methalox is just balanced between the easy storage but high density of kerolox and the high efficiency but low density of hydrolox, that's why many of us use methalox because it doesn't have major tradeoffs, it's balanced
generally methalox (thats what i always use personally), but also many other people use methalox in general, hydrolox for bigger crafts, and xenon for ion engine people, you should also probably add kerolox just in case
if anyone can't see the images, i tried to sum it up in words here:
Basic: rapidly goes up to full power, then immediately goes a bit down then a bit up to almost full power, then goes down, goes flat for a while, and drops a bit at the end
Ramp Up: goes from like 40% to 100% gradually
Steady: always at 100% power
Ramp Down: goes from 100% to like 40% gradually
Impulse: goes full power for a really short while then goes to a very small amount of power for the remaining time
i haven't updated the game yet due to certain reasons, is the flare color completely customizable with colors? (like, with a color wheel or something)
@Luckwut
nah, sorry, Mortan and MortanBonus were always solo things
i only really needed help on VBSS because i completely ran out of ideas on how to do Europa and Enceladus
@StarDominatorIIVV
keep in mind that planet sizes in the game (both in site and game) are always given in radius, so be sure to remember that
- start from the main menu
- go to the button with the control panel button (it has little buttons and knobs and whatnot on it)
- scroll down a bit, open all drop-down menus
- you should see "planet radius" or something like that with almost always a non-decimal number in one of the later drop-down menus, that's the radius
- edit said number to change radius
hmm... i've encountered this issue before, where there are no collisions even with terrain physics on
the only viable explanation i have is that you made too large of a height change, which does make sense in your case due to that massive crater
i've had planets with a ton of really harsh elevation changes and that usually resulted in the collisions breaking and reducing the height changes usually fixed it, so really you just have to make the crater less deep, which unfortunately might ruin the look but there's no other option :/
if you want to heat up parts without using air resistance, simply get a rocket engine and blast it on the parts you wanna heat up, you will also most likely need a way to counter-balance the engine's thrust
this has happened to me too multiple times, i literally have the part(s) connected to a fuel tank (yes, i checked, fuel tank, not strut or anything else), and it still displays that message, tho usually reloading the craft tends to fix it
boy are you in for a treat, i've made a post on it a year ago, it has all the necessary instructions to get there from DSC, alongside coordinates and pictures
@LeaveUsAlone vanilla overload is already in the game, added like 2 updates prior i think?
to access it, simply go to the part properties on the selected part, scroll down to tinker panel, and on the bottom there should be a button "edit hidden properties" or something like that, hit that, and there you go, that's overload
H2O has more density which means its heavier but also means you can pack in more fuel, and since it's literally just regular old water it's hyper cheap
LH2 is expensive and less dense which means you can't pack as much of it in a fuel tank, but makes your craft lighter due to the low density which will definitely make a huge impact
as for efficiency, idk which is best, but generally, if you wanna "save" cash then use H2O, but if you wanna go full weight reduction bro, then use LH2
another thing i've found is using the atmosphere fog shader and bumping up its height scale parameter to like 50 so that it wraps around the whole star rather than like a half or 2/3rd of it and increasing the "intensity from space" parameter to a suitable value which will make them look like they are glowing without actually giving off any light in the "dark side", idk if somebody has done it before me but it's a handy workaround for sure, the only real downside is that it means you can't put designs on the stars, making them only appear as a colored sphere, but that generally shouldn't matter too much
@sacr3dbac0n0
it's fine, multiple people are okay too
for enceladus, if you do wanna go ahead, i'll give you the base body (with biomes and size), just try to make it close as possible to the real design using noises and anything similar (ofc it doesn't have to match the irl pattern, just make it look like those shard canyon things)
@SamTheFox
yeah i'm pretty sure its smth to do with COPPA, though really that whole thing could be avoided if all websites didn't spy on us in the first place regardless of age or origin or account
yea, it would be nice to have something (maybe make it so we can select ground scatter per biome, so for example trees in grasslands, cacti in deserts, rocks in oceans and mountains, etc.) tho i imagine this would take a while to implement and would be pretty laggy (i'm 100% sure they'd add the ability to disable them completely though)
nice
my father has a decently good telescope but neither him or me have used it in years, i'd probably use it if i could but i can rarely go up to his room since he's busy working
@Gen3ralInterstel1ar
making a 1:1 juno is really easy, you just need to multiply the sizes by 5 and maybe adjust some terrain gen elements
and if you want me to make it for you then just tell me
damn, the Taurus revamps looks lit, i'll miss the old one tho, they should've kept the original yellow color (yeah, obviously, i can just edit it myself, but its just not the same)
nah i do make crafts, i just procrastinate a heck ton so it takes me like half a year to upload one
+1 2.9 years ago@TronicOrbital
don't care
2.9 years ago@TronicOrbital
tinker panel :shrug:
+1 2.9 years ago@TronicOrbital
that too
2.9 years ago@SamTheFox
paneling, lots and lots of paneling
2.9 years agomethalox is just balanced between the easy storage but high density of kerolox and the high efficiency but low density of hydrolox, that's why many of us use methalox because it doesn't have major tradeoffs, it's balanced
2.9 years agogenerally methalox (thats what i always use personally), but also many other people use methalox in general, hydrolox for bigger crafts, and xenon for ion engine people, you should also probably add kerolox just in case
2.9 years agoif anyone can't see the images, i tried to sum it up in words here:
+4 2.9 years agoBasic: rapidly goes up to full power, then immediately goes a bit down then a bit up to almost full power, then goes down, goes flat for a while, and drops a bit at the end
Ramp Up: goes from like 40% to 100% gradually
Steady: always at 100% power
Ramp Down: goes from 100% to like 40% gradually
Impulse: goes full power for a really short while then goes to a very small amount of power for the remaining time
@Luckwut
2.9 years agonice, real excited for that :D
i haven't updated the game yet due to certain reasons, is the flare color completely customizable with colors? (like, with a color wheel or something)
2.9 years ago@Luckwut
looks nice for a start
+1 2.9 years ago@BeastHunter
nah, sorry, Mortan and MortanBonus were always solo things
2.9 years agoi only really needed help on VBSS because i completely ran out of ideas on how to do Europa and Enceladus
@StarDominatorIIVV
yep, you can also adjust gravity, terrain physics, appearance, quality, etc.
+1 2.9 years agogood luck on your future PS adventures lol
@BeastHunter
keep in mind that planet sizes in the game (both in site and game) are always given in radius, so be sure to remember that
+2 2.9 years ago- start from the main menu
- go to the button with the control panel button (it has little buttons and knobs and whatnot on it)
- scroll down a bit, open all drop-down menus
- you should see "planet radius" or something like that with almost always a non-decimal number in one of the later drop-down menus, that's the radius
- edit said number to change radius
images don't seem to load
2.9 years agomust be my internet bugging
sorry
yeah, true
2.9 years ago@TronicOrbital
nice, i have my 100% custom Titan already (definitely one of my best creations) so yeah i don't need it unfortunately
2.9 years ago@StarDominatorIIVV
thanks dude, tag me on an unlisted if you can please
2.9 years ago@StarDominatorIIVV
sure
2.9 years ago@StarDominatorIIVV
yes
2.9 years ago@StarDominatorIIVV
the guy already said that they have it turned on
2.9 years ago@SamTheFox
hmm... i've encountered this issue before, where there are no collisions even with terrain physics on
+1 2.9 years agothe only viable explanation i have is that you made too large of a height change, which does make sense in your case due to that massive crater
i've had planets with a ton of really harsh elevation changes and that usually resulted in the collisions breaking and reducing the height changes usually fixed it, so really you just have to make the crater less deep, which unfortunately might ruin the look but there's no other option :/
if you want to heat up parts without using air resistance, simply get a rocket engine and blast it on the parts you wanna heat up, you will also most likely need a way to counter-balance the engine's thrust
2.9 years agobruh what
2.9 years agoy tho
this has happened to me too multiple times, i literally have the part(s) connected to a fuel tank (yes, i checked, fuel tank, not strut or anything else), and it still displays that message, tho usually reloading the craft tends to fix it
2.9 years agosame
3.0 years agoboy are you in for a treat, i've made a post on it a year ago, it has all the necessary instructions to get there from DSC, alongside coordinates and pictures
3.0 years agoit's probably doable just by some decent but not too major modifications to the martian template tbh
3.0 years agoT
3.0 years ago@LeaveUsAlone vanilla overload is already in the game, added like 2 updates prior i think?
3.0 years agoto access it, simply go to the part properties on the selected part, scroll down to tinker panel, and on the bottom there should be a button "edit hidden properties" or something like that, hit that, and there you go, that's overload
also revamped Taurus and a few other celestial bodies, and both jet and rocket engines have new sounds
3.0 years ago@Spenzerointernational lol yeah i was guessing its that
3.0 years agoH2O has more density which means its heavier but also means you can pack in more fuel, and since it's literally just regular old water it's hyper cheap
LH2 is expensive and less dense which means you can't pack as much of it in a fuel tank, but makes your craft lighter due to the low density which will definitely make a huge impact
as for efficiency, idk which is best, but generally, if you wanna "save" cash then use H2O, but if you wanna go full weight reduction bro, then use LH2
3.0 years agotell me how
3.0 years agoanother thing i've found is using the atmosphere fog shader and bumping up its height scale parameter to like 50 so that it wraps around the whole star rather than like a half or 2/3rd of it and increasing the "intensity from space" parameter to a suitable value which will make them look like they are glowing without actually giving off any light in the "dark side", idk if somebody has done it before me but it's a handy workaround for sure, the only real downside is that it means you can't put designs on the stars, making them only appear as a colored sphere, but that generally shouldn't matter too much
3.0 years ago@sacr3dbac0n0
there isn't really a true beginning tbh
3.0 years agoeither way, i'll upload enceladus now, you don't need to rush btw
@SamTheFox
nah, please don't, i'll provide the basic form and i'll tag you on an unlisted
3.0 years ago@SamTheFox
it's fine, multiple people are okay too
3.0 years agofor enceladus, if you do wanna go ahead, i'll give you the base body (with biomes and size), just try to make it close as possible to the real design using noises and anything similar (ofc it doesn't have to match the irl pattern, just make it look like those shard canyon things)
@SamTheFox
big pog
+2 3.0 years agoyeah i'm pretty sure its smth to do with COPPA, though really that whole thing could be avoided if all websites didn't spy on us in the first place regardless of age or origin or account
+2 3.0 years agoaight then
+1 3.0 years agoyou do have a fair point lol
@Ylias
e x p l a i n
+1 3.0 years ago@Ylias
yea, it would be nice to have something (maybe make it so we can select ground scatter per biome, so for example trees in grasslands, cacti in deserts, rocks in oceans and mountains, etc.) tho i imagine this would take a while to implement and would be pretty laggy (i'm 100% sure they'd add the ability to disable them completely though)
3.0 years agoDAAAAAYYYYUUUUUUMMMMM THAT LOOKS INSANE
+1 3.0 years ago1 year later: i'm now obsessed with these ;-;
3.0 years agonice
3.0 years agomy father has a decently good telescope but neither him or me have used it in years, i'd probably use it if i could but i can rarely go up to his room since he's busy working
@Gen3ralInterstel1ar
idk what tag to choose but generally this is the most "general" one so i went with this
3.0 years agomaking a 1:1 juno is really easy, you just need to multiply the sizes by 5 and maybe adjust some terrain gen elements
3.0 years agoand if you want me to make it for you then just tell me
man, those look lit, i can't even get a normal picture of the moon with my ipad without it looking like the sun
3.0 years agodamn, the Taurus revamps looks lit, i'll miss the old one tho, they should've kept the original yellow color (yeah, obviously, i can just edit it myself, but its just not the same)
3.0 years ago