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    blender is CGI software

    2.7 years ago
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    i'm feeling better

    2.7 years ago
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    the planet paint tab requires a compatible noise element in the terrain generation

    the planet cubemap requires a cube element or something and images that are precisely distorted in the way a sphere is shaped. it’s hard because a cube and a sphere are two completely different shapes

    simplerockets 2 doesn’t let you convert an equirectangular map into a sphere

    what even is a celestial map?

    2.7 years ago
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    a joke?

    2.7 years ago
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    restart your computer, redownload simplerockets 2, or delete the plane file (recommended)

    2.7 years ago
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    @TronicOrbital
    where is the input block?!!!

    2.7 years ago
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    basically yeah


    it's like trying to make a PC from scratch, and it has to have wifi

    2.7 years ago
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    if you want a real-life answer, the wikipedia states that "Potential disadvantages of the full-flow staged combustion cycle include increased engineering complexity of two preburners, relative to a single-shaft staged combustion cycle, as well as an increased parts count."


    but i'm not sure why this would be a problem in simplerockets 2, i haven't even observed what type of combustion the community uses

    2.7 years ago
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    i’m not sure, but it’s probably in xml, you just need to find it


    if you want to turn it off, go to settings>game>skybox brightness or smth

    2.7 years ago
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    i've never experienced this before

    2.7 years ago
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    you should do droo because it makes it more sense

    2.7 years ago
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    i tend to use all the fuel i have ._.

    2.7 years ago
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    last time i posted memes it got deleted ._.

    2.7 years ago
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    give it a few more days, and if it still gets no attention, then delete them

    2.7 years ago
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    @TronicOrbital
    definitely

    2.7 years ago
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    @TronicOrbital
    silly joke

    2.7 years ago
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    @TronicOrbital
    or you can press alt+f4 >:D

    2.7 years ago
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    in the tinker panel, there is a blue button that says "Edit Hidden Properties"


    in the parachute configuration, turn up the deployment density AND inflation density

    2.7 years ago
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    is that a failure or a victory?

    2.7 years ago
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    make sure the craft you’re broadcasting to is also compatible with the information you’re transporting, in other words, make sure both crafts have a receive broadcast event and a broadcast event so they know what you’re doing


    if not then i’ll need more context

    2.7 years ago
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    under the tinker panel, set the collision response and collisions to none and never

    2.7 years ago
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    weather satellite

    2.7 years ago
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    the candle will be recycled, then the process will start anew

    2.7 years ago
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    put the entire idea in a drawer and lock it there

    2.7 years ago
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    did you analyze the landing gear from the simpleairways and try to make your own?

    2.7 years ago
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    make the rotators bigger and the part scale smaller so they balance out

    or put the entire idea in a time capsule and lock it there until someone helps you

    2.7 years ago
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    i haven't tried an adaptive program, but you can add a wait (0) seconds block and set the wait to the time to the periapsis divided by the mass of the craft, minus the thrust of the engine(s) in the stage, but i have no idea so you'll have to experiment with it by yourself

    2.7 years ago
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    you will meet the same requirements i said earlier

    2.7 years ago
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    at this point, you don't really need an equation for this, you just need wait blocks


    on start
    wait until (orbit Apoapsis > planet (name of Planet) Atmosphere height)
    lock heading on Prograde
    set throttle to 1
    wait until (orbit Periapsis > planet (name of Planet) Atmosphere height)
    set throttle to 0


    but if you want more complex mechanics, then you will need equations and wait blocks

    2.7 years ago
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    no

    2.7 years ago
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    there is a simple block that allows you to switch to a craft by use of it’s name, but the name of the craft will change when it docks or undocks with some other craft

    on start
    wait until (activation group ( <insert the activation group of detacher> )
    switch to craft (craft ID of (name of Craft])

    2.7 years ago
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    for me, it's the opposite

    it's hard to build plane-like structures ._.

    2.7 years ago
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    this requires you to turn on the re-entry vapor trails, it will likely crash if you're on mobile

    2.7 years ago
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    xml or vizzy that i have not experimented with, maybe try editing the hidden properties of the primary command pod?

    2.7 years ago
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    i thought that part didn't matter

    2.7 years ago
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    this may suit your needs

    2.7 years ago
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    under the tinker panel, there’s a blue button that says “Edit Hidden Properties”

    once you’ve opened the panel, you can slide over to the engine configuration and look for fuelConsumption

    2.7 years ago
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    you can also access xml by using an app called Koder

    remember to re-open simplerockets 2 for the changes to work

    2.7 years ago
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    t is the motion value used in bezier curves

    2.8 years ago
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    @TronicOrbital @plane918273645
    and then put it into display ()

    2.8 years ago
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    in simplerockets 2, you need another source of fuel to feed a main fuel tank, such as a space station

    2.8 years ago
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    it's usually part count, scroll down just above the comments

    you will have to calculate the requirements yourself based off the part count

    2.8 years ago
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    @YaMomzBox420
    that's how the mechanics in this system works

    2.8 years ago
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    in planet studio

    with the structures tab

    2.8 years ago
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    @Zenithspeed
    fascinating

    2.8 years ago
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    however, you are possibly able to set the mass of the droneship to a reasonable amount above zero, but i'm not sure if it will remain floating above the water

    2.8 years ago
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    the droneship is static, meaning that it cannot move or be moved

    2.8 years ago