(Droo Dogs... or frogs... if you really wanted too) as a reason to preform science and obtain the next topic... Cycleroins without expending valuable crew’s life
“Cycleroins”
to unlock missions, certain parts, and the ability to extend procedural parts to certain dimensions like fuel tanks, Capsules, Wings, Struts etc. The way you obtain these points is clicking task button in-flight to select creation tasks to gain Cycleroins.
“Task” button,
where a contract or mission states what to do, and where to do them. [Sort of gameplay mechanics from Mars Horizon, but twisted to the SR2 style we all know and love]
if you “Beat” the game in Career mode you will be treated to unique cutscenes (for different versions like government, Cold War, Private...) consisting of nice, orchestrated music and inspiring goals for the human player to be inspired by,
“to be told to keep exploring... when others can’t. Told that in the face of challenge, a species can pull through. Like the Droods did, Like Humanity should. If one cuts a way this team vs that one, this country vs that country, you find that it will only be Humans, Vs The Universe. Keep Going.”
Those are the words we need to hear, especially these days, with chaos consuming the world. Thank you Jundroo... for everything.
This is true. Before I started growing like crazy within the last few months, I saw many crafts that were extremely low effort and got tons of upvotes. I truthfully don’t care about points as much as others, but it still found motivation in points, to show others what I work on in my free time... if that makes sense. Points give players leverage to show others what they make, that’s why I hung around 500 points for a while, until I finally started to REALLY grow.
TL;DR: People with points are silencing other, smaller players
@MoonBasecommander
Sorry, have been offline for a bit now and didn’t see the message. I think we could buy the mobile roving bases, and likely cop- I mean... “Reverse Engineer” them
There is a part in the menu when you click the three lines. This can be while launching, or when designing a craft. There will be a camera icon in somewhat the upper middle. Click that, and get a pic :)
@MoonBasscommander Thanks. Could you check over This https://www.simplerockets.com/Forums/View/90850 post for the Crewed orbital version to see if it’s good
Finished Galileo Launch Vehicles for the Solar Alliance. All crewed ones have 1 piano, just because STERLING SCOTT NEEDS TO PLAY! But cargo ones don’t, should be releasing them tomorrow. The Crewed lunar one needs a few SRB’s to get it off the pad and on a trans-lunar injection, however, this means it can carry a bit of payload to the lunar surface or lunar orbit. The only launch version I haven’t tested is the lunar purely cargo. Once I’m done, I’ll tell you how much it can carry to the lunar surface.
Done with Lunar Base/lander. releasing it soon ish. It can take a few rovers to Luna’s surface for MBC to pick up. Aswell as 13 or 15 if you squeeze em. Droods all with their own rooms and PC’s. And a piano.
I would be interested in “Orbit Operations” or “Head of Interplanitary operations” if that’s ok. I’m going to try and finish my “Galileo” Series of fully reusable rockets. One version in testing can take 165,000Kg into low droo orbit fully stock, Ie- Good for space stations, and a hub to other planets like colonies on other worlds, as new planets are coming soon. And Career mode after that. I will let Tweedle use the rockets my in this. Only if you guys want tho :)
Probably a Delta V calculator, or something like RockSim.
3.8 years agoWait nvm
3.8 years agoRedstone missile
3.8 years agoI feel bad as though I may have started this trend. Sorry everyone.
+2 3.9 years agoLmao Fed-Ex
3.9 years agoThis is true
3.9 years agoI was looking at this the other day... had the same idea.
3.9 years ago:) good luck!
+2 3.9 years agoI think for this to happen,
we need space capsule interiors,
[Structured like interiors of Space Agency 2138 ]
DROGS
(Droo Dogs... or frogs... if you really wanted too) as a reason to preform science and obtain the next topic... Cycleroins without expending valuable crew’s life
“Cycleroins”
to unlock missions, certain parts, and the ability to extend procedural parts to certain dimensions like fuel tanks, Capsules, Wings, Struts etc. The way you obtain these points is clicking task button in-flight to select creation tasks to gain Cycleroins.
“Task” button,
where a contract or mission states what to do, and where to do them. [Sort of gameplay mechanics from Mars Horizon, but twisted to the SR2 style we all know and love]
if you “Beat” the game in Career mode you will be treated to unique cutscenes (for different versions like government, Cold War, Private...) consisting of nice, orchestrated music and inspiring goals for the human player to be inspired by,
Those are the words we need to hear, especially these days, with chaos consuming the world. Thank you Jundroo... for everything.
+1 3.9 years agoThis is true. However, SR2 will have refined mechanics by the time KSP2 comes out, and might be just as good, if not beetter.
+1 3.9 years agoSo cool!
+1 3.9 years agoThis is true. Before I started growing like crazy within the last few months, I saw many crafts that were extremely low effort and got tons of upvotes. I truthfully don’t care about points as much as others, but it still found motivation in points, to show others what I work on in my free time... if that makes sense. Points give players leverage to show others what they make, that’s why I hung around 500 points for a while, until I finally started to REALLY grow.
TL;DR: People with points are silencing other, smaller players
+1 3.9 years agoNow u at 4K
+1 3.9 years agoNew craft for Solar Alliance here
3.9 years ago@MoonBasecommander
3.9 years agoSorry, have been offline for a bit now and didn’t see the message. I think we could buy the mobile roving bases, and likely cop- I mean... “Reverse Engineer” them
It might be the physics update when the new capsules were added
3.9 years ago@t4zcomz yes it is.... shhhhhhhh
3.9 years agoTo all asking When the update is... Here!
BE PATIENT
+11 3.9 years agoCongrats mate!
3.9 years agoAirlock, crew quarters, and most importantly... a tug module. Can’t tell you how many times that saved me from space station disaster.
+4 3.9 years agoThis thing was my first ever craft I was proud of. Thanks for this second chance!
+1 3.9 years agoNote, you will have to take a picture with your devise, not the In game thingy
3.9 years agoOn forms it’s a bit different. Follow the instructions on the SR2 formatting guide. Don’t try and do it in the comments tho, it will not work
3.9 years agoThere is a part in the menu when you click the three lines. This can be while launching, or when designing a craft. There will be a camera icon in somewhat the upper middle. Click that, and get a pic :)
3.9 years agoThanks mate. Didn’t see this until now
3.9 years agoHaha, love this :)
4.0 years agoBig boosters and a knowledge of making maneuver nodes.
+1 4.0 years agoVery Smort suggestion indeed
4.0 years agoDone
4.0 years agoNatural air was cool. Miss him
4.0 years ago@CASXA ah, why didn’t I think of that? Haha
+1 4.0 years agoAfter I get the sandbox back. Sure
4.0 years agohttps://www.simplerockets.com/c/ES6haf/Galileo-Cargo-Vehicle-YY Cargo Vehicle posted
4.0 years agohttps://www.simplerockets.com/s/12KngK/Solar-Allience-Kuip-1 Finished my sandbox. Whoever’s up next @MoonBasecommander
4.0 years agohttps://www.simplerockets.com/c/vuMv3a/Galileo-Crewed-Lunar-Lander Crewed lunar lander is out
4.0 years ago@MoonBasecommander and @Tweedle_Aerospace Finally done.
4.0 years agoPosting one at a time. https://www.simplerockets.com/c/7P61w3/Galileo-Crewed-Vehicle-YY
4.0 years agoLunar Cargo is complete. Can take small habitats and crewed rovers to the surface of Luna.
4.0 years ago@MoonBasscommander Thanks. Could you check over This https://www.simplerockets.com/Forums/View/90850 post for the Crewed orbital version to see if it’s good
4.0 years agoFinished Galileo Launch Vehicles for the Solar Alliance. All crewed ones have 1 piano, just because STERLING SCOTT NEEDS TO PLAY! But cargo ones don’t, should be releasing them tomorrow. The Crewed lunar one needs a few SRB’s to get it off the pad and on a trans-lunar injection, however, this means it can carry a bit of payload to the lunar surface or lunar orbit. The only launch version I haven’t tested is the lunar purely cargo. Once I’m done, I’ll tell you how much it can carry to the lunar surface.
+1 4.0 years agoFinished fully reusable craft that can take 49 Droods to orbit, or 53 if you squeeze them in. Releasing soon.
+1 4.0 years agoDone with Lunar Base/lander. releasing it soon ish. It can take a few rovers to Luna’s surface for MBC to pick up. Aswell as 13 or 15 if you squeeze em. Droods all with their own rooms and PC’s. And a piano.
+1 4.0 years agoAlmost done with my Lunar Base/Lander. Y’all are gonna like it.
4.0 years agoAre we planning to make a sandbox and share it between each other, or just make crafts?
4.0 years ago700 more till green!
+1 4.0 years agoThanks! Do you Guys have a Discord?
4.0 years agoI would be interested in “Orbit Operations” or “Head of Interplanitary operations” if that’s ok. I’m going to try and finish my “Galileo” Series of fully reusable rockets. One version in testing can take 165,000Kg into low droo orbit fully stock, Ie- Good for space stations, and a hub to other planets like colonies on other worlds, as new planets are coming soon. And Career mode after that. I will let Tweedle use the rockets my in this. Only if you guys want tho :)
4.0 years agoI just angle normal landing legs. They seem to work, and look better than usual. See Galileo Superheavy Hopper for an example.
4.0 years agoHoly cow, that lava planet looks incredible!
4.0 years agod e t a i l
4.0 years ago