@SeeyaTheFurry i'm pretty sure i do, gonna take a while though
edit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though
@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
@LeMagicBaguette if you do, can you send me the link too?
it'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
from what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
in the tinker panel there will be a button called "edit hidden properties"
there will be two arrows on the top, use those to navigate to "FuelTank"
there, you will find many attributes and parameters, the one you need will be something like "fuel" or "fueltype"
change that from "LOX/RP-1" (or whatever there was inside it) to "PETN"
hit apply after that and you're done
honestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
yeah, one time they did say they'd transfer over to junoneworigins.com and have simplerockets.com be the redirect, however idk what happened since then either
i've also been wanting to make a post about this but never got around to doing it
@Hyperant oh, this isn't even the biggest i've planned
there's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@SeeyaTheFurry yup
but man there's still a long way to go before i get the lore to be as hard as i want it to be... i gotta redesign like 5 or 6 different alien species so that they no longer look like humanoid animal+animal hybrids, gotta eliminate 2 fictional fuels (Valagama and Cypernis — JRX stays because haha funny 50k kelvin liquid that can be used as rocket propellant and weapon ammo) and then try to signal to the readers that, no, there is no sound in space, and no, we are not turning like in an atmosphere, we are in orbits and we gotta do funky rotations if we wanna get anywhere (or just go so fast that the gravity isn't enough to make you orbit the celestial body and instead you can ASTRO DORIFTO through space)
to my knowledge there aren't a lot of household "meme" crafts like the GC over here, i'd say the closest would be something like Androo, and you might find some meme builds occasionally popping up on the front page
the mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
from what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
that said, though, using both probably isn't a good idea
well, the questions about the "complete"/"full" (or whatever it was, can't remember) version of the mobile game have finally been answered
i'm curious about the details of the different pricing bundles (their costs and what they give) but i assume one could check it out in-game
i'd say go ringless, or maybe a thin ring i guess
you should show a pic with a normal ring texture (even if just the one that Urados uses) rather than the placeholder ring, it'd probably help with making the decision
it runs fine on my ipad which by this point is 6.5 years old, and that's on around mid level graphics
it crashes a decent amount, but tbf i kinda need some "induced game crashes" just to remind me so i don't get overconfident
the controls are alright, but since i came from SP 7 years ago it's understandable that there's a lot of overlap between the two, and sure some parts of the UI can be a little janky (looking at you, AG panel covering up the joysticks) but it's not that big of a deal
to make cracks, use noise type Cellular, there will be two settings next to it
the first one can be "Euclidean", "Manhattan", "Natural", and "Euclidean No Overlap" — out of those, the first three are all suitable, but Natural is probably going to be the best
for the second option, use "Distance 2 Sub", the rest work differently, though some may give similar results
for the noise itself, a frequency of 5 to 100 (or even beyond) usually work best, and adjust strength as needed
you may also need domain warps or a remap curve to make them look better, but those are more advanced things and for basic cracks they aren't really needed
ngl, i feel like i was partially responsible for this :(
i used an unusual way of linking an image in one of my posts and i think that was what broke the site the first time since it coincided with the initial downtime
when the site came back like 3 days later i checked on it and it was still there but i didn't do anything else, a few hours after that site broke again for like a day, then i realized that i might be the cause, so the next time the site worked i went to that post of mine and got rid of the image and replaced it with a link
so yeah sorry guys, i was stupid :c
you can't change isp itself, but you can decrease it indirectly by decreasing fuel consumption (mass flow) or increasing thrust
+1 one year ago@SeeyaTheFurry aight
+2 one year agoi won't be able to do it right now but i'll start uploading the planets and both systems soon
@SeeyaTheFurry i'm pretty sure i do, gonna take a while though
+1 one year agoedit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though
@deepfriedfrenchtoast yeah ig
one year agoi've seen it before but no idea how it works lol
one year ago@deepfriedfrenchtoast would it be possible to make a "super-scifi" infinite fuel generator that doesn't consume power?
one year agoDragonfly definitely would work, since those are known for extreme maneuverability irl and so are Flankers
name aside, it looks really good, very smooth too
one year agoyou can change the Mass Flow to half of the displayed value, as Mass Flow is literally how much fuel it uses
one year ago@TheAviator777 lmao i did not make this
one year ago@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
one year ago@LeMagicBaguette if you do, can you send me the link too?
one year agoit'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
one year agofrom what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
@AnonymousSoldier in the normal tinker panel, there should be a slider called "explosiveness", put that to the max (should be 1000%)
one year agoin the tinker panel there will be a button called "edit hidden properties"
+1 one year agothere will be two arrows on the top, use those to navigate to "FuelTank"
there, you will find many attributes and parameters, the one you need will be something like "fuel" or "fueltype"
change that from "LOX/RP-1" (or whatever there was inside it) to "PETN"
hit apply after that and you're done
@jacobssgt2 interesting to know either way
1.1 years agohonestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
1.1 years ago@Hyperant yeah, i confirm this too
+1 1.1 years agoALL OK
1.1 years agohere
1.1 years agoyou gotta scroll a bit but it will be there
@TomKerbal ...and overrated
1.1 years agoyeah, one time they did say they'd transfer over to junoneworigins.com and have simplerockets.com be the redirect, however idk what happened since then either
+1 1.2 years agoi've also been wanting to make a post about this but never got around to doing it
you can resize planets without changing gravity, there's an "auto update gravity" switch where the size and gravity are, switch that off
1.2 years agoyeah, we've been experiencing a scambot infestation for a while now, there's a few in the forums as well
+1 1.2 years agoidk why they haven't been banned yet
78 km for the current versions
1.2 years agoIT LOOKS SO CLEAN
+1 1.2 years ago@Hyperant oh, this isn't even the biggest i've planned
1.2 years agothere's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@SeeyaTheFurry yup
+2 1.2 years agobut man there's still a long way to go before i get the lore to be as hard as i want it to be... i gotta redesign like 5 or 6 different alien species so that they no longer look like humanoid animal+animal hybrids, gotta eliminate 2 fictional fuels (Valagama and Cypernis — JRX stays because haha funny 50k kelvin liquid that can be used as rocket propellant and weapon ammo) and then try to signal to the readers that, no, there is no sound in space, and no, we are not turning like in an atmosphere, we are in orbits and we gotta do funky rotations if we wanna get anywhere (or just go so fast that the gravity isn't enough to make you orbit the celestial body and instead you can ASTRO DORIFTO through space)
@Spitty @Hyperant that literally is the word "eclipse" 💀
1.2 years ago@ZeusSpaceAgency yea i actually got a lot of the stuff correct in my estimation lol
1.2 years ago@Hyperant yes but that's inconvenient
1.2 years agoi got bored of planet making and played Terraria for a while, then i came back and now just play everything on a mix now
1.2 years ago@CareerEnjoyer ayy, beat me to it
1.2 years ago@PZLAgencies you need to reduce the heat of the star (in atmosphere settings), that's what causing the issue
1.2 years ago@PZLAgencies what exactly do you need help with? what's given is a bit too vague for me to understand
1.2 years agoGOD DAMN, THAT VOLUMETRIC CLOUD STORM DOE-
+2 1.2 years agoto my knowledge there aren't a lot of household "meme" crafts like the GC over here, i'd say the closest would be something like Androo, and you might find some meme builds occasionally popping up on the front page
+1 1.2 years agothe mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
1.2 years ago@Hyperant i can't remove them unfortunately, i can only remove my own comments
+1 1.2 years ago@PZLAgencies wdym by "exact opposite" idea?
1.2 years agocool
1.2 years agofrom what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
1.2 years agothat said, though, using both probably isn't a good idea
never thought i'd see Jundroo lore in my life... thankfully it's just a random "conteo" as confirmed by Pedro
1.2 years agowell, the questions about the "complete"/"full" (or whatever it was, can't remember) version of the mobile game have finally been answered
+2 1.2 years agoi'm curious about the details of the different pricing bundles (their costs and what they give) but i assume one could check it out in-game
i'd say go ringless, or maybe a thin ring i guess
1.2 years agoyou should show a pic with a normal ring texture (even if just the one that Urados uses) rather than the placeholder ring, it'd probably help with making the decision
i do want to experience SE but my laptop is way too weak to run it, so it's a similar case with me
1.2 years ago@ForgottenGuy14 no, i have a custom setup
1.2 years agoit runs fine on my ipad which by this point is 6.5 years old, and that's on around mid level graphics
1.3 years agoit crashes a decent amount, but tbf i kinda need some "induced game crashes" just to remind me so i don't get overconfident
the controls are alright, but since i came from SP 7 years ago it's understandable that there's a lot of overlap between the two, and sure some parts of the UI can be a little janky (looking at you, AG panel covering up the joysticks) but it's not that big of a deal
yup, me too
+1 1.3 years agoto make cracks, use noise type Cellular, there will be two settings next to it
+4 1.3 years agothe first one can be "Euclidean", "Manhattan", "Natural", and "Euclidean No Overlap" — out of those, the first three are all suitable, but Natural is probably going to be the best
for the second option, use "Distance 2 Sub", the rest work differently, though some may give similar results
for the noise itself, a frequency of 5 to 100 (or even beyond) usually work best, and adjust strength as needed
you may also need domain warps or a remap curve to make them look better, but those are more advanced things and for basic cracks they aren't really needed
ngl, i feel like i was partially responsible for this :(
+2 1.3 years agoi used an unusual way of linking an image in one of my posts and i think that was what broke the site the first time since it coincided with the initial downtime
when the site came back like 3 days later i checked on it and it was still there but i didn't do anything else, a few hours after that site broke again for like a day, then i realized that i might be the cause, so the next time the site worked i went to that post of mine and got rid of the image and replaced it with a link
so yeah sorry guys, i was stupid :c