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    Click the droods info box and go to your list of hired droods.
    If none hire some.

    +1 1.5 years ago
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    @Rithiksaran
    Bottom inlet is getting heat damage from the rocket exhaust.
    Pull it up out of the way or tinker it to be invincible.

    +1 1.5 years ago
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    @RichGWall
    Good work introducing techniques to slow down first.
    I thought they were not deploying at all.

    +1 1.6 years ago
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    Deploy height?

    +1 1.6 years ago
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    A working type writer with reloadable paper.

    +1 1.6 years ago
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    Sometimes the color you paint it can hide the light.
    Try a flat finish and nothing too dark

    +1 1.6 years ago
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    No wings

    +1 1.6 years ago
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    @Ammarared
    Just keep trying and you will eventually get it.
    The trick is having enough thrust to slow down in time.
    T.T. Is so light and small that you often sail right through the SOI and out the other side.
    Add an extra stage to your rocket in hopes to slow down enough to catch an orbit.

    +1 1.6 years ago
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    @Zenithspeed
    Yes a good trick indeed.
    I was just trying to find an answer for @ColonelStriker
    The clipping would be necessary to create the effect desired in the first concept.

    +1 1.6 years ago
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    Probably by clipping the engine and air intake with another part but it will be hard to fine tune.
    Often times when people build jets they mess up and overlap a part on the engines or air intakes.
    The result is a less powerful engine.
    I believe there is only so far you can clip the parts before the engine stops working all together.
    So you’ll get maybe a 50% decrease in thrust but clip any more and it just stops working.

    +1 1.6 years ago
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    8 trillion Robux have been rewarded to your account!
    Please take a minute to fill out our survey.

    +1 1.7 years ago
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    @Zenithspeed
    You’ll get it. Just keep modifying

    +1 1.7 years ago
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    @Zenithspeed if you do that be sure the plane will do the job once it’s there by testing its speed in the valley below village runway.
    Would be a shame to fly for an hour only to not have the ability to gain that kind of speed while grounded.
    The plane might need wheels and shocks instead of landing gear also.

    +1 1.7 years ago
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    I did mine in the huge flat open valley between Ali launch pad and air strip.
    I just slammed wheels and a double shock system on a sideways rocket.
    Lots of oscillation.
    Make it long and enough wheels so if you do hit a bump then at least one should still be grounded. 6-10 should do.

    +1 1.7 years ago
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    @Zenithspeed
    Not afraid to give other’s an advantage through knowledge, convenience or available tools for fear of being out voted.
    Apparently people cherish this upvote concept so much they treat it as if they are at war.
    I’m just here to grow and help others.
    I’m glad you are not selfish is basically what I’m saying.

    +1 1.7 years ago
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    @CosmosMan
    Arrow tab first to open a small window with more tabs.
    Then at the bottom it’s the purple plug looking tab for connections.
    The rest is self explanatory.
    Pick a part and the tool will let you connect or disconnect as many other parts as you wish.
    Play with it on a craft you’re not worried about messing up.

    +1 1.7 years ago
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    Stomp on it

    +1 1.7 years ago
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    I drove there from a launch pad with a wheeled rover.. under water too...
    Yeah...

    +1 1.7 years ago
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    Sally: I think we are lost...

    +1 1.7 years ago
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    iTunes

    +1 1.7 years ago
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    Maybe the keyboard settings changed a key on you.
    Sticky keys they call it for shortcuts or if you picked french keyboard by mistake it could be adding accents to some letters your unaware of.

    +1 1.7 years ago
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    I just started that contract last night.
    I managed to do the first two with my cargo drone since it already has propellers.
    I "flew" it under water.
    It won't do the 3rd contract though so I'm probably going to make this drone into a boat and use it's propellers to keep me floating.

    +1 1.7 years ago
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    I made mine as big as possible and made the deflation diameter be the same size as the inflation diameter.
    Also let it open a max speed and not auto cut.
    Default settings are for Droo I believe so just thin the atmosphere about 1/3 less and to release higher in the atmosphere for cylero chutes.

    +1 1.7 years ago
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    @DONZA collisions are in there, it probably works with expressions or something complicated.
    Hopefully one of the experienced vizzy folks will see this and help

    +1 1.7 years ago
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    @DONZA
    Well dude,
    I made a craft and tried a few vizzy codes with no success.
    I'm sorry, I have done this concept before a few times
    I'm not sure if I'm forgetting something or they changed something.
    I'll play with it a bit more to see what I can do.
    I even tried parts distance deciding the activation but that doesn't seem to do anything at all.

    +1 1.7 years ago
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    @DONZA
    I'll do an example tonight when I get a chance.

    +1 1.7 years ago
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    Closest thing here is sharing a sandbox back and forth.
    Make a space station and let people add to it and send it back to you kinda thing.

    +1 1.7 years ago
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    If activate part number 6 (hinge) is = 0
    Do nothing.
    If activate part number 6 (hinge) is <-0.1
    Activate group number 2 or whatever

    +1 1.7 years ago
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    @DONZA ok Impulse won't work for that.
    Even if you make a pressure pad with Impulse, it will feel the craft moving and active every second.
    You will need to get creative with it.
    Try putting a trap door in the hole and attaching it to a hinge rotator.
    Then in vizzy, set that hinge rotator to activate the action when it goes from 0% to say -10% as the block moves the free moving hinge down.
    Do that using part numbers.

    +1 1.7 years ago
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    Do a moon base building rover that can stack blocks like it's 3d printing.
    It will need a way to refuel and resupply blocks.

    +1 1.8 years ago
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    @Zenithspeed
    The issue with plane mode is that it loses reference to the planet once you get above 80,000 feet.
    That's why heading lock doesn't work and the controls get confused.

    Rocket mode switches from planet reference to sun reference automatically

    +1 1.8 years ago
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    Indeed it is the command chip at fault. Its not set to Rocket.
    Once its set to rocket, rotate the plane facing forward using the command chip so the entire plane makes the rotation.
    Then, click on control settings and adjust pilot orientation to face forward also or heading lock wont work properly.

    +1 1.8 years ago
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    I can't upvote until I have upvotes? Lol what is a upvote?

    +1 1.8 years ago
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    @dingo87
    You need to fine tune your rocket weight and thrusters alot until you get a good system going.
    Even then with a good rocket, It can take me many tries and I'm good at it.
    If you mess up your launch by a few degrees that can mean the difference of 20km or 100km in the end.

    Yet still, if we consider that most rockets have their own shapes and weights, they don't all launch the same way.
    Keep testing and make notes of your successes.
    I suggest making a second career game and take notes of their launching lessons during tutorials.

    +1 1.8 years ago
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    Use many and paint them invisible?
    Also, Try docking ports too. They used to be very strong. I have not played in 6 months or more.

    10 days ago
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    In my experience things often clip through each other without explosives

    one month ago
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    I lost 5 years of work.
    Get over it
    @RocketManbuuuuuuu

    one month ago
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    @Boredplanet11 no doubt the issue

    one month ago
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    Might be too heavy for them.
    Try larger wheels or multiple landing gear.

    one month ago
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    Cylero atmosphere is really low.
    My best parachute landings I approach with a long horizontal arch in order to capture some atmosphere.
    If you fall straight down theres not enough atmosphere to slow you without engines.
    The settings i forget

    one month ago
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    Part number 23 is interfering with the clip plane on parts 17 and 34.

    one month ago
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    Things have changed

    2 months ago
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    This is very memingful

    2 months ago
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    Vizzy can do this
    .
    If active group (number) is true
    Set part (number) to true
    Otherwise set part (number) to false
    .
    Something like that

    2 months ago
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    2 is cool
    4 could be best with more effects
    Give the big Q more of a tunnel effect and the tail on the Q be a rocket path

    2 months ago
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    @UPGIndustries
    All good lol
    Ive been through this before a few times lol

    3 months ago
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    Hmm
    If only there was an answer…

    3 months ago
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    Bigger is stronger
    More is better too
    If the design doesnt allow for more then just use connection tool to make a surface connection then use translate part tool to overlap them in the exact same spot to look as one.

    3 months ago