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    @Thederpingmemes ?

    6.9 years ago
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    @Bmcclory good catch thanks

    6.9 years ago
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    @AndrewGarrison I know a "career mode" was stated a while ago to be implemented after initial beta testing, but I see a price in this UI? Will it be making it to the beta?! :D

    6.9 years ago
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    Also, you might have better luck bringing up these questions in the most recent blog post by him, as he responds to just about anyone who mentions (@) him, in contrast to never (to my knowledge) responding to a form post

    6.9 years ago
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    I doubt it, as he has said no cheats will be built into the game. However if your feeling risky, you could modify the XML file of a spawned craft to be placed in orbit

    6.9 years ago
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    @AndrewGarrison any way we can donate?

    +2 6.9 years ago
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    @Skywalket he has said before that there are enough parts to create one ourselves

    6.9 years ago
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    @AndrewGarrison So I understand that you can change size of most of these parts, but is the size:mass:price ratio similar to real life fairings (goes for other parts as well) or is it scaled back for balance (ie. SR1 everything was about 1/10 of real life)

    6.9 years ago
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    @AjFlyer while yes, it could be good for young people getting into space, this kind of large scale project takes way too much time and effort to be able to made for free. $13 is actually a very very good price for what's being put in. Release is still months away. Save up some money, you could do it if you set your mind to it.

    +1 6.9 years ago
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    @MrTaco I like it. Squirrels In Space Initiative. SISI. Ethics Board might have a few issues with it, but science must prevail!

    7.0 years ago
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    Personally, one of the first mods I will be making will be "Extra Capsules and Cabins", so that, even though we won't have astronauts in-game yet, we can still have a bit of realism. All assuming more capsules and cabins won't be announced before mod api is.

    7.0 years ago
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    @Djolox I think we are safe, as SR1 was based on metric, and all prime specs on parts shown as previews here were given in metric.

    +1 7.0 years ago
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    @AndrewGarrison how are you determining prices of parts? Is there a scale modders will be able to use to accurately price custom parts? Also, just wondering, but am I right in assuming the mod api will be a post beta release?

    +1 7.0 years ago
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    @AndrewGarrison , have you guys thought about little lights to light up stations/ships when not in sunlight? Could be another use for electricity!

    +2 7.0 years ago
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    @SpaceloverSTS001 it hasn't been released yet. Like I mentioned earlier, it'll be June-ish before we have anything to play with

    7.0 years ago
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    @SpaceloverSTS001 (as of current info) beta will start on steam (PC/Mac) june - ish. IOS and Android will be released late this year/early next year. Assuming SR1 is on Amazon play store now(idk if it is personally), and it's based in Android software it's safe to say you'll be waiting till late this/early next year for a release. If you can't wait though, get the beta. It should run well even on a crumby laptop if that's all you got, as SR2 is being developed to run on specs as low as an S6

    7.0 years ago
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    @SpaceloverSTS001 Andrew has said astronauts won't be in beta release but are a feature for the future.

    7.0 years ago
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    @AndrewGarrison Will we be able to launch with select amounts of fuel (ie. Tank can hold 1000L, but I want to launch with 500L, then be able to fill up full to 1000L at a station)

    7.0 years ago
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    @StarKnight697 I've asked him about mining. He said no plans yet. However he has also stated an intensive mod Api (much more in depth than SR1) will be added. I'm guessing it can and will be one of the first things modded.

    +1 7.0 years ago
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    @AndrewGarrison , have you guys thought about little lights to light up stations/ships when not in sunlight? Could be another use for electricity!

    +2 7.0 years ago
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    @Zi7ar21 $13; same as simple planes

    7.0 years ago
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    @AndrewGarrison is that a smaller engine I spot in the bottom left? I'm trying to mine all the information out of these as I can :P
    How many engines are finished vs. how many to be done for release? Will we get an update on them soon? (few weeks or so)

    7.0 years ago
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    @EliteArsenals24 He already said no. FAQ is here for a reason :P

    7.0 years ago
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    @Sharandeep981 I asked and Andrew confirmed

    7.0 years ago
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    Love the idea. I suggest a "Confirmed" page mentioning everything Andrew has said in comments but hasn't made a post for. (IE: maneuver nodes nodes, wheels, fairings etc)

    7.0 years ago
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    Already mentioned that weapons will not implemented for the foreseeable future sorry :(

    7.0 years ago
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    @Sharandeep981 Andrew did in a previous post featuring a Saturn V model

    7.0 years ago
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    @Sharandeep981 fairings are confirmed

    7.0 years ago
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    @Daekstor Q2: April - June. Q4: October - December

    7.0 years ago
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    COME ON TARS!

    7.0 years ago
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    Also, @AndrewGarrison , will we be able to save certain models (single custom formed fuselage parts) that way we can create standardization between space craft?

    +3 7.0 years ago
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    Amazing work @AndrewGarrison !
    -Will there be refueling methods (IE mining/processing in KSP)?
    -Variable size rover wheels?

    +2 7.0 years ago
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    @Gedi2005 Officially Beta Second Quarter (April-June) and i believe they are shooting to the back end (mid may - june)? Check out the FAQ for details and to make sure your question hasn't been answered already. Remember, the less time they spend answering the same questions, the more time they have to develop :P

    +1 7.0 years ago
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    @Dizzle2233 Unfortunately large projects like these require several months of development from several developers, and not being able to be payed for all that work really isn't an option. I imagine if you work at it between now and even beta launch, you could scrape the funds together. I believe it starts at $13 at launch? (personally id pay $20+ for this much content) So it's already at a really good price

    +3 7.0 years ago
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    Any option for flat panels such as on the Pathfinder Rover @AndrewGarrison?
    (https://d28rv7itqgss13.cloudfront.net/assets/img/marbl4/sojourner-1600large2x.jpg)

    +1 7.0 years ago
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    Also, do those teasers imply fairings coming soon too? @AndrewGarrison

    7.0 years ago
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    don't think we didn't catch "Xenon" in there @AndrewGarrison. Nice knowing ion engines will be less over powered :P

    Will solar panels be able to be customized in a similar way (but on a 2d plane) ?

    +2 7.0 years ago
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    @Aarons123 quarter 2 (April-June)

    7.2 years ago
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    Will you guys still be ironing out the bugs on SR1 once SR2 out?

    7.2 years ago