@Pedro oooh on the topic of localisation, I can help you with translating the whole game to Polish when you finally come around to working on this. And on top of that I could do it free of charge, same for SimplePlanes and maybe other Jundroo games.
@AndrewGarrison I hope by EA lauch you mean early acces...
Can't wait for the release, I was hoping you would release it this summer, because after school starts for me I will not have money to buy the game, but yeah, havin' less bugs and glitches is worth it.
Ok ok this is getting out of hand. First my friend started mocking me and calling me a furry, and now I found three furries in one day on the exact same website... Why?
Also, congrats on coming out I guess, just keep your word true and don't go to those furry conventions lol
@zzooiinnkkss when you are in the building screen, press the three lines in top left corner. You will open a menu with options to create a new craft, save or load a craft. Under these there will be three smaller buttons, the middle button is for uploading. You will need to log in when you use it for the first time.
@Probreyene it's just above 8.803km, less than 1km above that I think. In real life the geostationary orbit isn't stationary at all times, the satelites make little corrections with thair rcs every couple degrees I think.
Umm,
Activate stage (engines)
Wait 5 seconds
Activate stage (release)
To make the boosters separate manually launch the rocket and see what's the TWR after they run out, input:
Wait untill TWR > the number you get
@JohnnyBoythePilot you have to do an orbital turn, aka roll prograde when gaining altitude. It's more efficient than going at a fixed angle all the way up.
Remember, you don't need a twr over 1 on your orbital stage, you need an efficient engine. And also try to roll the first stage after your apoapsis goes above the atmosphere, at this point you need lateral velocity. Put it almost horizontally, you will need less fuel to make an orbit and save it for a higher orbit or small corrections.
Fun fact, I once made a rocket that could reach low (barely over the atmosphere) orbit, so it was technically a ssto. But my monitor broke and I can't play anymore. Thanfully there are lots of space games on mobile.
You need to open it with double click. If it doesn't know what to open the file with, point it to the .exe file of the game. It should be in the steam folder.
I hope bigger fuel tanks will make a mushroom, it's a common thing in explosions. And I also hope that making the tanks smaller through XML (I'm talking about scale) won't affect explosions size.
@AndrewGarrison I know you said you aren't gonna release any mobile version before full release, but I'm pretty sure you will need to test it on mobile anyways, so here you have one ready beta tester for Android.
Will you give us a replay mode that would replicate the our input? (or the easier that records the game) Or at least an option to hide all of the HUD for recording cinematic videos?
@AndrewGarrison I can see some rocket tubes in here (and cannons of course) when I will get the beta version (it's the same price the full will be, right?) I will make these :)
@PhantomBladeCorp I hope that they are blocky. It works like one hitbox, and if they had realistic airfoil, it would take a lot more hitbox to make them work the way they do
Wait, just for sure: the in-game units will be metric and imperial units, or only imperial? Also, would it be possible to change the currency? ($/£/€/¥/PLN and others)
Well, I don't even see a reason for a war, I play both ksp and sr2, both are great, SR2 is a tad but better because of mobile, but it's not necessary for a war.
Just a tip, if you don't want to ever fall over (unless you land on a 45* Hill) you might want to make the legs open a bit widely, preferably just a few feet more than the engine nozzle.
Works for landers and reusable stages.
@Pedro oooh on the topic of localisation, I can help you with translating the whole game to Polish when you finally come around to working on this. And on top of that I could do it free of charge, same for SimplePlanes and maybe other Jundroo games.
+3 2.0 years ago@AndrewGarrison I hope by EA lauch you mean early acces...
Can't wait for the release, I was hoping you would release it this summer, because after school starts for me I will not have money to buy the game, but yeah, havin' less bugs and glitches is worth it.
+3 6.3 years agoCan you make explosions size vary from fuel amount and type?
+3 6.7 years agoOk ok this is getting out of hand. First my friend started mocking me and calling me a furry, and now I found three furries in one day on the exact same website... Why?
Also, congrats on coming out I guess, just keep your word true and don't go to those furry conventions lol
Edit: words
+2 4.5 years ago@zzooiinnkkss when you are in the building screen, press the three lines in top left corner. You will open a menu with options to create a new craft, save or load a craft. Under these there will be three smaller buttons, the middle button is for uploading. You will need to log in when you use it for the first time.
+2 4.5 years ago@Probreyene it's just above 8.803km, less than 1km above that I think. In real life the geostationary orbit isn't stationary at all times, the satelites make little corrections with thair rcs every couple degrees I think.
+2 4.9 years agoMy chances are low but why not? I really look forward to this game becoming a huge thing on android (and PC if we are lucky to overcome KSP)
+2 5.4 years agoOh yeah nice. But expect me to make a solar system (if making the planets also means making systems) named after slavic gods.
And what did you take the name from?
+2 6.2 years ago@ThePrototype I mean, the command chip, five ion engines and some xenon containers and it can fly. And don't forget about XMl
+2 6.3 years agoI just randomly decide to check what's up on this website and boom, an update. Time to install the game again lol.
+1 4.2 years agoUmm,
+1 4.9 years agoActivate stage (engines)
Wait 5 seconds
Activate stage (release)
To make the boosters separate manually launch the rocket and see what's the TWR after they run out, input:
Wait untill TWR > the number you get
If you have any mods you might have to disable them
+1 5.3 years ago@JohnnyBoythePilot you have to do an orbital turn, aka roll prograde when gaining altitude. It's more efficient than going at a fixed angle all the way up.
+1 5.4 years agoRemember, you don't need a twr over 1 on your orbital stage, you need an efficient engine. And also try to roll the first stage after your apoapsis goes above the atmosphere, at this point you need lateral velocity. Put it almost horizontally, you will need less fuel to make an orbit and save it for a higher orbit or small corrections.
Fun fact, I once made a rocket that could reach low (barely over the atmosphere) orbit, so it was technically a ssto. But my monitor broke and I can't play anymore. Thanfully there are lots of space games on mobile.
+1 5.4 years agoChange the name from simple rockets to modular rockets, literally every part is modular in this game lol
+1 5.4 years ago@AnotherFireFox yeah forgot about xml things lol. I can't wait until actual mod support will br added. And until WNP makes overload
+1 5.9 years agoHave you tried launching something into orbit, saving the location and starting that way?
+1 6.0 years agoYou need to open it with double click. If it doesn't know what to open the file with, point it to the .exe file of the game. It should be in the steam folder.
+1 6.0 years agoI arleady learnt how to in KSP, but I am sure this will help some people.
+1 6.1 years agoIt's not a bug. It counts uploads, not rockets present on the site.
+1 6.1 years ago@ShakzDar the feeling when a game is called a ripoff from a game that is a ripoff from it's prequel or early developments stages...
+1 6.1 years agoOh and droo is a term for weed XD
+1 6.2 years ago@squideater56 well, the scaling down I meant is the thing we can do in overload. And for the mushroom, MOAB creates something similiar.
+1 6.2 years agoI hope bigger fuel tanks will make a mushroom, it's a common thing in explosions. And I also hope that making the tanks smaller through XML (I'm talking about scale) won't affect explosions size.
+1 6.2 years ago@AndrewGarrison I know you said you aren't gonna release any mobile version before full release, but I'm pretty sure you will need to test it on mobile anyways, so here you have one ready beta tester for Android.
+1 6.2 years agoA week ago I counted over 3100... What happened to the rest?
+1 6.3 years agoNow I though about something, will you add one door version of those? @AndrewGarrison
+1 6.3 years agoWill you give us a replay mode that would replicate the our input? (or the easier that records the game) Or at least an option to hide all of the HUD for recording cinematic videos?
+1 6.4 years ago@AndrewGarrison will downloading sandboxes and planets work like downloading planes, or more like downloading mods?
+1 6.6 years ago@AndrewGarrison I can see some rocket tubes in here (and cannons of course) when I will get the beta version (it's the same price the full will be, right?) I will make these :)
+1 6.7 years ago@iLikeipads more like simplekills where you would build your own weapon and do missions :)
+1 6.7 years agoThe
That would be great imo
@PhantomBladeCorp I hope that they are blocky. It works like one hitbox, and if they had realistic airfoil, it would take a lot more hitbox to make them work the way they do
+1 6.8 years ago@AndrewGarrison maybe you would do decouplers (detachers) next week?
+1 6.8 years agoAnd these wings, they are almost exactly the same as SP ones?
Wait, just for sure: the in-game units will be metric and imperial units, or only imperial? Also, would it be possible to change the currency? ($/£/€/¥/PLN and others)
+1 6.9 years agoXenotriver (completely random, a mix of words)
+1 6.9 years agoSoo, it's basically a translate tool.
+1 7.0 years ago@zzooiinnkkss Campaign Mode? Yeah I joined today.
4.5 years agoSoo, I came back after a few months of absence and the first thing I see is a new update and this... Talk about timing lol
Edit: Turns out it was almost 1.5 years lol
4.5 years agoWell, I don't even see a reason for a war, I play both ksp and sr2, both are great, SR2 is a tad but better because of mobile, but it's not necessary for a war.
5.3 years ago@Awsomur nope
5.3 years agoJust a tip, if you don't want to ever fall over (unless you land on a 45* Hill) you might want to make the legs open a bit widely, preferably just a few feet more than the engine nozzle.
5.3 years agoWorks for landers and reusable stages.
@Insanity same was said for simpleplanes, yet we got weapons
5.6 years agoAnd falcon 9 has 9 engines if I'm correct. But yeah, what MarioG said
5.7 years ago@swope does the landing craft count to the overall cost?
5.9 years ago@mjdfx150529 so ion engines only?
5.9 years agoWait, first mod for SR2?
5.9 years ago@andrewkrause it doesn't have any docking rings. I will try and lunch a new mission today.
6.0 years ago@14ROVI okay now I will wait until he responds
6.0 years ago@14ROVI he got there or is it in the files?
6.0 years ago@BACconcordepilot first, try to reinstall it. If it doesn't work, then it's definitely something with the game
6.0 years ago