@Zenithspeed Agreed.
Perhaps this forum could have an automated Chinese to English translation tool built-in, so it automatically translates it when Chinese characters are recognized??
Looks like all is working now. No prompt to update, just the usual info about the update and then the side bar retracts as usual. I can only assume that the reinstall worked and reconnected to steam and the update process as per usual.
Still no 'In main screen, top right, the tiny white numbers' to be found for version confirmation.
OK, got the sync to work. The parallax features are working fine. Some of these may just may have needed a refresh.
I just still get the 'What's new ' side bar comes up and tells me there is an update and I need to update.
So, how do I update?
Or is it just an info message advertising the 1.2 update?
Still have no idea what version I'm on since the message Tom gave me "In main screen, top right, the tiny white numbers" appears no where. In any screen.
Now I am getting a unable to cloud sync. I uninstalled the program and re-installed it.
The mods are still there but need to be reactivated. All the planetary systems are gone except the standard Juno System.
Is there a simple fix for this or is it a Steam issue? I do not think this is a 1.2 upgrade issue or a Parallax issue, but the timing is suspect. Still have no idea if I'm on version 1.2 or not. The Player Log says. 'Initialize engine version: 2022.3.7f1 (b16b3b16c7a0)'
Also from the Player log.
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SimpleRockets2/SimpleRockets2_Data/MonoBleedingEdge/data-000002413CCB3020.dll
For the life of me, I cannot find these numbers. I made sure my steam settings are on automatic updates and I'm sure I was able to see these numbers at one time.
But I have never had the 'What's new slide out" que me to update before.
@JanusSpaceIndustries Not directly. That would be up to you if you like planetary work. This could easily be a multi person project. Orbiting Earth and imagining all the history that took place below over the millenniums. All the geological features in 3d. It would be beautiful.
@CanadaDuck @Zenithspeed
Found it.
Under, Hidden Properties, CommandPod, ActivationGroupNames and ActivationGroupStates have to be expanded together i.e same number of words/slots
Hit Apply and all is well in the world.
Thanks to you both.
@HyperPatch Thanks. I appreciate that. Back in the late nineties. I was able to download a significant collection of Solar system object Maps. NASA, USGS, etc. Some in the size you speak of. The Galilean moons for sure, maybe Earth, but mostly in the 8192 range.
To See Earth at that resolution would be astounding. Is this where we're headed?
Would any of these maps be of use to you?
P.S. Your Moon 3D rendering in the 1.5.3 RSS is the best I've ever seen. Keeps us coming back for more.
Sharp, Defined, Shock Diamonds. Eye candy indeed. Will we be able to import Large JPGs, PNGs or TIFFs into Planet Studio?
I'm thinking of some of the NASA photographic cylindrical maps developed by them over the years.
@JanusSpaceIndustries I wouldn't know. For some maybe. Marriage and/or kids is not for everyone. It's probably best not to try to be someone you are not.
The joke I was trying to make is that if you can keep your woman happy then you can afford to have both a PC and an Android. Problem solved. And trying to squeeze PC software on to a more limited phone environment makes no sense. Apples and Oranges, no pun intended.
@Zenithspeed You are just suffering from a bit of burnout. Take two months and just fly some missions. After that maybe find a way to make a highly detailed Earth, clouds, night lights, and 3d patch work making one mountain range at a time that can be added to the project over time. That would be a significant achievement.
If we could have the ability to target a second solar system, two or more systems in a single game, one could target the second system from our Solar System, the splash screen comes up and then we arrive in the target system at some point in the future using @sacr3dbac0n0 's calculations above. All adjusted for velocity and time dilation being included at the arrival date.
@Pedro Thanks Pedro, That helps. 3/4s of my work depends on the Dragon Docking HUD.
The Dragon Docking HUD cannot obtain a selected target with this update. I do not know of any other docking tools that do work. Reverting to an older version is better than not being able to dock.
I know all this will be fixed eventually, but for now, you have given me an alternative. Thanks much.
@CloakPin
It did for me. However, now that you bring it up, I am not sure if the mod is active in career mode. I did get the warning sign when I went to launch this without the mod activated. I do believe the mod is functional in career mode and is needed.
Lob high so you come down as close to vertical as possible. Overshoot the drone ship by about 5-7 % to give you some retro fire space to slow down. Use a booster the leaves about 20 % fuel to a retro burn at about 70,000 km, which should slow you down to about 600 m/s. The top stage should be a wide base ship with landing legs spread wide with a cone fuel tank. I use 5 gnome engines, 1 larger one in the center with 4 half sized ones spread wide around the center. By tilting this ship one can steer towards the drone ship no RCS needed. The last step is to cheat and land at 1/8th speed. The rest will come with practice. Good luck.
Or try mine.. https://www.simplerockets.com/c/gYAhUT/Sea-Landing-on-Drone-Ship-Ship
This is a great idea. 'Race into Space" Juno style. My compliments.
one year agoNever mind. I found it. The regular windows ctrl-v.
Sorry.
one year agoIt would also allow for vehicles to float in Venus' upper atmosphere.
one year agoGood photographic eye.
one year agoGreat find Tom. But really, do you have all this memorized yet?
And a big thanks to @mreed2, the author. A man of all seasons.
https://steamcommunity.com/profiles/76561197996982753/myworkshopfiles/?section=guides&appid=870200
one year ago@Zenithspeed Agreed.
one year agoPerhaps this forum could have an automated Chinese to English translation tool built-in, so it automatically translates it when Chinese characters are recognized??
@Mnmnmnmnmnmnmnmn Yup, they're sneaky.
1.1 years ago@ElmerTheCat https://www.simplerockets.com/Mods/View/67990/CrewDragonHUD
1.1 years agoGuess what showed up today now that the update side bar retracts again.
v 1.2.107.0
Gotta love it.
1.1 years agoLooks like all is working now. No prompt to update, just the usual info about the update and then the side bar retracts as usual. I can only assume that the reinstall worked and reconnected to steam and the update process as per usual.
1.1 years agoStill no 'In main screen, top right, the tiny white numbers' to be found for version confirmation.
Canon = Part of the core game.
1.1 years agoFor example, the Dragon Docking HUD is not Canon but should be.
@ ElmerTheCat I would say no because it is still a mod.
OK, got the sync to work. The parallax features are working fine. Some of these may just may have needed a refresh.
I just still get the 'What's new ' side bar comes up and tells me there is an update and I need to update.
So, how do I update?
Or is it just an info message advertising the 1.2 update?
1.1 years agoStill have no idea what version I'm on since the message Tom gave me "In main screen, top right, the tiny white numbers" appears no where. In any screen.
Now I am getting a unable to cloud sync. I uninstalled the program and re-installed it.
The mods are still there but need to be reactivated. All the planetary systems are gone except the standard Juno System.
Is there a simple fix for this or is it a Steam issue? I do not think this is a 1.2 upgrade issue or a Parallax issue, but the timing is suspect. Still have no idea if I'm on version 1.2 or not. The Player Log says. 'Initialize engine version: 2022.3.7f1 (b16b3b16c7a0)'
Also from the Player log.
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SimpleRockets2/SimpleRockets2_Data/MonoBleedingEdge/data-000002413CCB3020.dll
Any help appreciated.
1.1 years agoThanks Tom,
Got new glasses yesterday ironically.
For the life of me, I cannot find these numbers. I made sure my steam settings are on automatic updates and I'm sure I was able to see these numbers at one time.
But I have never had the 'What's new slide out" que me to update before.
Maybe everything is ok but I just do not know.
1.1 years agoWatch out for those blood squirting horny toads.
1.1 years ago@JanusSpaceIndustries Not directly. That would be up to you if you like planetary work. This could easily be a multi person project. Orbiting Earth and imagining all the history that took place below over the millenniums. All the geological features in 3d. It would be beautiful.
1.2 years ago@JanusSpaceIndustries Can you imagine a 80% realistic Earth, night lights and clouds, Real terrain modeling.
1.2 years agoThis is a very good idea......
1.2 years agoGreat job. Maybe a lounge area and a bar near the picture window?
1.2 years agoYes, but not for long.
1.2 years agoVery nice. Great work.
1.2 years agoCongrats. I'm celebrating 176. ;-)
1.2 years ago@CanadaDuck @Zenithspeed
1.2 years agoFound it.
Under, Hidden Properties, CommandPod, ActivationGroupNames and ActivationGroupStates have to be expanded together i.e same number of words/slots
Hit Apply and all is well in the world.
Thanks to you both.
@HyperPatch Thanks. I appreciate that. Back in the late nineties. I was able to download a significant collection of Solar system object Maps. NASA, USGS, etc. Some in the size you speak of. The Galilean moons for sure, maybe Earth, but mostly in the 8192 range.
To See Earth at that resolution would be astounding. Is this where we're headed?
Would any of these maps be of use to you?
P.S. Your Moon 3D rendering in the 1.5.3 RSS is the best I've ever seen. Keeps us coming back for more.
1.2 years ago@JanusSpaceIndustries And so you did. :-)
1.2 years ago@Pedro So, this capability is already there, just that higher pixel count maps can be used? If I got this right, how large of maps can be imported?
1.2 years agoSharp, Defined, Shock Diamonds. Eye candy indeed. Will we be able to import Large JPGs, PNGs or TIFFs into Planet Studio?
1.2 years agoI'm thinking of some of the NASA photographic cylindrical maps developed by them over the years.
@JanusSpaceIndustries I wouldn't know. For some maybe. Marriage and/or kids is not for everyone. It's probably best not to try to be someone you are not.
The joke I was trying to make is that if you can keep your woman happy then you can afford to have both a PC and an Android. Problem solved. And trying to squeeze PC software on to a more limited phone environment makes no sense. Apples and Oranges, no pun intended.
1.2 years ago@JanusSpaceIndustries You obviously are not married or in a relationship. ;-)
1.2 years agoLooks great. A big step up. The sooner the better.
1.2 years ago@TomKerbal Thanks Tom I'm almost ready to work on vizzy.
1.3 years ago@Zenithspeed You are just suffering from a bit of burnout. Take two months and just fly some missions. After that maybe find a way to make a highly detailed Earth, clouds, night lights, and 3d patch work making one mountain range at a time that can be added to the project over time. That would be a significant achievement.
1.3 years agoThose are very good. Good eye.
1.3 years ago@guiribs https://www.simplerockets.com/Forums/View/227471/Parachute-wont-Delply
1.4 years ago@CanadaDucK Why Thank You CD. He also did the Docking assist vizzy as well. Are there any other maneuvers you would recommend a vizzy on?
1.4 years ago@TomKerbal Thank You Much Sir.
1.4 years agoIf we could have the ability to target a second solar system, two or more systems in a single game, one could target the second system from our Solar System, the splash screen comes up and then we arrive in the target system at some point in the future using @sacr3dbac0n0 's calculations above. All adjusted for velocity and time dilation being included at the arrival date.
1.4 years agoBeautiful.
1.5 years agohttps://www.simplerockets.com/Forums/View/227471/Parachute-wont-Delply
1.6 years agoWhere would end? Tails? Furry Space Suits? Oh the pain.
1.6 years ago@Spenzerointernational
1.6 years agoThat would be the second one, I believe.
"Rich" Would be a good name to use.
1.6 years agoMost Impressive. Congrats.
1.6 years ago@Pedro Thanks Pedro, That helps. 3/4s of my work depends on the Dragon Docking HUD.
1.6 years agoThe Dragon Docking HUD cannot obtain a selected target with this update. I do not know of any other docking tools that do work. Reverting to an older version is better than not being able to dock.
I know all this will be fixed eventually, but for now, you have given me an alternative. Thanks much.
Is there anyway to revert to the prior version?
1.6 years agoThe Dragon Docking HUD will not use a selected target with this update. Are there any docking tools that do work?
1.7 years ago@Toinkove That's good news. Sounds like a fix is imminent. Thanks.
1.7 years ago@CloakPin
1.8 years agoIt did for me. However, now that you bring it up, I am not sure if the mod is active in career mode. I did get the warning sign when I went to launch this without the mod activated. I do believe the mod is functional in career mode and is needed.
Lob high so you come down as close to vertical as possible. Overshoot the drone ship by about 5-7 % to give you some retro fire space to slow down. Use a booster the leaves about 20 % fuel to a retro burn at about 70,000 km, which should slow you down to about 600 m/s. The top stage should be a wide base ship with landing legs spread wide with a cone fuel tank. I use 5 gnome engines, 1 larger one in the center with 4 half sized ones spread wide around the center. By tilting this ship one can steer towards the drone ship no RCS needed. The last step is to cheat and land at 1/8th speed. The rest will come with practice. Good luck.
Or try mine.. https://www.simplerockets.com/c/gYAhUT/Sea-Landing-on-Drone-Ship-Ship
https://steamcommunity.com/sharedfiles/filedetails/?id=2931442927
1.8 years agoSomebody dropped the Ball.
1.8 years ago