@AgniCosmos no problem. Addressing flame expansion, it probably has to do with the new maximum limit. Before, they were still fairly confined into a bell-like shape in a vacuum, but now the exhaust just flows out at an extreme angle in a vacuum.
Hydrolox is clean, Kerolox produces a dark, somewhat wispy smoke, Methalox produces a similarly wispy, white smoke, Nuclear is also clean, and Solid produces a thick white smoke.
I typically use canards that have a trim control surface mapped to a slider, and this is typically automated.
If you want manual trim on one object, map Pitch + Slider to the control surface input. Make sure that the slider is multiplied by something less than one so you have finer control over trim. You will need to dive into your tinker panel for this, though.
@StockPlanesRemastered my answer essentially states that the generator provides power, fuel consumption, throttling, and noise. The piston engine can be built with parts found in game, and they can provide the torque if assembled correctly. The generator serves as a core for the petrol engine, which is why it kinda does this. I do admit that I failed to clarify.
Next time, however, please ask for clarification instead of using an attitude/accusing respondents of mere invalidation, especially at the same time. With the latter, you encourage retaliation rather than discussion and assistance.
@That1SpaceDude it’s either on or off. My best guess is that they just chose off because it happened to default to that, and there was little justification of picking one over the other.
It’s a really good logo, but the text is holding it back from perfection. I’d recommend separating the text out so that it can serve as its own close up decal. It’s kinda like vexillography.
To do that, you need to add your position to the solar position of your celestial body; this is value x. Value y is the target plus their celestial body’s solar position. You will find the dist function in the vector operations function. Slap in x to one side and y to the other, and this should yield absolute distance.
Best bet is using the central body and trigonometry.
For instance, a coordinate of (84,-160,35000) will translate to (-1251,-3437,34808) if we assume that a coordinate above (0,0,x) represents the direction of the x axis and (90,x,y) represents the z axis. Note that this original vector is the PCI coordinates of the player craft added to its celestial body's solar position.
The z value is taken from the sin of the latitude angle multiplied with the PCI vector magnitude. The x value is taken from the cosine of the latitude multiplied by the result of the absolute value of the cosine of latitude multiplied by the magnitude (we’ll just call this w), and y is taken from the sine of the latitude multiplied with w.
@AgniCosmos no problem. Addressing flame expansion, it probably has to do with the new maximum limit. Before, they were still fairly confined into a bell-like shape in a vacuum, but now the exhaust just flows out at an extreme angle in a vacuum.
1.5 years agoHydrolox is clean, Kerolox produces a dark, somewhat wispy smoke, Methalox produces a similarly wispy, white smoke, Nuclear is also clean, and Solid produces a thick white smoke.
1.5 years ago@CloakPin sadly, this is the case. Boom stick must be created manually.
1.5 years agoHello)
1.5 years agoIf you’re talking about a LAT,LONG co-ordinate, this is possible. You can set target to be a PCI vector translated from a desired LAT,LONG,AGL vector.
As for pre built landing sites, these can be targeted directly from the Map.
1.5 years agoI know. This is why I started using variable inputs and broadcast programmes. It’s a good stopgap.
1.5 years agoBehold.
1.5 years ago@XAS nope. Just download the standard app and it will replace the beta. All data will transfer quite nicely.
1.5 years ago@XAS I tried again yesterday (basically a re-download of the standard app from the Store), and it worked fine.
1.5 years agoMine is available, but it does squat when J try to download.
1.5 years ago@Buzz313th nice.
1.5 years ago@Buzz313th well, then.
1.5 years agoI typically use canards that have a trim control surface mapped to a slider, and this is typically automated.
If you want manual trim on one object, map Pitch + Slider to the control surface input. Make sure that the slider is multiplied by something less than one so you have finer control over trim. You will need to dive into your tinker panel for this, though.
1.5 years agoThe GIFs seem to be giving me just enough frames to see what you’re trying to show.
1.5 years ago@Pedro that’s strange. I can’t say I’ve seen that bug ever happen.
1.6 years agoUnless a cycle is involved, this would become the IED update.
1.6 years agoMake it go up.
1.6 years ago@ElmerTheCat ¯_(:р)_/¯
1.6 years ago@ElmerTheCat I mean
Y O I N K
1.6 years ago@ElmerTheCat Y O I N K
1.6 years agoNice!
1.6 years ago@Mnmnmnmnmnmnmnmn you’re welcome :)
1.6 years ago@JanusSpaceIndustries full steam ahead, amirite?
1.6 years ago@Junkthunder oh, I see. That is definitely more plausible.
1.6 years agoQuestion: since the patch notes is already updating so much, I can assume the PC beta is alone this time?
1.6 years ago@JanusSpaceIndustries usually how it goes. PC irons stuff out, then mobile, then full release.
1.6 years ago@PZLAerospacesAgency that’s fair enough, I guess.
1.6 years ago@Majakalona I know about it. Still doesn’t change its irrelevance.
1.6 years agoI still am amazed how people can play such finely detailed games on smaller screens.
1.6 years agoThis has no business being here on account of its political nature and it resembling spam.
1.6 years ago@StockPlanesRemastered my answer essentially states that the generator provides power, fuel consumption, throttling, and noise. The piston engine can be built with parts found in game, and they can provide the torque if assembled correctly. The generator serves as a core for the petrol engine, which is why it kinda does this. I do admit that I failed to clarify.
Next time, however, please ask for clarification instead of using an attitude/accusing respondents of mere invalidation, especially at the same time. With the latter, you encourage retaliation rather than discussion and assistance.
Have a good one :)
1.6 years ago@That1SpaceDude it’s either on or off. My best guess is that they just chose off because it happened to default to that, and there was little justification of picking one over the other.
1.6 years ago@StockPlanesRemastered lose the attitude.
1.6 years ago@Renzarthu eventually?™
1.6 years ago@JanusSpaceIndustries I can’t. My device is a mobile, and my computer a baked potato :(
I’d do it myself if I could.
1.6 years agoPlease explore the Juno System for me. I really want to see Parallax shine!
1.6 years agoNice.
1.6 years ago@That1SpaceDude you’re welcome :)
1.6 years agoDon’t apologise. You are not just That1SpaceDude, but a human with a life outside of an admittedly good engineering game.
1.6 years ago@M6O6C6B1B7Z4Y6nihil5 ',:|
1.6 years agoWhat is up with these Nordic looking runes?
1.6 years agoEight legged pig with metal wings and laser eyes.
1.6 years ago@WhiteMonster no problem.
1.6 years agoIt’s a really good logo, but the text is holding it back from perfection. I’d recommend separating the text out so that it can serve as its own close up decal. It’s kinda like vexillography.
1.7 years agoIt’s obsolete. Engines now have the ability to attach to surfaces on their own.
1.7 years agoThe what?
1.7 years ago@NebulaSpaceAgency since when?
Just looked it up. Thing fires one metre above the surface.
1.7 years agoOh, you just want distances.
To do that, you need to add your position to the solar position of your celestial body; this is value x. Value y is the target plus their celestial body’s solar position. You will find the dist function in the vector operations function. Slap in x to one side and y to the other, and this should yield absolute distance.
1.7 years agoBest bet is using the central body and trigonometry.
For instance, a coordinate of (84,-160,35000) will translate to (-1251,-3437,34808) if we assume that a coordinate above (0,0,x) represents the direction of the x axis and (90,x,y) represents the z axis. Note that this original vector is the PCI coordinates of the player craft added to its celestial body's solar position.
The z value is taken from the sin of the latitude angle multiplied with the PCI vector magnitude. The x value is taken from the cosine of the latitude multiplied by the result of the absolute value of the cosine of latitude multiplied by the magnitude (we’ll just call this w), and y is taken from the sine of the latitude multiplied with w.
1.7 years ago@RudimentaryCheezit it’s the Орел, or Eagle.
1.7 years ago