Well there’s prolly no updates period! So when they try an open the game, it sees it’s an older version, it’s a pretty good indication that it’s a pirited copy??? Just my best guess since I don’t really know how apps work as well as pc software.
Correct! Time warping will auto point you to whatever orientation you set using the Nav spheres (maybe using WASD too but I’ve never tried that).
……
But you absolutely need power for engine gimble, command chips/discs and gyros to operate! At least in normal time speed.
That's very odd because engines should NOT gimble without any power (this is a relatively recent change in the last year). So everything you are describing sounds normal except for the observation that the engine does gimbal when not firing, because it shouldn’t (maybe it’s a graphics bug though)
Semantics ….
I wouldn’t expect any such feature because
.
1. It’s not terribly difficult to build/fuel your stage with the proper amount of propellant you need (just a tiny bit extra as reserve).
.
2. If you do wish to discard excess propellant you can simply burn it during the return phase.
You accepted a new orbit contract and are wanting to do that contract with a craft already in flight/orbit? Am I understanding correctly?
…….
I haven't played career in a while but when I did almost all contracts accepted required you launch a new craft to do the contract (you couldn’t do it with one already in-flight). It should even state this in the contract parameters as “launch a new craft” or something like that!
It’s just like uploading crafts: it uploads to this site under your username and can be set to private if you just want it for yourself. All you would have to do is log in, go to your posts, and it would be right there (might have to select “unlisted” if you selected that when uploading).
……
I don’t know if you can upload career games however, I would certainly hope so. Either way it’s worth a try! I dunno how/where to find saved games on mobile but figure I’d at least suggest this since it would actually be easier if it works!
Or might even be easier to just upload the game to this site, then you can download it
……..
But I dunno if the files will transfer correctly between PC and mobile devices.
Well there’s a difference between tower and erector! Do you want it erect the rocket or just at beside it?
………
Either way you basically have to build it in the same designer as your rocket and load them in together. You can go simple with just a parts that look like a building or a more complex scaffolding design using struts or strut shaped fuel tanks which will take a bit more time.
Well no…. I don’t really do planes in this game that’s why I bought Microsoft FlightSim a few years ago! I stick to rocketry and space here.
……….
But I have played around with planes a bit when I tested out career mode and I can say flying planes was definitely a lot different then what I was used too in flight sims! So it’s not just you! But with so many players flying planes there’s either a way to do them better then I did or you just get used to the odd characteristics. Not sure which is though.
@ForgottenGuy14 they have many times! (In the last for excessively pinging devs) however they keep setting up new accounts so! Unfortunately it’ll just be a game of Wack-a-mole for the foreseeable future.
I guess the way I’m looking at it is: with the throat size that large, are you approaching the point at which there is essentially no “throat” and no division between combustion chamber and the nozzle itself (they essentially become the same chamber!
……..
Of course you may have reached the nonsensical point by making the throat size 500% (like opening a door 500° expecting it will more open then at 180°) such that game can no longer accurately represent the engine in the designer. Such is the issues using the tinker panel sometimes.
Well you mean cause the combustion chamber is smaller? Given its nozzle throat size is a whopping 5 times that of the engine next to it, and that increasing troat size increases thrust by allowing more of the exhaust to escape out of the nozzle (or at a faster rate). It makes sense. My guess is that it is allowing those gasses to escape so fast (again 5 times as fast) that it doesn’t need a very large combustion chamber like the others have. This is my initial intuition….
I dunno but with all these obvious duplicate accounts (like PLZsomething and Bmnkwhatever) I can't keep stright whose who!
........
Basically know CloakPin is CloakPin, That Canuck Duck and Zenith speed are all who they are!
Well back when I played career (been almost a year now) after completing some contracts they were almost immediately replaced with “duplicates”. I think I got quite a few for “Lunar Orbit” the only difference was the payout kept decreasing. So it may just keep giving you these contracts to accept as long as you want.
Interesting design for sure!
………
1. Make sure fuel in tanks are same as what the engine is set to use.
2. Check connections and insure the engine is connected to the “surface” of the fuel tank or nose cone
3. I once saw someone unknowingly set the engine to an activation group so it wasn’t starting in staging (they had to use the AG to start engine). See if that’s the case
…….
Beyond that I’d have to take a look at the craft myself and see what was going on.
Ok somehow I didn’t compute the part about "engines on rotators" ….. I’ve ALWAYS had to attach engines to “fuel tanks”. You can run fuel through a “strut” and a "rotator" (I have done it myself) but there needs to be fuel tank (and it can be a relatively small tank) on the other side to hold some fuel. Then connect the engine to that small tank. I think that should work.
@Zenithspeed ok thanks a ton, I will look for that “auto fix” button! Yeah I assume since the parts are a different ‘version’ w/ possible changes in parameters that could affect flight performance. It’s about time for me to back-up my saved craft files anyhow.
Try placing the camera on the docking port. You will have to rotate it then so the camera is facing forward and prolly use the directional movement tool to set it back into the port a bit so it is not an obstruction during docking. Also detach it from the docking port and reattach it to the surface of another part using the parts connection tool (you want the docking ports front attachment point free and available to connect to another port)
Surly I don’t have to rebuild every craft part by part! I do appreciate the updates but it does get annoying how they keep changing parts after you’ve spent all the time on these crafts.
It means “NO WORKIE”. Possible the files are curupted in some way. Was this a sandbox downloaded from the site here? If so could be verified by another that it’s broke.
Posted 4 days ago
“Yes, I mean that, 1.3.109 is finally coming to beta on all platforms! If no serious bug is found in the coming week, 1.3 will be rolling out of beta soon :)”
…..
So I guess as long as no real problematic bugs are found they’ll release the full update after this week. That’s how I read it.
....
New contract offers have requirements before being offered, most of the prerequisite requirements are unlocking technology nodes. If you keep unlocking them it'll eventually be offered.
Makes total sense! And no there is not! I know it is a tad annoying but unfortunately the way the coloring system is set up you'd have to do a major overhaul to the files to implement color scheme saving like that
@leozp111 lololol naw don’t take it personally! I swear CloakPin is just a joker, not trying to irritate you. That just their wacky way of saying “no” (which is the correct answer to your inquiry). Even if you had both mobile and PC versions I do t think there’s an easy way to sync your files (might not be an issue for you but would drive me insane!)
In the designer there is an “additional” tab you can open. You can add fuel lines, protective heat coating and there’s a place where you cycle through where to place parts for staging. Just select “none” for any part you do not want to appear in the staging editor.
As far as the fuel concerns, it’ll take an advanced knowledge of orbits and maneuvers to orbit efficiently!
……
Getting to Tydos is easy part. While in route adjust your approach so you flyby at the same inclination as Nebra and so your perigee to Tydos is very close to that at which Nebra orbits at. Then orbit Tydos! You can either use a lot of fuel to get an orbit around Tydos that’s just bit larger or smaller then that of Nebra (and eventually Nebra/your craft will catch up and enter Nebras sphere of influence to orbit) or you can enter a highly eccentric orbit around Tydos and use gravity assists of the moons to decrease your orbit little by little until you get close to the same orbit as Nebra
Or what? What specifically is the issue? Orbiting should be very straightforward! Just get going towards Tydos, in transit adjust your approach so that you flyby at the same inclination that Nebra orbits, get into orbit around Tydos then get an encounter the same way you would with Luna!
…….
It’s gonna take a metric crap ton of fuel cause Tydos and it’s gravity is so massive!
They happen ALL the time! Now there isn't any Corona visible but I see Luna and Brigo occlude Juno all the time. Even seen Droo occlude Juno from a lunar orbit.
Scam bots lolol. Naw welcome to the world of widespread legalized gambling!
……
Not that it’s for me to make any moral judgments over gambling but. I just saw a few months ago you can place bets on which jerseys the teams will be wearing! Surly it’s gone a bit too far no?
Yeah cause as far as the games concerned, it’s not two craft but one! I’m not aware of anyway to override this condition unless you wanna launch them separately and dock them in orbit.
Well the measurable atmosphere (where the gauge in the info panel begins to register at 0.01 m/g) is around 78,200 meters! You can verify this by observing a craft on reentry
……
But there is definitely still atmosphere above that point (observable through orbital decay that happens to objects around Droo). Ive observed orbital decay on satellites up to at least 730 km as well as what seem to be slight changes in an orbit once a craft gets 1200-1000 km from Droo. Once a craft is above 2000 km it seems all atmospheric effects cease.
Yeah …. No. In my experience “validating game files” ALWAYS screws up custom planetary systems!
……
So now you have to find all the planets that were in that system and redownload them from the site.
Some of the planet files are missing. Was it a custom system? Did you try “validating game files.
…….
Try re-downloading the exact planets and associated files that were part of the planetary system. If they’re no longer available … well you basically screwed.
I'll assume you mean how do you get it so there's a different number of panels in the different rows!
.........
it's done in the tinker panel. "edit hidden properties" "solarPanelAray" then the line "RowSizeOverride". By default it will be -1 -1 -1 -1. just enter the dimensions (number of panels) you want for each row.
https://www.nasa.gov/image-article/habitable-zones-of-different-stars/
……
Changing mass, volume, surface heat… all have the potential of putting it into a different stellar class. B-type stars are just hot!!!! They do have potential “habitable zones” (basically where water exists in liquid form) they are just much further out then in a system like our own.
Isn’t PETN some kinda explosive! Prolly not a great fuel in reality unless you want a giant boom!
10 months agoWell there’s prolly no updates period! So when they try an open the game, it sees it’s an older version, it’s a pretty good indication that it’s a pirited copy??? Just my best guess since I don’t really know how apps work as well as pc software.
10 months agoCorrect! Time warping will auto point you to whatever orientation you set using the Nav spheres (maybe using WASD too but I’ve never tried that).
10 months ago……
But you absolutely need power for engine gimble, command chips/discs and gyros to operate! At least in normal time speed.
That's very odd because engines should NOT gimble without any power (this is a relatively recent change in the last year). So everything you are describing sounds normal except for the observation that the engine does gimbal when not firing, because it shouldn’t (maybe it’s a graphics bug though)
10 months agoSemantics ….
10 months agoI wouldn’t expect any such feature because
.
1. It’s not terribly difficult to build/fuel your stage with the proper amount of propellant you need (just a tiny bit extra as reserve).
.
2. If you do wish to discard excess propellant you can simply burn it during the return phase.
You accepted a new orbit contract and are wanting to do that contract with a craft already in flight/orbit? Am I understanding correctly?
+2 10 months ago…….
I haven't played career in a while but when I did almost all contracts accepted required you launch a new craft to do the contract (you couldn’t do it with one already in-flight). It should even state this in the contract parameters as “launch a new craft” or something like that!
They do. It’s called an engine!
10 months agoIt’s just like uploading crafts: it uploads to this site under your username and can be set to private if you just want it for yourself. All you would have to do is log in, go to your posts, and it would be right there (might have to select “unlisted” if you selected that when uploading).
10 months ago……
I don’t know if you can upload career games however, I would certainly hope so. Either way it’s worth a try! I dunno how/where to find saved games on mobile but figure I’d at least suggest this since it would actually be easier if it works!
Or might even be easier to just upload the game to this site, then you can download it
10 months ago……..
But I dunno if the files will transfer correctly between PC and mobile devices.
Well there’s a difference between tower and erector! Do you want it erect the rocket or just at beside it?
10 months ago………
Either way you basically have to build it in the same designer as your rocket and load them in together. You can go simple with just a parts that look like a building or a more complex scaffolding design using struts or strut shaped fuel tanks which will take a bit more time.
@TheMouse sorry bout that, I'll put Cloak back in his kennel
+1 10 months agook I think I found it. In the "RocketEngine" tab where it reads "IgnitionOverride"
10 months agoI looked for it but didn’t see it! I’ll have to look agian, do you know what the property is called in the tinker panel, which page
10 months agoWell no…. I don’t really do planes in this game that’s why I bought Microsoft FlightSim a few years ago! I stick to rocketry and space here.
10 months ago……….
But I have played around with planes a bit when I tested out career mode and I can say flying planes was definitely a lot different then what I was used too in flight sims! So it’s not just you! But with so many players flying planes there’s either a way to do them better then I did or you just get used to the odd characteristics. Not sure which is though.
@ForgottenGuy14 they have many times! (In the last for excessively pinging devs) however they keep setting up new accounts so! Unfortunately it’ll just be a game of Wack-a-mole for the foreseeable future.
10 months agoI guess the way I’m looking at it is: with the throat size that large, are you approaching the point at which there is essentially no “throat” and no division between combustion chamber and the nozzle itself (they essentially become the same chamber!
+1 10 months ago……..
Of course you may have reached the nonsensical point by making the throat size 500% (like opening a door 500° expecting it will more open then at 180°) such that game can no longer accurately represent the engine in the designer. Such is the issues using the tinker panel sometimes.
Well you mean cause the combustion chamber is smaller? Given its nozzle throat size is a whopping 5 times that of the engine next to it, and that increasing troat size increases thrust by allowing more of the exhaust to escape out of the nozzle (or at a faster rate). It makes sense. My guess is that it is allowing those gasses to escape so fast (again 5 times as fast) that it doesn’t need a very large combustion chamber like the others have. This is my initial intuition….
10 months agoI dunno but with all these obvious duplicate accounts (like PLZsomething and Bmnkwhatever) I can't keep stright whose who!
+1 10 months ago........
Basically know CloakPin is CloakPin, That Canuck Duck and Zenith speed are all who they are!
Just keep unlocking tech tiles many contract types are dependent on them being unlocked.
10 months ago"Attempt to auto-fix" works but absolutely changes flight performance (many parts have gotten much lighter).
10 months agoDo you mean to make the mouse more like a joystick? That would be the H key (but can be changed in settings where it reads "toggle mouse as joystick")
+1 10 months agoWell back when I played career (been almost a year now) after completing some contracts they were almost immediately replaced with “duplicates”. I think I got quite a few for “Lunar Orbit” the only difference was the payout kept decreasing. So it may just keep giving you these contracts to accept as long as you want.
10 months agoThey also charged for the “old version” lololol. Given they haven’t charged extra for all the updates make that argument invalid.
+3 11 months agoInteresting design for sure!
11 months ago………
1. Make sure fuel in tanks are same as what the engine is set to use.
2. Check connections and insure the engine is connected to the “surface” of the fuel tank or nose cone
3. I once saw someone unknowingly set the engine to an activation group so it wasn’t starting in staging (they had to use the AG to start engine). See if that’s the case
…….
Beyond that I’d have to take a look at the craft myself and see what was going on.
Ok somehow I didn’t compute the part about "engines on rotators" ….. I’ve ALWAYS had to attach engines to “fuel tanks”. You can run fuel through a “strut” and a "rotator" (I have done it myself) but there needs to be fuel tank (and it can be a relatively small tank) on the other side to hold some fuel. Then connect the engine to that small tank. I think that should work.
11 months ago@Zenithspeed ok thanks a ton, I will look for that “auto fix” button! Yeah I assume since the parts are a different ‘version’ w/ possible changes in parameters that could affect flight performance. It’s about time for me to back-up my saved craft files anyhow.
+1 11 months agoTry placing the camera on the docking port. You will have to rotate it then so the camera is facing forward and prolly use the directional movement tool to set it back into the port a bit so it is not an obstruction during docking. Also detach it from the docking port and reattach it to the surface of another part using the parts connection tool (you want the docking ports front attachment point free and available to connect to another port)
+1 11 months agoAt the front!!!
11 months ago…….
Surly I don’t have to rebuild every craft part by part! I do appreciate the updates but it does get annoying how they keep changing parts after you’ve spent all the time on these crafts.
11 months agoIt means “NO WORKIE”. Possible the files are curupted in some way. Was this a sandbox downloaded from the site here? If so could be verified by another that it’s broke.
+1 11 months agoPosted 4 days ago
+1 11 months ago“Yes, I mean that, 1.3.109 is finally coming to beta on all platforms! If no serious bug is found in the coming week, 1.3 will be rolling out of beta soon :)”
…..
So I guess as long as no real problematic bugs are found they’ll release the full update after this week. That’s how I read it.
https://www.simplerockets.com/Forums/View/272043/Patch-1-3-109
+1 11 months agoof contracts is irrelevant
....
11 months agoNew contract offers have requirements before being offered, most of the prerequisite requirements are unlocking technology nodes. If you keep unlocking them it'll eventually be offered.
Makes total sense! And no there is not! I know it is a tad annoying but unfortunately the way the coloring system is set up you'd have to do a major overhaul to the files to implement color scheme saving like that
+1 11 months ago@leozp111 lololol naw don’t take it personally! I swear CloakPin is just a joker, not trying to irritate you. That just their wacky way of saying “no” (which is the correct answer to your inquiry). Even if you had both mobile and PC versions I do t think there’s an easy way to sync your files (might not be an issue for you but would drive me insane!)
11 months ago“Additional settings” tab. “Stage activation” cycler. So yeah if just set that to “none” it should disappear from the staging editor
+1 11 months agoIn the designer there is an “additional” tab you can open. You can add fuel lines, protective heat coating and there’s a place where you cycle through where to place parts for staging. Just select “none” for any part you do not want to appear in the staging editor.
+2 11 months agoAs far as the fuel concerns, it’ll take an advanced knowledge of orbits and maneuvers to orbit efficiently!
one year ago……
Getting to Tydos is easy part. While in route adjust your approach so you flyby at the same inclination as Nebra and so your perigee to Tydos is very close to that at which Nebra orbits at. Then orbit Tydos! You can either use a lot of fuel to get an orbit around Tydos that’s just bit larger or smaller then that of Nebra (and eventually Nebra/your craft will catch up and enter Nebras sphere of influence to orbit) or you can enter a highly eccentric orbit around Tydos and use gravity assists of the moons to decrease your orbit little by little until you get close to the same orbit as Nebra
Or what? What specifically is the issue? Orbiting should be very straightforward! Just get going towards Tydos, in transit adjust your approach so that you flyby at the same inclination that Nebra orbits, get into orbit around Tydos then get an encounter the same way you would with Luna!
one year ago…….
It’s gonna take a metric crap ton of fuel cause Tydos and it’s gravity is so massive!
They happen ALL the time! Now there isn't any Corona visible but I see Luna and Brigo occlude Juno all the time. Even seen Droo occlude Juno from a lunar orbit.
one year agoDo they even use battery?
one year agoThat’s prolly the best/easiest option! Or go with an Apollo command/lunar module configuration where you dock after orbit. Thays also very doable!
1.1 years agoScam bots lolol. Naw welcome to the world of widespread legalized gambling!
+1 1.1 years ago……
Not that it’s for me to make any moral judgments over gambling but. I just saw a few months ago you can place bets on which jerseys the teams will be wearing! Surly it’s gone a bit too far no?
Yeah cause as far as the games concerned, it’s not two craft but one! I’m not aware of anyway to override this condition unless you wanna launch them separately and dock them in orbit.
1.1 years agoWell the measurable atmosphere (where the gauge in the info panel begins to register at 0.01 m/g) is around 78,200 meters! You can verify this by observing a craft on reentry
1.1 years ago……
But there is definitely still atmosphere above that point (observable through orbital decay that happens to objects around Droo). Ive observed orbital decay on satellites up to at least 730 km as well as what seem to be slight changes in an orbit once a craft gets 1200-1000 km from Droo. Once a craft is above 2000 km it seems all atmospheric effects cease.
Yeah …. No. In my experience “validating game files” ALWAYS screws up custom planetary systems!
1.1 years ago……
So now you have to find all the planets that were in that system and redownload them from the site.
Some of the planet files are missing. Was it a custom system? Did you try “validating game files.
1.1 years ago…….
Try re-downloading the exact planets and associated files that were part of the planetary system. If they’re no longer available … well you basically screwed.
I'll assume you mean how do you get it so there's a different number of panels in the different rows!
1.1 years ago.........
it's done in the tinker panel. "edit hidden properties" "solarPanelAray" then the line "RowSizeOverride". By default it will be -1 -1 -1 -1. just enter the dimensions (number of panels) you want for each row.
https://www.reddit.com/r/EliteDangerous/comments/6g0khb/lazymansgoldilockszonechartnowwith100less/
1.2 years ago………
Also maybe worth a look
https://www.nasa.gov/image-article/habitable-zones-of-different-stars/
+1 1.2 years ago……
Changing mass, volume, surface heat… all have the potential of putting it into a different stellar class. B-type stars are just hot!!!! They do have potential “habitable zones” (basically where water exists in liquid form) they are just much further out then in a system like our own.