@Spitty I don't really get what you mean by "tutorial for cloud cover" but if you mean what kind of noises you should use than I can't really help you with "Terran" cloud cover since earth-like worlds could have wildly different climates and atmospheres, so I'd just recommend messing around with noise combinations and warps until you find something that looks nice. For Venusian clouds add an Axial Twist warp with Distance From Axis Inverse with an angle between -200 and -400.
@Hyperant No, there just hasn't been any more tutorials made to add to this, and I'm taking a break from JNO for a while, so I won't be making any more of my tutorials.
@Hyperant I still check this site regularly but (at least for now) I don't really have the motivation to make much, I'm more just playing the games I want to play instead of forcing myself to do JNO stuff even when I don't know what I want to make.
it was down for three days, and then (at least for me) it was down for a couple of hours a few hours ago so I expect there could be more short shutdowns.
This will likely be the only tutorial in the Expressions series for a while because this outlined basically everything I know, I will make more tutorials as I learn it though so this won’t be the last.
@AK5Z I deleted the current projects post because I find it very hard to continue making something when I make its development known to the community, it kinda makes me feel like I’m being watched. I still have Tlip, Darus, and Marco saved unlisted on my account, but not Orman and Columbus so if you could send me those unlisted that would be nice.
@67milo ?
9 months ago@Spitty I don't really get what you mean by "tutorial for cloud cover" but if you mean what kind of noises you should use than I can't really help you with "Terran" cloud cover since earth-like worlds could have wildly different climates and atmospheres, so I'd just recommend messing around with noise combinations and warps until you find something that looks nice. For Venusian clouds add an Axial Twist warp with Distance From Axis Inverse with an angle between -200 and -400.
+1 9 months agospeed
+1 9 months agowell
+2 9 months agoyou cant
9 months agoi would like to know how too
+1 10 months ago@Hyperant No, there just hasn't been any more tutorials made to add to this, and I'm taking a break from JNO for a while, so I won't be making any more of my tutorials.
+1 10 months agohttps://www.simplerockets.com/Forums/View/251064/General-Planetmaking-Tutorial-Compilation-Post
+1 10 months agoQuality over quantity
+2 10 months ago@Hyperant I still check this site regularly but (at least for now) I don't really have the motivation to make much, I'm more just playing the games I want to play instead of forcing myself to do JNO stuff even when I don't know what I want to make.
+1 10 months agoit was down for three days, and then (at least for me) it was down for a couple of hours a few hours ago so I expect there could be more short shutdowns.
+1 10 months agoIt’s just a number next to your name, doesn’t really matter.
+2 10 months agoIs it alright if I add a link to this tutorial on this post?
11 months ago@AlphaAreonautics all hail wscda
11 months ago@Hyperant What do you mean by collaborate? Like, how will the collaboration work?
11 months agoThis will likely be the only tutorial in the Expressions series for a while because this outlined basically everything I know, I will make more tutorials as I learn it though so this won’t be the last.
11 months agoPlease just report him if he continues to be annoying, public posts like this will only start drama.
+2 11 months agoThat’s planet-making man
+1 11 months agoShit, hope you get better man.
+1 11 months agoFavourite Changed death screen?
11 months agohere and here
+1 11 months ago@BmnkRocketIndustries you are.
+3 11 months ago@Hyperant For the better or for the worse.
11 months ago@Hyperant Yeah, have been for a while now, I think that game was the final nail in the coffin.
+1 11 months agoNah
+4 11 months ago@BmnkRocketIndustries Gone.
11 months ago@BmnkRocketIndustries I’m just not in the mood to make anything
+2 11 months ago@BmnkRocketIndustries Gas giant
11 months agoAlways chose the most realistic option
11 months agoI'm almost up to 1300 hours
+1 11 months ago@Hyperant Haven’t drawn on paper in a while, so I’m probably pretty bad
+1 11 months ago@Hyperant I actually just use my mouse, and I use the various tools in paint.net to make all the good looking stuff
+1 11 months ago@Hyperant I’ll add more whenever I make more
+1 11 months ago@Hyperant Yes, though my pc is a bit s**t especially with newer games (like Starfield) but I'm sure it will be able to run the system.
+1 11 months agoReal scale supremacy
+2 11 months agoIncrease the gravity of the barycenter
one year ago@AK5Z I’ll make maps of all the NH systems when I finish the lore
+1 one year ago@AK5Z ah
one year agoI will likely be adding more artwork to this post frequently so check back here regularly.
The program I used to make these is paint.net
one year ago@AK5Z Thank you!
+1 one year ago@AK5Z It’s just some random art I made, may end up putting it in NH though
+1 one year ago@AK5Z Thanks mate!
+1 one year agobro this would be f**king incredible
+1 one year agohere
+3 one year ago@CloakPin what in the actual fuck are you on about
+2 one year ago@AK5Z I deleted the current projects post because I find it very hard to continue making something when I make its development known to the community, it kinda makes me feel like I’m being watched. I still have Tlip, Darus, and Marco saved unlisted on my account, but not Orman and Columbus so if you could send me those unlisted that would be nice.
+1 one year agoBye man
one year ago@AK5Z I guess i’d say Augustus is better since it’s a lot more significant, with Augustus of course being the name of the first Roman emperor.
+2 one year ago@AK5Z I don’t really have an opinion on you changing the name, it’s your choice.
one year agoDo what you want with the lore man, it's your project, you don't need our approval.
+1 one year ago