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    @Mod so it looks like it's useful to have a mod called mod xd

    5.2 years ago
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    @AndrewGarrison in my case the log was pretty normal, I can try to investigate the cause this weekend if it's needed and replicate the bug

    5.3 years ago
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    @AndrewGarrison I had this same issue, I had to manually delete the editor temporary xml file to open the game, open a new craft and then closing the game, opening it again and being able to use it. It may be a memory leak, I thought it was the part count (I have 8GB RAM, a 920M and an i7 I think 6th gen), but with the specs of this user the part count shouldn't be a problem

    5.3 years ago
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    @Planefun it's a xiaomi phone with 6GB ram and an 845. Also liquid cooling, a great screen... and nowadays there're even more chep phones with flagship specs

    5.3 years ago
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    @Planefun you don't even need an iPhone X, you can get a pocophone for 250$ or less and have more than enough power

    5.3 years ago
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    @NathanMikeska cool, nice idea

    5.3 years ago
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    @Brields95 Nathan said they are ok with us using them to port between games but it may cause conflicts if one they they want to add that part to the game

    5.3 years ago
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    @RAF100 do you have RSS installed? You need to install it before loading the sandbox

    5.3 years ago
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    @OldCoach Planet studio is a feature of the game that is in progress and will allow us to create and customize our stellar systems

    5.3 years ago
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    @Kell I hope that will change with planet studio

    5.3 years ago
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    @NoName101 done

    5.3 years ago
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    @legohelobilly np, it's easy to get confused with the name of that forum tag

    5.3 years ago
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    This is not where you're supposed to make suggestions, you should post them here
    And search for suggestions before posting new ones, the hybrid engines were suggested multiple times

    5.3 years ago
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    @NathanMikeska old SP mod tutorials may work until you have updated ones

    5.3 years ago
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    @NoName101 sure, it has to wait until tomorrow but it should be easy if anything still the same in this update

    5.3 years ago
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    @NoName101 Why?

    5.3 years ago
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    @NathanMikeska can you make gyro stats accesible from input controllers? :3
    And the icons now are auto-generated? That sounds so cool

    5.3 years ago
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    @Axartar Yes, you can type the values :/ And the mirror tool only duplicates the branch you have selected

    5.3 years ago
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    What functions are you talking about? Abou the mirror tool, I use it a lot of times and I don't see any problem, how is the sp better than this one?

    5.3 years ago
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    @Omega now it asks for username instead of the email address. I have deleted all the information (both emails and answers)

    5.3 years ago
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    @Gabepasc it's not 100% done, we've always had that file

    5.3 years ago
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    @Derbryler we already have that tag :/

    5.3 years ago
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    @PurpleSeba888 There're both general and specific tags, just vote the ones you like (rocket, air, water, land... are in the list)

    5.3 years ago
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    Mod tools are supposed to be added in about a month

    5.3 years ago
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    @ImanS5 I forgot to announce the poll was closed, you can check the suggested tags in the description

    5.3 years ago
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    @MarioG yup, generalization makes it hard to adapt the plumes. I wonder if it would be possible to easily change the gradient of the plume particles and not only the color with mod tools

    5.4 years ago
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    @MarioG in SL plume particles are spheres that can be easily noticed and it doesn't have shock diamonds, the advantaje in SL is that the color gradients are more realistic

    5.4 years ago
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    @DarkPK daaaamn that is the best perspective I've seen of a plume in vacuum

    5.4 years ago
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    Cool, now I can't find any problem with the exhaust :D
    In the subjective department: I've been watching some KSP+RealPlume videos and I can say SR2 exhaust is crushing them in almost all cases. The only case where I think RealPlumes looks better is vacuum.
    I think that a particles based plume in vacuum making the sharp exhaust effect fully transparent may give a more realistic look (not sure about the performance hit)
    I would also make the max underexpansion have a bigger diameter but this is purely based on looks and I don't know if it should be like that in real live.

    5.4 years ago
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    You can make this (not pressurised though) with inlets, fairings, interstages and/or cargo bays

    5.4 years ago
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    @DerekSP Fixed

    5.4 years ago
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    @AtlantikWall45 soviet and american were suggested, but including them implies including all countries with developed aerospace tech (this goes from a lot of african countries to places like Iran, RPDK, Israel... that are very controversial) in order to prevent discrimination.
    Maybe continents fit the tag list, but it may add a lot of tags that can be replaced just by "Replica" and then the country in the title or description

    5.4 years ago
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    @Kell the descriptions are meant to be an explanation so we all understand the meaning in the same way. The web description (at least how I see it) should be made by the mods or devs.

    5.4 years ago
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    @legohelobilly I have to try it myself with different backgrounds and rotating the camera vs rotating the craft

    5.4 years ago
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    Great photos! I tried with some friends but it was so difficult we ended just listening to plane communications xd

    5.4 years ago
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    @reCarn what is OC? Replica and vanilla are already available. Can you make the suggestions in the poll?

    5.4 years ago
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    @CasualCrusade can you try to report it from the game when it happens? Press Esc and click in Report bug

    5.4 years ago
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    @AtlantikWall45 what is politic is having only 2 countries of all the countries that take part in aerospace engineers

    5.4 years ago
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    @Bmcclory that's one I've been thinking for a week xd Because rovers don't fit many vehicles and land vehicles is too long. Maybe just Land, Water and Air

    5.4 years ago
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    @DerekSP cool :)

    5.4 years ago
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    @NathanMikeska I never tested this on 0.7.0.5, what version are you using @CasualCrusade ?

    5.4 years ago
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    @CasualCrusade hm, maybe approaching the craft from another side

    5.4 years ago
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    This is a known bug related to craft and planet rendering. If you load the craft before the ground mesh it falls into the planet and explodes

    5.4 years ago
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    Have you ever changed or added any files in the game folder? If so what kind of changes? It's possible to make a part disappear by doing so

    5.4 years ago
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    Nvidia 920M and I can run it decently in max settings

    5.4 years ago
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    @Kell almost 24. Such a scary day

    5.4 years ago
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    I've never played SP or SR, just SR2.
    One way to know what the community likes is going through the most upvoted crafts. The easiest way to get there is with detailed crafts
    We already have dozens of Falcon Heavy replicas (just a couple realistic and/or detailed) and a couple of Burans, but I would go with FH since it's easier to make when you're starting.

    5.4 years ago
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    This is a good question. I've never had problems with the clips that I've uploaded with the game music but I can't confirm it's intended to be used in videos. Judging on how Jundroo team works I'm almost sure you won't have issues using it

    5.4 years ago
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    @PlanesofJundroo Make something that represents you in SR2, take a screenshot of it and use it as profile picture

    5.4 years ago