It would have been nice to have a "heads up" about it. I am using activation group to shutdown the engines, but some of my vehicles use nearly all the slots.
Could we have more activation slots? As to using "X" to shut down engines, please put that back in. It makes things so much easier.
I think I've solved the problem, but I still don't know why there was a problem in the first place. Here's the process of trouble shooting: I noticed that right and left roll worked fine during powered flight. Once the spacecraft separated I only had left roll. I went back and removed my RCS nozzles and replaced them. Next test flight, after separation, I had right roll but not left. I thought WTH! I looked at the RCS XML and changed omni-directional RCS from false to true. Problem solved. I still don't know why omni-directional RCS worked fine with XML set to false yesterday and several days before. I changed some external, cosmetic parts of the spacecraft, but I wouldn't think that should cause any problems. who knows?
Thank you for your suggestion. Through trial and error, I've found a work around that works for me. The wheels are not free rolling but serves the purpose. I tried some of your earlier suggestions, but they didn't work. Turn angle and turn input are not obvious to me as to factors for free turning wheels. I'm 67 years old and a retired educator. I taught Aerospace science at a Catholic High School. I'm no dummy. I don't know how to manipulate this software like you do. That's why I posted these questions. I don't visit this forum very often so the ins and outs of where to post things are not that obvious to me. "LOL" is a bit condescending. Try to work on that.
"Each pod/chip can only control what is attached to them, not what it is attached to (needs verification)". I think I understand what you mean by "each pod/chip can only control what is attached to them". I don't understand what you mean the latter part of the statement, particularly the" needs verification".
The course was based on the Aerospace course offered for junior members in the Civil Air Patrol. We used the book that the CAP uses. I was in the CAP years ago when I lived in Georgia. Had the the rank of Lieutenant and was the aerospace education officer in the Rome, Georgia unit.
I have spin stabilized a satellite to be launched from the cargo bay without any problems. That motor was at right angles to the direction of flight. In the case of the situations I mentioned earlier the motor is in line with the direction of flight.
I went in and checked the box for the RCS to search for fuel tank. In flight, the part that the RCS thrusters are attached to is 100% full of fuel. I still get nothing even though I have "T" pressed to actuate the translation mode.
I don't want weapons in the game. It's a space flight sim. There are plenty of space war games out there. I saw someone had modded a Titan 2 ICBM. It might be interesting to have a nuke to put on a rocket, but I'm not pushing for that.
The set primary is under the command pod, not command chip. I'm sorry if I seem dense here, but are you saying that once I put the chip on the rocket then it is activated automatically? I have been putting the chip on the side of the rocket. It sounds like that might be my main problem. If it is, then I really do feel dense. In my defense, I'm a 67 year retiree from teaching.
First I attach the chip to the rocket and then click on it. I have clicked on "set primary" even though it only appears beneath "command pod". The command chip doesn't seem to be able to control any rocket I place it on. Once the rocket gets about 400 meters above the ground it either tumbles or spins out of control.
I must seem dense to you, but I'm not understanding your instructions. Are you attaching the struts to the docking port and then attaching the parachutes to it and then pushing that assembly into the CP? I can't make the struts attach anywhere on the CP except on the middle of the top of the CP.
If I just disabled the mod, would I go back to being able to shutdown my engines with "X" again?
5.5 years agoMarioG- I'm sorry, I can't find your update section in the mod. Could you tell me how to find it?
5.6 years agoIt would have been nice to have a "heads up" about it. I am using activation group to shutdown the engines, but some of my vehicles use nearly all the slots.
5.6 years agoCould we have more activation slots? As to using "X" to shut down engines, please put that back in. It makes things so much easier.
To make Mercury, Gemini and Apollo spacecraft, I have the command pod hidden inside a fuel tank modified to a cone shape.
5.6 years agoI think I've solved the problem, but I still don't know why there was a problem in the first place. Here's the process of trouble shooting: I noticed that right and left roll worked fine during powered flight. Once the spacecraft separated I only had left roll. I went back and removed my RCS nozzles and replaced them. Next test flight, after separation, I had right roll but not left. I thought WTH! I looked at the RCS XML and changed omni-directional RCS from false to true. Problem solved. I still don't know why omni-directional RCS worked fine with XML set to false yesterday and several days before. I changed some external, cosmetic parts of the spacecraft, but I wouldn't think that should cause any problems. who knows?
5.6 years agoThank you for your suggestion. Through trial and error, I've found a work around that works for me. The wheels are not free rolling but serves the purpose. I tried some of your earlier suggestions, but they didn't work. Turn angle and turn input are not obvious to me as to factors for free turning wheels. I'm 67 years old and a retired educator. I taught Aerospace science at a Catholic High School. I'm no dummy. I don't know how to manipulate this software like you do. That's why I posted these questions. I don't visit this forum very often so the ins and outs of where to post things are not that obvious to me. "LOL" is a bit condescending. Try to work on that.
5.6 years agoI did that but then the wheels wouldn't turn at all.
5.6 years agoNot seeing anyway to set torque to 0. I can only set torque to 100. On the XML, I see no page that deals with advanced settings.
5.6 years agoI'm sorry, I do have V3.
5.6 years agoI guess it was V2. Where is V3?
5.6 years ago@pedro16797 That's exciting!
@Kell OK-thanks.
5.7 years ago@Kell
5.7 years agoI'm not undertanding your answer- "multiple subs"?
@pedro16797 Planet Studio ?
What do you mean "fiddle around"? Where do I find the part inspector inflight?
5.9 years ago"Each pod/chip can only control what is attached to them, not what it is attached to (needs verification)". I think I understand what you mean by "each pod/chip can only control what is attached to them". I don't understand what you mean the latter part of the statement, particularly the" needs verification".
6.0 years agoThe course was based on the Aerospace course offered for junior members in the Civil Air Patrol. We used the book that the CAP uses. I was in the CAP years ago when I lived in Georgia. Had the the rank of Lieutenant and was the aerospace education officer in the Rome, Georgia unit.
6.0 years agoOK, I got what an AG is- activation group. I don't see any on-off default settings anywhere.
6.1 years agoAG ?
6.1 years agoI have spin stabilized a satellite to be launched from the cargo bay without any problems. That motor was at right angles to the direction of flight. In the case of the situations I mentioned earlier the motor is in line with the direction of flight.
6.1 years agoThanks- I tried that and it works.
6.1 years agoOK, I'll try that.
6.1 years agoForgive my ignorance, but are any of these solid propellant engines. SRB's would be a great addition.
6.1 years agoOK- got it.
6.1 years agoI'm sorry, but I'm not following what you're saying at all. Plus and Minus signs? Are these on the globe?
6.1 years agoThose and side interstages work if the fuel line box is checked.
6.1 years agoDo you mean "fuel adapter"?
6.1 years agoI went in and checked the box for the RCS to search for fuel tank. In flight, the part that the RCS thrusters are attached to is 100% full of fuel. I still get nothing even though I have "T" pressed to actuate the translation mode.
6.2 years agoMono Tank?
6.2 years agoThanks.
6.2 years agoI finally figured how to use the command chip. What I'm seeing is that RCS doesn't work with the command chip.
6.2 years agoCan you tell me how to build one with a piston?
6.2 years agoI don't want weapons in the game. It's a space flight sim. There are plenty of space war games out there. I saw someone had modded a Titan 2 ICBM. It might be interesting to have a nuke to put on a rocket, but I'm not pushing for that.
6.2 years agoI've never played KSP. I was thinking antennae would make the spacecraft look more realistic. I wasn't thinking in terms of actual functionality.
6.2 years agoThe set primary is under the command pod, not command chip. I'm sorry if I seem dense here, but are you saying that once I put the chip on the rocket then it is activated automatically? I have been putting the chip on the side of the rocket. It sounds like that might be my main problem. If it is, then I really do feel dense. In my defense, I'm a 67 year retiree from teaching.
6.2 years agoFirst I attach the chip to the rocket and then click on it. I have clicked on "set primary" even though it only appears beneath "command pod". The command chip doesn't seem to be able to control any rocket I place it on. Once the rocket gets about 400 meters above the ground it either tumbles or spins out of control.
6.2 years agoHow do I set the chip to be primary? The text "set to primary" does not show up under command chip.
6.2 years agoNo, I don't think so. "Set to primary" only shows up under Command Module not Command Chip.
6.2 years agoPiston does what and how?
6.2 years agoOK- Thanks
6.2 years agoI went to the Steam site, looked in my Library but did not see "properties" to find
6.2 years agoSteam Overlay.
OK- Thanks
6.2 years agoOK
6.2 years agoBlocks?
6.2 years agoI must seem dense to you, but I'm not understanding your instructions. Are you attaching the struts to the docking port and then attaching the parachutes to it and then pushing that assembly into the CP? I can't make the struts attach anywhere on the CP except on the middle of the top of the CP.
6.2 years agoWhat do you mean by small structural piece?
6.2 years agoWhat do you mean by a small fuse piece?
6.2 years ago