I made mine as big as possible and made the deflation diameter be the same size as the inflation diameter.
Also let it open a max speed and not auto cut.
Default settings are for Droo I believe so just thin the atmosphere about 1/3 less and to release higher in the atmosphere for cylero chutes.
@DONZA collisions are in there, it probably works with expressions or something complicated.
Hopefully one of the experienced vizzy folks will see this and help
@DONZA
Well dude,
I made a craft and tried a few vizzy codes with no success.
I'm sorry, I have done this concept before a few times
I'm not sure if I'm forgetting something or they changed something.
I'll play with it a bit more to see what I can do.
I even tried parts distance deciding the activation but that doesn't seem to do anything at all.
I found the rocket contracts way easier.
I unlocked all my tech points and nearly every steam award before I even tried Learning to Fly or the Sample Collection contracts.
I didn't even bother with the satellite contracts either.
Just flybys, orbits and landings.
Most money and most tech points found that way in my opinion.
@DONZA ok Impulse won't work for that.
Even if you make a pressure pad with Impulse, it will feel the craft moving and active every second.
You will need to get creative with it.
Try putting a trap door in the hole and attaching it to a hinge rotator.
Then in vizzy, set that hinge rotator to activate the action when it goes from 0% to say -10% as the block moves the free moving hinge down.
Do that using part numbers.
Ya they are like a curse, delete them and they come back.
The cat came back the very next day,
The cat came back, I thought he was a gonner but the cat came back.
You can try Impulse and set it low enough that a walking drood can active it.
Might not work if it's set to the pushing craft as it gets impulses constantly.
I never tried the in game one but know for a fact that other fps counters say higher when in space. There's less information to process.
Try it on a 10,000 part craft.
No need for other crafts on map or they'll influence the fps.
Do you have an fps cap set to 30 somewhere?
Once in orbit after following the tutorial guides,
Go faster until you leave Droo orbit.
Then click on your trajectory line to create a node.
A node gives you directions to fly and will let you understand more about space flight mechanics.
If you're still lost, google space flight mechanics and school yourself on it.
Thats what I did.
@Zenithspeed
The issue with plane mode is that it loses reference to the planet once you get above 80,000 feet.
That's why heading lock doesn't work and the controls get confused.
Rocket mode switches from planet reference to sun reference automatically
Indeed it is the command chip at fault. Its not set to Rocket.
Once its set to rocket, rotate the plane facing forward using the command chip so the entire plane makes the rotation.
Then, click on control settings and adjust pilot orientation to face forward also or heading lock wont work properly.
If you can't go slow enough to make an air drop accurately,
I can assume that you could get away with making a lander you can drop from the plane.
Put the payload in a cargo bay with a commands chip and a few parachutes.
Slap an engine on the bottom for steering in case of a near miss drop.
Guide the drop yourself.
Note,
Put parachutes on the plane as well so it lands softly in the mountains and you can collect it's scrap costs
Most cells can not even download half of the crafts in this game let alone play with any amount of graphics.
I wish there was more too but it's been asked for dozens-hundreds of times for years and this is all we will get.
Cheapest rocket I was able to make was 200 million plus launch fee.
I saved the game anyway just to advance that contract line. Which was absolutely nothing... Oh except the new launch site I never use.
Not worth doing that contract because the rewards payout is too small and there is no contract afterwards from that girl.
Career mode isn't that advanced.
Just think of it as a bunch of contracts to build something that will do the job.
So far, the only difficulty is the time limits they introduce later on.
Some reasonable, others not.
@dingo87
You need to fine tune your rocket weight and thrusters alot until you get a good system going.
Even then with a good rocket, It can take me many tries and I'm good at it.
If you mess up your launch by a few degrees that can mean the difference of 20km or 100km in the end.
Yet still, if we consider that most rockets have their own shapes and weights, they don't all launch the same way.
Keep testing and make notes of your successes.
I suggest making a second career game and take notes of their launching lessons during tutorials.
@SamTheFox
We used to not be able to land on any gas giants. Never tried lately though.
Get too deep in its atmosphere and it would crush your ship.
It was probably just faster heat damage but it gave the proper effect of pressure damage.
Every time they give you a planetary landing, aim for a landmark at the same time to save on costs later
I don't think you even have to land safely for landmarks if it isn't specified.
Crash and get the tech points.
Many, many times.
2.1 years agoIt's most common in space.
I assumed it was the SOIs but it happens randomly too, not just near some planets.
I made mine as big as possible and made the deflation diameter be the same size as the inflation diameter.
+1 2.1 years agoAlso let it open a max speed and not auto cut.
Default settings are for Droo I believe so just thin the atmosphere about 1/3 less and to release higher in the atmosphere for cylero chutes.
@DONZA collisions are in there, it probably works with expressions or something complicated.
+1 2.1 years agoHopefully one of the experienced vizzy folks will see this and help
@DONZA
+1 2.1 years agoWell dude,
I made a craft and tried a few vizzy codes with no success.
I'm sorry, I have done this concept before a few times
I'm not sure if I'm forgetting something or they changed something.
I'll play with it a bit more to see what I can do.
I even tried parts distance deciding the activation but that doesn't seem to do anything at all.
I found the rocket contracts way easier.
2.1 years agoI unlocked all my tech points and nearly every steam award before I even tried Learning to Fly or the Sample Collection contracts.
I didn't even bother with the satellite contracts either.
Just flybys, orbits and landings.
Most money and most tech points found that way in my opinion.
@DONZA
+1 2.1 years agoI'll do an example tonight when I get a chance.
I suggest something long and narrow
2.1 years agoClosest thing here is sharing a sandbox back and forth.
+1 2.1 years agoMake a space station and let people add to it and send it back to you kinda thing.
If activate part number 6 (hinge) is = 0
+1 2.2 years agoDo nothing.
If activate part number 6 (hinge) is <-0.1
Activate group number 2 or whatever
@DONZA ok Impulse won't work for that.
+1 2.2 years agoEven if you make a pressure pad with Impulse, it will feel the craft moving and active every second.
You will need to get creative with it.
Try putting a trap door in the hole and attaching it to a hinge rotator.
Then in vizzy, set that hinge rotator to activate the action when it goes from 0% to say -10% as the block moves the free moving hinge down.
Do that using part numbers.
Ya they are like a curse, delete them and they come back.
2.2 years agoThe cat came back the very next day,
The cat came back, I thought he was a gonner but the cat came back.
You can try Impulse and set it low enough that a walking drood can active it.
2.2 years agoMight not work if it's set to the pushing craft as it gets impulses constantly.
@Imsonicnoob then it should be easier for you as you won't have to unlock tech
2.2 years agoThere is no way to edit the craft during flight.
2.2 years agoYou must end flight and undo flight to get back to design.
It's for planes.
+2 2.2 years agoUse the space one.
Wings are sensitive to high energy now.
2.2 years agoUpgrade the tech to make them thicker.
Don't make them too big or they will never stay on.
I never tried the in game one but know for a fact that other fps counters say higher when in space. There's less information to process.
2.2 years agoTry it on a 10,000 part craft.
No need for other crafts on map or they'll influence the fps.
Do you have an fps cap set to 30 somewhere?
Once in orbit after following the tutorial guides,
2.2 years agoGo faster until you leave Droo orbit.
Then click on your trajectory line to create a node.
A node gives you directions to fly and will let you understand more about space flight mechanics.
If you're still lost, google space flight mechanics and school yourself on it.
Thats what I did.
Do a moon base building rover that can stack blocks like it's 3d printing.
+1 2.2 years agoIt will need a way to refuel and resupply blocks.
It's good for cooling the armpits and nethers
2.2 years ago.. .. .. L .. .. ...
2.2 years agoEXSP OSIONS
Launched the L
We're you enlightened?
2.2 years ago@Zenithspeed
The issue with plane mode is that it loses reference to the planet once you get above 80,000 feet.
That's why heading lock doesn't work and the controls get confused.
Rocket mode switches from planet reference to sun reference automatically
+1 2.2 years ago@Toinkove very nice
2.2 years agowas this ever fixed?
2.2 years agoIndeed it is the command chip at fault. Its not set to Rocket.
+1 2.2 years agoOnce its set to rocket, rotate the plane facing forward using the command chip so the entire plane makes the rotation.
Then, click on control settings and adjust pilot orientation to face forward also or heading lock wont work properly.
Command chip is probably set to rocket not plane
2.2 years agoFollowing...
2.2 years agoIf you can't go slow enough to make an air drop accurately,
2.2 years agoI can assume that you could get away with making a lander you can drop from the plane.
Put the payload in a cargo bay with a commands chip and a few parachutes.
Slap an engine on the bottom for steering in case of a near miss drop.
Guide the drop yourself.
Note,
Put parachutes on the plane as well so it lands softly in the mountains and you can collect it's scrap costs
📐📌
2.2 years agoDoes she have two sets of ear$?
2.2 years agoDoes this work on career mode with the mod?
2.2 years agoMost cells can not even download half of the crafts in this game let alone play with any amount of graphics.
2.2 years agoI wish there was more too but it's been asked for dozens-hundreds of times for years and this is all we will get.
You do it on the craft itself.
+2 2.2 years agoIf you want pitch inverted, just invert the wings control surfaces (or rocket engines gimbal)
Cheapest rocket I was able to make was 200 million plus launch fee.
2.2 years agoI saved the game anyway just to advance that contract line. Which was absolutely nothing... Oh except the new launch site I never use.
Not worth doing that contract because the rewards payout is too small and there is no contract afterwards from that girl.
Career mode isn't that advanced.
2.2 years agoJust think of it as a bunch of contracts to build something that will do the job.
So far, the only difficulty is the time limits they introduce later on.
Some reasonable, others not.
It's a modded chip usually.
2.2 years agoYou need to download that craft and use it's command chip.
I can't upvote until I have upvotes? Lol what is a upvote?
+1 2.2 years agoUse motors
2.2 years ago@Activatewindows
2.2 years agoTry an orbiting space habitat that has drop pods for exploration.
Career is full of suggestions. Try a harder contract
2.2 years agoSun?
2.2 years ago@dingo87
You need to fine tune your rocket weight and thrusters alot until you get a good system going.
Even then with a good rocket, It can take me many tries and I'm good at it.
If you mess up your launch by a few degrees that can mean the difference of 20km or 100km in the end.
Yet still, if we consider that most rockets have their own shapes and weights, they don't all launch the same way.
+1 2.2 years agoKeep testing and make notes of your successes.
I suggest making a second career game and take notes of their launching lessons during tutorials.
@SamTheFox
2.2 years agoWe used to not be able to land on any gas giants. Never tried lately though.
Get too deep in its atmosphere and it would crush your ship.
It was probably just faster heat damage but it gave the proper effect of pressure damage.
@Renofox Hmm,
2.2 years agoMight have to add command chips to them for it to count. I never tried a multi landmark bombardment yet.
Every time they give you a planetary landing, aim for a landmark at the same time to save on costs later
2.2 years agoI don't think you even have to land safely for landmarks if it isn't specified.
Crash and get the tech points.