Reminds me of an old post on simpleplanes talking about the uses for airfoils, nice math. As for basic uses, symmetrical is best for very high speed planes, but note you won’t get much lift at lower speeds. Semi symmetrical is a good choice for things like commercial jets and such which fly fast but still need to be able to get lift at slower speeds. Flat bottom produces the most lift at slow speeds and thus also produces lots of drag at higher speeds. Best on gliders and other very slow planes.
Fun to see these, sad I missed the engine xmls which got me disqualified lol. (For people without context, the plane was partially built before the challenge and I forgot I had edited the engines to weigh less). And also Mostly, if you just had to guess where do you think mine would have placed?
I’ve had an issue with this using reverse tricycle gear (think bush planes, because that’s what it was). I have no clue what the issue was but I just put on a regular front gear and it worked ok. Make sure the front gear is infront of the COM, I think that’s what causes it but not sure
Advanced fuselage editing (you could make it a separate panel just to not confuse new players) with cutting, actual hollow parts, and there was this one SP mod which I can’t seemed to find but allowed for custom fuselages, basically it had a bunch of nodes that could be dragged so like you could make only a small portion of it stretch to the sides instead of the whole thing stretching, basically just the editing system in Flyout. (Very cool sim game in early development, go check it out).
No idea where to put some feedback, but on crew rescue missions I recommend making it so the contract finish waits a second to verify the crew is alive, I landed in the ocean and completely destroyed my craft and the crew with it on one mission but it still completed the contract because I touched the water a split second before everything exploded
@ivansheppard853 Rocket engines and explosions do push separate crafts/lose objects however there’s no real need for air pushing physics like that, would just make more things for a phone to have to calculate.
@FalconAero I’ll try, I kept attempting to see if I could figure out the problems but now some of the joints simply won’t work and are glitched out even if replaced, (dual rotator input menus, one with the correct values and the other with stock values, even when replaced it still won’t spin and the double menus reappear after one flight). I’ll see if I can’t get a working version uploaded but this might take a bit
Just wondering, have you ever work with custom landing gear on heavy craft? (99k kg) I’ve made some gear for my plane I made but the joints I use to rotate the wheels (I can upload a demo that won’t spaghetti so you can see how they are supposed to work) become wobbly the moment they make contact with the ground. Do you have any idea how to fix this?
Okay correction, doesn’t work on the wasp (I thought it did, the wheels don’t have motor torque) but the default new plane should be able to taxi. (Your turning throttle to 100 with the engines off right?)@TweedleAerospace
Yes I know, also it’s not just a few meters. Turn the engines off on the default new plane or the wasp and you should simply be able to taxi using only the wheels.@TweedleAerospace
Also, the wheels keep doing this even if brake is full on and throttle is off. The craft does gain a tiny bit of forward momentum if I have throttle on but it’s barely anything, not even 1m/s.
That’s true, although we have our own version of parts translation. (We have it it’s just we have to edit it with the numbers, we don’t have arrows.) @HermesE
I honestly don’t understand how anyone builds in this game. Maybe I’m just too used to stuff actually snapping and connecting correctly from SimplePlanes (although that has its own problems but it’s considerably easier to use for me (tho I still can’t build anything lol) Great job man
While it can hover, I recommend just having it be able to fly as I’m going to be racing these low to the ground and being able to fly will help with certain manuvours, I think I’m going to set up a course somewhere on the moon using custom made checkpoints.@Chtite451SR2
I will be having a separate bracket for those who can’t/don’t want to follow the rules I have set, so feel free to break any of them! It won’t matter towards score at all. @Chtite451SR2
I wouldn’t recommend making your submission because I still need to lay out a bunch of stuff but feel free to start playing around and testing things@Staticalliam7
I was thinking some form of triathlon thing, or just an agility test/race and a race/test that’s more speed based than agility based. (I think I’m gonna have the third one be an endurance test to see if your craft can make it through a course (or how many laps it can make) on a certain amount of fuel)
For craft building I want to to be decently realistic (minus the engines, as I will explain) so I think imma not allow mass scaling of parts, and also have the craft have to have designated fuel tanks (basically no filling some random parts with fuel).
For engines, your going to need to make them unrealistically powerful as your craft should be fast and be able to stop its momentum very quickly (this will come in handy on the agility test). I would also recommend putting powerful retro/custom rcs on your craft so it can turn itself on a dime (I’m going to be racing crafts as fast as I can, so quick turning will be helpful to you)
I have a good amount of other ideas but this is long enough lol. @Staticalliam7 @theUSSR @Chtite451SR2
Rocket ish, should be a low altitude speeder spaceship thing (if you want examples of these kinds of things just look at star citizen ships)@Chtite451SR2
There is no need for this post, jundroo devs never made this game with any aspect of giving ksp competition, they just wanted to update sr1. There is no need, ksp isn’t making ksp 2 in response to this game, they are making it because they want to. @MyCoolFace256
There is aero effects. If you are going fast enough (past sound barrier) and you turn hard enough, a shimmering air thing will appear on the wings and body. Also goes for rockets, but hard to do on mobile(all graphics are not implemented, but current update should add it) ((there is no sonic boom for any version))
I wasn’t appreciating it. Also don’t say “if your over 20 play this, and if your younger play ksp” there both great games, and I have to say, out of the 2, ksp is easier for me.@wwwNews222com
That’s because this is just a cinematic trailer to show what gameplay might be like it is not meant to actually show gameplay, and is just a hype trailer. @wwwNews222com
@Pedro Thanks man
1.2 years agoCan someone find the Razor build shown in the trailer from :41- :44? I can’t find it here on the website.
1.2 years agoReminds me of an old post on simpleplanes talking about the uses for airfoils, nice math. As for basic uses, symmetrical is best for very high speed planes, but note you won’t get much lift at lower speeds. Semi symmetrical is a good choice for things like commercial jets and such which fly fast but still need to be able to get lift at slower speeds. Flat bottom produces the most lift at slow speeds and thus also produces lots of drag at higher speeds. Best on gliders and other very slow planes.
1.2 years agoFun to see these, sad I missed the engine xmls which got me disqualified lol. (For people without context, the plane was partially built before the challenge and I forgot I had edited the engines to weigh less). And also Mostly, if you just had to guess where do you think mine would have placed?
1.3 years ago@StockPlanesRemastered No, that wasn’t it. That mod just seems mostly about textures on fuselage, not the actual editing of the shape.
1.4 years agoI’ve had an issue with this using reverse tricycle gear (think bush planes, because that’s what it was). I have no clue what the issue was but I just put on a regular front gear and it worked ok. Make sure the front gear is infront of the COM, I think that’s what causes it but not sure
1.4 years ago@CyprusAerospaceIndustries weather probably won’t be happening, no use for it and it just takes up processing power.
1.4 years agoAdvanced fuselage editing (you could make it a separate panel just to not confuse new players) with cutting, actual hollow parts, and there was this one SP mod which I can’t seemed to find but allowed for custom fuselages, basically it had a bunch of nodes that could be dragged so like you could make only a small portion of it stretch to the sides instead of the whole thing stretching, basically just the editing system in Flyout. (Very cool sim game in early development, go check it out).
+4 1.4 years agoNo idea where to put some feedback, but on crew rescue missions I recommend making it so the contract finish waits a second to verify the crew is alive, I landed in the ocean and completely destroyed my craft and the crew with it on one mission but it still completed the contract because I touched the water a split second before everything exploded
1.4 years agoI don’t think your images loaded
1.4 years ago@ivansheppard853 Rocket engines and explosions do push separate crafts/lose objects however there’s no real need for air pushing physics like that, would just make more things for a phone to have to calculate.
+1 1.7 years ago@FalconAero I’ll try, I kept attempting to see if I could figure out the problems but now some of the joints simply won’t work and are glitched out even if replaced, (dual rotator input menus, one with the correct values and the other with stock values, even when replaced it still won’t spin and the double menus reappear after one flight). I’ll see if I can’t get a working version uploaded but this might take a bit
1.9 years agoJust wondering, have you ever work with custom landing gear on heavy craft? (99k kg) I’ve made some gear for my plane I made but the joints I use to rotate the wheels (I can upload a demo that won’t spaghetti so you can see how they are supposed to work) become wobbly the moment they make contact with the ground. Do you have any idea how to fix this?
1.9 years agoOkay correction, doesn’t work on the wasp (I thought it did, the wheels don’t have motor torque) but the default new plane should be able to taxi. (Your turning throttle to 100 with the engines off right?)@TweedleAerospace
3.5 years agoYes I know, also it’s not just a few meters. Turn the engines off on the default new plane or the wasp and you should simply be able to taxi using only the wheels.@TweedleAerospace
3.5 years agoAlso, the wheels keep doing this even if brake is full on and throttle is off. The craft does gain a tiny bit of forward momentum if I have throttle on but it’s barely anything, not even 1m/s.
3.5 years agoThat’s true, although we have our own version of parts translation. (We have it it’s just we have to edit it with the numbers, we don’t have arrows.) @HermesE
3.6 years agoI honestly don’t understand how anyone builds in this game. Maybe I’m just too used to stuff actually snapping and connecting correctly from SimplePlanes (although that has its own problems but it’s considerably easier to use for me (tho I still can’t build anything lol) Great job man
3.6 years agoWhile it can hover, I recommend just having it be able to fly as I’m going to be racing these low to the ground and being able to fly will help with certain manuvours, I think I’m going to set up a course somewhere on the moon using custom made checkpoints.@Chtite451SR2
4.0 years agoI will be having a separate bracket for those who can’t/don’t want to follow the rules I have set, so feel free to break any of them! It won’t matter towards score at all. @Chtite451SR2
4.0 years agoI wouldn’t recommend making your submission because I still need to lay out a bunch of stuff but feel free to start playing around and testing things@Staticalliam7
4.0 years agoI was thinking some form of triathlon thing, or just an agility test/race and a race/test that’s more speed based than agility based. (I think I’m gonna have the third one be an endurance test to see if your craft can make it through a course (or how many laps it can make) on a certain amount of fuel)
For craft building I want to to be decently realistic (minus the engines, as I will explain) so I think imma not allow mass scaling of parts, and also have the craft have to have designated fuel tanks (basically no filling some random parts with fuel).
For engines, your going to need to make them unrealistically powerful as your craft should be fast and be able to stop its momentum very quickly (this will come in handy on the agility test). I would also recommend putting powerful retro/custom rcs on your craft so it can turn itself on a dime (I’m going to be racing crafts as fast as I can, so quick turning will be helpful to you)
I have a good amount of other ideas but this is long enough lol. @Staticalliam7 @theUSSR @Chtite451SR2
4.0 years agoRocket ish, should be a low altitude speeder spaceship thing (if you want examples of these kinds of things just look at star citizen ships)@Chtite451SR2
4.0 years agoNo, not to the moon, on the moon. I was thinking low altitude (very, like scrapping the surface close) agility and speed racing @Chtite451SR2
4.0 years agoThe only thing that bugs me is that they don’t call the planets by the correct names
4.4 years agoIt’s also funny how you made this to say ksp is bad, yet you have a literal controller devoted to ksp.@MyCoolFace256
5.1 years agoThere is no need for this post, jundroo devs never made this game with any aspect of giving ksp competition, they just wanted to update sr1. There is no need, ksp isn’t making ksp 2 in response to this game, they are making it because they want to. @MyCoolFace256
5.1 years agoI agree@Awsomur
5.1 years agoThere is aero effects. If you are going fast enough (past sound barrier) and you turn hard enough, a shimmering air thing will appear on the wings and body. Also goes for rockets, but hard to do on mobile(all graphics are not implemented, but current update should add it) ((there is no sonic boom for any version))
5.1 years agoThis happens to me with certain craft, but others will work. It is mainly rovers, and if I edit the default rover it will do this.
5.1 years agoSame
+2 5.2 years ago:(@Kell
+1 5.2 years agoAlien saucers with ballistic missiles @PositivePlanes
5.2 years agoWhat if they released it one day before so everyone could learn how to build ballistic missiles to attack?
5.2 years agoK@MyCoolFace256
5.2 years agoMake a ramp.
5.2 years agoIce cream truck
+1 5.2 years agoStock docking ports, and general size of lab to be large regular or small?@MyCoolFace256
+1 5.2 years agoOkay.@MyCoolFace256
5.2 years agoWhat do you need?@MyCoolFace256
5.2 years agoLol wut. There both good. I’m not choosing ONE. I’m choosing BOTH.@wwwNews222com
5.2 years agoWhat do you mean@wwwNews222com
5.3 years agoKsp wouldn’t have any buyers if it was 200-300$s, and, your grammar is horrible. Clearly showing your not from 1970@wwwNews222com
+1 5.3 years agoSo no. Don’t force people to choose. I doubt your even 12.@wwwNews222com
5.3 years agoI wasn’t appreciating it. Also don’t say “if your over 20 play this, and if your younger play ksp” there both great games, and I have to say, out of the 2, ksp is easier for me.@wwwNews222com
5.3 years agoNo. Just blobs.@SimpleEngineering
5.3 years agoHOVER TRAIN. ON THE MOON.
+1 5.3 years agoAlso, you used a very unrealistic rocket to land both.@wwwNews222com
+2 5.3 years agoThat’s because this is just a cinematic trailer to show what gameplay might be like it is not meant to actually show gameplay, and is just a hype trailer. @wwwNews222com
+3 5.3 years agoI want to do this entire project now. I can’t wait until all the rockets and the sandbox for this is released!
+2 5.3 years ago