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    @GeneralOliverVonBismarck check yo facts kiddo he said since betas somertimes start cheaper then gain cost as the game is developed, that they might go that route. 👌

    +1 6.4 years ago
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    @Awsomur Those would be great but they might take up too much processing power. I think they are going for a more light-weight game based on specs on Steam

    +1 6.4 years ago
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    @tsampoy never get your hopes up. Wait for the next blog and well see

    +1 6.4 years ago
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    @Cooper04 I highly highly doubt it

    +1 6.4 years ago
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    @RaZoRgAmInGxD There will be on Steam, so PC and Mac. Mobile/other potential versions will not be out until early next year

    " iOS and Android won't be released until the final release, which we hope to finish early next year."

    +1 6.4 years ago
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    @mjdfx150529 @AndrewGarrison yes please check this form post out! (https://www.simplerockets.com/Forums/View/1155)

    +1 6.4 years ago
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    @GeneralOliverVonBismarck full pc / Mac release in summer, not mobile. Mobile won't be out till winter is my guess

    +1 6.4 years ago
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    Wow! Great work! Im jealous of all the redundent calculations! :)

    +1 6.4 years ago
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    @mjdfx150529 yeah i screwed up the radius calculations! Thanks so much for adding to the knoledge of the game before it comes out! :)

    +1 6.4 years ago
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    @Venus thanks :)

    +1 6.4 years ago
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    @Elonmuskjr yes practice really makes a difference. I remember never being able to on SR1, then 1 outa 10 tries. Now I can do just about every time.

    +1 6.4 years ago
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    Yes fully agree, and thanks for the mention. I noticed an uptick of "kidos" filling the form, and I heard the cries of a thousand invested long-time users. I hope this post gets through to them. Here the new Offical Unoffical FAQ to answer all those questions w/o a specific blog post

    +1 6.5 years ago
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    @DrCoconut1245 Heres what we know as a community:
    - No mentions of a com system (I doubt it, as it seems to take away from "Simple")
    - No confirmation on launching with docked docking ports, but I imagine so (or something similar), as Andrew has also mentioned being able to be able to do a returnable SpaceX-esc mission. This would also confirm a probe core type object
    - see this video for all current visuals
    - There will eventually be a career mode to earn money, but no mention of a science mode similar to KSP
    - There will always be Easter eggs ;)
    - Unsure of terrain uniqueness, but I imagine it will be around KSP or slightly less. We don't know a whole lot

    If I missed something anyone feel free to correct me

    +1 6.5 years ago
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    I'd recommend reading this. TLDR, no news of animation changing, so assume you won't be able to. You will be able to change size (see link). There will also be static panels (flat with surface of body its attached to), however this was just by a mention by Andrew when asked, and no specifics are given.

    +1 6.5 years ago
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    @WeSeekANARCHY @Venus i think the steam post was early last week. And im sure they go by monday of their own time zone. I THINK they are based in western US, based on andrew's post times (correct me if im wrong) so monday is still a day away

    +1 6.5 years ago
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    There will be no car motors for rover wheels @MrTaco @Caveman999 . Instead there will be bateries and electric power. Last we heard on AGs was 6, and 2 "physical" ones were in the video in form of switches. Andrew did say however that he wanted more than SP. As for Early release, they said they "want to aim for summer but they are known to slip" so im guessing at worst aug/sep

    +1 6.5 years ago
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    @SpaceX4Life but you gotta realize this game is way more in-depth and waaayyy more work is being put into it. Not to belittle SFS, (I own the full version and enjoy it) but a game by one person that is using default unity buttons doesn't really compare to something being built by an amazing dev team like jundroo. Also it's a team putting in months (years? Original concepts came out a long time ago) of work, they need to make a living.

    +1 6.5 years ago
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    if someone could point me to a page describing how to put in blue links, pictures, and formatted text, I will be forever grateful! :)

    +1 6.5 years ago
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    @AN2Felllla not true, I've gotten my mods to work on IOS before for SR1. Try going through the sub Reddit and find how it was done, I forget

    +1 6.6 years ago
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    @iLikeipads it was mentioned in the docking blog post. Somethings don't get a post if they aren't "new" I imagine

    +1 6.6 years ago
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    @JPCHZ yes

    +1 6.6 years ago
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    @Sharandeep981 it's cool. I get it, we're all a bit antsy till this game comes out to see how things will be for sure :)

    +1 6.6 years ago
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    @Sharandeep981 not exactly what that words means but I get it. Solar system WILL be generally scaled like our own (as far as current knowledge shows) but the other exact replica engines will have to be modded in.

    +1 6.6 years ago
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    Thanks for the link to the 2nd FAQ! I agree with what you say here, but the problem is, for as long as there are technically challenging games (where you have to play the tutorial to have fun later) there will be kiddies wanting it auto rendezvous to make everything easier. Not much can be done to stop them on the free web

    +1 6.6 years ago
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    @AndrewGarrison question on docking; When 2 ships are docked, will we have control of all connected RCS thruster/engines or control like in SR1 with only the current rocket?

    +1 6.6 years ago
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    @AjFlyer while yes, it could be good for young people getting into space, this kind of large scale project takes way too much time and effort to be able to made for free. $13 is actually a very very good price for what's being put in. Release is still months away. Save up some money, you could do it if you set your mind to it.

    +1 6.7 years ago
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    @Djolox I think we are safe, as SR1 was based on metric, and all prime specs on parts shown as previews here were given in metric.

    +1 6.7 years ago
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    @AndrewGarrison how are you determining prices of parts? Is there a scale modders will be able to use to accurately price custom parts? Also, just wondering, but am I right in assuming the mod api will be a post beta release?

    +1 6.7 years ago
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    @StarKnight697 I've asked him about mining. He said no plans yet. However he has also stated an intensive mod Api (much more in depth than SR1) will be added. I'm guessing it can and will be one of the first things modded.

    +1 6.7 years ago
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    @Gedi2005 Officially Beta Second Quarter (April-June) and i believe they are shooting to the back end (mid may - june)? Check out the FAQ for details and to make sure your question hasn't been answered already. Remember, the less time they spend answering the same questions, the more time they have to develop :P

    +1 6.7 years ago
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    Any option for flat panels such as on the Pathfinder Rover @AndrewGarrison?
    (https://d28rv7itqgss13.cloudfront.net/assets/img/marbl4/sojourner-1600large2x.jpg)

    +1 6.7 years ago
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    @Bmcclory thanks! I will let you know when I start on it

    5.9 years ago
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    Um.. cant tell if this is serious.. call the emergency number for your country.

    6.0 years ago
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    Is there a link to the craft?

    6.0 years ago
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    @OldCoach click the settings tab on a fuel tank and set its fuel type to mono

    6.0 years ago
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    I'm working on this in my spare time but I hope to make a lot of the parts. I'm not that great at modeling yet, so hopefully this is practice. Nothing you see here is final. It will hopefully be made better by the release. If anyone has a tutorial for modeling skills, hopfully that won't take too long :D

    6.0 years ago
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    Terrible old song? More like rockin beat from the 90s!

    6.0 years ago
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    @Bmcclory Haha yes! Shouldn't be too hard

    6.0 years ago
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    Will the apollo gear be properly scaled, weighed, fueled, and thrusted?

    6.0 years ago
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    Do not go softly into that good night

    6.2 years ago
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    @RailfanEthan disagreement being solved using a sort of military of which the event if this disagreements are taking place in orbit of some larger mass

    6.2 years ago
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    @ThePrototype @Elonmuskjr you're both right. The take off sequence never even started from what I know

    6.2 years ago
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    @Venus flags have been confirmed a no go for now

    6.2 years ago
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    @RailfanEthan @Tully2001 no you're both wrong ... I am

    6.2 years ago
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    Not unless you make a mod when it comes out

    6.2 years ago
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    @RailfanEthan pesant, I enjoy the comforts of all 6 dimensions from the void. Truly that is the master dimension

    6.3 years ago
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    May I direct your attention to the "suggestions" tab up top? There are several people with similar ideas and you can upvote them there (uservoice) to get then seen by devs. Devs actually look at that stuff rather than occasionally here

    6.3 years ago
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    I believe all SP users were auto transferred to this site.

    6.3 years ago
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    Can confirm @RailfanEthan is right. Andrew has mentioned this in the past

    6.3 years ago
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    Brøther here are a vöte

    6.3 years ago