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    alright found out someone already has a similar name so im re-rebranding cause I dont want someone to get angry at me and think i'm trying to steal their name

    7 days ago
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    I'm using my phone to make forum posts and post comments, but hopefully soon I'll have a working computer again, I don't have a monitor but my laptop does have a HDMI port so assuming a 30 second google search I did 0 information on isnt accurate I could possibly use my laptop as a monitor for a while, but worse case my laptop just gives up and dies and I'll have to wait until like August or September to post rockets again

    7 days ago
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    No offense, but you just need to double the radius to get the diameter, its not that hard, also the side panel lists diameter so you don't even need to do the math just look at the side panel, and if you have parts that are larger then the tank your designing put it on the side stick like a command chip on it set it to primary and then resize it to the right diameter so the larger tank doesnt affect the answer

    7 days ago
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    most of the time I see a Delta IV drawn in the blue-green its usually with the Delta II (and its variants) next to it so I think @Toinkove is right and the person who made the drawings just assumed the paint continued with the Delta IV

    7 days ago
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    I think I may of found a reason, I believe my graphics card may be damaged as some other issues I'm experiencing line up with a damaged graphics card.

    7 days ago
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    @BlueStarAerospace so expect me to be making crafts again by like september

    8 days ago
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    alright I completely reinstalled windows, and for like 1 hour and 30 minutes it worked wonderfully, then instead of freezing every 50 seconds, it now lags extremely badly without freezing every 25 seconds and for like 40 seconds. So basically I have decided to just buy a entirely new PC cause some shit has happened to my laptop that is just making it refuse to operate correctly.

    9 days ago
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    alright I broke my promise, I just used Solid Motors + to have stability in flight

    10 days ago
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    now that im less angry at a game for having realistic physics and I promise even if it kills me I will make a ripoff Ares 1 work without using the tweak menu

    10 days ago
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    also I was doing more of a Ares - I approach then a side booster approach

    10 days ago
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    @Darthan184 Delta - V wasnt the issue, neither was the TWR

    10 days ago
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    alright it refuses to fucking work and its really fucking pissing me off, so I'm gonna completely redesign it cause clearly there's some fucking flaw with the design

    10 days ago
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    alright turns out solid motors as a first stage are a very bad idea, so im gonna find a more liquid solution to that problem

    10 days ago
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    it will be uploaded when I feel like finishing it, so either in a few hours or never

    10 days ago
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    @BlueStarAerospace I forgot droo's atmosphere actually ends around 78Km so you can scratch off the 80Km being the start thing

    10 days ago
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    @Toinkove Alright so I compared a zoomed out image of Droo [zoomed out so you can see the SOI bubble] to a diagram of where LEO, MEO, and HEO are located. I then made a blue circle around the rough matching points and what I got was:

    LDO [obviously] starts at 80Km [though admittedly its safer to go to 81 or 82Km] and ends at 23Mm [so basically right on top of Brigo's orbit]

    MDO starts when LDO ends so 23Mm, and MDO ends at roughly 330Mm

    and finally HDO starts at 330Mm and ends at 412-413Mm

    [keep in mind if you use any tiny bit of math these altitudes immediately become inaccurate cause this is trying to base altitudes off of a possibly incorrect, and definitely not to scale image of real altitudes, also yes I did adjust where I estimated the orbits to be to factor in the fact the image is not to scale, and I feel I did a okay job of it, but once again if you use any math or physics my altitudes become incorrect so take these altitudes with a grain of salt]

    10 days ago
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    @Toinkove alright, im gonna try to make a diagram type thing of where the orbits should be and there heights

    10 days ago
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    @BlueStarAerospace not sure if any of my sentence made sense, but by ''making them fit in between 80Km and the SOI'' I mean looking at like a diagram of what altitudes LEO, MEO, and HEO are and marking the altitudes that are in a similar spot in-between 80Km and Droo's SOI

    10 days ago
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    @Toinkove What is Droos SOI?, I want to see if I can make somewhat sensible altitudes for them by using the altitudes of the actual orbits and making them fit in between 80Km, and the SOI, cause atleast from what my lack of math skills is telling me it isnt the easiest or most realistic to try to use math to find out [keep in mind I suck at math, like a lot]

    10 days ago
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    I have decided to throw it into a pack of my escape systems, with 2 extra ejection seats [ones just going to be bare bones, does the flipping no styling, one is gonna be bare bones, no, well, minimal flipping without style, and one is gonna be minimal flipping and styled]

    13 days ago
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    alright nevermind I need to change multiple things, it just decides not to work when I subassembly it and move it another craft

    14 days ago
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    @Toinkove I forgot I already have a version that's less flippy for a upcoming project, I just want to make a few small modifications for style and I'll upload it possibly with a few other abort/ejection systems

    14 days ago
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    @Toinkove When I have the time I'll upload it, I do need to make a few modifications to it before I release it though [it likes to do backflips]

    14 days ago
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    nevermind I've created a functioning ejection seat

    18 days ago
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    alright got it to work, I didnt have the COT and COM lined up, but I am struggling to get it to well, eject out of the capsule it just keeps getting stuck [and yes I disabled collisions and stuff]

    18 days ago
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    That part about the booster parachuting may be false I can't remember if I kept that or just made the booster un-reusable.

    19 days ago