@Lenatezspaceagency
launch the spacecraft at 75 degrees, then 45 degrees when it is halfway into the atmosphere, then 90 degrees when you reach the apogee.
the flight tutorial will let you orbit
if you want something more barren, like mercury, disable the ocean and make the entire planet a reddish color according to the star it orbits, in this case an M class star (red dwarf) while keeping the custom map
It depends on what planet template you’re using
if you’re using a “terrestrial” template, go to the planet brush map and create a large circular shape in the “continents” map, then go to terrain generation and turn off ignore map for the continents element
but with vizzy there is never an exact number, it is almost always a minuscule fraction. unless you use the “round” operator, it will round the fraction to the nearest whole number
{display text (round (Altitude AGL))}
it will round the result to the closest whole number instead of something like an irrational number (5.0100202002010302020304040303920020290393092020930290392884785940403020301010102002000120300403005403043043336421188557…)
@Chtite451SR2
and you can’t say that i misspelled the name of my planet because it is only a coincidence that it happens to be “Karen” with an “e” at the end
and it is my planet
i’ve experienced this problem before any time i make a warp drive.
it’s probably that your RCS thrusters are just too powerful, and/or the mass of your craft is like 10% the mass it should be. maybe try decreasing the RCS power or change the mass of the craft
go to settings > controls > other > open dev console > type in MLI > tap “EXECUTE” > tap “CLOSE” > play the game
this is no prank i’ve actually tested it
but you can’t make the craft have infinite fuel by default, you have to let the viewers know how to activate infinite fuel
you cannot change the angle of a motor without using a slider, using vizzy or not, unless you hack or use mods. if it is possible by using vizzy, that is beyond my knowledge of vizzy programming
Land 1 - 5 kilometers from the launch pad, take off and tilt your craft towards the landing pad and back up again and down and up to hover your way to the desired location, I assume 10 meters per second is a safe horizontal speed.
Orbit very close to the surface but not in the atmosphere and direct your orbit to the estimated location according to the rotational speed of the planet, if you aren’t accurate enough then use a plane and glide to the location in a dense atmosphere, if there’s no atmosphere then tilt the craft to the location and go up and down avoiding the ground to hover. This is in my opinion the easiest way to land precisely on something.
@Lenatezspaceagency
+1 2.7 years agolaunch the spacecraft at 75 degrees, then 45 degrees when it is halfway into the atmosphere, then 90 degrees when you reach the apogee.
the flight tutorial will let you orbit
so, what exactly do you want to learn about in vizzy?
+1 2.7 years agoi am able to teach you about vizzy
+1 2.8 years ago@JodIsNotAFurry
+1 2.8 years agospaceflight is all about math my guy
@Giova
+1 2.8 years agoi did that in koder and it doesn’t show up in simplerockets 2 photo library
i don’t assume you are a real company
+1 2.9 years ago@Staticalliam7
+1 2.9 years agoyou have no idea how infrequently i play ksp
wow!
+1 2.9 years agoif you want something more barren, like mercury, disable the ocean and make the entire planet a reddish color according to the star it orbits, in this case an M class star (red dwarf) while keeping the custom map
+1 2.9 years agoIt depends on what planet template you’re using
+1 2.9 years agoif you’re using a “terrestrial” template, go to the planet brush map and create a large circular shape in the “continents” map, then go to terrain generation and turn off ignore map for the continents element
you need to ask the developers to change it i think
+1 2.9 years ago@QarabinaKa
+1 2.9 years agoi watch subnautica one and it’s pretty cool
but with vizzy there is never an exact number, it is almost always a minuscule fraction. unless you use the “round” operator, it will round the fraction to the nearest whole number
+1 2.9 years ago{display text (round (Altitude AGL))}
+1 2.9 years agoit will round the result to the closest whole number instead of something like an irrational number (5.0100202002010302020304040303920020290393092020930290392884785940403020301010102002000120300403005403043043336421188557…)
@Jod
+1 3.0 years agoyeh
what a coincidence! i actually made a gravitational singularity for this purpose, i haven’t uploaded it yet but you can be the first person to use it
+1 3.0 years ago@Zenithspeed
+1 3.0 years agointelligence?
ultimately it is “not to mod”
+1 3.0 years ago@Zenithspeed
+1 3.0 years agoi want to know more about merak
@Chtite451SR2
+1 3.0 years agomkay
@Chtite451SR2
+1 3.0 years agoand you can’t say that i misspelled the name of my planet because it is only a coincidence that it happens to be “Karen” with an “e” at the end
and it is my planet
the picture at the bottom is very cool
+1 3.0 years agohello new guy!
i’ve experienced this problem before any time i make a warp drive.
it’s probably that your RCS thrusters are just too powerful, and/or the mass of your craft is like 10% the mass it should be. maybe try decreasing the RCS power or change the mass of the craft
+1 3.0 years agoi turned on infinite fuel for my mobile device (iPad mini 4), but i don’t know how to turn it off
this makes simplerockets 2 basically unplayable :(
+1 3.0 years agopretty cool
+1 3.0 years agocongrats! 1,005
+1 3.0 years ago@Starborn
+1 3.0 years agoi would agree, it would be like that screen on star trek where you could see the front of the ship without using a window
go to settings > controls > other > open dev console > type in MLI > tap “EXECUTE” > tap “CLOSE” > play the game
+1 3.0 years agothis is no prank i’ve actually tested it
but you can’t make the craft have infinite fuel by default, you have to let the viewers know how to activate infinite fuel
do you mean feet or meters?
+1 3.1 years ago@Schaden
”I have notifications for this post turned off”
+1 3.1 years agothe universe is my enemy
exaggeration*
+1 3.1 years agothen do that bro
+1 3.1 years agoohh
+1 3.1 years agoi don’t think that stops you from making your own mod or coding your own XML
+1 3.1 years agoyou cannot change the angle of a motor without using a slider, using vizzy or not, unless you hack or use mods. if it is possible by using vizzy, that is beyond my knowledge of vizzy programming
+1 3.1 years agoArtemis
Is a good name, in my opinion
+1 3.2 years agoIt largely depends on the situation.
Scenario 1
Scenario 2
Scenario 3
Or you can try to google it
+1 3.2 years agoI made a different forum which also explains docking here if this wasn’t good enough
+1 3.2 years agobai
+1 3.2 years agoAlright
+1 3.2 years agohmm
+1 3.2 years agoSet camera speed to maximum and set the camera sensitivity to minimum, like what @plane918273645 said
+1 3.2 years ago@NebulaSpaceAgency @Zenithspeed @Staticalliam7 @ChalxAerospace @DrexxVolv
The planet may be in the habitable zone, but it might not have an atmosphere or water or the right amount of oxygen
+1 3.2 years agoTry the following
+1 3.2 years ago@FelixFan1 oh ok
+1 3.2 years ago@oganLive @FelixFan1
see what I mean? this website is going at the speed of light!
+1 3.2 years ago@Probreyene I get that you’re super sensitive, I get that way most of the time. But I explain what is bothering me and usually i feel a bit better
+1 3.2 years agoI guess so, @FelixFan1
+1 3.2 years agoThat’s why we need floating cities for Tydos and Urados, and all the starports possible
+1 3.2 years agono there isn't that i know of
10 days agohowever, i can make one easily by scaling all the planets