Hey didn't we already agree that the name should be kept to SimpleRockets 2?
I still think it's the better name and think of all the people who knew the game by that name and didn't know about this change. They won't have any idea what Juno New Origins is. I hope it can still change back.
Since you deliberately put an option whether to make rockets or planes when making a new craft, just name it SimpleCrafts since you can make more than just rockets and planes in the game.
Hypergolic fuels (I know monoprop is hydrazine but we need the more complex and spicy stuff) and the new engine to use that fuel
More POI in Droo or the Juno System
More sound variety ( like in jet engines, sound should change based on the stats of it) (Sonic boom when breaking sound barrier, do it like DCS where you can only hear it when you're behind the shock front and this can be done based on where the camera perspective is) (sound occlusion)
More mechanical parts like gears that can interlock with other gears and different types of them with adjustable amount of teeth, piston engines with adjustable amount of cylinders, displacement, and configuration/arrangement of the cylinders)
And please you've already made the props have airfoil shapes now do it to the wings and fins too!
@Pedro Well then I have a very minor suggestion about the animation for afterburners with the jet engine specifically the military nozzle. It should move wider and more prominent when afterburner is enabled cause right now it's a very tiny movement barely noticeable.
The old one was more low bypass engine sounds, the new one is like airliner engines. They should change the sound based on the configuration of the engine.
@RamenNoodlesXVII Yea about that. I think the change of rounding up important numbers since 1.0 was a bad move. I have now to rely on Vizzy to get exact values out of like my orbits or part mass. There was no need to chnage that idk what pushed that idea
Thanks for the suggestions but I saw this one post that had airbrakes that used a piston and to be a hydraulic something that lifts up the panel and I was hoping someone would explain how to make that but guess I'll try what you said.
Thanks guys I just resorted to what I can do best and I acquired what I wanted for the engines to do. I already knew how the customization worked I just needed to get the exact stats.
@YaMomzBox420 I already know how to customize engines and use the performance analyzer but I want my engines to be fine tuned as possible and I'm trying to figure it out on my own but it's quite difficult.
Im the guy looking on how to get the targeted pitch, heading and current prograde direction and I already know how to get the pitch and heading value but I still don't know the prograde one so can you tell me how to get it?
@SamTheFox nevermind I'm just wasting my time when it was simple as nav(angle of attack) - nav(pitch) = 0.0001. I basically wanted to have an auto grav turn but what the community has is just too complicated for me so I decided to make one myself and I ended up with the realization of "oh it's just that simple?" Anyways thanks for recommending him I might ask him for more complex parts of my program.
Hey didn't we already agree that the name should be kept to SimpleRockets 2?
+11 1.9 years agoI still think it's the better name and think of all the people who knew the game by that name and didn't know about this change. They won't have any idea what Juno New Origins is. I hope it can still change back.
Wen mobile updet
+6 1.7 years agoComplexRockets
+5 2.4 years agoSince you deliberately put an option whether to make rockets or planes when making a new craft, just name it SimpleCrafts since you can make more than just rockets and planes in the game.
+2 2.4 years agoHypergolic fuels (I know monoprop is hydrazine but we need the more complex and spicy stuff) and the new engine to use that fuel
More POI in Droo or the Juno System
More sound variety ( like in jet engines, sound should change based on the stats of it) (Sonic boom when breaking sound barrier, do it like DCS where you can only hear it when you're behind the shock front and this can be done based on where the camera perspective is) (sound occlusion)
More mechanical parts like gears that can interlock with other gears and different types of them with adjustable amount of teeth, piston engines with adjustable amount of cylinders, displacement, and configuration/arrangement of the cylinders)
And please you've already made the props have airfoil shapes now do it to the wings and fins too!
+1 1.4 years agomodding all over the system
+1 1.4 years ago@CloakPin when I first did that mission I thought the crater ends on a slope but nope it was just a big wall in front of me
+1 1.4 years agoWait Radar in JNO real?
+1 1.4 years ago@CanadaDucK Thanks!
+1 1.7 years agoWith the addition of rounded shapes and slant/pinch fuselage, I think we're going to see even more smoother crafts.
+1 2.2 years agoWhat's the last picture I definitely don't recognize it?
+1 2.4 years ago@Pedro Well then I have a very minor suggestion about the animation for afterburners with the jet engine specifically the military nozzle. It should move wider and more prominent when afterburner is enabled cause right now it's a very tiny movement barely noticeable.
+1 2.5 years agoDew it!
13 days agoBro I miss u
one month agoIm excited for the plumes of SRBs. They better be powerful as they should
1.2 years agoThe old one was more low bypass engine sounds, the new one is like airliner engines. They should change the sound based on the configuration of the engine.
1.3 years agoCongrats to everyone!
1.4 years agoSapce dtations!
1.4 years ago@RamenNoodlesXVII Yea about that. I think the change of rounding up important numbers since 1.0 was a bad move. I have now to rely on Vizzy to get exact values out of like my orbits or part mass. There was no need to chnage that idk what pushed that idea
1.7 years ago@LenatezSpaceAgencys Wow thanks for the support. Don't do that yet tho cause I like the green 1k badge lol
1.7 years ago@ChaoticGraviton truly
1.9 years agotest
1.9 years agotest
1.9 years agoSimpleCrafts
2.3 years agoThis is embarrassing and insulting since I never knew it was actually very easy.
2.4 years ago@SamTheFox I'm on mobile 💀
2.4 years ago@SamTheFox Only if a fuselage cut was a feature...
2.4 years ago@SamTheFox the problem is in my craft there's no space for a cargo bay plus the fuselage is rotated 45° so it would open sideways.
2.4 years ago@ColdAerospace yea sure
2.4 years agoSorry for wasting that upvote it's just because the title seemed like a lie about the improvements.
2.4 years agoThanks for the suggestions but I saw this one post that had airbrakes that used a piston and to be a hydraulic something that lifts up the panel and I was hoping someone would explain how to make that but guess I'll try what you said.
2.4 years ago@SmurfResearchX ok I'll keep that in mind.
2.7 years ago@YaMomzBox420 you know how to make that cause that would also be useful for my auto grav turn.
2.7 years ago@YaMomzBox420 what's a PID
2.7 years ago@YaMomzBox420 A roll manouver after launching to align the rocket in a form of a vizzy program
2.7 years agoThanks guys I just resorted to what I can do best and I acquired what I wanted for the engines to do. I already knew how the customization worked I just needed to get the exact stats.
2.7 years ago@Zenithspeed I know, air pressure drops as altitude increases and underexpansion or overexpansion are signs of the engine not being efficient.
2.7 years ago@YaMomzBox420 I already know how to customize engines and use the performance analyzer but I want my engines to be fine tuned as possible and I'm trying to figure it out on my own but it's quite difficult.
2.7 years agoIm the guy looking on how to get the targeted pitch, heading and current prograde direction and I already know how to get the pitch and heading value but I still don't know the prograde one so can you tell me how to get it?
2.7 years ago@SamTheFox nevermind I'm just wasting my time when it was simple as nav(angle of attack) - nav(pitch) = 0.0001. I basically wanted to have an auto grav turn but what the community has is just too complicated for me so I decided to make one myself and I ended up with the realization of "oh it's just that simple?" Anyways thanks for recommending him I might ask him for more complex parts of my program.
2.7 years ago