I got SP when it first came out. I had no idea it had a website till a year ago. You're doing some great stuff, keep it up. Stay strong and clear Andrew, and I look forward to the voyages ahead of us.
I don't think SP will be going to far. Weapons will not be introduced at all. Andrew confirmed that. I agree with less players, but think of it as an evolution, not a abandonment. We will rebuild what we had in SP. Not just that, but SR2 will be a continuation of the stories we created. The friends will stay as well as good times. SP will not go away completely.
Once this game gets released, my first work will be a halo frigate. I'm going to try and make pelicans that can land inside and dock as well as set out and explore planets. This will be one of the best games. Great work Andrew.
Now, Being 100% serious, that's not possible. To start off, The regular Milky Way galaxy has over 100 BILLION stars in it. Now if that's not a big number multiply that by an average of 8, because of how many planets there are orbiting each star. And to think, not all stars are mapped or names, nor do we have a completely accurate representation of what our galaxy looks like. It would take more than 50 years to create a game with that much in it and for it to be that accurate. It's a great idea, but as of right now, No Man's Sky had a galaxy that they had nothing to go off of, and still took them 5+ years to make.
@Ryn176 That's the part that I'll get to in another story. I plan on making this a mini series that goes over three total. After that, I'll work on a brand new story.
No problem. I'm always here for requests (most of the time) and will try my best on something else. I'm currently working on an a10 style plane as well as a three prop pusher bomber. I'll be more active once SR2 come see out. @Strikefighter04
Hey if you go onto my profile, I have a heli y'all can use. It's theFH-Z1 it's more focused on ground combat, but can be used for other situations. @Strikefighter04
Going with the previous games that everyone knows and loves, the system requirements aren't high. I'm able to play SP on a 4s at about 28 fps. SR1 at about 49. Even though this is the biggest yet, I'm sure the system requirements, even though its guaranteed to be on mobile, aren't high. It's where Jundroo started, and I don't think they'll want to give that up anytime soon.
@AndrewGarrison A main question I have is weaponry. Will there be any weapons in the game? Making a missile shooting space station would be cool, as well as making bases on ground that could ship off vehicles.
A major question I have been having is if fuselages will be able to be molded into different shapes like in SimplePlanes? If so how would it work? If not what could we do to build more futuristic crafts?
Anyone notice, "the only planet that has life... that we know of..." does this mean aliens will be in the game?
+2 6.8 years agoI don't get it. The earth is flat. Why is it round here?
+2 6.9 years agoI got SP when it first came out. I had no idea it had a website till a year ago. You're doing some great stuff, keep it up. Stay strong and clear Andrew, and I look forward to the voyages ahead of us.
+1 6.7 years agoThanks Andrew for the time you are putting in.
+1 6.8 years agoDo you think I could create a giant frigate from halo if I tried?@AndrewGarrison
+1 6.9 years agoCar: Mazda Miata
+1 6.9 years agoPlane: F35
Band: Disturbed
Breakfast Food: Bacon... Duh
Hamburger Condiment: Ketchup
Dog: Chihuahua or German Shepherd
Fish: Great White Shark
I don't think SP will be going to far. Weapons will not be introduced at all. Andrew confirmed that. I agree with less players, but think of it as an evolution, not a abandonment. We will rebuild what we had in SP. Not just that, but SR2 will be a continuation of the stories we created. The friends will stay as well as good times. SP will not go away completely.
+1 6.9 years agoOnce this game gets released, my first work will be a halo frigate. I'm going to try and make pelicans that can land inside and dock as well as set out and explore planets. This will be one of the best games. Great work Andrew.
+1 7.0 years ago@Mymessage Oh it makes sense. I'm just saying what it would take to build a game like that. Amazing it would be, but another 50+ years we'd need.
+1 7.1 years agoNow, Being 100% serious, that's not possible. To start off, The regular Milky Way galaxy has over 100 BILLION stars in it. Now if that's not a big number multiply that by an average of 8, because of how many planets there are orbiting each star. And to think, not all stars are mapped or names, nor do we have a completely accurate representation of what our galaxy looks like. It would take more than 50 years to create a game with that much in it and for it to be that accurate. It's a great idea, but as of right now, No Man's Sky had a galaxy that they had nothing to go off of, and still took them 5+ years to make.
+1 7.1 years agoNice
6.7 years agoIts called building in space but yes, I will work on one @mikethespike056
6.9 years agoSubmissions due soon!
6.9 years agoAndrew already confirmed multiple times that no weapons will be in SR2
6.9 years agoThe challenge ends next Wednesday
6.9 years agoAnd plus, we are not a nation.
6.9 years agoI did not add a few zeros. @MrTaco
6.9 years agoI did fix a few things to account for our actual unit worth. @MrTaco
6.9 years agoWe are in late 2030's by my calculations @MrTaco
6.9 years agoPiracy. @Tully2001
6.9 years agoAh, but we are not a space empire. @DarthAbhinav
6.9 years agoIn the discord, positions remain the same. We also are trying to get into OPERATION: FAIR SPACE with the SIC
6.9 years agoYou both got it! @Elonmuskjr @NazyaMilitare
6.9 years agoAs great of ideas these are, I'm not too sure on how the public will handle it. @BobDaBilder123
6.9 years agoI know, it was a joke. @MarcosEdu
6.9 years agoI could definitely say more songs, another one would be Humpty Dance. It's funny, but it reminds me of good old times I had with my dad.
6.9 years ago@Ryn176 That's the part that I'll get to in another story. I plan on making this a mini series that goes over three total. After that, I'll work on a brand new story.
7.0 years agoThanks for the awesome Monday update and leak! Keep up the work, as it will pay off in the end. @AndrewGarrison
7.0 years agoI would like to hand over 25 Geese from my personal inventory as well. 25 FH-Z1 to help out in the field. @Strikefighter04
7.0 years agoWith fuselages being editable, is it possible that I could make a square rocket? @AndrewGarrison
7.0 years agoNo problem. I'm always here for requests (most of the time) and will try my best on something else. I'm currently working on an a10 style plane as well as a three prop pusher bomber. I'll be more active once SR2 come see out. @Strikefighter04
7.0 years agoHey if you go onto my profile, I have a heli y'all can use. It's theFH-Z1 it's more focused on ground combat, but can be used for other situations. @Strikefighter04
7.0 years agoHey I'm down to be director of environment. I actually have a pretty good knowledge on it.
7.0 years agoGoing with the previous games that everyone knows and loves, the system requirements aren't high. I'm able to play SP on a 4s at about 28 fps. SR1 at about 49. Even though this is the biggest yet, I'm sure the system requirements, even though its guaranteed to be on mobile, aren't high. It's where Jundroo started, and I don't think they'll want to give that up anytime soon.
7.0 years ago@AndrewGarrison A main question I have is weaponry. Will there be any weapons in the game? Making a missile shooting space station would be cool, as well as making bases on ground that could ship off vehicles.
7.0 years agoA major question I have been having is if fuselages will be able to be molded into different shapes like in SimplePlanes? If so how would it work? If not what could we do to build more futuristic crafts?
7.1 years ago