if you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)
yeah, seems like the tables have turned this time around
but i'm actually kinda glad because it means i don't have to constantly update my stuff so that they work as intended in new versions :')
@SeeyaTheFurry k... y'all know i'm like 40 light years behind (i promise you guys, i'm totally not a Trappistan) so i have no clue what half of some of these words mean
@SeeyaTheFurry oof, sorry to hear that
meanwhile i'm still in huge burnout, it's gotten a bit better since the last one but i am sure that getting ZG2 (arguably the main cause of it) done will un-burn most of it... and man am i glad that i wrote down the basic plans of HN and HNML on my notes app because it means less of my already horrible memory is taken up lmao
@Alphabetaboom well, there's a lot of people who only play games just to blow stuff up, and you obviously need explosions to blow stuff up
as for its accessibility, i assume it's so that less experienced users don't accidentally put it in their rocket and cause the explosions to crash the game
craters are a good choice if you don't wanna modify existing terrain
simple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0
i have a seperate account for SP that i don't really use anymore, (@JeskoGoesVROOM)
there's two because i made this account prior to knowing that SP and SR2 accounts are compatible
@Isosceles51 yeah me too
when i have the time i wanna make some kinda PS tutorials, similar to JastroOne1's stuff but in text form, but i still have ZG2 to finish and i also wanna read 1984 in the summer 🫠
also, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it
on the same menu there should be an "auto-fix" button which will try to, well, automatically fix it and update the parts
so far it has worked fine for me, it does state that it might alter craft behaviour so be aware of that
very useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
@Hyperant
Hungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
@Spitty yeah
as a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
however, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
however both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@SeeyaTheFurry i'm pretty sure i do, gonna take a while though
edit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though
if you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)
4 months agoyeah, seems like the tables have turned this time around
+2 4 months agobut i'm actually kinda glad because it means i don't have to constantly update my stuff so that they work as intended in new versions :')
ooo this one's good
5 months ago@SeeyaTheFurry k... y'all know i'm like 40 light years behind (i promise you guys, i'm totally not a Trappistan) so i have no clue what half of some of these words mean
+1 5 months ago@Vee ok but wdym by "preach"
5 months ago1. this isn't the church
2. i'm an atheist anyways
@Vee ???
5 months agostill the best celestial body in the stock system
5 months ago@SeeyaTheFurry oof, sorry to hear that
+1 5 months agomeanwhile i'm still in huge burnout, it's gotten a bit better since the last one but i am sure that getting ZG2 (arguably the main cause of it) done will un-burn most of it... and man am i glad that i wrote down the basic plans of HN and HNML on my notes app because it means less of my already horrible memory is taken up lmao
i unfortunately haven't found that either
5 months agoi know the folder we're looking for is called CelestialDatabase but it does not appear for me
@LeMagicBaguette literally me half the time
+1 5 months ago@ChaseyWasey oh lol
5 months ago@ChaseyWasey what's that
5 months ago@Alphabetaboom well, there's a lot of people who only play games just to blow stuff up, and you obviously need explosions to blow stuff up
5 months agoas for its accessibility, i assume it's so that less experienced users don't accidentally put it in their rocket and cause the explosions to crash the game
its only purpose is to make stuff go boom
5 months agoit has by far the most explosive power in the game
@SeeyaTheFurry well, might as well do some
+1 6 months agocraters are a good choice if you don't wanna modify existing terrain
6 months agosimple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0
@IMULAerospaceIndustries exactly :D
+1 6 months ago5e+142 💀💀💀💀💀
+1 6 months agobro, that high levels of exponent are usually reserved for me to completely f**k up video games for moments when i've just had enough
i have a seperate account for SP that i don't really use anymore, (@JeskoGoesVROOM)
+2 6 months agothere's two because i made this account prior to knowing that SP and SR2 accounts are compatible
also this
6 months agowho is this guy lmao
+1 6 months ago@Isosceles51 yeah me too
+1 6 months agowhen i have the time i wanna make some kinda PS tutorials, similar to JastroOne1's stuff but in text form, but i still have ZG2 to finish and i also wanna read 1984 in the summer 🫠
also, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it
6 months ago@StephanieBread weird
6 months agowell, i can't help any further, it's an issue that i have no knowledge of
on the same menu there should be an "auto-fix" button which will try to, well, automatically fix it and update the parts
+1 6 months agoso far it has worked fine for me, it does state that it might alter craft behaviour so be aware of that
my solution is to just turn on fuel line on everything
6 months agoif that doesn't work, then idk
i've done those side-tank things before, but they weren't foldable
+1 6 months agoboth. both is good.
+1 6 months ago@FunkPunk nice
6 months agoi don't have the beta since i always wait for final update release
@Pedro @FunkPunk YES YES YES I'M NOT THE ONLY ONE WHO EXPERIENCES THIS
7 months agoboth, really
7 months agoi usually listen to music on my phone though
@ChaseWilsons yes lmao
+1 7 months agovery useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
7 months agothere's this which provides a simple explanation to everything but not everything is complete afaik
7 months ago@Hyperant ecks dee
7 months ago@Hyperant
7 months agoHungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
just took a quick look at what those are, and holy hell, they go hard, definitely make some of them lol
7 months ago@Hyperant 10th grade and 16yo currently
+1 7 months agothere's a different system where i live
this post went from an announcement to a vent/stress post thing midway through, but oh well
7 months ago"Yeah, I have a problem where start making a new system before the current one I’m making is finished."
+1 7 months agoAYYYY SAMEEEEE
@Spitty yeah
7 months agoas a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
7 months agohowever, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
7 months agohowever both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@SeeyaTheFurry i've uploaded the planets from the 2021 version but it doesn't let me upload the system itself
+1 7 months agoyou can't change isp itself, but you can decrease it indirectly by decreasing fuel consumption (mass flow) or increasing thrust
+1 7 months ago@SeeyaTheFurry aight
+2 7 months agoi won't be able to do it right now but i'll start uploading the planets and both systems soon
@SeeyaTheFurry i'm pretty sure i do, gonna take a while though
+1 7 months agoedit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though
@deepfriedfrenchtoast yeah ig
7 months agoi've seen it before but no idea how it works lol
7 months ago@deepfriedfrenchtoast would it be possible to make a "super-scifi" infinite fuel generator that doesn't consume power?
7 months ago