@Arstotzka Of course! There is no official detailed design yet, but this is the concept sketch I made for planning the cover, you may find it useful. https://media.discordapp.net/
Thank you for all the kind comments, I can't wait to share the completed planets with you guys! I should have also mentioned--Pedro has been working on updating some of the other moons so the entire system should have a face-lift in the next version!
Its a little bit painful, I think you should still be able to load the planets from old type files in planet studio however. What you need to do is load all the bodies from FSS in the planet studio and click Save Planet. This will write them into your UserData/CelestialDatabase/CelestialBodies file.
Once you've done that, clone the default system in planet studio and locate the system file in UserData/CelestialDatabase/PlanetarySystems. You can then re-write the file paths so you're referencing the UserData planets. Finally, put in the old <Orbit/> lines and parent details in their proper places within the system file.
The holy grail of planet editing now is: Never, EVER change anything in GameData. Once you upload your system, the game will download all the files into ppl's game data but until then you need to be saving stuff from planet studio into User Data.
@TOMJeb117 Yup, although 3.1 Droo will go a long way towards making this a reality it would be really good to have them properly rendered from the ground!
@OldCoach Things are changing fast in the planetary editing field, so this may be possible eventually. However, custom models will probably be used for easter eggs or more generalised structures if they become available, as cities will be about the most performance draining use of them.
@sujun SimpleRockets2/User/Data/CelestialDatabase/SupportFiles. You can then set this file path in the PlanetarySystem xml and they will be automatically copied and integrated into GameData.
@zxy666 You can get the latest versions of ESS for Android or PC/Mac if you go to the ESS mod post. Unfortunately 3.0 isnt yet available for mobile users, we are waiting on the experimental build of this game to go into beta stage.
If youre on android youll still be able to access the full 2.0 release as well as bug fixes made in the 2.1 patch. :)
@socialist It should be reasonably soon, hopefully if we can get ESS out and running we can make any necessary bug reports to move it towards an official beta!
@Kwghell800 We needed to sync the release of ESS with the experimental game version release. Unfortunately Hephaestus wasn't completed in time, but it is planned to be included in a future version, along with another moon which was completed but never announced. :)
@DeboStreams nobody needs to feel like they have to play ESS lol! I really appreciate the offer, but we have several players in mind for the initial test that we will be sending the early access files to. 🙂
I totally agree on the mobile betas, the community needs to give jundroo more kudos. They have done an incredible job making this game, and especially as mobile users are often the newest members to the community it's only reasonable for them to show respect.
@Kishore0115 ESS is currently in version 2.0, you can download it by clicking the link at the top of the post. ESS 3.0 will be released next month. And yes, all bodies in ESS behave the same as stock ones.
@sujun the entire solar system XML file controls the planets, it's broken into sections for each one. There are hardcoded textures and stuff which are referenced in the code, but it's mostly self contained.
Hi, as mentioned below, the terrain in game is controlled by xml code in UserData/SolarSystems.
It is possible to use image files as input for biome and height mapping, but we haven't used this in ESS.
So currently all terrain in game is made using mathematically generated noise, although it's correct to describe this as random, there are many ways to influence how these modifiers actually look. For example using math operations, or remapping etc.
Thanks for the support and upvotes folks, i was a bit nervous about what the community might think of this radical moon, but you've made all the work worth while! ♥️
Sorry for the late release folks, the new game beta came out just as I was about to hit the publish button. We wanted to check that everything was still compatible before we released it. Have fun everyone! :)
@PositivePlanes thanks man 🙂
1. Yes, I do! I'm an astronomer so putting real-world terrain into the game is great fun. Planet building is not restricted by the game's designer tools, so there's infinite possibilities. I'm hoping planet builder will be released soon, so that more people can experience making their own worlds.
2. My favourite part is the graphics ability of the game: it's possible to get beautiful screenshots even with basic crafts! I always play on 99% contrast, and it really makes a difference.
3. No, I haven't, I've been too busy with sr2!
4. Get involved in the community, set yourself a goal that will help you learn and don't be frigtened to ask for help. Another tip would be, join the modding community.
5. Yes, I do. Keep up the good work!
@AshtvinayakAerospace I use a - with a space after it, like this:
3.7 years ago- item 1
- item 2
@Arstotzka @Hannah1212 @Staticalliam7 Thank you!!!
3.7 years ago@Arstotzka Of course! There is no official detailed design yet, but this is the concept sketch I made for planning the cover, you may find it useful. https://media.discordapp.net/
3.7 years agoThank you for all the kind comments, I can't wait to share the completed planets with you guys! I should have also mentioned--Pedro has been working on updating some of the other moons so the entire system should have a face-lift in the next version!
3.8 years agoIt was a good challenge, congratulations diego and anton!
4.4 years ago(And as an SRC moderator, id like to say thank you to every one who participated!)
Its a little bit painful, I think you should still be able to load the planets from old type files in planet studio however. What you need to do is load all the bodies from FSS in the planet studio and click Save Planet. This will write them into your UserData/CelestialDatabase/CelestialBodies file.
Once you've done that, clone the default system in planet studio and locate the system file in UserData/CelestialDatabase/PlanetarySystems. You can then re-write the file paths so you're referencing the UserData planets. Finally, put in the old <Orbit/> lines and parent details in their proper places within the system file.
The holy grail of planet editing now is: Never, EVER change anything in GameData. Once you upload your system, the game will download all the files into ppl's game data but until then you need to be saving stuff from planet studio into User Data.
4.6 years ago@HAPPYWARRIOR Hmmm, well some of that is planned for future releases!
4.6 years ago@TOMJeb117 Yup, although 3.1 Droo will go a long way towards making this a reality it would be really good to have them properly rendered from the ground!
4.6 years ago@OldCoach Things are changing fast in the planetary editing field, so this may be possible eventually. However, custom models will probably be used for easter eggs or more generalised structures if they become available, as cities will be about the most performance draining use of them.
4.6 years ago@IndianSpaceGeek we are hoping to do this in the next major update. :)
4.6 years ago@sujun I dont know, I would have thought it needs to be in the SR2 game directory.... im not sure why its crashing, what platform are you on?
4.6 years ago@sujun you need to have the file in the same location as you have listed in the XML, or the game won't know where to find it
4.6 years ago@sujun SimpleRockets2/User/Data/CelestialDatabase/SupportFiles. You can then set this file path in the PlanetarySystem xml and they will be automatically copied and integrated into GameData.
4.6 years ago@zxy666 You can get the latest versions of ESS for Android or PC/Mac if you go to the ESS mod post. Unfortunately 3.0 isnt yet available for mobile users, we are waiting on the experimental build of this game to go into beta stage.
4.6 years agoIf youre on android youll still be able to access the full 2.0 release as well as bug fixes made in the 2.1 patch. :)
I'm glad you're enjoying it! ♥️ Pedro also deserves a lot of credit though, we both work on this together! 🙂
4.7 years agoThe format is:
4.7 years ago![](image link)
I use discord to upload and link all images and file downloads for ESS, it works very well
@socialist It should be reasonably soon, hopefully if we can get ESS out and running we can make any necessary bug reports to move it towards an official beta!
4.7 years ago@Kwghell800 We needed to sync the release of ESS with the experimental game version release. Unfortunately Hephaestus wasn't completed in time, but it is planned to be included in a future version, along with another moon which was completed but never announced. :)
4.7 years ago@Insanity Wait around and i might have finished editing the post :D
4.7 years ago@NathanMikeska thank you! It wouldn't be possible without your support and help.
4.7 years ago@pedro16797 wHEN EsS 3.o
4.7 years ago@socialist I'm hoping it will be within a couple of weeks, I have one more moon to do then the bug fixes from 3.A
4.7 years ago@Chtite451SR2 yep! I'm working on the final stuff so hopefully the release date will be announced this week!
4.7 years agoQuick update: ESS 3.A Closed Alpha Test has been released to our loyal team of Guinea pigs, so we are definitely on target for a release this month!
4.7 years ago@DeboStreams nobody needs to feel like they have to play ESS lol! I really appreciate the offer, but we have several players in mind for the initial test that we will be sending the early access files to. 🙂
4.7 years agoI totally agree on the mobile betas, the community needs to give jundroo more kudos. They have done an incredible job making this game, and especially as mobile users are often the newest members to the community it's only reasonable for them to show respect.
@Kishore0115 ESS is currently in version 2.0, you can download it by clicking the link at the top of the post. ESS 3.0 will be released next month. And yes, all bodies in ESS behave the same as stock ones.
4.7 years ago@sujun the entire solar system XML file controls the planets, it's broken into sections for each one. There are hardcoded textures and stuff which are referenced in the code, but it's mostly self contained.
4.7 years agoHi, as mentioned below, the terrain in game is controlled by xml code in UserData/SolarSystems.
It is possible to use image files as input for biome and height mapping, but we haven't used this in ESS.
So currently all terrain in game is made using mathematically generated noise, although it's correct to describe this as random, there are many ways to influence how these modifiers actually look. For example using math operations, or remapping etc.
4.7 years ago@zzazza yes, there will be! And special underwater terrain, too.
4.7 years agoI agree with previous posts, a black hole or barycentre would be really cool
4.7 years ago@Orbit same tbh
4.8 years agoThe handsome doge who was interviewed got more space on the post though @Bmcclory
4.9 years agoThanks for the support and upvotes folks, i was a bit nervous about what the community might think of this radical moon, but you've made all the work worth while! ♥️
4.9 years ago@Capslock They are, it allows more space for mooons. :D
4.9 years ago@sujun I'll upload it to Google drive, that should work
4.9 years ago@sujun this may be helpful
4.9 years agoI wish I'd noticed this sooner, this is really cool. You have been awarded the coveted Moon Doge Seal of Approval for your work.
4.9 years ago@pedro16797 Lmao
5.0 years ago@plane918273645 I do, was being sarcastic ;)
5.0 years ago@plane918273645 I don't know what you're referring to xD
5.0 years agoSorry for the late release folks, the new game beta came out just as I was about to hit the publish button. We wanted to check that everything was still compatible before we released it. Have fun everyone! :)
5.0 years agoQuick update, still on schedule for a Friday/Saturday release, all that remains is some final tweaking to Hados and testing of droo.
5.0 years ago@CSR27 you're just trying to pretend that you didn't 😏
5.0 years agoUnfortunately, ESS is delayed by around 1 week due to some unexpected bugs. My apologies for this delay.
5.0 years agoYou featured a solar system that moon doge does not approve of! 🤣 Jk, these posts are getting better quality each time. Keep it up man!
5.0 years ago@NoIDontWanna Thanks for the bug report, we've had a look and worked out whats causing the issue. Should be solved in 2.0! :)
5.1 years agoMoon Doge seal of approval
5.1 years ago@NathanMikeska @MyCoolFace256 thanks!
5.1 years ago@PositivePlanes thanks man 🙂
5.1 years ago1. Yes, I do! I'm an astronomer so putting real-world terrain into the game is great fun. Planet building is not restricted by the game's designer tools, so there's infinite possibilities. I'm hoping planet builder will be released soon, so that more people can experience making their own worlds.
2. My favourite part is the graphics ability of the game: it's possible to get beautiful screenshots even with basic crafts! I always play on 99% contrast, and it really makes a difference.
3. No, I haven't, I've been too busy with sr2!
4. Get involved in the community, set yourself a goal that will help you learn and don't be frigtened to ask for help. Another tip would be, join the modding community.
5. Yes, I do. Keep up the good work!
Hello, the moon doge is here
5.1 years ago