where can i update this, i'm on the experimental and no update there under v0.9 ..let alone v0.9.1. i'm not big on steam...
... Now i switched from experimental to beta testing and have 9.1 .. but what about the experimental ?? ugh i'm lost
Oh wait, I get your question. We need to know where's that "equinox" star, I bet that zero point for the sun and planets are the same, if so then it's possible, probably with Pythagorus (or whatever that guy's name is) without orbital mechanics even.
I can hardly work with the current coordinates to work out my craft's position or target position in relation to Droo, but I've seen somewhere "planet" information so I guess those would be in relation to the sun and might be useful for what you planning to do, enter planetary automated travel? I've done the Luna but killed the idea of Mars when it tried to knock my head's door 😂, still not for me but I'd be happy if you assign a certain job/portion of it for me
For me, I never needed that kind of engines, I think 1% or even up to 3% of thrust words great especially if used in puffs, I get apogee and perigee with less than 300m or extend my apogee to Luna orbit with +- 500 m (out of 36,500,000 m) but if you need better find tuning then maybe you can use RCS with lowered power
@Insanity alright, I can live with that but the problem is once fins are added to any object, all the rest of its lift capability seems to vanish , not in magnitude but in position or direction
I used to worry about that, but I realised air drag and mass reduction due to consuming fuel will do more than compensation for the delayed full throttle. So unless you're using really big engines and in vacuum environment. Don't worry about it. Otherwise, set slow motion and put full thrust while the engine panel is open, see how long it takes and divide by the slow motion rate then maybe divide by 2 (if it takes 2 seconds to reach full throttle, I'd count 1 second only since it wasn't dead during those 2 seconds)
For sometime I've been trying to program the "aggressive" suicide landing burn or that's how I call it trying to eliminate the factors that work for our safety (air drag and fuel mass loss) I knew I can't deal with air drag, so I headed to fuel consumption, but turned out to involve math beyond my pay grade 😂. So currently I'm satisfied with that burn that starts with 100% and keeps reducing, after all Spacex themselves don't use full engine thrust on their landing burn
@DeboStreams looks like you got a serious task...fixing my craft that's supposed to do guided landing. it's just a first stage with 4 fins. it keeps swinging with program orders. if you already have a stable model then it's ok and the credit goes to you either ways
@AnotherFireFox
I kinda agree with that, I even believe that philosophy "put the row data and let the players use it how they like" . I'm struggling for 2 days now to calculate my horizontal and vertical course angle through the vectors but I don't wanna complain because the difficulty is mostly due to my math abilities, it would have been better if those angles were there in the information section, it wouldn't make the game silly easy, we still have lots of tough tasks after that (in my case, comparing those 2 angles with a grounded target bearing angles for automated guided landing)
i think all what you mentioned can be obtained through new vizzy, unless i misunderstood you. and even if things are missing, this shouldn't stop you from enjoying the game. Before new vizzy there was no way to know target direction to perform automated docking but i used pitch input to get indication of where's the target in relation to prograde until the Dev heard the so many calls and put the update
I'd have said vizzy if they were few students with good math background or else the fun class would turn into a math class. I have some ideas.
1. With the same rocket perform a certain task/mission the way they suggest and then repeat it the way it should be done so they can see the effect.
2. Show them the relation between force/mass/acceleration through engines thrust and craft mass and maybe the dummy pilot
3. Before reentry (with dummy pilot on board) reset the G meter and show them how many Gs are produced even at that high altitude with thin air since the function of drag incorporates velocity squared × air density.
4. With all your demonstrations you can have a small vizzy script to display relevant data (such as the product of velocity squared × air density)
5. Have a satellite at geostationary orbit , it would be fun to watch how they maintain relative position to the surface (you can download my GPS sandbox to save time, it already has a satellite in geostationary orbit directly above the space center and also has another satellite shot outside the solar system with 90 degrees inclination representing polaris)
I always thought of it. I have moving parts inside my craft (changing orientation of the command chip) and always had to remove the fairings/interstage to see if they're working as planned
@AndrewGarrison Nothing to be concerned for, it's just "gravity" was only a value and after update it was replaced by vector which my programs wasn't based on.
It's really awesome, enabled me to do the Launch-rendezvous-Dock mission 3 in one fully automated https://www.simplerockets.com/Videos/View/53797
The main problem is that unrealistic Gforce is allowed. However, when that issue is fixed I think they'll put 2 modes for parachutes that can be activated / controlled through staging. Once that is available, you can either activate manually or by a flight program that incorporates velocity with air density to trigger in the optimum conditions (
{ square the velocity × air density } would be the function you need )
I just landed here so I'll watch your videos on my way out, I just don't understand what you mean by "fixing" , you mean if I made a craft that's not working as I expect it to? Or make it look better? ..etc coz yeah all my crafts are ugly 😂
I'm far from advanced complicated builds but even though I need wires and cables in the game (for pull / data transfer) . Materials can endure pull more than push, will that help you? Would you push that suggestion either ways? I have a craft with a radar that triggers the launch and I had to connect them with struts which looks ugly comparing to cables if they were there
I suck at building things, so here's what I wanted to build. A camera vehicle, nothing fancy, just a vehicle that's stable, heavy, slow and with separate riders groups for driving / controlling the camera platform. I imagine this vehicle moving beside a jet liner before takeoff and doing all possible cinematic moves....after all, "cam" is a part of your name ;)
@swope
Thanks a lot for your patience and help, I did it :) , timed launch, rendezvous and dock (orbital mechanics avoided)
https://www.simplerockets.com/Videos/View/53797
Fictional tuff ? Indeed, it inspires others. And reading replicas, of course, however I recommend uploading the crude version if there's any, before the final version (in terms of parts count) . I was looking for space station for my docking video and the replica I found was perfect but it crashed the game.
@swope alright. I got it now, initially it confused me that non of the 3 numbers contained altitude nor radius of orbit but now I tried to use the x and z together, they returned my semi-major (my orbit is nearly perfect circle) . Oh man thank you a lot. I hope it's OK to ask you if I have other problems
@swope AGL / MSL block is only for my craft , the problem is with the target MSL , if PCI target position returns the distance from the center of planet then bingo...and I have no problem and would be no need for this post . I'll confirm and get back to you
@swope oh OK, well I only wanted the MSL from that conversion, that's for the vertical alignment. For lateral alignment I use the "Y" element from the position (without the conversion of Lat/long/...) . It's not exactly an a to zee rendezvous, because as I told you it's only couple of kilometers separation that I intend to cover in ~100 seconds so whatever mess I'll put into my orbit I'll revert it back before it's irreversible. Now you said something about PCI , planet coordinate inertial ? Like coordinates from the center of planet? If that's the case then wow but I think it's not, the zero point of that coordinate system seems to be somewhere else, I did tested it.
@swope oh man, i read your request there, i hardly understand 5% of it, too advanced for me. i hope you get my point of Lat/Long/MSL or help me if there's a way for rendezvous using simple math (no orbital mechanics required as i have a launch system that puts the craft in orbit within 2km from the station)
@swope i don't want to use AGL for rendezvous, it's my complain here that it's AGL instead of MSL , MSL is required to know the other Dock port altitude. The other units (position using PCI) are not using the planet's center for reference as the Lat,long, AGL so it doesn't return height, it's good only for it's y axis (meters above/below the ecliptic)
@Bmcclory i was referring to the craft position vector when converted to Lat,long,AGL in new vizzy, it's a fixed conversion order, I wish it had a selector between AGL and MSL
@huuminberd I don't have anything that says "Experimental" in the beta section in properties, I did try to put "experimental" in the check code but also came invalid !!! This sucks
I would like to candidate my script (finds the Luna launch window, launches, takes any craft to orbit, lunar injection burn, orbits luna and lands there with a suicide landing burn) . I also have a very simple sandbox with 2 satellites, one in geostationary for Long reference and the other shot off the solar system with 90 degrees inclination representing polaris for Lat reference, along with my SR2 GPS craft device it would return Longitude and Latitude if the capsule is level and oriented properly.
I'm planning to make a series of 6 videos episodes on how I my Luna trip is automated. I'm not a vizzy pro, I probably do things in long steps because I don't know the short cuts (the proper usage of all vizzy commands and options) but it might be useful. I'm currently occupied with automated timed launch-rendezvous-dock program which I accomplished it's start and finish
where can i update this, i'm on the experimental and no update there under v0.9 ..let alone v0.9.1. i'm not big on steam...
5.0 years ago... Now i switched from experimental to beta testing and have 9.1 .. but what about the experimental ?? ugh i'm lost
I like but I don't use it with any vizzy controlled craft.
5.0 years ago@ShadowPlane what's the condition you set for break?
5.0 years agoThank you
5.0 years agoOh wait, I get your question. We need to know where's that "equinox" star, I bet that zero point for the sun and planets are the same, if so then it's possible, probably with Pythagorus (or whatever that guy's name is) without orbital mechanics even.
+1 5.0 years agoI can hardly work with the current coordinates to work out my craft's position or target position in relation to Droo, but I've seen somewhere "planet" information so I guess those would be in relation to the sun and might be useful for what you planning to do, enter planetary automated travel? I've done the Luna but killed the idea of Mars when it tried to knock my head's door 😂, still not for me but I'd be happy if you assign a certain job/portion of it for me
5.0 years agoFor me, I never needed that kind of engines, I think 1% or even up to 3% of thrust words great especially if used in puffs, I get apogee and perigee with less than 300m or extend my apogee to Luna orbit with +- 500 m (out of 36,500,000 m) but if you need better find tuning then maybe you can use RCS with lowered power
5.0 years agoMy stomach is full with vizzy and still didn't digest it and yoou giving us more to feed on lol . great work..thank you all
+2 5.0 years ago@Insanity
5.0 years agoman it's worth than i thought. check my findings..it's even clear in the image https://www.simplerockets.com/s/qqZ8GM/CG-and-CL-are-off
@Insanity alright, I can live with that but the problem is once fins are added to any object, all the rest of its lift capability seems to vanish , not in magnitude but in position or direction
+1 5.0 years agoI didn't look it up but I bet there is... There's a page for everything, hell if you looked up yourself you may find one 😂
5.0 years ago2 meters off. Video is on the way
5.0 years ago.
.
https://www.simplerockets.com/Videos/View/54178
I used to worry about that, but I realised air drag and mass reduction due to consuming fuel will do more than compensation for the delayed full throttle. So unless you're using really big engines and in vacuum environment. Don't worry about it. Otherwise, set slow motion and put full thrust while the engine panel is open, see how long it takes and divide by the slow motion rate then maybe divide by 2 (if it takes 2 seconds to reach full throttle, I'd count 1 second only since it wasn't dead during those 2 seconds)
5.0 years agoDo it if you can do it with less parts, my old laptop is like spitting blood trying to run the crafts I see on here.
5.1 years agoFor sometime I've been trying to program the "aggressive" suicide landing burn or that's how I call it trying to eliminate the factors that work for our safety (air drag and fuel mass loss) I knew I can't deal with air drag, so I headed to fuel consumption, but turned out to involve math beyond my pay grade 😂. So currently I'm satisfied with that burn that starts with 100% and keeps reducing, after all Spacex themselves don't use full engine thrust on their landing burn
+2 5.1 years ago@Probreyene yes there's a perfect point that can't be achieved but the two notches around it make tiny shift of couple of degrees within few weeks
+1 5.1 years ago@DeboStreams looks like you got a serious task...fixing my craft that's supposed to do guided landing. it's just a first stage with 4 fins. it keeps swinging with program orders. if you already have a stable model then it's ok and the credit goes to you either ways
5.1 years ago@AnotherFireFox
5.1 years agoI kinda agree with that, I even believe that philosophy "put the row data and let the players use it how they like" . I'm struggling for 2 days now to calculate my horizontal and vertical course angle through the vectors but I don't wanna complain because the difficulty is mostly due to my math abilities, it would have been better if those angles were there in the information section, it wouldn't make the game silly easy, we still have lots of tough tasks after that (in my case, comparing those 2 angles with a grounded target bearing angles for automated guided landing)
i think all what you mentioned can be obtained through new vizzy, unless i misunderstood you. and even if things are missing, this shouldn't stop you from enjoying the game. Before new vizzy there was no way to know target direction to perform automated docking but i used pitch input to get indication of where's the target in relation to prograde until the Dev heard the so many calls and put the update
5.1 years agoI'd have said vizzy if they were few students with good math background or else the fun class would turn into a math class. I have some ideas.
+1 5.1 years ago1. With the same rocket perform a certain task/mission the way they suggest and then repeat it the way it should be done so they can see the effect.
2. Show them the relation between force/mass/acceleration through engines thrust and craft mass and maybe the dummy pilot
3. Before reentry (with dummy pilot on board) reset the G meter and show them how many Gs are produced even at that high altitude with thin air since the function of drag incorporates velocity squared × air density.
4. With all your demonstrations you can have a small vizzy script to display relevant data (such as the product of velocity squared × air density)
5. Have a satellite at geostationary orbit , it would be fun to watch how they maintain relative position to the surface (you can download my GPS sandbox to save time, it already has a satellite in geostationary orbit directly above the space center and also has another satellite shot outside the solar system with 90 degrees inclination representing polaris)
I always thought of it. I have moving parts inside my craft (changing orientation of the command chip) and always had to remove the fairings/interstage to see if they're working as planned
5.1 years ago"missed up" my old program, meaning didn't fit without converting "gravity vector" back to absolute magnitude which older programs used
5.1 years ago@AndrewGarrison Nothing to be concerned for, it's just "gravity" was only a value and after update it was replaced by vector which my programs wasn't based on.
5.1 years agoIt's really awesome, enabled me to do the Launch-rendezvous-Dock mission 3 in one fully automated https://www.simplerockets.com/Videos/View/53797
The main problem is that unrealistic Gforce is allowed. However, when that issue is fixed I think they'll put 2 modes for parachutes that can be activated / controlled through staging. Once that is available, you can either activate manually or by a flight program that incorporates velocity with air density to trigger in the optimum conditions (
+1 5.1 years ago{ square the velocity × air density } would be the function you need )
I always thought about it whenever I exploit it 😂
5.1 years agoI just landed here so I'll watch your videos on my way out, I just don't understand what you mean by "fixing" , you mean if I made a craft that's not working as I expect it to? Or make it look better? ..etc coz yeah all my crafts are ugly 😂
+1 5.1 years agoI'm far from advanced complicated builds but even though I need wires and cables in the game (for pull / data transfer) . Materials can endure pull more than push, will that help you? Would you push that suggestion either ways? I have a craft with a radar that triggers the launch and I had to connect them with struts which looks ugly comparing to cables if they were there
+2 5.1 years agoI suck at building things, so here's what I wanted to build. A camera vehicle, nothing fancy, just a vehicle that's stable, heavy, slow and with separate riders groups for driving / controlling the camera platform. I imagine this vehicle moving beside a jet liner before takeoff and doing all possible cinematic moves....after all, "cam" is a part of your name ;)
+1 5.1 years ago@swope
5.1 years agoThanks a lot for your patience and help, I did it :) , timed launch, rendezvous and dock (orbital mechanics avoided)
https://www.simplerockets.com/Videos/View/53797
Find [ (0,0,0) length] then use the following
5.1 years ago( (NAV Position"Target") - (NAV position) ) length
Fictional tuff ? Indeed, it inspires others. And reading replicas, of course, however I recommend uploading the crude version if there's any, before the final version (in terms of parts count) . I was looking for space station for my docking video and the replica I found was perfect but it crashed the game.
+1 5.1 years agoSolved ! It was my lack of understanding of how PCI coordinate works, height can be derived from it, no need for conversion
5.1 years ago@swope alright. I got it now, initially it confused me that non of the 3 numbers contained altitude nor radius of orbit but now I tried to use the x and z together, they returned my semi-major (my orbit is nearly perfect circle) . Oh man thank you a lot. I hope it's OK to ask you if I have other problems
+1 5.1 years ago@swope AGL / MSL block is only for my craft , the problem is with the target MSL , if PCI target position returns the distance from the center of planet then bingo...and I have no problem and would be no need for this post . I'll confirm and get back to you
5.1 years ago@swope oh OK, well I only wanted the MSL from that conversion, that's for the vertical alignment. For lateral alignment I use the "Y" element from the position (without the conversion of Lat/long/...) . It's not exactly an a to zee rendezvous, because as I told you it's only couple of kilometers separation that I intend to cover in ~100 seconds so whatever mess I'll put into my orbit I'll revert it back before it's irreversible. Now you said something about PCI , planet coordinate inertial ? Like coordinates from the center of planet? If that's the case then wow but I think it's not, the zero point of that coordinate system seems to be somewhere else, I did tested it.
5.1 years ago@swope oh man, i read your request there, i hardly understand 5% of it, too advanced for me. i hope you get my point of Lat/Long/MSL or help me if there's a way for rendezvous using simple math (no orbital mechanics required as i have a launch system that puts the craft in orbit within 2km from the station)
5.1 years ago@swope i don't want to use AGL for rendezvous, it's my complain here that it's AGL instead of MSL , MSL is required to know the other Dock port altitude. The other units (position using PCI) are not using the planet's center for reference as the Lat,long, AGL so it doesn't return height, it's good only for it's y axis (meters above/below the ecliptic)
5.1 years ago@Bmcclory i was referring to the craft position vector when converted to Lat,long,AGL in new vizzy, it's a fixed conversion order, I wish it had a selector between AGL and MSL
5.1 years agoEP 1: https://www.simplerockets.com/Videos/View/52899
5.1 years ago@huuminberd from steam setting I changed from beta to no beta, when I did that, the drop down list in SR2 beta showed the experimental
5.1 years ago@huuminberd I don't have anything that says "Experimental" in the beta section in properties, I did try to put "experimental" in the check code but also came invalid !!! This sucks
5.1 years ago@huuminberd I know it's somewhere in steam. Just don't know where that is/how to activate/enable/download ...etc
5.1 years ago@huuminberd where's that experimental branch ?
5.1 years ago@DeboStreams
5.1 years agoAnd now I feel stupid 😂 thanks a lot man. That works
I have no clue what that is although it sounds like my radar craft which can lock on and tracks any target and casts a beam of light on it
5.1 years agoI don't understand. Is that supposed to be like Spacex booster return?
5.1 years agoNo comments 😂
5.1 years agoIf it puffs only then check your battery, those suckers drink watts like there's no tomorrow
5.1 years agoI would like to candidate my script (finds the Luna launch window, launches, takes any craft to orbit, lunar injection burn, orbits luna and lands there with a suicide landing burn) . I also have a very simple sandbox with 2 satellites, one in geostationary for Long reference and the other shot off the solar system with 90 degrees inclination representing polaris for Lat reference, along with my SR2 GPS craft device it would return Longitude and Latitude if the capsule is level and oriented properly.
5.1 years agoI'm planning to make a series of 6 videos episodes on how I my Luna trip is automated. I'm not a vizzy pro, I probably do things in long steps because I don't know the short cuts (the proper usage of all vizzy commands and options) but it might be useful. I'm currently occupied with automated timed launch-rendezvous-dock program which I accomplished it's start and finish
+4 5.1 years ago