@Alien21 yeah it still gets boring for me too sometimes, but vizzy can be entertaining, there are a few youtube videos to get started though, *Vizzy Tutorials by DeltLead for example
@Alien21 Try to use "Chase" mode camera + nav sphere on, this should be easier to control. and down at the bottom of the screen you can click on velocity orbit -> target velocity instead. this works when the other craft is selected then targetted.
hope this helps
It was a competition that was run for a limited time. No further plans to rework the loading screens has been announced so likely wont happen again. Anyway im happy tho i got a screen lol
Aerospike is really good trust me, and um having more gives you more options and variations to crafts, it’s just suitability for different missions etc
Yes it’s possible, using the forward up and right sliders I’ve bound IJKL to that and controlled 2 cars at once, I’d link the craft but it appears I never uploaded unlisted @ChaoticGraviton @SamTheFox
well ive wanted to get a proper abs system working, i had a working design in the older versions but isnt much of an improvement in braking performance with the new update as the tires have more grip but less torque now.
i think what you are actually wanting is actually a speed based control input rather than a force or acceleration one. this can be done with some coding and PID tuning as the absolute wheel RPM is available
The fuels are designed to be equivalent, the difference is use case, methalox for TWR, Kerolox for density and cheap, Hydrolox for high efficiency long burn.
All of these is just how you play the game, the undo times can be reduced by getting a better device, and the issue with selecting the right node is solved by the part connection tool @Lkninml
id say this is a pretty important thing thats been overlooked, but something that can help with building small is knowing how to use the parts tab to turn unwanted connection nodes off and also utilising the groups feature to be able to make small parts that behave as a single part when trying to connect them
this is a game and the choice of the scaled system is to make the planetary travel more enjoyable for users, even still some people struggle getting to new planets, also our solar system is kinda lame tbh mostly gas planets
It’s honestly disrespectful, not even a “thanks for this feature” :( I feel bad for all the hard time and effort so ill give an appreciation. Thank you pedro for the work that’s been done and the countless hours of debugging and programming to perfection on the game we all love and enjoy, this goes out to all the developers ❤️@Pedro
Best way is without vizzy infact, editing hidden properties in tinker panel, go to resizable wheel and change max rpm from 2000 to 200~400 ish would limit its speed appropriately
@juno190 yes that is right
8 days ago@Alien21 yeah it still gets boring for me too sometimes, but vizzy can be entertaining, there are a few youtube videos to get started though, *Vizzy Tutorials by DeltLead for example
3 months ago@Alien21 Try to use "Chase" mode camera + nav sphere on, this should be easier to control. and down at the bottom of the screen you can click on velocity orbit -> target velocity instead. this works when the other craft is selected then targetted.
3 months agohope this helps
Does not exist anymore. The eldest available is just the classic droo and not the first shown @Dereric
1.2 years agoReduced to atoms
1.3 years agoIf you post it, and they subassembly the craft does it show up correctly? @CardZlol
1.3 years agoShouldn’t be too hard tbh
1.4 years agoLol you can put them all in the same stage and use activation groups instead, it’s cheating but you could do that instead of upgrading the tech tree
1.4 years agoWith an SSTO use rocket autopilot config. planes use the other one.
1.5 years agoIt was a competition that was run for a limited time. No further plans to rework the loading screens has been announced so likely wont happen again. Anyway im happy tho i got a screen lol
+1 1.5 years agoHydrolox is quite overkill so it’s good for multiplanet mission
1.6 years agoAerospike is really good trust me, and um having more gives you more options and variations to crafts, it’s just suitability for different missions etc
1.6 years agoIf it’s just the display it would be whoever coded it’s fault, @USSpaceProgram
1.7 years agoMake sure it isn’t breaking because it could be too heavy
1.7 years ago@SamTheFox man idk what you’re on about
1.7 years agoYes it’s possible, using the forward up and right sliders I’ve bound IJKL to that and controlled 2 cars at once, I’d link the craft but it appears I never uploaded unlisted @ChaoticGraviton @SamTheFox
1.7 years agoYou listed nothing about the game and only player creations @SpagettiMuncher69
+2 1.7 years agoThat is basically Juno new origins @SpagettiMuncher69
1.7 years agowell ive wanted to get a proper abs system working, i had a working design in the older versions but isnt much of an improvement in braking performance with the new update as the tires have more grip but less torque now.
1.7 years agoi think what you are actually wanting is actually a speed based control input rather than a force or acceleration one. this can be done with some coding and PID tuning as the absolute wheel RPM is available
By breaking the rules you lose your prior right to use the site @YaMomzBox420
1.7 years agothe fps has been accurate for me,
+1 1.7 years agosounds like ban evasion to me which seems fair
1.8 years agowhat you have found is merely a single data point, graphing over a range of wet fuel amounts should show the effect more clearly
1.8 years agoThe fuels are designed to be equivalent, the difference is use case, methalox for TWR, Kerolox for density and cheap, Hydrolox for high efficiency long burn.
1.8 years agoThat’s a pretty fast tracked way to get warned, there is a suggestion on this already submitted if you’d like to promote this upvote said suggestion.
+2 1.8 years agothe first bit is just the name of the part, names with spaces or duplicate part names may not function right,
1.8 years agoThere is an Atan function that’s what you are looking for
+1 1.8 years agoUhh… that’s doable why tf though
+1 1.8 years agoAlso it appears the images here have broken, used to be a tutorial
2.0 years agoYou should be able to stack the monopropellant tank above the fuel for the engine, the rcs can access this fuel throughout the craft @NewSR2player
2.0 years agoAll of these is just how you play the game, the undo times can be reduced by getting a better device, and the issue with selecting the right node is solved by the part connection tool @Lkninml
2.0 years agoid say this is a pretty important thing thats been overlooked, but something that can help with building small is knowing how to use the parts tab to turn unwanted connection nodes off and also utilising the groups feature to be able to make small parts that behave as a single part when trying to connect them
+1 2.0 years ago@Zenithspeed this wont reduce the snap distance
2.0 years ago@SamTheFox you just paste into the game, itll download it, the file the website downloads is just the link at the top
+1 2.0 years agowhats the point of this lel
+1 2.1 years ago@Activatewindows my bad, i used the wrong one,
2.1 years agopartname.RocketEngine.MaximumThrust
also because of the units multiply by 100 for Newtonstechnically your impulse one is incorrect, 85% of the fuel consumption is with full thrust, the rest is on the low speed
2.1 years agothis is a game and the choice of the scaled system is to make the planetary travel more enjoyable for users, even still some people struggle getting to new planets, also our solar system is kinda lame tbh mostly gas planets
2.1 years ago
2.1 years agopartname.Engine.MaximumThrust or .Engine.MaximumThrust
if its own part you are wanting to findEngine.MaximumThrust
2.1 years agoim sure ill find an issue to the parachutes, just you wait
+7 2.1 years agowrong brackets lmao
2.1 years ago![](link)
aww bummer
2.1 years agocheck some of the orbital stuff goldenshadow has done
2.1 years agoIt’s honestly disrespectful, not even a “thanks for this feature” :( I feel bad for all the hard time and effort so ill give an appreciation. Thank you pedro for the work that’s been done and the countless hours of debugging and programming to perfection on the game we all love and enjoy, this goes out to all the developers ❤️@Pedro
+16 2.2 years agoIs this like some abuse of the forums for personal lessons or something??? I’m confused @Insanity
2.2 years agoPffft weak… @MisatoKatsuragi
2.2 years agoDensity VS efficiency
2.2 years agoIt’s to do with Americas child protection with gathering data @SamTheFox
2.2 years agoBest way is without vizzy infact, editing hidden properties in tinker panel, go to resizable wheel and change max rpm from 2000 to 200~400 ish would limit its speed appropriately
2.2 years ago