@PlaneplaneplaneSSSSS sure that seems like a possible solution.
————
But since those parts were never designed with that purpose in mind (firing a high speed projectile) I wouldn’t be at all surprised if the kinetic energy doesn’t quite match that of a typical tank gun. (Not to mention the fact parts tinkered too extreme can cause other funky issues). You've essentially attempted mimic a normal gun firing a projectile using gun powder, but it might not work exactly the same!
Obviously also make the inlet square by setting all 4 corners to 0.
————
Just be aware there is a limit to how much “slant” you can get. You might not get as much slant as the XB-70 has though, just not sure
Well hopefully someone will chime in with a usable answer! If not, there are a number of mars landers uploaded to this site: might try downloading a few that use parachutes and checking their settings out (if you haven't already.
…….
I found Cylero a tad boring so I’ve only landed a few probes there, and always just used engines for landing! Just seemed so much easier.
Can’t say much about everything else you wrote, more is always more and more is usually better! But of course they were prolly never gonna be able add everything that everyone wanted (and they are no longer taking suggestions/requests since it all has basically been suggested at this point). So it’s very unlikely they will ever read this (they don’t even respond to bugs/glitches in this section of the forums).
……..
But at least the biggest limiting factor you had is no longer a factor anymore!
You’re confusing radius with diameter!
….
They in fact can be made as large as the real life counterparts. Orion has a diameter of 5.03 m (radius of 2.515 m) which is within the sizing limits.
Btw! I would be thrilled if they implemented all those factor into the game! Would make it much more realistic. But not if it’s just “hyperbolic propellant” with no real incentive to use it.
…….
There’s already not much of an incentive to use the varying fuel types currently available.
Engine restarts are unlimited! probability of engine restart isn’t modeled. So again, no point!
…….
Sure if you dive into the advanced properties of the tinker panel you can limit the number of restarts, but it is totally optional (and most players will never even touch that option)
…….
Now if they ever implement factors such as: does the engine have an ignitor, how many restarts can the gas supply accommodate (for gas generator and staged engine), engine failure probabilities and cryogenic boil off rate, then maybe they’ll add in more fuel options. But until then, adding in hyperbolic would simply be a cosmetic add.
Prolly when there’s a point to them
…….
The main purpose for them is that they don’t suffer from the issue of boil off like cryogenic fuels do. But since boil off isn’t modeled in the game …….
When you click on the part, it should be in the very top drop down tab that activation groups are assigned. By default it will be set to “none” but should be a couple of selector arrows (one in either side) too cycle through which activation group you want it assigned!
Well I just searched “change craft using vizzy”
…….
There are a few results out there so you might wanna try doing that…. Cause you could be waiting a while for answer here (there are several recent posts on here that still remain unanswered).
……..
If I used vizzy and knew, I would tell you. But I don’t.
Yeah B**!
.....
One of my biggest frustrations with the game is that we have a very nice Military style cockpit but trying to make a commercial/general aviation cockpit is a hell of a pain! I never even flew aircraft in this game until a few months ago when starting up a career game nut now I find the lack of easy to construct aircraft parts a real hamper!
AHHHH yes! I'm an old Microsoft Flight Simulator player (dating back to MS flight sim 4.0 in 1993!). Unfortunately, this game is no "Flight simulator" nor do I think it was ever intended to be!
.......
Not that those aren't good ideas, but I think you might be lucky to get them in the upcoming SimplePlanes 2 but most likely not here (planes seem to have come as an after thought in SimpleRockets 2/Juno, and only recently been taken very seriously with the recent updates). But as frequently tell others: I play this game for the Rocketry/space exploration, If I wanna fly an airplane, I start up MS Flight Sim!
........
As far as flaps go: You actually can put those onto wing surfaces in Juno! Just add a second control surface, Set them to a "Slider" of your choice, then click the "Invert on Mirror" option so they will rotate in the same direction (instead of opposing directions like ailerons do) and whala! you have some flaps!
If you’re not the type to set your own goals for motivation to play this likely isn’t the best game! Even with that it can get a bit old after a while but also does in career mode I’ve found (after sending up the 20th SmallSat it’s really only for money at that point nothing real different then what you’ve done before). So then it can just become about finding diffrent ways to accomplish the same stuff.
They are not identified as a particular type found in real world rocketry.
…….
There are a couple different types like “amateur” and (forgot what the other is called) as well as a few diffrent grain types like ramp up, ramp down, steady and basic.
Sometimes it’s helpful to color the “up” RCS thrusters a different color so when docking you can identify visually the orientation of your craft. In the designer, the “up” side of your craft (when in rocket configuration) will be the side pointing away from the blue arrow on the grid at the bottom.
The Luna Mare (dark ocean parts of Luna) are the flattest parts! They get flatter twords the center then around the edges from what I’ve seen. If you want an absolute 0° slant surface you prolly have land a rover there first and do some scouting. Or by using pistons in conjunction with landing legs, you can level the structures more that way.
If you mean to hold different kinds of fuel types?
……
Really you can just as easily add two “tanks” together with different fuel types and they’ll look like the same tank!
Well you can’t! You could sort of reproduce the effect using pistons. The idea being you have fuel tanks the size of the inflated object and hid them (or reduce their size by having them clip together) then use pistons to “expand” them out.
I read your first post now too
......
the reason none of the mods say "steam workshop" is because there is NO Steam workshop! Instead they have this website, which has a mods page ("content" tab then select "Mods"). Have you tried downloading any mods here? Should be able to just fine on PC or Mac. Or am I misunderstanding the entire question?
As @LeMagicBaguette stated ....There's probably a way to do so in the game files! The trick is finding out where exactly. Much like before we had a way to change craft names (which were saved in multiple locations) you had to go into the right file to do so. It was a bit of a trick finding exactly which one to edit...
Well there’s prolly no updates period! So when they try an open the game, it sees it’s an older version, it’s a pretty good indication that it’s a pirited copy??? Just my best guess since I don’t really know how apps work as well as pc software.
Correct! Time warping will auto point you to whatever orientation you set using the Nav spheres (maybe using WASD too but I’ve never tried that).
……
But you absolutely need power for engine gimble, command chips/discs and gyros to operate! At least in normal time speed.
That's very odd because engines should NOT gimble without any power (this is a relatively recent change in the last year). So everything you are describing sounds normal except for the observation that the engine does gimbal when not firing, because it shouldn’t (maybe it’s a graphics bug though)
Semantics ….
I wouldn’t expect any such feature because
.
1. It’s not terribly difficult to build/fuel your stage with the proper amount of propellant you need (just a tiny bit extra as reserve).
.
2. If you do wish to discard excess propellant you can simply burn it during the return phase.
It’s just like uploading crafts: it uploads to this site under your username and can be set to private if you just want it for yourself. All you would have to do is log in, go to your posts, and it would be right there (might have to select “unlisted” if you selected that when uploading).
……
I don’t know if you can upload career games however, I would certainly hope so. Either way it’s worth a try! I dunno how/where to find saved games on mobile but figure I’d at least suggest this since it would actually be easier if it works!
Or might even be easier to just upload the game to this site, then you can download it
……..
But I dunno if the files will transfer correctly between PC and mobile devices.
Well there’s a difference between tower and erector! Do you want it erect the rocket or just at beside it?
………
Either way you basically have to build it in the same designer as your rocket and load them in together. You can go simple with just a parts that look like a building or a more complex scaffolding design using struts or strut shaped fuel tanks which will take a bit more time.
Well no…. I don’t really do planes in this game that’s why I bought Microsoft FlightSim a few years ago! I stick to rocketry and space here.
……….
But I have played around with planes a bit when I tested out career mode and I can say flying planes was definitely a lot different then what I was used too in flight sims! So it’s not just you! But with so many players flying planes there’s either a way to do them better then I did or you just get used to the odd characteristics. Not sure which is though.
@ForgottenGuy14 they have many times! (In the last for excessively pinging devs) however they keep setting up new accounts so! Unfortunately it’ll just be a game of Wack-a-mole for the foreseeable future.
Well you mean cause the combustion chamber is smaller? Given its nozzle throat size is a whopping 5 times that of the engine next to it, and that increasing troat size increases thrust by allowing more of the exhaust to escape out of the nozzle (or at a faster rate). It makes sense. My guess is that it is allowing those gasses to escape so fast (again 5 times as fast) that it doesn’t need a very large combustion chamber like the others have. This is my initial intuition….
Well back when I played career (been almost a year now) after completing some contracts they were almost immediately replaced with “duplicates”. I think I got quite a few for “Lunar Orbit” the only difference was the payout kept decreasing. So it may just keep giving you these contracts to accept as long as you want.
Interesting design for sure!
………
1. Make sure fuel in tanks are same as what the engine is set to use.
2. Check connections and insure the engine is connected to the “surface” of the fuel tank or nose cone
3. I once saw someone unknowingly set the engine to an activation group so it wasn’t starting in staging (they had to use the AG to start engine). See if that’s the case
…….
Beyond that I’d have to take a look at the craft myself and see what was going on.
Ok somehow I didn’t compute the part about "engines on rotators" ….. I’ve ALWAYS had to attach engines to “fuel tanks”. You can run fuel through a “strut” and a "rotator" (I have done it myself) but there needs to be fuel tank (and it can be a relatively small tank) on the other side to hold some fuel. Then connect the engine to that small tank. I think that should work.
@PlaneplaneplaneSSSSS sure that seems like a possible solution.
one month ago————
But since those parts were never designed with that purpose in mind (firing a high speed projectile) I wouldn’t be at all surprised if the kinetic energy doesn’t quite match that of a typical tank gun. (Not to mention the fact parts tinkered too extreme can cause other funky issues). You've essentially attempted mimic a normal gun firing a projectile using gun powder, but it might not work exactly the same!
Obviously also make the inlet square by setting all 4 corners to 0.
one month ago————
Just be aware there is a limit to how much “slant” you can get. You might not get as much slant as the XB-70 has though, just not sure
Well hopefully someone will chime in with a usable answer! If not, there are a number of mars landers uploaded to this site: might try downloading a few that use parachutes and checking their settings out (if you haven't already.
one month ago…….
I found Cylero a tad boring so I’ve only landed a few probes there, and always just used engines for landing! Just seemed so much easier.
Can’t say much about everything else you wrote, more is always more and more is usually better! But of course they were prolly never gonna be able add everything that everyone wanted (and they are no longer taking suggestions/requests since it all has basically been suggested at this point). So it’s very unlikely they will ever read this (they don’t even respond to bugs/glitches in this section of the forums).
one month ago……..
But at least the biggest limiting factor you had is no longer a factor anymore!
You’re confusing radius with diameter!
one month ago….
They in fact can be made as large as the real life counterparts. Orion has a diameter of 5.03 m (radius of 2.515 m) which is within the sizing limits.
Btw! I would be thrilled if they implemented all those factor into the game! Would make it much more realistic. But not if it’s just “hyperbolic propellant” with no real incentive to use it.
2 months ago…….
There’s already not much of an incentive to use the varying fuel types currently available.
Engine restarts are unlimited! probability of engine restart isn’t modeled. So again, no point!
2 months ago…….
Sure if you dive into the advanced properties of the tinker panel you can limit the number of restarts, but it is totally optional (and most players will never even touch that option)
…….
Now if they ever implement factors such as: does the engine have an ignitor, how many restarts can the gas supply accommodate (for gas generator and staged engine), engine failure probabilities and cryogenic boil off rate, then maybe they’ll add in more fuel options. But until then, adding in hyperbolic would simply be a cosmetic add.
Prolly when there’s a point to them
2 months ago…….
The main purpose for them is that they don’t suffer from the issue of boil off like cryogenic fuels do. But since boil off isn’t modeled in the game …….
No
2 months agoWhen you click on the part, it should be in the very top drop down tab that activation groups are assigned. By default it will be set to “none” but should be a couple of selector arrows (one in either side) too cycle through which activation group you want it assigned!
2 months agoWell I just searched “change craft using vizzy”
3 months ago…….
There are a few results out there so you might wanna try doing that…. Cause you could be waiting a while for answer here (there are several recent posts on here that still remain unanswered).
……..
If I used vizzy and knew, I would tell you. But I don’t.
https://www.simplerockets.com/Forums/View/82589/How-to-switch-crafts-using-vizzy
Does that not work?
3 months agoHmmmm that’s odd, I’ve never had adding flap control surfaces behave like that. There’s prolly a reason and solution for it though.
3 months agoYeah B**!
3 months ago.....
One of my biggest frustrations with the game is that we have a very nice Military style cockpit but trying to make a commercial/general aviation cockpit is a hell of a pain! I never even flew aircraft in this game until a few months ago when starting up a career game nut now I find the lack of easy to construct aircraft parts a real hamper!
Fail
3 months agoAHHHH yes! I'm an old Microsoft Flight Simulator player (dating back to MS flight sim 4.0 in 1993!). Unfortunately, this game is no "Flight simulator" nor do I think it was ever intended to be!
3 months ago.......
Not that those aren't good ideas, but I think you might be lucky to get them in the upcoming SimplePlanes 2 but most likely not here (planes seem to have come as an after thought in SimpleRockets 2/Juno, and only recently been taken very seriously with the recent updates). But as frequently tell others: I play this game for the Rocketry/space exploration, If I wanna fly an airplane, I start up MS Flight Sim!
........
As far as flaps go: You actually can put those onto wing surfaces in Juno! Just add a second control surface, Set them to a "Slider" of your choice, then click the "Invert on Mirror" option so they will rotate in the same direction (instead of opposing directions like ailerons do) and whala! you have some flaps!
As previously stated: it is simply identified as “solid” fuel (not by any chemical makeup).
3 months agoIf you’re not the type to set your own goals for motivation to play this likely isn’t the best game! Even with that it can get a bit old after a while but also does in career mode I’ve found (after sending up the 20th SmallSat it’s really only for money at that point nothing real different then what you’ve done before). So then it can just become about finding diffrent ways to accomplish the same stuff.
3 months agoThey are not identified as a particular type found in real world rocketry.
3 months ago…….
There are a couple different types like “amateur” and (forgot what the other is called) as well as a few diffrent grain types like ramp up, ramp down, steady and basic.
Sometimes it’s helpful to color the “up” RCS thrusters a different color so when docking you can identify visually the orientation of your craft. In the designer, the “up” side of your craft (when in rocket configuration) will be the side pointing away from the blue arrow on the grid at the bottom.
3 months agoThe Luna Mare (dark ocean parts of Luna) are the flattest parts! They get flatter twords the center then around the edges from what I’ve seen. If you want an absolute 0° slant surface you prolly have land a rover there first and do some scouting. Or by using pistons in conjunction with landing legs, you can level the structures more that way.
4 months agoIf you mean to hold different kinds of fuel types?
4 months ago……
Really you can just as easily add two “tanks” together with different fuel types and they’ll look like the same tank!
Start a career game, you’ll see some “landmarks” marked with white flags and names.
4 months agoWell you can’t! You could sort of reproduce the effect using pistons. The idea being you have fuel tanks the size of the inflated object and hid them (or reduce their size by having them clip together) then use pistons to “expand” them out.
4 months agoYeah the suspensions are weird in this game sometimes! They can bounces around and jitter like they’re on crack or something!
4 months agoThe largest mountain (prolly a volcano) is:
5 months agoVeegxangus Mons
……
The large valley is:
Valles Lusiades
……
Both are labeled as landmarks in career
You mean one that’s more realistic to where we actually live?
5 months agoI've never used mods so ..... yeah that is a tad odd how they download. perhaps this will help.
5 months ago.......
https://www.simplerockets.com/Mods/Learn
I read your first post now too
5 months ago......
the reason none of the mods say "steam workshop" is because there is NO Steam workshop! Instead they have this website, which has a mods page ("content" tab then select "Mods"). Have you tried downloading any mods here? Should be able to just fine on PC or Mac. Or am I misunderstanding the entire question?
As @LeMagicBaguette stated ....There's probably a way to do so in the game files! The trick is finding out where exactly. Much like before we had a way to change craft names (which were saved in multiple locations) you had to go into the right file to do so. It was a bit of a trick finding exactly which one to edit...
5 months agoIsn’t PETN some kinda explosive! Prolly not a great fuel in reality unless you want a giant boom!
5 months agoWell there’s prolly no updates period! So when they try an open the game, it sees it’s an older version, it’s a pretty good indication that it’s a pirited copy??? Just my best guess since I don’t really know how apps work as well as pc software.
6 months agoCorrect! Time warping will auto point you to whatever orientation you set using the Nav spheres (maybe using WASD too but I’ve never tried that).
6 months ago……
But you absolutely need power for engine gimble, command chips/discs and gyros to operate! At least in normal time speed.
That's very odd because engines should NOT gimble without any power (this is a relatively recent change in the last year). So everything you are describing sounds normal except for the observation that the engine does gimbal when not firing, because it shouldn’t (maybe it’s a graphics bug though)
6 months agoSemantics ….
6 months agoI wouldn’t expect any such feature because
.
1. It’s not terribly difficult to build/fuel your stage with the proper amount of propellant you need (just a tiny bit extra as reserve).
.
2. If you do wish to discard excess propellant you can simply burn it during the return phase.
They do. It’s called an engine!
6 months agoIt’s just like uploading crafts: it uploads to this site under your username and can be set to private if you just want it for yourself. All you would have to do is log in, go to your posts, and it would be right there (might have to select “unlisted” if you selected that when uploading).
6 months ago……
I don’t know if you can upload career games however, I would certainly hope so. Either way it’s worth a try! I dunno how/where to find saved games on mobile but figure I’d at least suggest this since it would actually be easier if it works!
Or might even be easier to just upload the game to this site, then you can download it
6 months ago……..
But I dunno if the files will transfer correctly between PC and mobile devices.
Well there’s a difference between tower and erector! Do you want it erect the rocket or just at beside it?
6 months ago………
Either way you basically have to build it in the same designer as your rocket and load them in together. You can go simple with just a parts that look like a building or a more complex scaffolding design using struts or strut shaped fuel tanks which will take a bit more time.
ok I think I found it. In the "RocketEngine" tab where it reads "IgnitionOverride"
6 months agoI looked for it but didn’t see it! I’ll have to look agian, do you know what the property is called in the tinker panel, which page
6 months agoWell no…. I don’t really do planes in this game that’s why I bought Microsoft FlightSim a few years ago! I stick to rocketry and space here.
6 months ago……….
But I have played around with planes a bit when I tested out career mode and I can say flying planes was definitely a lot different then what I was used too in flight sims! So it’s not just you! But with so many players flying planes there’s either a way to do them better then I did or you just get used to the odd characteristics. Not sure which is though.
@ForgottenGuy14 they have many times! (In the last for excessively pinging devs) however they keep setting up new accounts so! Unfortunately it’ll just be a game of Wack-a-mole for the foreseeable future.
6 months agoWell you mean cause the combustion chamber is smaller? Given its nozzle throat size is a whopping 5 times that of the engine next to it, and that increasing troat size increases thrust by allowing more of the exhaust to escape out of the nozzle (or at a faster rate). It makes sense. My guess is that it is allowing those gasses to escape so fast (again 5 times as fast) that it doesn’t need a very large combustion chamber like the others have. This is my initial intuition….
6 months agoJust keep unlocking tech tiles many contract types are dependent on them being unlocked.
6 months ago"Attempt to auto-fix" works but absolutely changes flight performance (many parts have gotten much lighter).
6 months agoWell back when I played career (been almost a year now) after completing some contracts they were almost immediately replaced with “duplicates”. I think I got quite a few for “Lunar Orbit” the only difference was the payout kept decreasing. So it may just keep giving you these contracts to accept as long as you want.
6 months agoInteresting design for sure!
6 months ago………
1. Make sure fuel in tanks are same as what the engine is set to use.
2. Check connections and insure the engine is connected to the “surface” of the fuel tank or nose cone
3. I once saw someone unknowingly set the engine to an activation group so it wasn’t starting in staging (they had to use the AG to start engine). See if that’s the case
…….
Beyond that I’d have to take a look at the craft myself and see what was going on.
Ok somehow I didn’t compute the part about "engines on rotators" ….. I’ve ALWAYS had to attach engines to “fuel tanks”. You can run fuel through a “strut” and a "rotator" (I have done it myself) but there needs to be fuel tank (and it can be a relatively small tank) on the other side to hold some fuel. Then connect the engine to that small tank. I think that should work.
6 months agoAt the front!!!
6 months ago…….