As some of you guessed, this is why development for SR2 has slowed. It takes a lot of work to get a project started, but now that things are moving I can switch back to SR2 and continue working on the career mode update. I'm hoping I can finish the update before Christmas.
@Anat09 This means that your Mac's GPU does not support Metal, so unfortunately that means it will not be able to run version 0.9.700 and above. We will create a branch on Steam so you can continue to play 0.9.600 until you are able to upgrade.
@kittman We did upgrade Unity and it looks like that did increase the minimum requirements for macOS to High Sierra 10.13+. What version of macOS are you using? Also, can you send me your log file? You can find it here:
There is currently a bug with hollow stuff (ie fairings, cargo bays, interstages, etc). No need to report bugs related to those parts as we are already aware and we'll get it fixed as soon as we can.
The launch locations bug should be fixed in the next update. Let us know if you are seeing it again after that. Hopefully this weekend/early next week.
@MOXMAKER You can't use self-made objects, but objects can be scaled in Planet Studio now and you can build up more complex objects using a hierarchy of simpler objects. We have also added two new basic objects: The Concrete Cube and Concrete Cylinder that can have their color customized.
The beta is currently available on the Steam beta branch. The iOS version is approved and ready for testing. If you don't have access to the iOS beta, here's an invite link.
The Android beta will start in a day or two (edit it is now rolling out, and should be available as soon as GooglePlay pushes it out to devices).
Known Issues:
All challenges still need to be updated to work with the new system.
Stacked runways. Yes, they are like pancakes. Don't look too close. It's a long story.
You can now EVA an astronaut by clicking on them, instead of only via the crew-compartment (chair/cockpit/etc.)
Added button to menu panel in designer to change the launch location.
Fixed bug where interacting with MFDs via an FPS camera would result in jerky inconsistent results.
Fixed issue in PlanetStudio System Editor where if you close the info panel for planets you can no-longer reopen it (it opens every time a planet is clicked).
This sounds like an issue with the Steam client however, we have heard similar issues from other players. I'm really not sure why SR2 seems to part of the problem. Have you tried reinstalling the Steam client?
@Ishaanpal You can get the beta on Steam by right-clicking SimpleRockets 2 in the Steam client and select Properties. Go to the BETAS tab and select Beta from the dropdown.
I'm sorry to hear that. It is possible to fix some of these issues by using the Files app to remove a problematic sandbox or craft from your SR2 installation.
@MethaManAerospace It might be easier to copy the URL and press CTRL+V in the game to load a craft/sandbox (assuming you are on Windows) or use the Steam overlay browser by clicking the DOWNLOAD CRAFTS button in the game.
@SelectAKey Thanks! Let me know if you see the problem again where it accelerates to objects to incredible speeds, as that would really help us to have a craft that replicates that problem.
@socialist Currently Planet Builder is a PC only feature. We are not sure yet if it will ever be available on mobile as it requires a lot of horsepower.
Thanks, @pedro16797 for the suggestion on how to rearrange the navigation links at the top of the page! I think it looks a lot better now! What does everyone else think?
@Mrmaraunet You might need to do a combination of the two. Some crafts that are loaded in the scene have not written their XML to file yet, so the LoadCraftXml method would throw an exception. You should probably attempt to use the craftNode.CraftScript property, and if it is null, then try loading XML via _flightState.LoadCraftXml (craftNode.NodeId);
Can you submit a bug report from within the game with a screenshot? Be be sure to click the Toggle UI button in the top right to show the UI so we can see what's going on.
Thanks for letting me know.
3.3 years agoAs some of you guessed, this is why development for SR2 has slowed. It takes a lot of work to get a project started, but now that things are moving I can switch back to SR2 and continue working on the career mode update. I'm hoping I can finish the update before Christmas.
+15 3.3 years agoAnyone interested should wishlist/follow on Steam so you get notified when it is released and when we post updates!
3.3 years ago@Anat09 This means that your Mac's GPU does not support Metal, so unfortunately that means it will not be able to run version 0.9.700 and above. We will create a branch on Steam so you can continue to play 0.9.600 until you are able to upgrade.
3.6 years ago@kittman We did upgrade Unity and it looks like that did increase the minimum requirements for macOS to High Sierra 10.13+. What version of macOS are you using? Also, can you send me your log file? You can find it here:
~/Library/Logs/Unity/Player.log
You can email it to us at games@jundroo.com
3.6 years ago@Fime @AreszX try again, it should be fixed now.
3.7 years agoThere is currently a bug with hollow stuff (ie fairings, cargo bays, interstages, etc). No need to report bugs related to those parts as we are already aware and we'll get it fixed as soon as we can.
3.7 years agoWe take privacy seriously and we don't give away player email addresses. The spam emails are not because of us.
+13 3.7 years agoThe beta is now available on iOS and Google Play now too.
3.8 years ago@Tarian How long have you been seeing it? If you are still seeing that issue, please submit a bug report.
3.8 years agoThe launch locations bug should be fixed in the next update. Let us know if you are seeing it again after that. Hopefully this weekend/early next week.
+2 3.8 years ago@Exo200 From what I have seen SSAO is working well on mobile.
3.8 years ago@Odinsid Drone ship doesn't move.
3.8 years ago@VosAerospace iOS beta is out. Check my pinned comment for the invite link. Android beta is coming in the next day or two.
+2 3.8 years ago@markSRGAMING We are doing our best to make things run well on mobile.
3.8 years ago@MOXMAKER You can't use self-made objects, but objects can be scaled in Planet Studio now and you can build up more complex objects using a hierarchy of simpler objects. We have also added two new basic objects: The Concrete Cube and Concrete Cylinder that can have their color customized.
+1 3.8 years agoThe beta is currently available on the Steam beta branch. The iOS version is approved and ready for testing. If you don't have access to the iOS beta, here's an invite link.
The Android beta will start in a day or two (edit it is now rolling out, and should be available as soon as GooglePlay pushes it out to devices).
Known Issues:
@Chtite451SR2 You can email them to us at games@jundroo.com
4.1 years agoI assume you are on Windows? Can you zip up your sandbox and send it to us? You can find it here:
%UserProfile%\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\GameStates
Please send us your log file too. You can find your log file here:
%UserProfile%\AppData\LocalLow\Jundroo\SimpleRockets 2\player.log
You can find out which game state to pick by looking in your player.log file and finding the text "Loaded Game State"
4.1 years agoJust released a small update today: v0.9.508:
What kind of device are you using?
4.1 years agoBeta version 0.9.505 is now live on Steam beta branch and rolling out to Google Play soon. It will be live on iOS in a day or so.
+2 4.1 years ago@SNSA Are you playing on iOS? Unfortunately, we had no choice but to remove support for waves on iOS because the performance was so bad.
4.1 years agoThis sounds like an issue with the Steam client however, we have heard similar issues from other players. I'm really not sure why SR2 seems to part of the problem. Have you tried reinstalling the Steam client?
4.1 years ago@Frssb Sorry, but there's nothing in this update about docking. What do you find most difficult about docking?
+1 4.1 years agoSign up for beta testing on iOS here.
4.1 years ago@Ishaanpal You can get the beta on Steam by right-clicking SimpleRockets 2 in the Steam client and select Properties. Go to the BETAS tab and select Beta from the dropdown.
+2 4.1 years ago@TopSecret2 We haven't fixed the camera movement on mobile yet, but there are a lot of enhancements to Planet Studio in this update.
4.1 years ago@Mod We can only hope!
+3 4.2 years agoI'm all in on the e-paper smartwatches!
+14 4.2 years agoI'm sorry to hear that. It is possible to fix some of these issues by using the Files app to remove a problematic sandbox or craft from your SR2 installation.
4.2 years ago@bigimusMaximusthe3rd No, but we do have a small update in the works for SP.
+9 4.3 years agoWow, you solved that puzzle fast! Now we can all get out of Nathan's basement and get to work!
+13 4.3 years ago@MethaManAerospace It might be easier to copy the URL and press CTRL+V in the game to load a craft/sandbox (assuming you are on Windows) or use the Steam overlay browser by clicking the DOWNLOAD CRAFTS button in the game.
4.4 years ago@SelectAKey Thanks! Let me know if you see the problem again where it accelerates to objects to incredible speeds, as that would really help us to have a craft that replicates that problem.
4.4 years ago@SelectAKey @Gozinya Do you have a sandbox or craft that demonstrates the issues you are seeing so we can investigate?
4.4 years ago@SharanyaBrataSaha It should be fixed now. Thanks for reminding me.
4.5 years ago@Athing No, the nav sphere will remain.
+1 4.5 years ago@Anand I agree. We are thinking of adding an option to resize it independently of the main UI scale setting.
+3 4.5 years ago@CodeCaptain Yes, just tap the button on the bottom right to hide it. It is hidden by default.
4.5 years agoIt is undecided at this time if we will fully support Planet Studio on mobile, but it is currently not supported.
+1 4.5 years ago@s5ehfr9 Yes you should continue! Why would you stop!?
+4 4.6 years ago@socialist Currently Planet Builder is a PC only feature. We are not sure yet if it will ever be available on mobile as it requires a lot of horsepower.
+3 4.6 years ago@socialist See Nathan's answer just a few comments below.
4.6 years ago@Majortomxyz Thanks for letting me know. They were all flagged as Beta posts, but I have fixed the issue and they should show up now for everyone.
4.6 years agoThanks, @pedro16797 for the suggestion on how to rearrange the navigation links at the top of the page! I think it looks a lot better now! What does everyone else think?
+1 4.6 years ago@Mrmaraunet You might need to do a combination of the two. Some crafts that are loaded in the scene have not written their XML to file yet, so the LoadCraftXml method would throw an exception. You should probably attempt to use the craftNode.CraftScript property, and if it is null, then try loading XML via
_flightState.LoadCraftXml (craftNode.NodeId);
Completely untested, but it might work.
4.6 years agoCan you submit a bug report from within the game with a screenshot? Be be sure to click the Toggle UI button in the top right to show the UI so we can see what's going on.
4.6 years ago@SupremeDorian whoops! Thanks!
+1 4.6 years agoThanks for letting me know. We can fix that.
+4 4.6 years ago