@Tweedle_Aerospace I did it by converting my position and velocity vectors to orbital elements, moving them forward to the impact point by true anomaly, then converting back to position. This gave me the impact position
@Athing I doubt it, the whole point of the Mac sphere was to help mobile player like me and know the nav ball is, I think, more geared towards PC player, which I love, this was the perfect way to have a balance of the two ways of control without making an entirely new UI. I think and hope that the devs keep both
How’s development coming? Estimated Date?
Not trying to be pushy, I just really want a way for me to get a real earth on IOS that has this level of detail. :)
You guys are literally the best devs. Thank you for all your hard work!
+9 4.1 years agoGood luck Foxtrot :)
+2 3.7 years agoI spend hundreds of hours on vizzy scripts and videos and get 4-5 upvotes. Just put effort in and hope you get attention?
+2 3.9 years agoThese comments are literally a discord chat
+2 4.3 years agoThank you for saying this!
+1 3.5 years agoFunk! Vectors! Yay!
+1 3.7 years agoAmazing!
+1 3.8 years ago@BrandtSpaceINC YES
+1 4.2 years agoKelly has an AI for this, so that might work
3.6 years ago@Tweedle_Aerospace I did it by converting my position and velocity vectors to orbital elements, moving them forward to the impact point by true anomaly, then converting back to position. This gave me the impact position
3.8 years ago@Tweedle_Aerospace as in a deorbit that can get you close to a landing site?
3.8 years agoI just have a PID that aligns the velocity heading to the target heading after the lateral velocity has been cut off
3.9 years ago@BrandtSpaceINC on the Andrew thing
4.2 years agoLove to see it(I was the guy who programmed the SN-5)
4.2 years agohttps://www.reddit.com/r/Omnispace/comments/ist8yy/thecontester/?utmsource=share&utmmedium=iosapp&utm_name=iossmf
4.3 years ago@Brixxter lmao thanks
4.3 years ago@Insanity yeah I know that one I guess it doesnt exist then
4.4 years ago@NateDoge with real terrain?
4.4 years agoYou reached it
4.4 years ago@Athing I doubt it, the whole point of the Mac sphere was to help mobile player like me and know the nav ball is, I think, more geared towards PC player, which I love, this was the perfect way to have a balance of the two ways of control without making an entirely new UI. I think and hope that the devs keep both
4.5 years ago@pedro16797 ok
4.6 years agoHow’s development coming? Estimated Date?
4.6 years agoNot trying to be pushy, I just really want a way for me to get a real earth on IOS that has this level of detail. :)
@pedro16797 also do you think a to-scale model would be able to reach orbit here?
4.6 years agoFirst of all that looks freaking amazing. Also when do you think this will come out by cause I literally can’t wait to play it lol
4.6 years ago