You need to bind a toggle to your mouse joystick. To do this, access the Flight Controls setting, and you should see an option for joystick toggle. Check out DeepSpaceIndustries’ new video on 1.2 for further details. The joystick binding is a little under halfway through.
You need to enable advanced properties under additional settings. Doing so will allow you to directly edit the input by tapping on the text displaying what the rotor input is currently bound to. When your keyboard pops up, replace the input (probably Slider 1) with the group of your choice. AG1 for group 1, AG2 for 2, and so on.
On PC, I’d imagine the process is similar. If not, then use the inbuilt Overload found in your tinker panel. From there, execute the aforementioned process.
For number III, I’d recommend giving meaning to your planet’s name, then adapt it for a language of your choice.
For something Swedish, call it Stordimma, for instance, which is a compound word formed from the translation of Great Mist.
@StockPlanesRemastered my answer essentially states that the generator provides power, fuel consumption, throttling, and noise. The piston engine can be built with parts found in game, and they can provide the torque if assembled correctly. The generator serves as a core for the petrol engine, which is why it kinda does this. I do admit that I failed to clarify.
Next time, however, please ask for clarification instead of using an attitude/accusing respondents of mere invalidation, especially at the same time. With the latter, you encourage retaliation rather than discussion and assistance.
@That1SpaceDude it’s either on or off. My best guess is that they just chose off because it happened to default to that, and there was little justification of picking one over the other.
Of course, for you are altering the position of the centre of lift. This dramatically changes how the plane’s aerodynamics work. Variable sweep is funky like that, so the plane necessarily must function at both extremes. Whichever position is more useful more often should be set as the default sweep.
It’s a really good logo, but the text is holding it back from perfection. I’d recommend separating the text out so that it can serve as its own close up decal. It’s kinda like vexillography.
To do that, you need to add your position to the solar position of your celestial body; this is value x. Value y is the target plus their celestial body’s solar position. You will find the dist function in the vector operations function. Slap in x to one side and y to the other, and this should yield absolute distance.
The GIFs seem to be giving me just enough frames to see what you’re trying to show.
1.4 years ago@Pedro that’s strange. I can’t say I’ve seen that bug ever happen.
1.4 years agoUnless a cycle is involved, this would become the IED update.
1.4 years agoMake it go up.
1.4 years ago@ElmerTheCat ¯_(:р)_/¯
1.4 years ago@ElmerTheCat I mean
Y O I N K
1.4 years ago@ElmerTheCat Y O I N K
1.4 years ago@Zenithspeed fair enough, I guess ¯_(ツ)_/¯
+1 1.4 years ago@Zenithspeed I just got used to Overload. It isn’t much a pain to close out and test.
+1 1.4 years ago@RTM099 it is a multi platform game, and they did specify that we get some eye candy in early October barring complications.
+2 1.4 years agoNice!
1.4 years ago@SpagettiMuncher69 complex everything*
+3 1.4 years ago@Mnmnmnmnmnmnmnmn you’re welcome :)
1.4 years agoYou need to bind a toggle to your mouse joystick. To do this, access the Flight Controls setting, and you should see an option for joystick toggle. Check out DeepSpaceIndustries’ new video on 1.2 for further details. The joystick binding is a little under halfway through.
+1 1.4 years agoYou need to enable advanced properties under additional settings. Doing so will allow you to directly edit the input by tapping on the text displaying what the rotor input is currently bound to. When your keyboard pops up, replace the input (probably Slider 1) with the group of your choice. AG1 for group 1, AG2 for 2, and so on.
+2 1.4 years agoOn PC, I’d imagine the process is similar. If not, then use the inbuilt Overload found in your tinker panel. From there, execute the aforementioned process.
@JanusSpaceIndustries full steam ahead, amirite?
1.4 years ago@Junkthunder oh, I see. That is definitely more plausible.
1.4 years agoQuestion: since the patch notes is already updating so much, I can assume the PC beta is alone this time?
1.4 years agoWhat you’re seeing is likely a dummy thicc atmosphere. A true gas world is nigh if not entirely impossible at that scale.
+1 1.4 years ago@JanusSpaceIndustries every moment you spend stuck with a PC, a mobile player gets closer >:]
+1 1.4 years ago@JanusSpaceIndustries usually how it goes. PC irons stuff out, then mobile, then full release.
1.4 years agoFor number III, I’d recommend giving meaning to your planet’s name, then adapt it for a language of your choice.
+2 1.4 years agoFor something Swedish, call it Stordimma, for instance, which is a compound word formed from the translation of Great Mist.
@PZLAerospacesAgency that’s fair enough, I guess.
1.4 years ago@Majakalona I know about it. Still doesn’t change its irrelevance.
1.4 years agoI still am amazed how people can play such finely detailed games on smaller screens.
1.4 years agoThis has no business being here on account of its political nature and it resembling spam.
1.4 years ago@StockPlanesRemastered my answer essentially states that the generator provides power, fuel consumption, throttling, and noise. The piston engine can be built with parts found in game, and they can provide the torque if assembled correctly. The generator serves as a core for the petrol engine, which is why it kinda does this. I do admit that I failed to clarify.
Next time, however, please ask for clarification instead of using an attitude/accusing respondents of mere invalidation, especially at the same time. With the latter, you encourage retaliation rather than discussion and assistance.
Have a good one :)
1.4 years ago@That1SpaceDude it’s either on or off. My best guess is that they just chose off because it happened to default to that, and there was little justification of picking one over the other.
1.4 years ago@StockPlanesRemastered lose the attitude.
1.4 years ago@StockPlanesRemastered Generators basically do this already.
+1 1.4 years ago@Renzarthu eventually?™
1.5 years ago@JanusSpaceIndustries I can’t. My device is a mobile, and my computer a baked potato :(
I’d do it myself if I could.
1.5 years agoPlease explore the Juno System for me. I really want to see Parallax shine!
1.5 years agoNice.
1.5 years ago@That1SpaceDude you’re welcome :)
1.5 years agoDon’t apologise. You are not just That1SpaceDude, but a human with a life outside of an admittedly good engineering game.
1.5 years agoOf course, for you are altering the position of the centre of lift. This dramatically changes how the plane’s aerodynamics work. Variable sweep is funky like that, so the plane necessarily must function at both extremes. Whichever position is more useful more often should be set as the default sweep.
+2 1.5 years ago@TheMakerOfThings :)
+1 1.5 years agoHere you go.
+5 1.5 years agoI used ImgFlip because I didn’t feel like making a profile.
@M6O6C6B1B7Z4Y6nihil5 ',:|
1.5 years agoWhat is up with these Nordic looking runes?
1.5 years agoEight legged pig with metal wings and laser eyes.
1.5 years agoThere’s probably a blending issue. A sharp contrast between biomes will lead to some really screwy terrain.
+1 1.5 years agoGo kick some butt, man!
+2 1.5 years ago@WhiteMonster no problem.
1.5 years agoIt’s a really good logo, but the text is holding it back from perfection. I’d recommend separating the text out so that it can serve as its own close up decal. It’s kinda like vexillography.
1.5 years agoIt’s obsolete. Engines now have the ability to attach to surfaces on their own.
1.5 years agoThe what?
1.5 years ago@NebulaSpaceAgency since when?
Just looked it up. Thing fires one metre above the surface.
1.5 years agoOh, you just want distances.
To do that, you need to add your position to the solar position of your celestial body; this is value x. Value y is the target plus their celestial body’s solar position. You will find the dist function in the vector operations function. Slap in x to one side and y to the other, and this should yield absolute distance.
1.5 years ago