@DeboStreams nobody needs to feel like they have to play ESS lol! I really appreciate the offer, but we have several players in mind for the initial test that we will be sending the early access files to. 🙂
I totally agree on the mobile betas, the community needs to give jundroo more kudos. They have done an incredible job making this game, and especially as mobile users are often the newest members to the community it's only reasonable for them to show respect.
@Kishore0115 ESS is currently in version 2.0, you can download it by clicking the link at the top of the post. ESS 3.0 will be released next month. And yes, all bodies in ESS behave the same as stock ones.
@sujun the entire solar system XML file controls the planets, it's broken into sections for each one. There are hardcoded textures and stuff which are referenced in the code, but it's mostly self contained.
Hi, as mentioned below, the terrain in game is controlled by xml code in UserData/SolarSystems.
It is possible to use image files as input for biome and height mapping, but we haven't used this in ESS.
So currently all terrain in game is made using mathematically generated noise, although it's correct to describe this as random, there are many ways to influence how these modifiers actually look. For example using math operations, or remapping etc.
Thanks for the support and upvotes folks, i was a bit nervous about what the community might think of this radical moon, but you've made all the work worth while! ♥️
@sujun It isnt possible to change the "default" solar system xml because any errors in editing might crash the entire game. (Basically the game resets that file every time it reads it). To edit a solar system, you'll need to make a new one and link it to a sandbox so you can access it in game. Unfortunately this is a bit complicated to explain without screenshots etc, but there's been quite a lot of interest in this recently, so I can make a tutorial document this evening if it would be helpful?
Sorry for the late release folks, the new game beta came out just as I was about to hit the publish button. We wanted to check that everything was still compatible before we released it. Have fun everyone! :)
@PositivePlanes thanks man 🙂
1. Yes, I do! I'm an astronomer so putting real-world terrain into the game is great fun. Planet building is not restricted by the game's designer tools, so there's infinite possibilities. I'm hoping planet builder will be released soon, so that more people can experience making their own worlds.
2. My favourite part is the graphics ability of the game: it's possible to get beautiful screenshots even with basic crafts! I always play on 99% contrast, and it really makes a difference.
3. No, I haven't, I've been too busy with sr2!
4. Get involved in the community, set yourself a goal that will help you learn and don't be frigtened to ask for help. Another tip would be, join the modding community.
5. Yes, I do. Keep up the good work!
@McDuetchVan currently it's just surface design, using emission colours on slopes. However, we are hoping to work on actual lava lakes to replace them.
@AstroTommy It is currently functional on Android, although the app doesnt like ESS much so its rather buggy. The key requirement is to be able to unzip files to the correct directory within your phone.
@Potato21 @McDuetchVan @MyCoolFace256 Thanks for the kind words, its great that people are enjoying ESS. I would absolutely love it if the game Devs worked on this too, perhaps we could solve some of the annoying bugs then! But if ESS took up as much of their time as it has mine, (and Pedro just spends crazy amounts of time on everything) I dont think there would be much of a game lol!
@QuickNils It's JastroOne1#3099. Just to warn you: if you're using mobile you can't install ESS right now, the developers have temporarily disabled mobile custom solar systems. ☹️
@DPSAircraftManufacturer I'm sorry you feel this way, but I would question your claim that there is no community. Have you considered joining the SRC discord server? Far more happens on there than on this website.
@pedro16797 wHEN EsS 3.o
4.7 years agoCan doge consume vasimr engine
+2 4.7 years ago@socialist I'm hoping it will be within a couple of weeks, I have one more moon to do then the bug fixes from 3.A
4.7 years ago@Chtite451SR2 yep! I'm working on the final stuff so hopefully the release date will be announced this week!
4.7 years agoQuick update: ESS 3.A Closed Alpha Test has been released to our loyal team of Guinea pigs, so we are definitely on target for a release this month!
4.7 years agoThere aren't enough moons, I am with disappointment
+1 4.7 years agoIs this a suggestion? Do you suggest it should not be in suggestions part of the website? 👀
+1 4.7 years agoWait until one of my mini moons hits it 💥
+1 4.7 years ago@DeboStreams nobody needs to feel like they have to play ESS lol! I really appreciate the offer, but we have several players in mind for the initial test that we will be sending the early access files to. 🙂
4.7 years agoI totally agree on the mobile betas, the community needs to give jundroo more kudos. They have done an incredible job making this game, and especially as mobile users are often the newest members to the community it's only reasonable for them to show respect.
@Kishore0115 ESS is currently in version 2.0, you can download it by clicking the link at the top of the post. ESS 3.0 will be released next month. And yes, all bodies in ESS behave the same as stock ones.
4.7 years ago@sujun the entire solar system XML file controls the planets, it's broken into sections for each one. There are hardcoded textures and stuff which are referenced in the code, but it's mostly self contained.
4.7 years agoHi, as mentioned below, the terrain in game is controlled by xml code in UserData/SolarSystems.
It is possible to use image files as input for biome and height mapping, but we haven't used this in ESS.
So currently all terrain in game is made using mathematically generated noise, although it's correct to describe this as random, there are many ways to influence how these modifiers actually look. For example using math operations, or remapping etc.
4.7 years ago@zzazza yes, there will be! And special underwater terrain, too.
4.7 years agoI agree with previous posts, a black hole or barycentre would be really cool
4.7 years ago@socialist @Anton06 Yeah, we're hoping to have the patch released by the end of March.
+2 4.8 years ago@Orbit same tbh
4.8 years ago@Teague thank you so much ♥️
+1 4.8 years agoThe handsome doge who was interviewed got more space on the post though @Bmcclory
4.9 years ago@CasualCrusade thanks! yeah, we used Ariel and Charon as the main inspiration.
+1 4.9 years agoThanks for the support and upvotes folks, i was a bit nervous about what the community might think of this radical moon, but you've made all the work worth while! ♥️
4.9 years ago@Capslock They are, it allows more space for mooons. :D
4.9 years ago@sujun I'll upload it to Google drive, that should work
4.9 years ago@sujun this may be helpful
4.9 years agoI wish I'd noticed this sooner, this is really cool. You have been awarded the coveted Moon Doge Seal of Approval for your work.
4.9 years ago@sujun It isnt possible to change the "default" solar system xml because any errors in editing might crash the entire game. (Basically the game resets that file every time it reads it). To edit a solar system, you'll need to make a new one and link it to a sandbox so you can access it in game. Unfortunately this is a bit complicated to explain without screenshots etc, but there's been quite a lot of interest in this recently, so I can make a tutorial document this evening if it would be helpful?
+1 4.9 years ago@NoIDontWanna yes, it is. Cyleros atmosphere scatters sunlight a lot more than droos due to the large amounts of dust thrown up from its surface.
+1 4.9 years ago@pedro16797 Lmao
5.0 years ago@plane918273645 I do, was being sarcastic ;)
5.0 years ago@plane918273645 I don't know what you're referring to xD
5.0 years agoSorry for the late release folks, the new game beta came out just as I was about to hit the publish button. We wanted to check that everything was still compatible before we released it. Have fun everyone! :)
5.0 years agoQuick update, still on schedule for a Friday/Saturday release, all that remains is some final tweaking to Hados and testing of droo.
5.0 years ago@CSR27 you're just trying to pretend that you didn't 😏
5.0 years agoUnfortunately, ESS is delayed by around 1 week due to some unexpected bugs. My apologies for this delay.
5.0 years agoYou featured a solar system that moon doge does not approve of! 🤣 Jk, these posts are getting better quality each time. Keep it up man!
5.0 years ago@NoIDontWanna Thanks for the bug report, we've had a look and worked out whats causing the issue. Should be solved in 2.0! :)
5.1 years agoDon't miss the Important Link at the bottom of the page!
+5 5.1 years agoMoon Doge seal of approval
5.1 years ago@NathanMikeska @MyCoolFace256 thanks!
5.1 years ago@PositivePlanes thanks man 🙂
5.1 years ago1. Yes, I do! I'm an astronomer so putting real-world terrain into the game is great fun. Planet building is not restricted by the game's designer tools, so there's infinite possibilities. I'm hoping planet builder will be released soon, so that more people can experience making their own worlds.
2. My favourite part is the graphics ability of the game: it's possible to get beautiful screenshots even with basic crafts! I always play on 99% contrast, and it really makes a difference.
3. No, I haven't, I've been too busy with sr2!
4. Get involved in the community, set yourself a goal that will help you learn and don't be frigtened to ask for help. Another tip would be, join the modding community.
5. Yes, I do. Keep up the good work!
Hello, the moon doge is here
5.1 years ago@McDuetchVan currently it's just surface design, using emission colours on slopes. However, we are hoping to work on actual lava lakes to replace them.
+1 5.1 years ago@AstroTommy It is currently functional on Android, although the app doesnt like ESS much so its rather buggy. The key requirement is to be able to unzip files to the correct directory within your phone.
5.1 years ago@Potato21 @McDuetchVan @MyCoolFace256 Thanks for the kind words, its great that people are enjoying ESS. I would absolutely love it if the game Devs worked on this too, perhaps we could solve some of the annoying bugs then! But if ESS took up as much of their time as it has mine, (and Pedro just spends crazy amounts of time on everything) I dont think there would be much of a game lol!
+1 5.1 years ago@bushwookiesniper32 Thanks! Pedro is doing a lot of work on this patch as well--without teamwork the mod wouldn't be anything like it is now!
5.1 years ago@QuickNils The installation system is now entirely different, it should be waaaay easier to install now. (Thanks to pedro's superior intelligence!) xD
5.1 years ago@QuickNils It's JastroOne1#3099. Just to warn you: if you're using mobile you can't install ESS right now, the developers have temporarily disabled mobile custom solar systems. ☹️
5.1 years agoFirst
5.1 years ago@pedro16797 no u
5.2 years agoUrados is actually smaller than Droo, lol Why its like that is anybody's guess, as its gravity indicates a rocky core as dense as Droo's.
+1 5.2 years ago@DPSAircraftManufacturer I'm sorry you feel this way, but I would question your claim that there is no community. Have you considered joining the SRC discord server? Far more happens on there than on this website.
+1 5.2 years ago