@TronicOrbital
ez
use the hidden properties tab at the bottom of the tinker panel
maybe turn up the referenceDensity down and deploymentDensity and inflationDensity down
• go to upload.cc
• upload a file
• copy the given link
• type 
• paste the link in URL
• delete [img] and [img/] WARING!!!the website is not in english
you don't even need vizzy, just mirror two engines on the horizontal axis of the craft's center of mass
you can see the center of mass by clicking the eyeball icon and clicking on the red ball
i was looking for a quality rocket creation game, and i came across SimpleRockets, but i wanted 3D graphics and so i got SimpleRcokets 2, but then it kept crashing because i desire "deadly graphics" so i reinstalled it twice, and downloaded SFS, but then i retried SimpleRockets 2 and got it to work
this requires the tinker panel:
set the part collisions and collision response to none and never, it should allow them to be indestructible from external forces
finally!
2.9 years agowe can settle down the suggestions
allow the command chip to duplicate the activation groups on any other craft that can be deployed
2.9 years agowhat?!
2.9 years agofairings can’t close, only cargo bays can
what payload
2.9 years ago@TronicOrbital
2.9 years agoez
use the hidden properties tab at the bottom of the tinker panel
maybe turn up the referenceDensity down and deploymentDensity and inflationDensity down
i haven’t downloaded a craft via file in a long time, but i think you can put it in GameData
2.9 years agokerlox*
2.9 years agotires
2.9 years agoliquid hydrogen or hydrolox fuel will increase this effect greatly
2.9 years ago• go to upload.cc
2.9 years ago• upload a file
• copy the given link
• type

• paste the link in
URL
• delete [img] and [img/]
WARING!!! the website is not in english
well you could add a suggestion or follow posts
+1 2.9 years agoyes
+1 2.9 years agoput it in a drawer and leave it there until someone has another suggestion
2.9 years agomy other idea is to rebuild the entire system
2.9 years agoyou want me to build it? because i can't find the craft
2.9 years ago@YaMomzBox420
2.9 years agoit makes so much sense now
decrease engine max thrust
2.9 years agoalright
2.9 years agoi desire people to learn 🤩
+1 2.9 years agowhen will we start working?
2.9 years agoparachute > referenceDensity, deploymentDensity, inflationDensity
+1 2.9 years agowhat craft will we start with?
2.9 years agowe'll start with making the pistons not intersect anything
2.9 years agothe reason why they disconnect is either too much acceleration applied by the engine, or it's because the piston and hinge are intersecting the leg
2.9 years agodid you turn on lift forces?
2.9 years agoyou don't even need vizzy, just mirror two engines on the horizontal axis of the craft's center of mass
2.9 years agoyou can see the center of mass by clicking the eyeball icon and clicking on the red ball
@NEOSTAR
2.9 years ago"screenshot" > "snipping tool"
look
2.9 years agoupload the craft so i can see the problem
2.9 years agoi'm up
2.9 years agoi have to go to bed,
+1 2.9 years agosee you in 24 hours
ah
2.9 years agowhat ship do you want me to work on?
2.9 years agoi'm pretty good at vizzy
it's in the tinker panel
+1 2.9 years agoalso the hidden properties is kinda like legit xml but it's in the app
why not teaser
2.9 years agojod has mastered the terrain generation elements a thousand times
+2 2.9 years agoavatar reference lol
the soviet union isn't working with NASA anymore, so the ISS will deorbit after the crew escape
+1 2.9 years agoonly 20 rockets? the space shuttle program launched over a hundred rockets! why are you shutting down so quickly?
2.9 years agoi think i can do something
+1 2.9 years agou can use ion engines to go FTL
2.9 years agoyou'll have to use the hidden properties in the parachute
2.9 years agoi was looking for a quality rocket creation game, and i came across SimpleRockets, but i wanted 3D graphics and so i got SimpleRcokets 2, but then it kept crashing because i desire "deadly graphics" so i reinstalled it twice, and downloaded SFS, but then i retried SimpleRockets 2 and got it to work
2.9 years agothis requires the tinker panel:
2.9 years agoset the part collisions and collision response to none and never, it should allow them to be indestructible from external forces
but i’ve seen things like sergeaa from like 999 Mm away
2.9 years agoperhaps set the noise strength to 0, or negative numbers
2.9 years agoyou'll need to make a mod
2.9 years agobonk
2.9 years agoit's probably supposed to render near objects and not really far away ones
2.9 years agodoes it work when you zoom into nearer planets?
2.9 years ago