A large part of this update was just below the surface, refactoring our old code and tackling some technical debt. Nathan took a quick hiatus from mod support to perform major surgery on the game loop and it has significantly improved performance for large craft. From our testing, we've seen an FPS increase of over 30% for some crafts.

Andrew added a new multi-directional RCS part so now you don't need to cobble together your own cluster of 5+ RCS ports. Just add one of these new parts and enjoy enhanced attitude control.

Andrew also refactored all of the fuel code so that we could support some new features to give you more control over how your crafts consume their fuel. Now you can re-prioritize your fuel tanks, drain from multiple tanks at once, and even automate fuel transfer using cross feeds, which are available on any new interstage part you pull out from the part list.

Kevin revisited the fuselage parts and rebuilt their meshes to remove unnecessary complexity and improve game performance, undoubtedly contributing to the 30% FPS boost I mentioned earlier. Then he went through all of the fuselage textures with a fine tooth comb and fixed issues with alignment that had cropped up in a few bug reports. After that, he freshened up the loading screens to be more reflective of the game's current state.

William incorporated four new songs from Fat Bard (the music guys). Then he added a new, resizable gyroscope part, so now your crafts don’t need to have a command pod for that. The power of the gyro is based on its size.

Philip has been working on procedural landing gear, but that didn't make this update. We are hoping to get that in the next update, in a few weeks.

Here are the nitty gritty details:

FEATURES

  • Added multi-directional RCS part.
  • Added gyroscope part.
  • Performance improvements. From our testing, we've seen large craft have up to a 30% increase in FPS.
  • New loading screens.
  • Docking ports can now be targeted, which makes docking a lot easier.
  • Added fuel tank priority so the player can change the order in which fuel tanks are drained.
  • Added fuel crossfeed option to side interstage part.
  • Allow draining from multiple fuel tanks at the same time when they are set to the same priority.
  • Added shortcut to open Performance Analyzer window in the designer. Bound to 'o' by default.
  • Added an option to disable ambient light attenuation in the game settings.
  • Added more music.
  • Added craft dimensions and part count to performance analyzer window.

TWEAKS

  • Save command pod input states so they will retain their slider positions when reloaded.
  • Added button to the Part Inspector to select a part's command pod during flight.
  • Display fuselage radius and length when resizing in the designer.
  • Added Propellant Mass to Performance Analyzer window in the designer.
  • The explode part button now must be clicked twice before actually exploding the part. Safety first.
  • Slightly increased the default ambient light in space.
  • Tweaked exhaust visuals for underexpansion and overexpansion.
  • Added a progress bar for fuel in the fuel tank inspector window.
  • Paint Emission Setting Now Allows 1% Increments.
  • Added tool-tips for replication/control options on command pod's flight scene inspector panel.
  • Engine exhaust now increases in length as it becomes more underexpanded.

BUG FIXES

  • Fixed a bug where the center of mass of the craft would not update during flight in some circumstances.
  • Fixed a bug with opening a craft/sandbox via file associations resulting in launching the game but not actually loading the craft/sandbox.
  • Fixed a bug where rotating a part with the keyboard would sometimes rotate the wrong part.
  • Fixed a bug with overlapping text on the dummy inspector window.
  • Fixed a bug where engines would not continue throttling to last known throttle input after separating from their command pod.
  • Fixed a bug where the part shape tool would not hide its grid after the player had finished dragging with the mouse.
  • Fixed a bug where disconnected parts would show up in staging display in flight scene.
  • Fixed the rotation direction of the planet in the main menu :D
  • Fixed issue which can cause a craft to whip around after undocking if the current heading is locked.
  • Fixed visual tearing on orbit lines when moving the camera very rapidly in map view.
  • Fixed bug which would occur when the current navigation target is destroyed.
  • Improved the handling of invalid part styles, preventing them from modifying the part style list of all parts of the same type.
  • Fixed a bug where control surfaces could be added to structural panels.

52 Items

54 Multidirectional RCS
FEATURE
40 Gyroscope Part
FEATURE
22 Fuel lines
FEATURE
18 Target specific docking ports
FEATURE
13 Allow players to set the order in which fuel tanks are drained
FEATURE
11 More Music!!
FEATURE
10 Added Performance Analyzer ideas
FEATURE
9 Visually represent the engine exhaust expansion when in space due to underexpansion
FEATURE
8 Removing engine breaks staging order
BUG FIX
7 Piston and Hinge Rich Crafts Explode Upon Load.
BUG FIX
7 Part size info when resizing (tanks etc).
FEATURE
7 Emission settings on paint should allow 1% increments
FEATURE
6 Quicksaving messes up trajectories.
BUG FIX
6 Craft not retaining preset staging
BUG FIX
6 Side interstage fuel line not drawing fuel from side tanks during burn.
BUG FIX
6 Undocking with target heading set can cause craft to whip around.
BUG FIX
6 Fuel transfers when paused
BUG FIX
5 Planet on Main Menu rotates backwards
BUG FIX
5 Monopropellant should drain from first stage to last.
FEATURE
4 Monopropellant drains from last stage to first
BUG FIX
4 Ambient light settings should be applied to planet/moon.
FEATURE
4 Center of mass is not updated when draining fuel
BUG FIX
4 Re-entry heat effects with craft that is far outside of an atmosphere
BUG FIX
3 Test Pilot Human State UI overlap
BUG FIX
3 Multidirectional RCS thrusters thrust on translation is the wrong way around
BUG FIX
3 Wheeled vehicles reload with wheels stuck in ground
BUG FIX
2 Parts call RebuildCraftStructure multiple times
BUG FIX
2 Docked tank doesn't display drain percentaje
BUG FIX
2 Smoke depends on exit pressure instead of exhaust expansion
BUG FIX
2 Sudden change of camera when approaching the ground
BUG FIX
2 Uploaded crafts report incorrect engine information
BUG FIX
2 Maps
BUG FIX
2 Shader glitching
BUG FIX
2 Solar Panels throw exception in designer
BUG FIX
2 Side Cores Don't Burn Equally
BUG FIX
2 Modified part style auto-updates
BUG FIX
2 SRMs don't throttle full when detached.
BUG FIX
2 Can't acces performance analyzer from an ion engine
BUG FIX
2 Control Surfaces could be added to structural panels
BUG FIX
1 Fuel tanks do not drain evenly
BUG FIX
1 Part not showing in stage editor
BUG FIX
1 Part shape tool visual bug
BUG FIX
1 Rotating parts with wasdqe doesn't change with selection
BUG FIX
1 Engines with high exit pressure have less underexpansion depending on size
BUG FIX
1 Multidirectional RCS bug?
BUG FIX
1 Vacuum exhaust expansion
BUG FIX
1 Big exhaust difference around 58km altitude
BUG FIX
1 Default custom palet and Default palet are not the same
BUG FIX
1 Engine particles displaced
BUG FIX
0 "Pancake Dead" clips through text
BUG FIX
0 Engine particles still displaced
BUG FIX
0 RCS produce negative thrust
BUG FIX

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