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    you can't change isp itself, but you can decrease it indirectly by decreasing fuel consumption (mass flow) or increasing thrust

    +1 one year ago
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    @SeeyaTheFurry aight
    i won't be able to do it right now but i'll start uploading the planets and both systems soon

    +2 one year ago
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    @SeeyaTheFurry i'm pretty sure i do, gonna take a while though
    edit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though

    +1 one year ago
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    @deepfriedfrenchtoast yeah ig

    one year ago
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    i've seen it before but no idea how it works lol

    one year ago
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    @deepfriedfrenchtoast would it be possible to make a "super-scifi" infinite fuel generator that doesn't consume power?

    one year ago
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    Dragonfly definitely would work, since those are known for extreme maneuverability irl and so are Flankers

    name aside, it looks really good, very smooth too

    one year ago
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    you can change the Mass Flow to half of the displayed value, as Mass Flow is literally how much fuel it uses

    one year ago
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    @TheAviator777 lmao i did not make this

    one year ago
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    @HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites

    one year ago
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    @LeMagicBaguette if you do, can you send me the link too?
    it'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)

    one year ago
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    yeah there's no modifier for it unfortunately
    from what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge

    one year ago
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    @AnonymousSoldier in the normal tinker panel, there should be a slider called "explosiveness", put that to the max (should be 1000%)

    one year ago
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    in the tinker panel there will be a button called "edit hidden properties"
    there will be two arrows on the top, use those to navigate to "FuelTank"
    there, you will find many attributes and parameters, the one you need will be something like "fuel" or "fueltype"
    change that from "LOX/RP-1" (or whatever there was inside it) to "PETN"
    hit apply after that and you're done

    +1 one year ago
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    @jacobssgt2 interesting to know either way

    1.1 years ago
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    honestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining

    1.1 years ago
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    @Hyperant yeah, i confirm this too

    +1 1.1 years ago
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    • test

      • test

    ALL OK

    1.1 years ago
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    here
    you gotta scroll a bit but it will be there

    1.1 years ago
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    @TomKerbal ...and overrated

    1.1 years ago
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    yeah, one time they did say they'd transfer over to junoneworigins.com and have simplerockets.com be the redirect, however idk what happened since then either
    i've also been wanting to make a post about this but never got around to doing it

    +1 1.2 years ago
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    you can resize planets without changing gravity, there's an "auto update gravity" switch where the size and gravity are, switch that off

    1.2 years ago
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    yeah, we've been experiencing a scambot infestation for a while now, there's a few in the forums as well
    idk why they haven't been banned yet

    +1 1.2 years ago
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    78 km for the current versions

    1.2 years ago
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    IT LOOKS SO CLEAN

    +1 1.2 years ago
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    @Hyperant oh, this isn't even the biggest i've planned
    there's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi

    1.2 years ago
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    @SeeyaTheFurry yup
    but man there's still a long way to go before i get the lore to be as hard as i want it to be... i gotta redesign like 5 or 6 different alien species so that they no longer look like humanoid animal+animal hybrids, gotta eliminate 2 fictional fuels (Valagama and Cypernis — JRX stays because haha funny 50k kelvin liquid that can be used as rocket propellant and weapon ammo) and then try to signal to the readers that, no, there is no sound in space, and no, we are not turning like in an atmosphere, we are in orbits and we gotta do funky rotations if we wanna get anywhere (or just go so fast that the gravity isn't enough to make you orbit the celestial body and instead you can ASTRO DORIFTO through space)

    +2 1.2 years ago
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    @Spitty @Hyperant that literally is the word "eclipse" 💀

    1.2 years ago
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    @ZeusSpaceAgency yea i actually got a lot of the stuff correct in my estimation lol

    1.2 years ago
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    @Hyperant yes but that's inconvenient

    1.2 years ago
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    i got bored of planet making and played Terraria for a while, then i came back and now just play everything on a mix now

    1.2 years ago
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    @CareerEnjoyer ayy, beat me to it

    1.2 years ago
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    @PZLAgencies you need to reduce the heat of the star (in atmosphere settings), that's what causing the issue

    1.2 years ago
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    @PZLAgencies what exactly do you need help with? what's given is a bit too vague for me to understand

    1.2 years ago
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    GOD DAMN, THAT VOLUMETRIC CLOUD STORM DOE-

    +2 1.2 years ago
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    to my knowledge there aren't a lot of household "meme" crafts like the GC over here, i'd say the closest would be something like Androo, and you might find some meme builds occasionally popping up on the front page

    +1 1.2 years ago
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    the mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about

    1.2 years ago
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    @Hyperant i can't remove them unfortunately, i can only remove my own comments

    +1 1.2 years ago
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    @PZLAgencies wdym by "exact opposite" idea?

    1.2 years ago
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    from what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
    that said, though, using both probably isn't a good idea

    1.2 years ago
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    never thought i'd see Jundroo lore in my life... thankfully it's just a random "conteo" as confirmed by Pedro

    1.2 years ago
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    well, the questions about the "complete"/"full" (or whatever it was, can't remember) version of the mobile game have finally been answered
    i'm curious about the details of the different pricing bundles (their costs and what they give) but i assume one could check it out in-game

    +2 1.2 years ago
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    i'd say go ringless, or maybe a thin ring i guess
    you should show a pic with a normal ring texture (even if just the one that Urados uses) rather than the placeholder ring, it'd probably help with making the decision

    1.2 years ago
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    i do want to experience SE but my laptop is way too weak to run it, so it's a similar case with me

    1.2 years ago
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    @ForgottenGuy14 no, i have a custom setup

    1.2 years ago
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    it runs fine on my ipad which by this point is 6.5 years old, and that's on around mid level graphics
    it crashes a decent amount, but tbf i kinda need some "induced game crashes" just to remind me so i don't get overconfident
    the controls are alright, but since i came from SP 7 years ago it's understandable that there's a lot of overlap between the two, and sure some parts of the UI can be a little janky (looking at you, AG panel covering up the joysticks) but it's not that big of a deal

    1.3 years ago
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    to make cracks, use noise type Cellular, there will be two settings next to it
    the first one can be "Euclidean", "Manhattan", "Natural", and "Euclidean No Overlap" — out of those, the first three are all suitable, but Natural is probably going to be the best
    for the second option, use "Distance 2 Sub", the rest work differently, though some may give similar results
    for the noise itself, a frequency of 5 to 100 (or even beyond) usually work best, and adjust strength as needed
    you may also need domain warps or a remap curve to make them look better, but those are more advanced things and for basic cracks they aren't really needed

    +4 1.3 years ago
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    ngl, i feel like i was partially responsible for this :(
    i used an unusual way of linking an image in one of my posts and i think that was what broke the site the first time since it coincided with the initial downtime
    when the site came back like 3 days later i checked on it and it was still there but i didn't do anything else, a few hours after that site broke again for like a day, then i realized that i might be the cause, so the next time the site worked i went to that post of mine and got rid of the image and replaced it with a link
    so yeah sorry guys, i was stupid :c

    +2 1.3 years ago