The ability to create your own planets and share them with other players on SimpleRockets.com.
Include an editor where players can tweak the procedural generation and control the overall look of the planet.
Adjust planet radius, surface gravity, sea level (if it has water), and rotation speed.
Adjust atmosphere parameters such as density, wavelength, etc.
Build solar systems using their planets (or other players' planets) and adjust their orbital parameters. For example, they could easily make a solar system with an Earth-like planet orbiting a gas giant.
You should go to the suggestion tab to post this
Then, I think you should say “functional buttons”. Because I thought you meant decorative ones by reading your title and was about so say they those are easily made with resized fueltanks.
@PyrusEnderhunter Rapid Unscheduled Disassembly was first popularized by SpaceX’s How Not to Land an Orbital Rocket Booster video, Life of Boris simply used it later on.
@AndrewGarrison Also, could we have a proper gravity turn tutorial in this game? Like initiate the turn at 1000m and gradually turn to 45 degrees at 10000m, and then follow the prograde mark. (I am assuming a 70000m tall atmosphere with a 38000m tall Karman line). Also, could we have a thrust to weight ratio displayed for each stage and a tutorial introducing the concept to players. In SR1 a lot of people were very confused and followed the very inefficient gravity turn.
Hi Andrew. I know it is busy with the whole festival thing, but I sent the thumbnail of Simplerockets2 from the Pixel Pop official website to my local Chinese community in a reddit-like Chinese app. A few of them replied that the thumbnail just doesn’t look right (a bit like what a game that copied Space Agency used). I hope that the thumbnail could made less SpaceX-ish and more original, thank you!
For better precision use the slider in the map option slider
+2 5.6 years agoTranslation mode uses WASDQE and RCS to move your craft rather than turning it.
+2 5.6 years agoThe last image could be used as SR2 promo
+2 5.6 years agoThis was... quite dramatic
+2 5.6 years agoHiiiiiii! @Yoon
+2 5.6 years ago@Pilot98 There is a suggestion with 50 upvotes but it was never moved to the "planned" category
+2 5.6 years agoHe used my craft in his video :p
+2 5.6 years agoYou can adjust that in the game settings
+2 5.6 years agoRight click and drag for duplicating single part
+2 5.7 years agoCntrl + right click and drag to duplicating multiple parts
Woohoo!
+2 5.7 years agohere
+2 5.7 years agoComplexRockets.
With that aside, this happens even with the launch clamps in place?
+2 5.7 years agoUse side detaches and struts to make launch clamps or use a Soyuz interstage underneath the first stage.
+2 5.7 years ago
+2 5.7 years ago![image name](image url)
@MarioG The Raptor wasn’t supposed to have a greenish exhaust. It’s copper contaminant.
+2 5.7 years ago@MarioG There is a suggestion for that but it was never added to the “prospect” section of the roadmap.
+2 5.7 years ago@AnotherFireFox @AndrewGarrison I want more stock planets :(
+2 5.7 years ago@SupremeDorian the news only shows official updates. Betas don’t count.
+2 5.7 years agoThis is a lot of forum posts :/
+2 5.7 years agoIt’s currently work in progress in the roadmap
+2 5.7 years ago@AndrewGarrison Why not just make the game RSS
+2 5.7 years ago@Vidal99977 Andrew said that the game should run on an s6, which I think is an inferior phone compared to yours, so you are fine.
+2 5.8 years agoImage:
+2 5.8 years ago![stuff to display if image fails to load](image url, has to end in .jpg or other format)
The shocks just aren’t strong enough. It isn’t a bug. Plus, this isn’t how you report bugs.
+2 5.8 years ago@PorkyClown3 It's about the same. With the huge eccentricity of the planets, you will always need to improvise
+2 5.8 years agoDo you have the C++ library? I heard that it has something do with this, but I can’t be sure and that’s all I know.
+2 5.9 years ago@swope That thing probably wasn’t maintained since forever
+2 5.9 years agoI think staging should persist even if the vehicle was separated. Groundtest different combinations before flying it to space.
+2 5.9 years agoTake pictures of your craft during flight using F9, then load those pictures when sharing the craft
+2 5.9 years ago春节快乐!
+2 5.9 years agoHappy Chinese New Year!
Why?
+2 5.9 years agoWhen you get upvotes from all programmers of a Indie studio 5 minutes after the launch of your mods.
+2 5.9 years agoQuoting Andrew’s post
+2 5.9 years ago@SkiClad It won’t happen. This game wasn’t designed for it.
+2 5.9 years agoYou should go to the suggestion tab to post this
+2 6.0 years agoThen, I think you should say “functional buttons”. Because I thought you meant decorative ones by reading your title and was about so say they those are easily made with resized fueltanks.
@MyMessage Dude you are epic
+2 6.0 years ago@WNP78 It is #RRGGBB mate... Get some sleep and I hope you could understand it XD
+2 6.0 years ago@Chancey21 It is technically the third law
+2 6.1 years agoI spammed the heck out of it
+2 6.1 years agoYou should’ve put a Simplerockets 1 image too!
+2 6.1 years agoThis is the 2017 version, which is outdated
+2 6.1 years ago@PyrusEnderhunter Rapid Unscheduled Disassembly was first popularized by SpaceX’s How Not to Land an Orbital Rocket Booster video, Life of Boris simply used it later on.
+2 6.2 years agoBLACK LICORICE
+2 6.2 years agoHIGH QUALITY POST
+2 6.2 years agoLEAVE THE DEVS ALONE, SUBMIT FORMS THROUGH THE GOOGLE DOCUMENT, NOT IN THE COMMENTS SECTION. THANK YOU!
+2 6.2 years agoGo to Gravatar, set an image to your email
+2 6.2 years agoDude the dev team has only 5 people and they are working overtime for the early access already
+2 6.2 years ago@AstronautPlanes The Jundroo team has only five people, they do not have time for translations
+2 6.3 years ago@AndrewGarrison Also, could we have a proper gravity turn tutorial in this game? Like initiate the turn at 1000m and gradually turn to 45 degrees at 10000m, and then follow the prograde mark. (I am assuming a 70000m tall atmosphere with a 38000m tall Karman line). Also, could we have a thrust to weight ratio displayed for each stage and a tutorial introducing the concept to players. In SR1 a lot of people were very confused and followed the very inefficient gravity turn.
+2 6.3 years agoHi Andrew. I know it is busy with the whole festival thing, but I sent the thumbnail of Simplerockets2 from the Pixel Pop official website to my local Chinese community in a reddit-like Chinese app. A few of them replied that the thumbnail just doesn’t look right (a bit like what a game that copied Space Agency used). I hope that the thumbnail could made less SpaceX-ish and more original, thank you!
+2 6.4 years ago