@Bmcclory Sure, I will. Just wait one or two day. This is orbits of Earth, Mars, Jupiter and Uranus. You can find the game doesn't even draw far orbits. Solarsystem
There's no such a magic to make Lagrangian Points and yet make it simple. If you want it, you need a supercomputer and NASA level planning, or be really smart as KSP Prinkipia mod guys.
@mjdfx150529 I'm not sure that could be a valid tactic. It can be possible if SR2 aims totally different market than KSP, like mobile, there are many options. If it want to be the competitor of KSP, it can never be without mods. Modding scene is the biggest asset of SQUAD and it's the only thing players keep playing it. If Jundroo is not that willing to incorporate them, that's just an astronomical waste of potential.
@5thHorseman The forum's confusing beyond my understanding. I made a suggest on the submit board, but it seems like you can't have found my post. Even I can't. I retrieved this link via my profile. https://www.simplerockets.com/Feedback/View/nt6vZN/More-heading-locks
@NathanMikeska What if the feature changes not only look & feel but game mechanics? For example, complicated life support system with full recycling process, in situ resource utilization or even N body simulated gravity rather than patched conics?
Basically speaking there's no story for goals to fly to the stars. If you play KSP, you have a dumb and simple yet powerful goals: Put the green stupid goblins down on the other planets, plant some flags, and bring them back. That is the sole and most important difference between early-day KSP and SR2.
@Forwind In released version I put the carbon fiber as a placeholder, but I couldn't have found a credible price of the product :( mainly because it's not yet accessible through a mass market I guess
@zeropol A good idea, however SR2 heat system is not yet matured enough for the waste heat stuff I guess. Yeah, choosing fuel and varying performance is definitely something I want to have.
@zeropol
1. Nope, this mod aims to enhance the reality. Stock game is built with smaller planets, so it nerfs engines and fuel tanks to match the difficulty. This mod is meant to be played with RSS, just like REO.
2. Yes. Set Cylinder Height to 0 and you get a sphere tank.
3. Not at the point, but definitely would make it. Ultimately the material would have more physical parameters including Ultimate Tensile Strength and such and I want to simulate the proper physical properties.
@AndrewGarrison What I meant was a user-modded nozzle, not stock resizable nozzle, if it wasn't clear. I can understand if you implemented some complicated calculations to deal with the stock resizable nozzles. However with a user-modde nozzle I can't understand. Does the game detect model mesh and calculate dimensions?
@NoIDontWanna I apologize if I sound rude. I'm currently writing some mods so I need exact equation or at least something similar to that. I might be able to find the information by decompiling the game source, but having some clue would be greatly helpful.
@PriyanshuRoy I'm not sure what can be wrong with custom command module. You can put a EVA chair in it. About rotation control, did you make sure you're not in translation mode?
@Bmcclory Sure, I will. Just wait one or two day. This is orbits of Earth, Mars, Jupiter and Uranus. You can find the game doesn't even draw far orbits. Solarsystem
+1 6.0 years agoReal question is where should we use them? It can be old school KSP science experience transmitter or modern KSP signal relay.
+1 6.0 years agoThere's no such a magic to make Lagrangian Points and yet make it simple. If you want it, you need a supercomputer and NASA level planning, or be really smart as KSP Prinkipia mod guys.
+1 6.0 years ago@mjdfx150529 I'm not sure that could be a valid tactic. It can be possible if SR2 aims totally different market than KSP, like mobile, there are many options. If it want to be the competitor of KSP, it can never be without mods. Modding scene is the biggest asset of SQUAD and it's the only thing players keep playing it. If Jundroo is not that willing to incorporate them, that's just an astronomical waste of potential.
+1 6.0 years ago@mjdfx150529 and SQUAD was basically one person...backed by modding community?
+1 6.0 years ago@5thHorseman The forum's confusing beyond my understanding. I made a suggest on the submit board, but it seems like you can't have found my post. Even I can't. I retrieved this link via my profile. https://www.simplerockets.com/Feedback/View/nt6vZN/More-heading-locks
+1 6.0 years ago@NathanMikeska What if the feature changes not only look & feel but game mechanics? For example, complicated life support system with full recycling process, in situ resource utilization or even N body simulated gravity rather than patched conics?
+1 6.0 years ago@theUSSR what are YOU talking about
4.3 years ago@theUSSR and?
4.3 years agoThis reminds me of Ozin the Dronemaster
4.3 years agoDefine hardness.
4.4 years agoBasically speaking there's no story for goals to fly to the stars. If you play KSP, you have a dumb and simple yet powerful goals: Put the green stupid goblins down on the other planets, plant some flags, and bring them back. That is the sole and most important difference between early-day KSP and SR2.
4.4 years agoThere are only handful of mods (literally) so you can check all the mods in the mods page in 5 mins :P
4.4 years ago@TopSecret2 Droo has same surface air density with Earth.
4.4 years agoAre you thinking of making a mod or making a suggestion?
4.4 years ago@Shemes213 Especially on the parts in designer.
4.4 years ago@yopo Great! :D
4.6 years ago@Greenmachine but can't make a sphere :P
4.6 years ago@NoIDontWanna isn't it just a overflow?
4.6 years ago@zeropol Or you can join yourself ;)
4.6 years ago@Greenmachine Why you would put lots of tanks when you can do it with a single part? :D
4.6 years agoI believe
4.7 years agoModApi.Scenes.ISceneManager
do the job. You can do likeif (Game.InFlightScene)
thing@sujun That sounds interesting. I haven't tried this with a program in the part itself, not the command pod.
4.7 years ago@sujun It's not
4.7 years agoDRONE.FlightProgram.T
butCommand Chip.FlightProgram.T
and you didn't define T in Vizzy so it can't do anything@Natedog120705 and kaboom as soon as you ignite an engine :P
4.7 years ago@Forwind In released version I put the carbon fiber as a placeholder, but I couldn't have found a credible price of the product :( mainly because it's not yet accessible through a mass market I guess
4.7 years agoYou changed it to what?
4.7 years agoThat's also a good idea, on the to-do list @QarabinaKa
4.7 years ago@PorkyClown3 Oh
4.7 years ago@zeropol A good idea, however SR2 heat system is not yet matured enough for the waste heat stuff I guess. Yeah, choosing fuel and varying performance is definitely something I want to have.
4.7 years ago@zeropol
4.7 years ago1. Nope, this mod aims to enhance the reality. Stock game is built with smaller planets, so it nerfs engines and fuel tanks to match the difficulty. This mod is meant to be played with RSS, just like REO.
2. Yes. Set Cylinder Height to 0 and you get a sphere tank.
3. Not at the point, but definitely would make it. Ultimately the material would have more physical parameters including Ultimate Tensile Strength and such and I want to simulate the proper physical properties.
@OldCoach uhm...why? This fuel tank has its own internal rendered, so you don't need to put it inside of a stock fuselage.
4.7 years ago@AndrewGarrison
4.7 years agoYou can virtually do this by pressing
4.7 years agof
We need temperature system first D:
4.7 years agoUse 24 fuselage to make a hollow cylinder. Since the cylinder is hollow and made of pieces, you can put a hole on it.
4.7 years ago@AndrewGarrison What I meant was a user-modded nozzle, not stock resizable nozzle, if it wasn't clear. I can understand if you implemented some complicated calculations to deal with the stock resizable nozzles. However with a user-modde nozzle I can't understand. Does the game detect model mesh and calculate dimensions?
4.7 years ago@AndrewGarrison then how the game determine the nozzle length/diameter with custom nozzles?
4.7 years ago@NoIDontWanna I apologize if I sound rude. I'm currently writing some mods so I need exact equation or at least something similar to that. I might be able to find the information by decompiling the game source, but having some clue would be greatly helpful.
4.7 years ago@NoIDontWanna I want to know how the game works. I know real life physics to some degree
4.7 years ago@TestRunner I'm dumber than you and I learn haha
4.7 years ago@TestRunner It's time to figure that out, let's get onboard
4.7 years agoYour command pod name is not
4.7 years agoController
, it'sCommand Pod
. Change inputid intoCommand Pod.FlightProgram.a
@sujun upload your craft so that I can have a look
4.7 years agoYou said you created a variable called
4.7 years agoa
in Vizzy and you usedMUX
on the inptutcontroller?You can't directly access them
4.7 years agomoar updates
4.7 years ago@Kishore0115 mods
4.7 years ago@PriyanshuRoy I'm not sure what can be wrong with custom command module. You can put a EVA chair in it. About rotation control, did you make sure you're not in translation mode?
4.7 years ago@HAPPYWARRIOR You just can't make a mod for all platforms.
4.7 years ago