5.1 years agoXenon
+1 5.1 years agoUse normal rcs and have them in all axis
+1 5.1 years ago@PositivePlanes here you go
+1 5.1 years agoLand? I have done that but sadly it crushes your lander with atmospheric pressure @pedro16797
+1 5.1 years agoYou are wrong and not the first 8,803,730m is precisely it
+1 5.1 years agoThere is a rocket pad in the ocean some where
+1 5.1 years agoHelicopters have to use the rear propeller otherwise they are unstable
+1 5.1 years agohttps://www.simplerockets.com/Forums/View/35373/TUTORIAL-How-to-dock
+1 5.1 years agoMid gameplay in the pause menu is tiny share button
+1 5.1 years agoThat community space station is not the latest, we have 4.0 and 5.0, but they are unlisted for the css group
+1 5.1 years agoYes @IFrITrus
+1 5.1 years agoOk I’ll have one up in 10-20 hours, I have to sleep, I’ll tag you when I post it and give you the link ok? @Anand
+1 5.2 years agoYes look in the settings of it you will find, start open
+1 5.2 years agoCurrently I only have some random and bad videos, but they will get better.
+1 5.2 years agohttps://www.youtube.com/channel/UCVvbBNOq_ibmC37BrMp8GHw
@KraZIvan
Change UI size in settings to account for your finger inaccuracies
+1 5.2 years ago@Bmcclory thanks
+1 5.3 years agoOmg, get rid of ksp, simple rockets two here I come!
+1 6.5 years ago@juno190 yes that is right
8 days ago@Alien21 yeah it still gets boring for me too sometimes, but vizzy can be entertaining, there are a few youtube videos to get started though, *Vizzy Tutorials by DeltLead for example
3 months ago@Alien21 Try to use "Chase" mode camera + nav sphere on, this should be easier to control. and down at the bottom of the screen you can click on velocity orbit -> target velocity instead. this works when the other craft is selected then targetted.
3 months agohope this helps
Does not exist anymore. The eldest available is just the classic droo and not the first shown @Dereric
1.2 years agoReduced to atoms
1.3 years agoIf you post it, and they subassembly the craft does it show up correctly? @CardZlol
1.3 years agoShouldn’t be too hard tbh
1.4 years agoLol you can put them all in the same stage and use activation groups instead, it’s cheating but you could do that instead of upgrading the tech tree
1.4 years agoWith an SSTO use rocket autopilot config. planes use the other one.
1.5 years agoHydrolox is quite overkill so it’s good for multiplanet mission
1.6 years agoAerospike is really good trust me, and um having more gives you more options and variations to crafts, it’s just suitability for different missions etc
1.6 years agoIf it’s just the display it would be whoever coded it’s fault, @USSpaceProgram
1.7 years agoMake sure it isn’t breaking because it could be too heavy
1.7 years ago@SamTheFox man idk what you’re on about
1.7 years agoYes it’s possible, using the forward up and right sliders I’ve bound IJKL to that and controlled 2 cars at once, I’d link the craft but it appears I never uploaded unlisted @ChaoticGraviton @SamTheFox
1.7 years agoThat is basically Juno new origins @SpagettiMuncher69
1.7 years agowell ive wanted to get a proper abs system working, i had a working design in the older versions but isnt much of an improvement in braking performance with the new update as the tires have more grip but less torque now.
1.7 years agoi think what you are actually wanting is actually a speed based control input rather than a force or acceleration one. this can be done with some coding and PID tuning as the absolute wheel RPM is available
By breaking the rules you lose your prior right to use the site @YaMomzBox420
1.7 years agosounds like ban evasion to me which seems fair
1.8 years agowhat you have found is merely a single data point, graphing over a range of wet fuel amounts should show the effect more clearly
1.8 years agoThe fuels are designed to be equivalent, the difference is use case, methalox for TWR, Kerolox for density and cheap, Hydrolox for high efficiency long burn.
1.8 years agothe first bit is just the name of the part, names with spaces or duplicate part names may not function right,
1.8 years agoAlso it appears the images here have broken, used to be a tutorial
2.0 years agoYou should be able to stack the monopropellant tank above the fuel for the engine, the rcs can access this fuel throughout the craft @NewSR2player
2.0 years agoAll of these is just how you play the game, the undo times can be reduced by getting a better device, and the issue with selecting the right node is solved by the part connection tool @Lkninml
2.0 years ago