@iLikeipads No plans for a console version currently, but of course that can change. It's interesting to me that a game like this is far easier to design for and play on a mobile device than on a console. Controls are so limiting on console.
@iPilot Planet building is more about giving the player tools to procedurally generate. We still have a lot of work to do, and it's really complicated, but we'll do our best to make it as easy to use as possible. I agree it would be nice to be able to put some structures on planets.
Check back here often when we are getting closer to release if you are interested in beta testing. Not everyone who wants to is going to be able to beta test.
@WeSeekANARCHY If you buy the early access version on Steam then you will receive all future updates on Steam for free, even if the price of the game increases.
@Wage333 we will have quality settings so you can turn off features to improve performance. We don't know how many planets there will be for the initial release yet. Probably four.
@AN2Felllla No promises on any of that. We'd like to do all of that, but I can't make promises until after I take my afternoon nap. The materials post was me just testing out a new feedback section of the website that we will use during early access so that players can submit bug reports directly to us.
@Pikapilot Yes, we plan to release on iOS after we finish Early Access on Steam, which will likely be around the end of the year / early next year. It will weigh 0lbs, cost about the same as SP ($4.99), but we've not made any final decisions about that.
@SpiritusRaptor I am hesitant as well. If your crafts undergo some form of rapid unplanned disassembly, then that's probably a bug. Since I wrote the code for SR1, then I can't blame anyone but myself.
@Supercraft888 Anything should be possible with modding, but I'd like to support the resource packs like we did in SR1 (which I incorrectly called mods).
@CeeToTheZee I think you will definitely be able to build better stuff in SR2 and have more interesting environments to play around in. We still plan on releasing update 1.8 for SimplePlanes after we get SR2 in early access. We're not abandoning it, but we do plan to spend more dev hours on SR2 in the future.
We aren't sure yet what the PC requirements will be yet, but we do plan to have a lot of quality settings so old computers can still run it. As for mobile, my current goal is for it to run on an iPhone 6 and a Samsung Galaxy S6. What are your specs?
Thanks for letting us know. Reposting what I wrote on SimplePlanes.com:
"Yep, sorry about this. Our SSL cert is expired, but it's really not a security risk at this point. They require yearly renewals, which is far more frequent than necessary and I believe the only reason they do that is so they can sell more certs.
I have been working with our service provider and the cert company to renew it since last week, but somebody dropped the ball. I'm not sure if it was me and there was something I was supposed to do or if they forgot to do something...I hope to have it back to normal soon."
@Planefun I left the smoke in on SR1 because I thought it helped with gameplay to give the player a sense of what direction they're moving in space, but since SR2 is 3D, there is more situational awareness so we will probably get rid of it. It does look silly in space.
@Awsomur It's not a great name, but when I say "sandbox" I'm referring to the state of all of the crafts the player has launched in their solar system. They will be able to build satellites, moon bases, etc, and save that state and then upload it to SimpleRockets.com where other players can download it and check out what they've built. I think a more accurate name would be Game State, but that doesn't sound very sexy.
@ACMECo1940 We typically hand select mods. We select players who have been in the community for a long time, have a good relationship with other players, and stay out of drama.
@Baldovino No official date yet for beta testing. Hopefully in July.
+2 6.9 years ago@Skywalket The Saturn V speed build will need a re-do!
+2 6.9 years ago@Venus There is a map view, so you can view closest approach, etc.
+2 6.9 years ago@iLikeipads No plans for a console version currently, but of course that can change. It's interesting to me that a game like this is far easier to design for and play on a mobile device than on a console. Controls are so limiting on console.
+2 6.9 years ago@Skywalket Refueling stations, definitely. Making launch pads on other planets is something we would like to do, but we can't commit to that yet.
+2 6.9 years ago@iPilot Planet building is more about giving the player tools to procedurally generate. We still have a lot of work to do, and it's really complicated, but we'll do our best to make it as easy to use as possible. I agree it would be nice to be able to put some structures on planets.
Check back here often when we are getting closer to release if you are interested in beta testing. Not everyone who wants to is going to be able to beta test.
We have the fuselage block in the game already and it's quite a bit improved from what we had in SimplePlanes.
+2 6.9 years ago@WeSeekANARCHY If you buy the early access version on Steam then you will receive all future updates on Steam for free, even if the price of the game increases.
+2 6.9 years ago@Wage333 we will have quality settings so you can turn off features to improve performance. We don't know how many planets there will be for the initial release yet. Probably four.
+2 6.9 years ago@Seanbon007 If you buy it on early access you will get all of the future updates on Steam for free, even if the price increases.
+2 6.9 years ago@Venus yes, re-entry effects are on the list.
+2 6.9 years ago@AN2Felllla No promises on any of that. We'd like to do all of that, but I can't make promises until after I take my afternoon nap. The materials post was me just testing out a new feedback section of the website that we will use during early access so that players can submit bug reports directly to us.
+2 6.9 years ago@Moosehouse yes, eventually.
+2 7.0 years ago@Pikapilot Yes, we plan to release on iOS after we finish Early Access on Steam, which will likely be around the end of the year / early next year. It will weigh 0lbs, cost about the same as SP ($4.99), but we've not made any final decisions about that.
+2 7.0 years ago@apfel33 yep, we will have an ion engine. The delta-v won't be infinite in SR2, but their Isp is quite high.
+2 7.0 years ago@iLikeipads Yep, I missed those! RCS are an important part, I will need to do a post about that soon.
+2 7.0 years ago@JoshMan Off the top of my head, I believe you would only have control over your craft's RCS and engines. That will likely change during early access.
+2 7.0 years ago@SuperSix Tacks? Do you mean tracks? Dust, probably not.
+2 7.0 years ago@Cwillis No plans for struts, but that may change in the future.
+2 7.0 years ago@KidKromosone They are customized just like the fuselage pieces. You can hide the fairings to place parts inside of them.
+2 7.1 years ago@JoshMan We're trying to keep mass and price consistent with the real world and not scaled back.
+2 7.1 years ago@Tully2001 new parts are still coming, I just wanted to give an update on the YouTube channel since it's been so long.
+2 7.1 years ago@SpiritusRaptor I am hesitant as well. If your crafts undergo some form of rapid unplanned disassembly, then that's probably a bug. Since I wrote the code for SR1, then I can't blame anyone but myself.
+2 7.1 years ago@Supercraft888 Anything should be possible with modding, but I'd like to support the resource packs like we did in SR1 (which I incorrectly called mods).
+2 7.1 years ago@CeeToTheZee I think you will definitely be able to build better stuff in SR2 and have more interesting environments to play around in. We still plan on releasing update 1.8 for SimplePlanes after we get SR2 in early access. We're not abandoning it, but we do plan to spend more dev hours on SR2 in the future.
+2 7.1 years ago@Sharandeep981 You can scale these legs down quite a bit to let them work on smaller craft.
+2 7.1 years ago@drgunblood we are slow! We are still planning to start early access in Q2.
+2 7.1 years ago@CRJ900Pilot still not sure what the release date is yet, but it will hopefully be in Q2. Probably more like May-June.
+2 7.1 years ago@Sharandeep981 we plan to do a few rounds of beta testing on mobile, but we are unsure of the details right now.
+2 7.1 years ago@BobDaBilder123 Yep, you can paint all parts in SR2.
+2 7.2 years ago@JoshMan Fairings are coming. We still have some challenges to overcome, but they are a must-have in a space sim.
+2 7.2 years agoGreat story. Now I know that it is imperative that we have copious amounts of cheese on the moon.
+2 7.2 years ago@KidKromosone If you've got the skills, I'm sure you could make one.
+2 7.2 years ago@Awsomur In campaign mode, you'll be able to get money back if you don't destroy rocket parts.
+2 7.2 years agoWe aren't sure yet what the PC requirements will be yet, but we do plan to have a lot of quality settings so old computers can still run it. As for mobile, my current goal is for it to run on an iPhone 6 and a Samsung Galaxy S6. What are your specs?
+2 7.2 years ago@Admiral We already have wings implemented, so you can make planes in SR2.
+2 7.2 years ago@Ihavenorealideawhatiamdoing I don't have an official date to release the official date of the release....... :D
+2 7.2 years ago@SANTIROVI Yes, we will have a few different command pods available.
+2 7.2 years ago@Victor039 Yes. We are going to port over wings from SimplePlanes so you can make space planes.
+2 7.2 years agoThanks for letting us know. Reposting what I wrote on SimplePlanes.com:
"Yep, sorry about this. Our SSL cert is expired, but it's really not a security risk at this point. They require yearly renewals, which is far more frequent than necessary and I believe the only reason they do that is so they can sell more certs.
I have been working with our service provider and the cert company to renew it since last week, but somebody dropped the ball. I'm not sure if it was me and there was something I was supposed to do or if they forgot to do something...I hope to have it back to normal soon."
+2 7.2 years ago@Planefun I left the smoke in on SR1 because I thought it helped with gameplay to give the player a sense of what direction they're moving in space, but since SR2 is 3D, there is more situational awareness so we will probably get rid of it. It does look silly in space.
+2 7.2 years ago@Lyra @Arnmra It's the second quarter of the year, which is from April 1st to June 30th.
+2 7.2 years agoMe too! I wish them the best!
+2 7.2 years ago@SHCow I'd like to add astronauts at some point, but it won't happen for the early access release.
+2 7.2 years ago@GR00G0 Not sure yet, but initial early access will likely have 4, with plans to add several new planets.
+2 7.2 years ago@iPilot @Theron It will be a paid game. Probably the same price as SimplePlanes, even for SR1 players.
+2 7.3 years ago@FlopGun There will be some plane parts that we've pulled over from SimplePlanes (ie wings).
+2 7.3 years ago@Awsomur It's not a great name, but when I say "sandbox" I'm referring to the state of all of the crafts the player has launched in their solar system. They will be able to build satellites, moon bases, etc, and save that state and then upload it to SimpleRockets.com where other players can download it and check out what they've built. I think a more accurate name would be Game State, but that doesn't sound very sexy.
+2 7.3 years ago@ZeleninIvan We are shooting for early access on Steam (PC & Mac) by late Q1/early Q2 and then final release around fall on all platforms.
+2 7.3 years ago@ACMECo1940 We typically hand select mods. We select players who have been in the community for a long time, have a good relationship with other players, and stay out of drama.
+2 7.3 years ago@BritishNarwhal7 Everything is 3D.
+2 7.4 years ago