check if any parts used for detail are clipping. if so, go to the tinker panel and set collisions to none
make sure your speed is half the terminal velocity at your altitude
as chris hadfield said, "your boosters [will act as] an elevator, sending your rocket up to where the atmosphere is thin enough that the drag is minimized as much as possible."
go to biomes > and click add biome, you can also rename it if you want
you can adjust the height of the biome by going back to terrain and adding whatever you want to the new biome folder you’ve created, also make sure that the hide empty is turned off
make them like clouds, but they’re polar clouds, and their intensity is significant (intensity changes the glow-in-the-dark-ness while emission determines whether or not shadows affect it’s visibility)
the smaller the rocket, that faster and more efficient it gets
to get a basic orbit, you first must launch your craft, tilt it 75 degrees towards the east (unless the planet spins backwards), and make sure your speed is under something like 600 meters per second. then, when you see the atmosphere getting a bit darker, tilt the craft 45 degrees. once your apoapsis exceeds the atmosphere (on droo it’s about 60 kilometers), throttle down and tilt the craft all the way east. once you’re about 40 seconds from the apoapsis, throttle up until your periapsis is about 60 kilometers, then you’ve made an orbit.
you can use maneuver nodes to rendezvous with other planets, without guessing when to burn. you can place maneuver nodes on your orbit by left clicking or double-tapping on your orbit. you will guess where to burn, and if the guess is wrong, keep guessing until you find an efficient route to the target planet.
to target an object, open the map (the default hotkey is M) and click/tap a planet, or craft, and click/tap the broken square icon, that will target the planet or craft. maneuver nodes require you to target something, unless you’re really really REALLY good at guessing, then you should mine as well not use them.
turn down the speed of the piston
test the landing leg in low gravity, or in orbit
turn down the mass of the landing leg to 5% or 0%
increase the size of the hinge that connects the piston to the landing leg
blog forums posted by moderators or developers appear in every content category regardless of what the category is
you can see more if you go to development>blog
in the main menu of the game, they appear every update on the top right button. click it, and you should see a “diary” of what the developers are up to, and a summary of the current features
there's this thing in simplerockets 2 that is called a nav sphere, you can press tab to open it, or you can press the nav sphere button (on the right)
if you want to learn from real life then uhh...
they use the stars???
Chris Hadfield described it as this: "You'll want to go up [slightly pitching towards the east] slowly gaining speed, it's sort of like your rocket is an elevator that goes up to where the atmosphere is thin enough so that drag can be minimized as much as possible"
@Blaze77gunYT
2.6 years agoi would but my parents won't let me and it's probably for the best
you can turn down heat damage and physical damage in the general settings
2.6 years agocheck if any parts used for detail are clipping. if so, go to the tinker panel and set collisions to none
2.6 years agomake sure your speed is half the terminal velocity at your altitude
as chris hadfield said, "your boosters [will act as] an elevator, sending your rocket up to where the atmosphere is thin enough that the drag is minimized as much as possible."
yay!
2.6 years agoturn physics down, make sure the gravity isn’t too high, and i’ve never experienced this
2.6 years agouse the fuel you have to spare to slow down i guess
2.6 years agobut i think just below the terminal velocity of droo is a healthy speed to deploy the chutes
go to biomes > and click add biome, you can also rename it if you want
2.6 years agoyou can adjust the height of the biome by going back to terrain and adding whatever you want to the new biome folder you’ve created, also make sure that the hide empty is turned off
uhm do it over and over again
2.6 years agos u r e
2.6 years agomake them like clouds, but they’re polar clouds, and their intensity is significant (intensity changes the glow-in-the-dark-ness while emission determines whether or not shadows affect it’s visibility)
2.6 years agoyou need to deploy small drouge chutes, and then deploy larger parachutes, and if you need to go slower, add a massive final parachute
2.6 years agoi’ve missed you ;-;
2.6 years agoi missed your rockets
hold ctrl while grabbing a part, you can also copy multiple parts by holding ctrl as well
2.6 years agoyea
2.6 years ago@TronicOrbital
2.6 years agosolid liquid > viscous liquid
? ? ?
2.6 years agowhat are you talking about?
2.6 years ago@Zenithspeed
2.6 years agoif nitrogen and oxygen made earth's atmosphere blue, then why is it not violet?
;-;
2.6 years agomesh2craft
2.6 years agoif you're looking to clip weapon housing inside a fuel tank then i don't know how to do that
2.6 years agogoing at escape velocity towards luna will get you there faster
2.6 years agoi guess you could just add cargo bays and close the ends with struts or fuel tanks
2.6 years agothe smaller the rocket, that faster and more efficient it gets
2.6 years agoto get a basic orbit, you first must launch your craft, tilt it 75 degrees towards the east (unless the planet spins backwards), and make sure your speed is under something like 600 meters per second. then, when you see the atmosphere getting a bit darker, tilt the craft 45 degrees. once your apoapsis exceeds the atmosphere (on droo it’s about 60 kilometers), throttle down and tilt the craft all the way east. once you’re about 40 seconds from the apoapsis, throttle up until your periapsis is about 60 kilometers, then you’ve made an orbit.
you can use maneuver nodes to rendezvous with other planets, without guessing when to burn. you can place maneuver nodes on your orbit by left clicking or double-tapping on your orbit. you will guess where to burn, and if the guess is wrong, keep guessing until you find an efficient route to the target planet.
to target an object, open the map (the default hotkey is M) and click/tap a planet, or craft, and click/tap the broken square icon, that will target the planet or craft. maneuver nodes require you to target something, unless you’re really really REALLY good at guessing, then you should mine as well not use them.
make a futuristic rocket that actually looks like a descent rocket
2.6 years agoturn down the speed of the piston
2.6 years agotest the landing leg in low gravity, or in orbit
turn down the mass of the landing leg to 5% or 0%
increase the size of the hinge that connects the piston to the landing leg
is the piston supposed to disconnect from the landing leg?
2.6 years agoso i guess you'll have to zoom a lot
2.6 years agothen your criteria doesn't exist on this site
2.6 years agoin that case, check all the connections, and make sure you break the landing legs' symmetry, otherwise this is a bug
2.6 years agolanding legs need an actual motor, or else expect it to stay static
2.6 years agowhy would you want to make landing gear without actual hinge motors?
2.6 years agoblog forums posted by moderators or developers appear in every content category regardless of what the category is
2.6 years agoyou can see more if you go to development>blog
@s89Aerospace
2.6 years agodon’t those already exist?
in the main menu of the game, they appear every update on the top right button. click it, and you should see a “diary” of what the developers are up to, and a summary of the current features
2.6 years agoi don't even know what this was supposed to be 😂
2.6 years ago@Marssmmm
2.6 years agopretty much
another idea i got, Drood Space Agency?
2.6 years agolike kerbal space program, but with droods
uhh okay…
2.6 years agoi don’t think there is any answer for your question that i can give you, you may have to look for the fastest vanilla craft in the website i guess?
2.6 years agofor my device, you can turn down the max loading distance (LOD) and turn off heat vapor trails
2.6 years agothere's this thing in simplerockets 2 that is called a nav sphere, you can press tab to open it, or you can press the nav sphere button (on the right)
2.7 years agoif you want to learn from real life then uhh...
they use the stars???
press the blue play button in the main menu and select a tutorial, or challenge
2.7 years agooh boy theres so much more
2.7 years agoChris Hadfield described it as this:
2.7 years ago"You'll want to go up [slightly pitching towards the east] slowly gaining speed, it's sort of like your rocket is an elevator that goes up to where the atmosphere is thin enough so that drag can be minimized as much as possible"
@Hashys
2.7 years agonot much
@Hashys
2.7 years agopreviously known as JoeTheRocketMan, CetaRocketry, DAOMRsAndJoeAerospace, EffIcentRocketEngineering, EREandDAOC
when making multiple accounts, it might be hard to keep track of all of them
2.7 years agothe photos seem to only work on mobile
2.7 years agoisp defines how well a rocket preforms
2.7 years ago