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    @NebulaX That's usually how it works. Most of the things I do with Vizzy I don't know already. SR2 makes you learn things.

    3.3 years ago
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    @NebulaX But then they forget their teaching skills and have to relearn it, which in turn makes them forget their subject.

    3.3 years ago
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    @NebulaX Your quote inspires highly qualified experts to become teachers.

    3.3 years ago
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    @NebulaX You're absolutely right, kind of. I have to try to understand what I'm reading. Maybe I'm just not smart enough.

    3.3 years ago
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    @NebulaX It's okay, sometimes me neither.

    3.3 years ago
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    @NebulaX Fancy seeing you here. Thanks you.

    3.3 years ago
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    @Chtite451SR2 Oop, sorry for the late reply; I was cooking breakfast. But no, I am serious.

    3.3 years ago
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    @SCaxaR Whew, that was quick. I didn't even get to finish proof reading it.

    +1 3.3 years ago
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    @NebulaX Ah thanks, got it. I was trying to do it on this forum post, then I realised it's only for crafts.

    3.3 years ago
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    @TweedleAerospace Aye true. I got most of the information from videos and websites, and tested them in FSX.
    I think Fuel Shutoff is only used in emergencies where you need to cut off fuel to the engines quickly. Regardless, I added it to the checklist just in case. In larger crafts it's probably incorporated with the fuel selector, with the 4th position being OFF.

    @NebulaX I'll see if I know how to add tags.

    3.3 years ago
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    No need for XML. Just select the piston, scroll down to the input controller, and in the input field type in "AG 8" (or press the arrows to navigate to it.

    3.3 years ago
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    @TweedleAerospace That's correct, but not in order (you also forgot Fuel Shutoff).
    Never turn the engines on when the avionics are on to prevent the higher current/voltage of the engines interfering with the avionics. I actually simulated this by having a circuit breaker (white circle switch) which pops out if you do this.

    3.3 years ago
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    @NebulaX Also push in the Fuel Shutoff Valve, and turn Magnetos to Both. Very nice.

    3.3 years ago
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    Although I can read data from the window that shows info like fuel and such it is really inaccurate

    The only thing I can suggest is scanning the returned OCR string through a dictionary of expected returns, eg if you are checking the Fuel Percentage, you'd expect a value between 0 and 100. I imagine it'd be a lot more complicated for words, like "START DATA" though.

    Screenshotting only the stuff written via "display command" is difficult since it has no alignment

    I've not used tesseract, but if you can't customise the scan/OCR, you could write your own character-recognition program specifically for SR2, and with custom features such as detecting text overflow with the "Display" block.

    As for sending information aka commands to SimpleRockets2 I have not tried that yet but should be trivial via a simulated keyboard

    I might be misunderstanding, but what do you intend to use those simulated keystrokes for; you can't bind keys to sliders in-game (yet). Or do you intend to do that using Frida/hacking the processes?
    An alternative way would be to automatically move the cursor and click on the slider upon key-press, then move the cursor back to the original position, but this method sounds very very janky.

    For the code you sent, may I see the tesseract script, just to get an idea of how tesseract would work in this case?

    Regarding the Git repo, I don't know how to use Github, but you could open it in case someone with advanced knowledge comes along.

    Use modulation on an audio signal generated

    Do you mean generating audio signals via the beep 1000 Hz at 1 volume block, or general game noise? And for the sleep time, if you are referring to the game, the minimum sleep time is 1 frame (so the time depends on the frame rate).

    3.3 years ago
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    For the extracting live data from the game eg the "display command" project, you can read the screen with an external python script, then you can process it from there.
    As far as I know, you can't import live data to the game externally in a legit manner (such as modifying a variable). I wonder if you can do it with something like CheatEngine though.

    3.3 years ago
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    Very nice because I'm making a functional Cessna 172 cockpit.

    3.4 years ago
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    Nice, just 4 days ago I switched to 3d wings after I saw a picture of them. They're a million times nicer than flat default wings.

    3.4 years ago
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    That's unfortunate about the seams. Thanks for the help.

    3.4 years ago
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    @Chtite451SR2 No no, a lot of the forum posts I see are upvoted by you, so you are very active.

    3.4 years ago
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    Thank you for your services @Chtite451SR2.

    3.4 years ago
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    How can I make it so pistons/rotators extend when the part is activated, and retract when they are turned off?
    I want to map the input to its activation state.
    Thanks

    3.5 years ago
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    This puts me to shame.

    3.5 years ago
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    Reminds me of scrap mechanic.

    +1 3.6 years ago
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    On which axis does it spin?

    3.7 years ago
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    if (vertical_velocity > 0)
    Then you are moving upwards

    3.7 years ago
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    How did you model the re-entry profile? Did you just fly the craft and note its ALG/Longitude, or did you use some fancy math/estimation?

    +1 3.7 years ago
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    @zeropol Nono, you have it right. What I'm saying is that I don't understand why the scientific community says a ruler can't be more precise than its smallest scale, because to me, it should be that a ruler can't be more precise than half its smallest scale (because of what I explained below).


    And yes, parallax error would be big in my case. But that doesn't matter too much because I knew Jundroo would make the spring constant multiplier an easy number, like 100,000, rather than, say 99,298. So as long as my results revolved around an easy number, I could find the true value.

    +1 3.7 years ago
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    @zeropol I was hoping someone would point that out, because I just can't see why the accuracy would be 0.5.
    If I measure a value to be between 1.5 and 2, shouldn't I put it as 1.75 +or- 0.25 (and therefore an accuracy of 0.25)?
    I was taught that it would be 1.5 +or- 0.5, but that would mean the value is between 1 and 2, when we know it's between 1.5 and 2. I don't understand it

    3.7 years ago
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    Don't mind me, this is just to improve my practicals skills.

    3.7 years ago
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    @AxSpace Les betas n'affiche pas dans le propreties du jeu, only full releases

    3.8 years ago
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    I'd like a way to export higher resolution equirectangular map, at least 8k. I'll make a suggestion.

    +2 3.8 years ago
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    I don't think Funky Trees can be used for unlimited fuel and making the craft look better. And you can't download mods for mobile, so you'll have to use cheats or XML editing.

    +1 3.8 years ago
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    Enable fuel-line for all parts connecting the engines to the tanks. It can be found under Advanced part settings. If that doesn't work, just enable fuel-line for all parts

    3.8 years ago
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    @Rizkyman tis finally here. Now we can hear you "when?" for 1.0 haha

    3.8 years ago
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    The past few updates we've been getting unannounced features.
    Space Sailors: Tether
    Taking Control: MFDs
    0.9.6: Gauges
    0.9.61: Space centre overhaul
    1.0: Camera part or SRB fuel overhaul?

    3.8 years ago
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    Going to bed now, don't mind if I don't reply. Thanks for the help.

    3.8 years ago
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    @Chtite451SR2 I'm making a craft with a fully functional radio stack. It's going to be able to tune into different frequencies to target them, so I need things to target

    3.8 years ago
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    @Chtite451SR2 Basically just naming parts of Droo, like in the picture. You can split the big parts up into smaller parts and name them too

    3.8 years ago
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    Rip, that's okay. I'll use what I can from the photos.

    3.8 years ago
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    @nathanmagnus Did you save a list of all the names of places you named on Droo? I'm making a craft with frequencies and stuff, and I need to give a name to each frequency, which will be scattered around Droo (540 frequncies total). It would be nice if I could use names people are familiar with. If not, that's okay.

    +1 3.8 years ago
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    I've dreamed of doing this, and attempted, but pitifully gave up every time

    3.8 years ago
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    Any tips for taking good screenshots?

    +1 3.9 years ago
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    Hello there.

    3.9 years ago
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    Ambient occlusion will make a lot of not-very-detailed crafts look less dull. I wonder how processor intensive it is though.

    Edit: Not at all, it would seem.

    Merry Christmas everyone

    +2 3.9 years ago
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    This update sold me the game.

    4.0 years ago
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    @Rizkyman
    Hehehe, I can already hear the "When?"s.

    4.0 years ago
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    Ah, apologies then.

    4.0 years ago