@OverFlow tinker panel then go down to where it says slider1 and change that to desired input. side note pistons normally only move once set to cycle. also ypu can change its min variable to act more like a proper piston. for the hinges just set them to floppy and set theyre range. remember when tinker in turned on you can change max ranges far beyond norm.
@Natedog120705 im trying to make my articulated docking port which has a floppy hinge to become rigid and back to neutral position after docking. check out the vid
check orientation of command chip/pod using the rotation tool then reset the pilot. i always do this before i start a build and constantly check it before every simulation
this should just be apart of the game. along with a compass when in atmosphere. and all of it could be displayed along the bottom of the screen. like a toggleable interface. yessssss!
@SupremeDorian kinda want to boot that game back up now
4.6 years agoHard reset?
4.6 years ago@SupremeDorian lol meatbag
4.6 years agoWaffle bot, and/or wall-e ????
+2 4.6 years ago@KirRu thank you shall remove the post
4.6 years ago@OverFlow tinker panel then go down to where it says slider1 and change that to desired input. side note pistons normally only move once set to cycle. also ypu can change its min variable to act more like a proper piston. for the hinges just set them to floppy and set theyre range. remember when tinker in turned on you can change max ranges far beyond norm.
4.6 years agopossible without vizzy
4.6 years ago? for what vizzy?
4.6 years ago@AndrewGarrison i really like the layout
4.6 years agowonder why?
4.6 years ago@Proudwhisper26 i would like to see a sleeper pod or bunk instead. maybe once the economy kicks in and it costs money if droonauts die
4.6 years agoor once docked it opens. but then at the same time the option to make fuselages hollow and walk-throughable.
4.6 years agopossible using vizzy
4.6 years agogotta try that ssto!
4.6 years agouse a command chip and chairs
4.6 years agoGood. tired of seeing others peoples crafts being blatantly stolen and sold off as their own.
+3 4.6 years ago@plane918273645 not hover just maintain ASL using wings. its for my X-31
4.6 years ago@Saqwernuk also since you have no clue what the dev console is why do you think you should be messing with it?
4.6 years agoin simple rockets 2. got into the editor and in the topr right corner theres a play button tap that to go into the simulator.
4.6 years ago@Saqwernuk why would i be talking about sfs?
4.6 years ago@Saqwernuk in the simulator
4.6 years ago@Natedog120705 im trying to make my articulated docking port which has a floppy hinge to become rigid and back to neutral position after docking. check out the vid
4.6 years agoyeah i tinkered some to 200% and the magnets are super strong but wont dock. there should be size slider instead of just the scale in tinker panel.
4.6 years ago@Saqwernuk its there
4.6 years ago@pedro16797 awesome
4.6 years ago@pedro16797 i just mean since mobile supports different systems now. will it be under sandbox search or.....?
+1 4.6 years agoE
4.6 years agowill it be a downloadable planetary system?
4.6 years ago@Thcxp888 try playing the first game and also simple planes. itll help alot.
4.6 years ago@Greenmachine brake torque up and make sure the motor is set to zero on deactivate. also theres a slider in the simulator to brake.
4.6 years agosimple detail that will prove its usefulness over time. great idea!
+6 4.6 years ago@RocketBuilder whats owo though?
4.6 years agowhats owo?
4.6 years ago@whineinstein funny cause my latest jet doesnt move at all
4.7 years agocheck orientation of command chip/pod using the rotation tool then reset the pilot. i always do this before i start a build and constantly check it before every simulation
4.7 years ago@Hackerdevice did it help?
4.7 years agohitchhikers
4.7 years agothis is going to be sooo great
4.7 years agois there a command pod or did you set the droonaut to primary?
4.7 years agocheck connections on pieces
4.7 years agoconnect fuel adapter to side of tank, doesnt matter where. use symetry, add engine, then bump/rotate/move into position
4.7 years agokinda hyped
4.7 years agothis should just be apart of the game. along with a compass when in atmosphere. and all of it could be displayed along the bottom of the screen. like a toggleable interface. yessssss!
4.7 years agothank you sooooo much for feauturing the M8 even if it was only two seconds.
4.7 years agoreally coming along. soo happy to see you doing more. props!
4.7 years agothey need a first person camera. just pointing out
4.7 years agookay so it can act as primary and you can walk around! soooo awesome
4.7 years agoyay i told everyone i got into the game. its on!
4.7 years ago@Teague since your the arbitrator what hasnt been done yet? and whats the link to the sandbox?
4.8 years agohow do i sign up for this i totally missed registration by at least a year
4.8 years ago