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    @SatelliteTorifune yeah
    just as an example, i planned to make a career version of my interstellar galaxy system thing, the only idea i had for it was that for the first "mission" one would be given a very overpowered (lightweight, high thrust, indestructible, infinite fuel) spaceplane for free so that one can freely explore the system first to get a grasp of what to do or where to go — of course, this would be impossible since you could easily discover landmarks or earn milestones or whatever, though maybe it's possible to temporarily disable those while doing the mission, idk — only then followed by normal missions

    10 months ago
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    i was planning myself to make a career version of some of my own systems, but decided not to because
    1. no easy way to do it, and there most likely won't be an easy way ever
    2. takes up too much time for me
    3. i genuinely don't know what i'd add to make it fully fledged out lol

    10 months ago
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    i'm pretty sure it was just meant to be a one-way thing, send a rocket that can survive the heat for long enough, dunk it in, and boom

    10 months ago
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    exhaustGlobalIntensity is what you're looking for

    10 months ago
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    oof
    my mother had a somewhat similar incident quite a few years ago, though it was only the turn signal light that was destroyed i think
    still, hope you can get this sorted out 👍

    +1 10 months ago
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    there will be a switch, in the tab where you set the planet size and stuff, it's called like "enable surface physics" or something like that (should be directly above or below the "fade skybox dueing daytime" one), switch that on

    (also my first comment of 2024, les go)

    10 months ago
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    glad you changed it, the huge text was kinda uncomfortable to read, the smaller one will be much better (tbh though you should just use normal text though with no formatting)

    10 months ago
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    @PZLAerospacesAgency
    Teegarden's Star
    red dwarf 12 lightyears away, has 2 planets and both have VERY similar size and mass to earth, one being in inner habitable zone (almost hot zone) and almost earth sized, while the other is in outer habitable zone, is a bit bigger, and has Mars-like temperatures

    10 months ago
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    lava eyeball planet 👍
    (honestly that could rival or replace Vulco, it's really good)

    +1 10 months ago
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    @Hyperant one overengineered, overpowered, ludicrously fast, and insanely maneuverable boi

    +1 10 months ago
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    i might make some of my own tbh
    at the moment though, my ipad isn't connected to the internet due to an oversight (should be fixed today, for now i'm just typing this on my phone), which is also why i couldn't post the last 3 better templates yesterday like i planned

    +2 11 months ago
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    yeah the assymmetrical poles (usually caused by billow or multiridge noise, FBM makes them normally) are really annoying even tho they could look really cool, especially the flowy veiny one (it is possible to only make those ones appear, but that likely needs 2 seperate noises, lots of filtering where the noise should and shouldn't appear, etc)
    aside from that, i think it'd be cool if you made a guide to craters, they share some similarities with the remap curve (that being their shape, allowing for higher or lower ridges, a flatter or sloped bottom, and even central peaks, which end up looking either absolutely spectacular or a turd, there's no in-between)

    +2 11 months ago
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    also another thing:
    some of the other things in basic arithmetic — subtraction, multiplication, division, etc — can be emulated in the expressions by using their symbols — minus (-), asterisk (*), slash (/), respectively, for the above mentioned ones — however it may not always produce the same results as basic arithmetic
    but as said below, there's also a few others, like pow (exponents; idk if pow(x,y) works the same as x^y, haven't tried it), clamp (from what i know it seems to "fix" a range within 2 numbers? it's kinda hard to explain, not sure on that one), the min and max stuff, i've even seen sin and cos being used, which is far away from my knowledge

    +1 11 months ago
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    once W tutorials like this take off, i think we could be getting a new golden age of planet building

    +1 11 months ago
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    @Hyperant oooof
    (also, side note, 6.9k points, nice)

    +1 11 months ago
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    @CloakPin bro just described 90% of new users
    real

    +3 11 months ago
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    i keep getting mild panics whenever someone mentions iodine as medications, because for some reason all my life i thought iodine was some kinda super toxic thing and only semi-recently found out it wasn't really like that
    anyways, gl

    +1 11 months ago
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    Yes

    +1 11 months ago
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    @Hyperant Asphalt 8 takes up about 5 GB (haven't checked in a while) out of my total 128, i think i have around 50-60 GB taken up right now
    out of all my games, JNO and Roblox take
    up the most (10-12 GB each), followed by A8 with 5 as mentioned above, and the rest are either things that generally take up a lot of space (e.g. system software, photos), as well as games that are big but still generally around or below 1 GB (Minecraft and Terraria), and then the small stuff
    so deleting A8 will free up 10% of what is currently taken up and maybe higher, i'm also planning on cleaning out some of the useless things i saved to JNO which should hopefully reduce the space it takes up to below 10 if possible

    +1 11 months ago
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    i avoided yet another ping spam yet again, geez
    i'm getting tired of "being nice for a change", gonna have to change back to full antisocial (from current 80% antisocial) if i get ping-spammed more and more

    +4 11 months ago
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    @Hyperant "has a good ipad"
    r/brandnewsentence lmaooooo
    that thing is like 6 years old by now lol, it can just barely run most games i have but will likely get way better once i get rid of Asphalt 8 clogging my memory
    it was pretty good for its time but is far outclassed nowadays

    11 months ago
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    yeah the orbit validator cries when binary orbits exist, i've had to cancel or modify a lot of stuff because of that

    11 months ago
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    @Hyperant i always set the MCV to the highest value but it still doesn't glow like that, so i have resorted to making artificial glows with the atmosphere

    11 months ago
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    @Hyperant sooo how exactly is that supposed to be done
    i want glowy stars too

    +1 11 months ago
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    @heitorM nah, i'm a 🤓

    11 months ago
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    @heitorM yes, Earth's irl radius is 6371 km, that's how i got the 1/5th number

    11 months ago
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    @deepfriedfrenchtoast @heitorM planet sizes in the game scale are 1/5th their real life scale (for the most part) but distances are kinda just "there" from what i know, with no exact conversion

    11 months ago
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    @Hyperant ah okay lol

    11 months ago
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    @Hyperant well i don't wanna take this offtopic... do you have an account on TCF so we can have Terraria related chats there?

    +1 11 months ago
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    @Hyperant i'm not deleting A8 just for one planet lmao
    it's because i genuinely don't play that game anymore, so getting rid of it will clear up space for SR2 as well as Roblox (which admittedly i don't play as much as i used to either, especially now that i've become re-addicted to Terraria after about a 1.5 year hiatus)

    +1 11 months ago
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    @Hyperant i'm considering getting rid of Asphalt 8 (takes up like at least 5 GB, puts it easily within top 5 or even top 3 in terms of games that take up the most space on my ipad) which would free up tons of space, and i barely play that game anyways

    11 months ago
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    nah fam
    i need that RSS scale, ingame 1/5th scale is cool but i'm too used to real scale already

    +2 11 months ago
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    scaled space does not show cliffs unless you're on the highest setting for its detail, so it'll only be visible to those on higher end devices

    11 months ago
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    @ChaseWilsons yes
    it's on hold for hecks sake
    i'm b u s y

    +2 11 months ago
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    we have titon revamp, les go
    /hj

    one year ago
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    @BmnkRocketIndustries good

    one year ago
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    @Dyeraerospace mods aren't normally available on mobile (this applies to all games, not just JNO) due to various reasons, which i won't explain since it takes a while to do so

    one year ago
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    the original can be found here, i think there was an updated version too but idk where to find it

    +1 one year ago
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    @CloakPin AYO
    mods you gotta do something

    +3 one year ago
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    @Seeya oof

    +1 one year ago
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    "me irl" isn't relatable enough to describe this

    though for me it's not really the reason why i'm not posting, right now i'm just playing Terraria lmao

    +2 one year ago
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    NUH WAE
    YEMO NUU OJINZ CLAWDS
    REAL

    +1 one year ago
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    @Pedro understandable, thanks

    +1 one year ago
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    i'm pretty sure it's just the game doing the funny, i've had similar stuff with the "square pieces" before, you just need to exit game and reload and it should work

    +1 one year ago
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    @AK5Z neato
    273 days for one observable universe is really damn fast
    for reference, during post-"final"-battle Zenith went from the absolute edge of the universe (beyond observable) to the solar system in about a month, and somewhat faster from there to the edge (though he did get delayed there, due to having to fight a giant space horse thing...)

    +1 one year ago
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    @AK5Z hmm
    so the real TYC is 1.2k light years away, your rendition is at trappistan distances
    i'd say your current estimate of 58 can be put under 40 (±20) ly, which is pretty good
    that said, though, what are the interstellar technologies of both relevant species? i assume they're well under 1c though, since you mentioned that they meet in 2195 so that's ~200 years if starting from modern times

    +1 one year ago
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    Q&a

    @Seeya aight, cheers

    +2 one year ago
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    Q&a

    if you ever get to releasing your NH lore, would you be okay with me making a comparison it of it and my Hypernova? (not a "which is better" kind of thing, but a comparison of things like the future scifi tech used, time span it takes place in, and so on)

    +2 one year ago