Best work around I found was to only let things activate using vizzy and toggles.
For example,
Instead of using an active group or staging to activate a motion, tell vizzy that when toggle one is flicked during flight then allow the hinges in the control surfaces to work kind of thing.
Even then, sometimes you have to find a way to destroy the old command chip.
I usually just put it on a side interstage and dump it.
Docking ports connect using a magnet.
On land they work better with a shock to allow for it to make its own adjustments if both crafts are not square to each other.
Horizontal connections are harder than vertical connections.
I would put a docking port on top of the plane and then drive under the refill hose.
It did when career came out.
Slowing down again a bit but they have competitions now that keep things exciting so I think its going to be good for a while at least
You need to buy astronauts first.
Then you will have astronauts to assign.
Remember that you can only assign one craft to an astronaut at a time.
So if you have one in orbit or on the moon from last launch, you will have to buy another astronaut to assign to a new craft.
@ZeusSpaceAgency
Is the comm chip or its pilot facing upside down?
I had this issue before twice and i fixed them by deleting the chutes and fixing the comms chip then replace chutes. i think
@Zenithspeed I suggested it a couple times but it gets shrugged off for some reason.
Im sure it could be done and just have an option to turn it off in graphics for mobile potatoes.
@Zenithspeed
Sounds tight dude!
I wish terrains had different effects like traction and drag.
Slippery snow/ice or sand that drags could make things so much more real.
@ChinmayShukla make larger control surfaces or adjust their angle and drag.
Maybe centre of balance could play a part as well.
Too much weight maybe? Cut your fuel in half or 1/3 even to see if it improves.
Do this to all fuel tanks so you keep balance
🛩️
Just a hint,
Many jets pitch fastest with either full break or full throttle.
I like to break as I roll into the turn and then crack full throttle after I pitch to create the turn.
@goz
Just ran it through the village. Nice work!
It gets pretty close to a few corners but never hit any.
Sweet ending too with a minor 180 trick and the one wheel breaking at first.
This should navigate the luna ramp no problem.
@ChinmayShukla opps I did read that too, then forgot lol. Ya man Ill get a chance to fly it tonight.
Do you have an unlisted post you can tag me in the comments and Ill see it then I can download it.
@goz
You should be able to scout it out by targeting and drag zooming or just start a sandbox game and launch there to see what it looks like.
Honestly i forget too. I was there the first week of career release.
Theres a contract to drop a rover on the moon base and drive it out of the crater.
Could be a few issues getting the rover off the platform ledges before the climb.
@ZeusSpaceAgency both then lol
1.6 years agoClosed for what and how long?
1.6 years agoPracticing maneuvers or dropping agent orange? Maybe both?
Good idea
1.6 years ago@Suspaceius 14 days later
1.6 years agoCandycane planets and moons
1.6 years agoCandy cane looking comets
1.6 years agoLook through some old crafts.
1.6 years agoThere are many out there with target finding at any distance and missile lock.
All in the vizzy work
Last Galaxy I had was S8.
1.6 years agoIt had no room for games.
Maybe you need to delete some stuff then reinstall the rss
You need a better space ship.
+1 1.6 years agoBest work around I found was to only let things activate using vizzy and toggles.
For example,
Instead of using an active group or staging to activate a motion, tell vizzy that when toggle one is flicked during flight then allow the hinges in the control surfaces to work kind of thing.
Even then, sometimes you have to find a way to destroy the old command chip.
1.6 years agoI usually just put it on a side interstage and dump it.
Mine eyes
1.6 years agoCall it “Crew Mover”
1.6 years agoTry food themes.
+1 1.6 years agoThen do super heros home planets
Then maybe do the entire real universe to scale.
I heard stories when i was a kid
1.6 years agoTell it to wait 0 seconds between every thought.
+1 1.6 years agoThen cook an egg on your gpu
Make a wheeled craft and just drive on the bottom of the ocean to the check point.
1.6 years agoDocking ports connect using a magnet.
1.6 years agoOn land they work better with a shock to allow for it to make its own adjustments if both crafts are not square to each other.
Horizontal connections are harder than vertical connections.
I would put a docking port on top of the plane and then drive under the refill hose.
Probably need a keyboard to run it though.
1.7 years agoI just assumed it was broke up as north droo and south droo
1.7 years agoIt did when career came out.
1.7 years agoSlowing down again a bit but they have competitions now that keep things exciting so I think its going to be good for a while at least
Kentucky shuffle
1.7 years ago@HeadingEast you are welcome!
1.7 years agoMake the Worm Maggot
1.7 years agoYou need to buy astronauts first.
+1 1.7 years agoThen you will have astronauts to assign.
Remember that you can only assign one craft to an astronaut at a time.
So if you have one in orbit or on the moon from last launch, you will have to buy another astronaut to assign to a new craft.
Keep these competitions up through the winter and I will be able to join. No time for builds until then.
1.7 years ago@ZeusSpaceAgency
1.7 years agoYes dont bother deleting them to fix it. 🚀😳
@ZeusSpaceAgency
1.7 years agoIs the comm chip or its pilot facing upside down?
I had this issue before twice and i fixed them by deleting the chutes and fixing the comms chip then replace chutes. i think
Happiness is good for you
1.7 years agoTry a rocket that goes down instead of up
1.7 years agoRendezvous with lunar orbit.
1.8 years agoThen hit time warp x1000000 for about 60 years and youll eventually line up a rendezvous with Luna itself
Did you tinker it smaller?
1.8 years agoWhat did you call me?
1.8 years ago@SC0693 what about front to rear weight?
1.8 years agoCantilevered weight over the front wheel can make take off sloppy
Clipping
1.8 years agoCould be weight related.
1.8 years agoCheck to see if its heavier on one side more than the other.
Doing good. Keep it up.
1.8 years agoNothing but time will help you now.
Maybe make the colour a bit more translucent so the overlaps are not so dark and obvious.
@Zenithspeed I suggested it a couple times but it gets shrugged off for some reason.
+1 1.8 years agoIm sure it could be done and just have an option to turn it off in graphics for mobile potatoes.
@Zenithspeed
+1 1.8 years agoSounds tight dude!
I wish terrains had different effects like traction and drag.
Slippery snow/ice or sand that drags could make things so much more real.
I suggest starting with a new nose cone so its balanced from the centre and then blend it toward the cockpit
1.8 years ago@ChinmayShukla make larger control surfaces or adjust their angle and drag.
Maybe centre of balance could play a part as well.
Too much weight maybe? Cut your fuel in half or 1/3 even to see if it improves.
Do this to all fuel tanks so you keep balance
🛩️
1.8 years agoJust a hint,
Many jets pitch fastest with either full break or full throttle.
I like to break as I roll into the turn and then crack full throttle after I pitch to create the turn.
@goz
+2 1.8 years agoJust ran it through the village. Nice work!
It gets pretty close to a few corners but never hit any.
Sweet ending too with a minor 180 trick and the one wheel breaking at first.
This should navigate the luna ramp no problem.
@goz i should be near the pc tonight. Got another craft to decipher first but id gladly test this out also.
+2 1.8 years ago@ChinmayShukla opps I did read that too, then forgot lol. Ya man Ill get a chance to fly it tonight.
1.8 years agoDo you have an unlisted post you can tag me in the comments and Ill see it then I can download it.
@goz
+2 1.8 years agoYou should be able to scout it out by targeting and drag zooming or just start a sandbox game and launch there to see what it looks like.
Honestly i forget too. I was there the first week of career release.
Theres a contract to drop a rover on the moon base and drive it out of the crater.
+2 1.8 years agoCould be a few issues getting the rover off the platform ledges before the climb.
390 is awfully close to mach 1.
1.8 years agoI wonder if this crafts shape doesnt like super sonic.
Looks cool though. Ill try it tomorrow
I might be home tomorrow. I can try it then to see if I find something worth mentioning.
1.8 years ago@MirazAerospace
+1 1.8 years agoSquishy rocket parts. Like air bags to absorb hard landings
Id like to see something squishy too
+1 1.8 years agoWelcome to the future old player
1.8 years ago