@Ammarared
Just keep trying and you will eventually get it.
The trick is having enough thrust to slow down in time.
T.T. Is so light and small that you often sail right through the SOI and out the other side.
Add an extra stage to your rocket in hopes to slow down enough to catch an orbit.
@Zenithspeed
Yes a good trick indeed.
I was just trying to find an answer for @ColonelStriker
The clipping would be necessary to create the effect desired in the first concept.
Probably by clipping the engine and air intake with another part but it will be hard to fine tune.
Often times when people build jets they mess up and overlap a part on the engines or air intakes.
The result is a less powerful engine.
I believe there is only so far you can clip the parts before the engine stops working all together.
So you’ll get maybe a 50% decrease in thrust but clip any more and it just stops working.
@Zenithspeed if you do that be sure the plane will do the job once it’s there by testing its speed in the valley below village runway.
Would be a shame to fly for an hour only to not have the ability to gain that kind of speed while grounded.
The plane might need wheels and shocks instead of landing gear also.
I did mine in the huge flat open valley between Ali launch pad and air strip.
I just slammed wheels and a double shock system on a sideways rocket.
Lots of oscillation.
Make it long and enough wheels so if you do hit a bump then at least one should still be grounded. 6-10 should do.
@Zenithspeed
Not afraid to give other’s an advantage through knowledge, convenience or available tools for fear of being out voted.
Apparently people cherish this upvote concept so much they treat it as if they are at war.
I’m just here to grow and help others.
I’m glad you are not selfish is basically what I’m saying.
@CosmosMan
Arrow tab first to open a small window with more tabs.
Then at the bottom it’s the purple plug looking tab for connections.
The rest is self explanatory.
Pick a part and the tool will let you connect or disconnect as many other parts as you wish.
Play with it on a craft you’re not worried about messing up.
Maybe the keyboard settings changed a key on you.
Sticky keys they call it for shortcuts or if you picked french keyboard by mistake it could be adding accents to some letters your unaware of.
I just started that contract last night.
I managed to do the first two with my cargo drone since it already has propellers.
I "flew" it under water.
It won't do the 3rd contract though so I'm probably going to make this drone into a boat and use it's propellers to keep me floating.
I made mine as big as possible and made the deflation diameter be the same size as the inflation diameter.
Also let it open a max speed and not auto cut.
Default settings are for Droo I believe so just thin the atmosphere about 1/3 less and to release higher in the atmosphere for cylero chutes.
@DONZA collisions are in there, it probably works with expressions or something complicated.
Hopefully one of the experienced vizzy folks will see this and help
@DONZA
Well dude,
I made a craft and tried a few vizzy codes with no success.
I'm sorry, I have done this concept before a few times
I'm not sure if I'm forgetting something or they changed something.
I'll play with it a bit more to see what I can do.
I even tried parts distance deciding the activation but that doesn't seem to do anything at all.
@DONZA ok Impulse won't work for that.
Even if you make a pressure pad with Impulse, it will feel the craft moving and active every second.
You will need to get creative with it.
Try putting a trap door in the hole and attaching it to a hinge rotator.
Then in vizzy, set that hinge rotator to activate the action when it goes from 0% to say -10% as the block moves the free moving hinge down.
Do that using part numbers.
@Zenithspeed
The issue with plane mode is that it loses reference to the planet once you get above 80,000 feet.
That's why heading lock doesn't work and the controls get confused.
Rocket mode switches from planet reference to sun reference automatically
Indeed it is the command chip at fault. Its not set to Rocket.
Once its set to rocket, rotate the plane facing forward using the command chip so the entire plane makes the rotation.
Then, click on control settings and adjust pilot orientation to face forward also or heading lock wont work properly.
@dingo87
You need to fine tune your rocket weight and thrusters alot until you get a good system going.
Even then with a good rocket, It can take me many tries and I'm good at it.
If you mess up your launch by a few degrees that can mean the difference of 20km or 100km in the end.
Yet still, if we consider that most rockets have their own shapes and weights, they don't all launch the same way.
Keep testing and make notes of your successes.
I suggest making a second career game and take notes of their launching lessons during tutorials.
Cylero atmosphere is really low.
My best parachute landings I approach with a long horizontal arch in order to capture some atmosphere.
If you fall straight down theres not enough atmosphere to slow you without engines.
The settings i forget
Bigger is stronger
More is better too
If the design doesnt allow for more then just use connection tool to make a surface connection then use translate part tool to overlap them in the exact same spot to look as one.
Click the droods info box and go to your list of hired droods.
+1 1.5 years agoIf none hire some.
@Rithiksaran
+1 1.5 years agoBottom inlet is getting heat damage from the rocket exhaust.
Pull it up out of the way or tinker it to be invincible.
@RichGWall
+1 1.6 years agoGood work introducing techniques to slow down first.
I thought they were not deploying at all.
Deploy height?
+1 1.6 years agoA working type writer with reloadable paper.
+1 1.6 years agoSometimes the color you paint it can hide the light.
+1 1.6 years agoTry a flat finish and nothing too dark
No wings
+1 1.6 years ago@Ammarared
+1 1.6 years agoJust keep trying and you will eventually get it.
The trick is having enough thrust to slow down in time.
T.T. Is so light and small that you often sail right through the SOI and out the other side.
Add an extra stage to your rocket in hopes to slow down enough to catch an orbit.
@Zenithspeed
+1 1.6 years agoYes a good trick indeed.
I was just trying to find an answer for @ColonelStriker
The clipping would be necessary to create the effect desired in the first concept.
Probably by clipping the engine and air intake with another part but it will be hard to fine tune.
+1 1.6 years agoOften times when people build jets they mess up and overlap a part on the engines or air intakes.
The result is a less powerful engine.
I believe there is only so far you can clip the parts before the engine stops working all together.
So you’ll get maybe a 50% decrease in thrust but clip any more and it just stops working.
8 trillion Robux have been rewarded to your account!
+1 1.7 years agoPlease take a minute to fill out our survey.
@Zenithspeed
+1 1.7 years agoYou’ll get it. Just keep modifying
@Zenithspeed if you do that be sure the plane will do the job once it’s there by testing its speed in the valley below village runway.
+1 1.7 years agoWould be a shame to fly for an hour only to not have the ability to gain that kind of speed while grounded.
The plane might need wheels and shocks instead of landing gear also.
I did mine in the huge flat open valley between Ali launch pad and air strip.
+1 1.7 years agoI just slammed wheels and a double shock system on a sideways rocket.
Lots of oscillation.
Make it long and enough wheels so if you do hit a bump then at least one should still be grounded. 6-10 should do.
@Zenithspeed
+1 1.7 years agoNot afraid to give other’s an advantage through knowledge, convenience or available tools for fear of being out voted.
Apparently people cherish this upvote concept so much they treat it as if they are at war.
I’m just here to grow and help others.
I’m glad you are not selfish is basically what I’m saying.
@CosmosMan
+1 1.7 years agoArrow tab first to open a small window with more tabs.
Then at the bottom it’s the purple plug looking tab for connections.
The rest is self explanatory.
Pick a part and the tool will let you connect or disconnect as many other parts as you wish.
Play with it on a craft you’re not worried about messing up.
Stomp on it
+1 1.7 years agoI drove there from a launch pad with a wheeled rover.. under water too...
+1 1.7 years agoYeah...
Sally: I think we are lost...
+1 1.7 years agoiTunes
+1 1.7 years agoMaybe the keyboard settings changed a key on you.
+1 1.7 years agoSticky keys they call it for shortcuts or if you picked french keyboard by mistake it could be adding accents to some letters your unaware of.
I just started that contract last night.
+1 1.7 years agoI managed to do the first two with my cargo drone since it already has propellers.
I "flew" it under water.
It won't do the 3rd contract though so I'm probably going to make this drone into a boat and use it's propellers to keep me floating.
I made mine as big as possible and made the deflation diameter be the same size as the inflation diameter.
+1 1.7 years agoAlso let it open a max speed and not auto cut.
Default settings are for Droo I believe so just thin the atmosphere about 1/3 less and to release higher in the atmosphere for cylero chutes.
@DONZA collisions are in there, it probably works with expressions or something complicated.
+1 1.7 years agoHopefully one of the experienced vizzy folks will see this and help
@DONZA
+1 1.7 years agoWell dude,
I made a craft and tried a few vizzy codes with no success.
I'm sorry, I have done this concept before a few times
I'm not sure if I'm forgetting something or they changed something.
I'll play with it a bit more to see what I can do.
I even tried parts distance deciding the activation but that doesn't seem to do anything at all.
@DONZA
+1 1.7 years agoI'll do an example tonight when I get a chance.
Closest thing here is sharing a sandbox back and forth.
+1 1.7 years agoMake a space station and let people add to it and send it back to you kinda thing.
If activate part number 6 (hinge) is = 0
+1 1.7 years agoDo nothing.
If activate part number 6 (hinge) is <-0.1
Activate group number 2 or whatever
@DONZA ok Impulse won't work for that.
+1 1.7 years agoEven if you make a pressure pad with Impulse, it will feel the craft moving and active every second.
You will need to get creative with it.
Try putting a trap door in the hole and attaching it to a hinge rotator.
Then in vizzy, set that hinge rotator to activate the action when it goes from 0% to say -10% as the block moves the free moving hinge down.
Do that using part numbers.
Do a moon base building rover that can stack blocks like it's 3d printing.
+1 1.8 years agoIt will need a way to refuel and resupply blocks.
@Zenithspeed
The issue with plane mode is that it loses reference to the planet once you get above 80,000 feet.
That's why heading lock doesn't work and the controls get confused.
Rocket mode switches from planet reference to sun reference automatically
+1 1.8 years agoIndeed it is the command chip at fault. Its not set to Rocket.
+1 1.8 years agoOnce its set to rocket, rotate the plane facing forward using the command chip so the entire plane makes the rotation.
Then, click on control settings and adjust pilot orientation to face forward also or heading lock wont work properly.
I can't upvote until I have upvotes? Lol what is a upvote?
+1 1.8 years ago@dingo87
You need to fine tune your rocket weight and thrusters alot until you get a good system going.
Even then with a good rocket, It can take me many tries and I'm good at it.
If you mess up your launch by a few degrees that can mean the difference of 20km or 100km in the end.
Yet still, if we consider that most rockets have their own shapes and weights, they don't all launch the same way.
+1 1.8 years agoKeep testing and make notes of your successes.
I suggest making a second career game and take notes of their launching lessons during tutorials.
Use many and paint them invisible?
10 days agoAlso, Try docking ports too. They used to be very strong. I have not played in 6 months or more.
In my experience things often clip through each other without explosives
one month agoI lost 5 years of work.
one month agoGet over it
@RocketManbuuuuuuu
@Boredplanet11 no doubt the issue
one month agoMight be too heavy for them.
one month agoTry larger wheels or multiple landing gear.
Cylero atmosphere is really low.
one month agoMy best parachute landings I approach with a long horizontal arch in order to capture some atmosphere.
If you fall straight down theres not enough atmosphere to slow you without engines.
The settings i forget
Part number 23 is interfering with the clip plane on parts 17 and 34.
one month agoThings have changed
2 months agoThis is very memingful
2 months agoVizzy can do this
2 months ago.
If active group (number) is true
Set part (number) to true
Otherwise set part (number) to false
.
Something like that
2 is cool
2 months ago4 could be best with more effects
Give the big Q more of a tunnel effect and the tail on the Q be a rocket path
Noice!
3 months ago@UPGIndustries
3 months agoAll good lol
Ive been through this before a few times lol
Hmm
3 months agoIf only there was an answer…
shark heli
3 months agoBigger is stronger
3 months agoMore is better too
If the design doesnt allow for more then just use connection tool to make a surface connection then use translate part tool to overlap them in the exact same spot to look as one.