It’s honestly disrespectful, not even a “thanks for this feature” :( I feel bad for all the hard time and effort so ill give an appreciation. Thank you pedro for the work that’s been done and the countless hours of debugging and programming to perfection on the game we all love and enjoy, this goes out to all the developers ❤️@Pedro
Sorry to break the bad news it’s pretty clearly fake. There was a penumbral lunar eclipse today though, and it was kinda close to periapsis so about 5% visually larger. @ISEAD @DazareAerospace
What the hell are you on about,
Drag the Funk expression out and type name. ElectricMotor.CurrentRpm Replace name with whatever the motors name is in its part properties
@TronicOrbital
Can you add back in stability modifier for mobile use, and just have it in the tinker panel. People will misuse a feature but that doesn’t mean you should remove it from everyone’s use, this is really annoying to someone who needs it
1: we already have adapters
1: you can change the power in part settings
2: they are meant to be used for satellites, I have used them and personally they are TOO powerful
3: I agree, more planets are better but the small dev team needs some time to finish the game first
4:career mode is coming soon
5: nothing really used that much power, solar is fine and if it’s not enough just make a solar farm, they look awesome!
6: you can build that
7:they are adding it
8: no need for that, what we have works
9: we have that
10: that might be incredibly laggy
You should be able to add many saves I guess, and no for me atleast it isn’t a try and fail process, I mostly know what I’m doing since I’ve been using it for ages. There are a few tutorials on YouTube but nothing that goes into complex detail. @Matteovir
Yeah I guess that’s doable, have a set of variables, and while an AG is active you set the variables to slider 1 etc, then when an AG switch happens set the slider values to be equal to the corresponding variable values. @TronicOrbital
So, set variables when moving
Set slider on a change
Set different variables
It’s a spotlight, you can spotlight crafts if the person who posted it has a lower number of points than you, all your followers will get a notification of the craft in there following section, I’m unsure as to why it’s not currently working but I think it broke about a year ago
It’s honestly disrespectful, not even a “thanks for this feature” :( I feel bad for all the hard time and effort so ill give an appreciation. Thank you pedro for the work that’s been done and the countless hours of debugging and programming to perfection on the game we all love and enjoy, this goes out to all the developers ❤️@Pedro
+16 2.2 years agoSorry to bother but is there any word on if reflections can be added to mobile? @pedro16797
+8 3.8 years agoim sure ill find an issue to the parachutes, just you wait
+7 2.1 years agoOh shit, I feel so bad for you, I hope you get some help. I can’t do much as I don’t have anything to spare but I wish the best of luck!
+5 3.1 years agoSorry to break the bad news it’s pretty clearly fake. There was a penumbral lunar eclipse today though, and it was kinda close to periapsis so about 5% visually larger. @ISEAD @DazareAerospace
+5 3.5 years agoThis is SimpleRockets not Twitter
+5 3.8 years agoits literally just the droo base peninsula smh, not that hard of a find
+4 2.6 years agoInput those calculations into vissy and it should work with some code added
+4 5.0 years agoUsing the satellite (in future) place your node on one of these arrows
+4 5.1 years agoSet gizmo align to “new”
Use RED tabs to adjust inclination and GREEN for eccentricity once you have 0 on both you have a perfect orbit ready for docking! , you can learn that on my forum.
What the hell are you on about,
+3 2.5 years agoDrag the Funk expression out and type
name. ElectricMotor.CurrentRpm
Replace name with whatever the motors name is in its part properties@TronicOrbital
8,803km
+3 2.5 years ago@TritonAerospace change them both to target position
+3 2.5 years agoThis is funny.
+3 3.0 years agoNo. It won’t happen.
Can you add back in stability modifier for mobile use, and just have it in the tinker panel. People will misuse a feature but that doesn’t mean you should remove it from everyone’s use, this is really annoying to someone who needs it
+3 3.2 years agoI’m definitely going to get a video done but I need to build an epic craft first lol
+3 4.5 years agoIt’s interesting, please polish the design. I think it may have potential
+3 4.6 years agoMake a drogue chute
+3 4.8 years ago1: we already have adapters
+3 4.8 years ago1: you can change the power in part settings
2: they are meant to be used for satellites, I have used them and personally they are TOO powerful
3: I agree, more planets are better but the small dev team needs some time to finish the game first
4:career mode is coming soon
5: nothing really used that much power, solar is fine and if it’s not enough just make a solar farm, they look awesome!
6: you can build that
7:they are adding it
8: no need for that, what we have works
9: we have that
10: that might be incredibly laggy
You listed nothing about the game and only player creations @SpagettiMuncher69
+2 1.7 years agoThat’s a pretty fast tracked way to get warned, there is a suggestion on this already submitted if you’d like to promote this upvote said suggestion.
+2 1.8 years agoNoice, and the average part count is 400 or so (with crafts 3+ upvotes)
+2 2.4 years agoMuscle memory, don’t complain, they are different games.
+2 2.5 years agoYou should be able to add many saves I guess, and no for me atleast it isn’t a try and fail process, I mostly know what I’m doing since I’ve been using it for ages. There are a few tutorials on YouTube but nothing that goes into complex detail. @Matteovir
+2 2.6 years agoI don’t know what you mean,
+2 2.6 years agoBut maybe this is what you want @Matteovir
here
is an example code, how to use these is left for you to do
+2 2.6 years agoYeah I guess that’s doable, have a set of variables, and while an AG is active you set the variables to slider 1 etc, then when an AG switch happens set the slider values to be equal to the corresponding variable values. @TronicOrbital
+2 2.6 years agoSo, set variables when moving
Set slider on a change
Set different variables
1000 points is a little excessive, what colour you want it?, this is just black and white
+2 2.7 years agoeh, too complicated
+2 2.8 years agoM?
+2 3.0 years agoDenied
+2 3.0 years agoRecreate my robot arm, i challenge you to do your own design and not use my code haha.
+2 3.0 years agoFeet? The hell is that. Anyway it’s probably loss of gravity
+2 3.0 years agoits been about 4 months since we've last talked. i dont know if you will ever see this but i hope you are doing well currently.
+2 3.1 years agoLol acting like you are a dev XD 👀@seventeen
+2 3.2 years agoBan any% speedrun?
+2 3.2 years agoDope!
+2 3.2 years agoits a game. dont take it seriously
+2 3.3 years agothey’re the same picture smh, hehe
+2 3.4 years agoyes it exists, in the main menu where the list of crafts are
+2 3.6 years agoNice job
+2 3.7 years agoIt’s a spotlight, you can spotlight crafts if the person who posted it has a lower number of points than you, all your followers will get a notification of the craft in there following section, I’m unsure as to why it’s not currently working but I think it broke about a year ago
+2 3.7 years agoPeople do this all the time
+2 4.2 years agoNo
+2 4.3 years agoYou can only tag 3 people at a time so most of them did not get tagged. @DoublehshAerospace
+2 4.4 years agoPretty sure it was just a curiosity question, they wont tell us and nobody’s really saying any dates so it’s fine @SelectAKey
+2 4.4 years agoThis is great and all, but send a damn message in the discord...
+2 4.5 years agoOh damn I just realised you are at 50k congratulations @diegoavion84
+2 4.7 years agoSet throttle= 0.8 @FelixTandborste
+2 4.9 years agoWe can
+2 5.0 years agoNo
+2 5.0 years ago