@Wenhop i already wrote how i'd organize the posts, statistics and whatnot first, then the text description/explanation
@Gen3ralInterstel1ar it's mostly just for extraterrestrial objects and systems (i already have quite a lot planned) but i might add some other topics too
right... even with my poor memory i'll try to help as much as i can
to add textures to celestial body, simply go to the texture tab (appearance of a square filled with diagonal lines), press the plus to add one. you'll be directed to the current celestial body folder (in game), leave out of there and into the Terrain Textures (i think its called that?) folder where you'll find all of the textures. simply pick a texture you like, hit confirm or add or whatever, and bam you have the texture, you can also adjust its brightness (sometimes textures may make the surface very dark or very bright) and strength (to increase or decrease detail; you can also put this into negative values to get some really funky stuff); this goes the same for ring textures although their textures appearances can't be configured, only the size of the ring
to add textures to the game itself, you need to find the SupportFiles folder in the CelestialDatabase folder of the game (keep in mind that there are two of these, one for your own creations and one for downloaded ones), however the paths leading to these are of course different on each device, so i can't help too much there. once you've found the folder, paste/add the texture into it, you can try to make your own texture, which, while it is doable, you notably expressed your "skill at being bad", so the only other option is to download terrain textures, there are a multitude of sites but almost all of them require an overpriced subscription and maybe even additional payment just to get the texture, either way you need to look for the keyword seamless in order to get smooth and clean textures
yes, you do need to edit the XML externally, i haven't seen any mods that let you have an "overload for PS" that would let you edit values within the game
anyways, i hope to see your star cluster soon :)
@Gen3ralInterstel1ar
i'm guessing this is just an oversight, the test dummy was removed in 920 but you forgot to remove the "ragdoll physics" setting in the options, just sayin'
funny, i once tried to do a single-launch space station back in my KSP days, but since i had zero knowledge of orbital mechanics back then it kinda just got shot out into kerbol orbit, good times lol
but hey, since i'm thinking about that, maybe i could recreate that same thing over on SR2 with much better knowledge, is it okay if i do that?
hmm... i've encountered this issue before, where there are no collisions even with terrain physics on
the only viable explanation i have is that you made too large of a height change, which does make sense in your case due to that massive crater
i've had planets with a ton of really harsh elevation changes and that usually resulted in the collisions breaking and reducing the height changes usually fixed it, so really you just have to make the crater less deep, which unfortunately might ruin the look but there's no other option :/
that's an "easter egg" (video game slang for a hidden secret area by game developers), it is the old version of the current base from older versions of the game, you can load the game in the classic version of the star system, and in that version of Droo you can find the same base
hah, i don't even with bother with capsules, just slap a chip on the top
i'm doing it the full lotus way
simplify and add lightness ftw
@HorizonsTechnologies
you need to go into tinker panel's "edit hidden properties", go to the parachute section, and increase the value of "snapTresholdMultiplier" to whatever you wish (higher numbers make it more resistant to cutting off, lower numbers will make it easier to cut off)
yep, i've made it already, it's ridicilously filled with lore too, i'm sure you can't wait to see it, its just that you'll need to wait until ZG 1.2 comes out as it contains some parts of Mortan and thus i need to release Mortan 1.5 first, then release all of the ZG planets and then finally the ZG system itself
i've also been on a bit of a break recently so i couldn't communicate on the internet a lot
@chillymations
most certainly just a coincidence
even if this is an older version of the craft, the design style and/or paint scheme aren't something that only i use, i'm sure there's some crafts that may end up looking similar
@IceCraftGaming
yeah it can be hard at first, i do suggest you watch Jastro's tutorials (somebody alr linked them below) since they're fairly easy to understand imo
@BeastHunter
yeah those can mess things up too
either way, for now just stick to basic stuff like noises, generate height, update height, craters, etc.
@BeastHunter
@PointBreak i've downloaded it from the MS store (since i'm not familiar with github), can you tell me step by step how to do the key rebinds?
EDIT: nevermind i figured it out on my own, thanks for the help again :D
would be hard to implement, though we can also kinda do that with the current brush already
for example, my Earth replica uses two brushes, one for height and one for biomes (i don't mean to advertise my stuff lol)
here's my summary of what i can see (not meant to be offensive)
- red boi
- oumuamua at home
- red and orange beetle face
- trappist-1e knockoff
- triple tumoured potato
- O R A N G
- smol ball
- gas giant but he chonker
- space rocc 1
- space rocc 2
- terraria corruption biome?
- toothpaste moon
- weird flying saucer?
- dirt, also meant to be chonk
- enceladus but someone set the noise's frequency from 30 to 0.5
- windy neptune
- jastrus 2.0
- habitable, marble pattern, water, ice, and grass?
- ringed grey boi
- somebody combined europa and enceladus it seems
- da moon?
- mildly elongated rocc
- oberon at home
yeah true
it seems like the merch site link got removed from the top row/bars thing, idk why but ye that's one reason why i suggested a donation menu
@BeastHunter
@Wenhop i already wrote how i'd organize the posts, statistics and whatnot first, then the text description/explanation
+1 2.0 years ago@Gen3ralInterstel1ar it's mostly just for extraterrestrial objects and systems (i already have quite a lot planned) but i might add some other topics too
me when i see le epik f-fortin:
+1 2.0 years agole pog levls increes
yep lol
+1 2.1 years ago@Gen3ralInterstel1ar
right... even with my poor memory i'll try to help as much as i can
to add textures to celestial body, simply go to the texture tab (appearance of a square filled with diagonal lines), press the plus to add one. you'll be directed to the current celestial body folder (in game), leave out of there and into the Terrain Textures (i think its called that?) folder where you'll find all of the textures. simply pick a texture you like, hit confirm or add or whatever, and bam you have the texture, you can also adjust its brightness (sometimes textures may make the surface very dark or very bright) and strength (to increase or decrease detail; you can also put this into negative values to get some really funky stuff); this goes the same for ring textures although their textures appearances can't be configured, only the size of the ring
to add textures to the game itself, you need to find the SupportFiles folder in the CelestialDatabase folder of the game (keep in mind that there are two of these, one for your own creations and one for downloaded ones), however the paths leading to these are of course different on each device, so i can't help too much there. once you've found the folder, paste/add the texture into it, you can try to make your own texture, which, while it is doable, you notably expressed your "skill at being bad", so the only other option is to download terrain textures, there are a multitude of sites but almost all of them require an overpriced subscription and maybe even additional payment just to get the texture, either way you need to look for the keyword seamless in order to get smooth and clean textures
+1 2.1 years agoyeah, ZG is going to take a while for me too, since i'm solo + busy with irl stuff
+1 2.1 years ago@Gen3ralInterstel1ar
yes, you do need to edit the XML externally, i haven't seen any mods that let you have an "overload for PS" that would let you edit values within the game
+1 2.1 years agoanyways, i hope to see your star cluster soon :)
@Gen3ralInterstel1ar
@Gen3ralInterstel1ar yeah true lol
+1 2.1 years agoi'm guessing this is just an oversight, the test dummy was removed in 920 but you forgot to remove the "ragdoll physics" setting in the options, just sayin'
+1 2.1 years agofunny, i once tried to do a single-launch space station back in my KSP days, but since i had zero knowledge of orbital mechanics back then it kinda just got shot out into kerbol orbit, good times lol
+1 2.1 years agobut hey, since i'm thinking about that, maybe i could recreate that same thing over on SR2 with much better knowledge, is it okay if i do that?
SR2 technically already has maneuver nodes, i never used them though so i have no idea how good or bad they are, but either way these are pretty good
+1 2.1 years ago
+1 2.1 years ago![enter anything here](link)
fair, each to their own
+1 2.1 years ago@DragoranosSR2
nah i do make crafts, i just procrastinate a heck ton so it takes me like half a year to upload one
+1 2.1 years ago@TronicOrbital
tinker panel :shrug:
+1 2.1 years ago@TronicOrbital
looks nice for a start
+1 2.1 years ago@BeastHunter
yep, you can also adjust gravity, terrain physics, appearance, quality, etc.
+1 2.1 years agogood luck on your future PS adventures lol
@BeastHunter
hmm... i've encountered this issue before, where there are no collisions even with terrain physics on
+1 2.1 years agothe only viable explanation i have is that you made too large of a height change, which does make sense in your case due to that massive crater
i've had planets with a ton of really harsh elevation changes and that usually resulted in the collisions breaking and reducing the height changes usually fixed it, so really you just have to make the crater less deep, which unfortunately might ruin the look but there's no other option :/
aight then
+1 2.2 years agoyou do have a fair point lol
@Ylias
e x p l a i n
+1 2.2 years ago@Ylias
DAAAAAYYYYUUUUUUMMMMM THAT LOOKS INSANE
+1 2.2 years agothat's an "easter egg" (video game slang for a hidden secret area by game developers), it is the old version of the current base from older versions of the game, you can load the game in the classic version of the star system, and in that version of Droo you can find the same base
+1 2.2 years agocutting
+1 2.2 years agoi can only make brokenly overpowered unrealistic crafts anyway
hah, i don't even with bother with capsules, just slap a chip on the top
+1 2.2 years agoi'm doing it the full lotus way
simplify and add lightness ftw
@HorizonsTechnologies
you need to go into tinker panel's "edit hidden properties", go to the parachute section, and increase the value of "snapTresholdMultiplier" to whatever you wish (higher numbers make it more resistant to cutting off, lower numbers will make it easier to cut off)
+1 2.3 years agoyep, i've made it already, it's ridicilously filled with lore too, i'm sure you can't wait to see it, its just that you'll need to wait until ZG 1.2 comes out as it contains some parts of Mortan and thus i need to release Mortan 1.5 first, then release all of the ZG planets and then finally the ZG system itself
+1 2.3 years agoi've also been on a bit of a break recently so i couldn't communicate on the internet a lot
@chillymations
most certainly just a coincidence
+1 2.3 years agoeven if this is an older version of the craft, the design style and/or paint scheme aren't something that only i use, i'm sure there's some crafts that may end up looking similar
@IceCraftGaming
TITAN MASTER RACE
+1 2.3 years ago@HorizonsTechnologies
yeah it can be hard at first, i do suggest you watch Jastro's tutorials (somebody alr linked them below) since they're fairly easy to understand imo
+1 2.3 years ago@BeastHunter
yeah those can mess things up too
+1 2.3 years agoeither way, for now just stick to basic stuff like noises, generate height, update height, craters, etc.
@BeastHunter
yea me neither
+1 2.4 years ago@OverCAT
pog level: Yes
+1 2.4 years agowhat i said in SP also applies to what i do in SR2, so, sorry, but no.
+1 2.4 years ago@Aviator01
probably due to the other gases, idk tho
+1 2.4 years ago@SamTheFox
idk if i can do the first one but can defo make the second one
+1 2.4 years ago@Aviator01
yes, that one
+1 2.4 years agolower numbers = less fuel used, and vice versa
@WiTriNo
me who bought both games at full price: wazowsky
+1 2.4 years agoit's more of an SP thing, isn't as present over here as it is there
+1 2.4 years ago@Aviator01 @eyov2
good job man, and can't wait to see that deep-space explorer :)
+1 2.4 years agoi'm pretty sure it's perfectly fine as long as you don't use those alt accounts to upvote the posts of your other alts or your main account
+1 2.4 years ago@PointBreak i've downloaded it from the MS store (since i'm not familiar with github), can you tell me step by step how to do the key rebinds?
+1 2.5 years agoEDIT: nevermind i figured it out on my own, thanks for the help again :D
i'm saying literally the exact same
@Ylias
@Luckwut please tag us (and anyone else who asks for to be tagged) when it's releases, this is awesome!!!
+1 2.5 years agoyep, it does average the day and night temperature, this also happens when you are in its atmosphere itself when playing
+1 2.5 years ago@Ylias
would be hard to implement, though we can also kinda do that with the current brush already
+1 2.5 years agofor example, my Earth replica uses two brushes, one for height and one for biomes (i don't mean to advertise my stuff lol)
T
+1 2.5 years agoaight, will wait for other responses
+1 2.5 years ago@Aviator01
as far as i know, the game does not support lagrange points, so you can't put a craft at L2 unfortunately
+1 2.5 years agohere's my summary of what i can see (not meant to be offensive)
+1 2.5 years ago- red boi
- oumuamua at home
- red and orange beetle face
- trappist-1e knockoff
- triple tumoured potato
- O R A N G
- smol ball
- gas giant but he chonker
- space rocc 1
- space rocc 2
- terraria corruption biome?
- toothpaste moon
- weird flying saucer?
- dirt, also meant to be chonk
- enceladus but someone set the noise's frequency from 30 to 0.5
- windy neptune
- jastrus 2.0
- habitable, marble pattern, water, ice, and grass?
- ringed grey boi
- somebody combined europa and enceladus it seems
- da moon?
- mildly elongated rocc
- oberon at home
yeah true
+1 2.5 years agoit seems like the merch site link got removed from the top row/bars thing, idk why but ye that's one reason why i suggested a donation menu
@BeastHunter
agreed, Nebra and Taurus are the best celestial bodies in the game imo
+1 2.5 years ago@HorizonsTechnologies
i can only really suggest the post formatting guide right now
+1 2.6 years ago@aegissystemrim100