what happened to the Unity Analytics thing? it was said that we could disable it in-game and we would get a message about it, but i don't see the toggle for it anywhere in settings and have never gotten any message about it in-game since i got the update
there's an issue i've had with SimpleEdit that i've been wanting to post about for ages but never got around to doing it, thanks for the reminder i guess lol
what you may be looking for is the "undo launch" button, when you're in the pause menu hit the button that you would normally do to exit, but instead go to "retry/undo" (should be the middle one), and after that click "undo flight" (should be on the right) which will basically remove the craft and revert time to when launched, as well as being you to the designer or main menu (depending on if you launched it from menu or from designer obviously)
i'd say draw the fundamental shape of the continent at first, with a large brush at like 40-70% hardness, once you're done with that, get a smaller brush with 60-90% hardness to draw in the details on the edge and whatnot
and be sure to remember what your base/background/ocean color value was (in most cases its either 128 or 0) so that you can make indentations, gulfs, rivers, etc
as for the stuff not showing up, yeah that's been a bug for a while, i usually suffer with there being very obvious seams between the 6 "sides" of the drawn stuff, which looks super goofy (and is the main reason why i don't use the planet brush too often)
also, how does one get out of a price-softlock? i had to get rid of my first career save because i had gotten broke and literally nothing i had available would be able to fit the ~5k budget, not to mention that you don't earn anything when you're in debt
i wish we were able to put landmarks on our own custom-made planets but i checked and we sadly can't, oh well, we'll probably be able to do it once we get custom careers
i do have a legit copy on my ipad, so i should be a bit safer since i did give them money still, but, as i said, as soon as i find a legit non-Steam PC version i'll buy it full price
@BeastHunter
honestly i only really made it so different from traditional scifi stuff is because i'm fed up with every scifi military using naval names for space-related stuff when the two are completely different, like you can't just compare a spacecraft to a battleship (same reason why i use "spacecraft" over "spaceship" in most cases), because while yes the two may have similar sizes and weights but even then they control nothing like eachother, so that's why when the lore becomes more developed i'll make my custom exclusive space-military ranking and vehicle classes when i have the time and resources lol
@Wenhop
large fuel tanks do that too, obviously it is overflowing the integer limit
but hey, who cares, free money from launching rockets because taxpayers are so impressed by the sheer chonkiness! :D
carbon fibre is love, carbon fibre is life
memes aside, you should definitely add carbon fibre to your fanmade list, having extremely high costs but also being very lightweight, strong, and having good heat tolerance
@Wenhop i already wrote how i'd organize the posts, statistics and whatnot first, then the text description/explanation
@Gen3ralInterstel1ar it's mostly just for extraterrestrial objects and systems (i already have quite a lot planned) but i might add some other topics too
right... even with my poor memory i'll try to help as much as i can
to add textures to celestial body, simply go to the texture tab (appearance of a square filled with diagonal lines), press the plus to add one. you'll be directed to the current celestial body folder (in game), leave out of there and into the Terrain Textures (i think its called that?) folder where you'll find all of the textures. simply pick a texture you like, hit confirm or add or whatever, and bam you have the texture, you can also adjust its brightness (sometimes textures may make the surface very dark or very bright) and strength (to increase or decrease detail; you can also put this into negative values to get some really funky stuff); this goes the same for ring textures although their textures appearances can't be configured, only the size of the ring
to add textures to the game itself, you need to find the SupportFiles folder in the CelestialDatabase folder of the game (keep in mind that there are two of these, one for your own creations and one for downloaded ones), however the paths leading to these are of course different on each device, so i can't help too much there. once you've found the folder, paste/add the texture into it, you can try to make your own texture, which, while it is doable, you notably expressed your "skill at being bad", so the only other option is to download terrain textures, there are a multitude of sites but almost all of them require an overpriced subscription and maybe even additional payment just to get the texture, either way you need to look for the keyword seamless in order to get smooth and clean textures
yes, you do need to edit the XML externally, i haven't seen any mods that let you have an "overload for PS" that would let you edit values within the game
anyways, i hope to see your star cluster soon :)
@Gen3ralInterstel1ar
i'm guessing this is just an oversight, the test dummy was removed in 920 but you forgot to remove the "ragdoll physics" setting in the options, just sayin'
funny, i once tried to do a single-launch space station back in my KSP days, but since i had zero knowledge of orbital mechanics back then it kinda just got shot out into kerbol orbit, good times lol
but hey, since i'm thinking about that, maybe i could recreate that same thing over on SR2 with much better knowledge, is it okay if i do that?
hmm... i've encountered this issue before, where there are no collisions even with terrain physics on
the only viable explanation i have is that you made too large of a height change, which does make sense in your case due to that massive crater
i've had planets with a ton of really harsh elevation changes and that usually resulted in the collisions breaking and reducing the height changes usually fixed it, so really you just have to make the crater less deep, which unfortunately might ruin the look but there's no other option :/
that's an "easter egg" (video game slang for a hidden secret area by game developers), it is the old version of the current base from older versions of the game, you can load the game in the classic version of the star system, and in that version of Droo you can find the same base
hah, i don't even with bother with capsules, just slap a chip on the top
i'm doing it the full lotus way
simplify and add lightness ftw
@HorizonsTechnologies
you need to go into tinker panel's "edit hidden properties", go to the parachute section, and increase the value of "snapTresholdMultiplier" to whatever you wish (higher numbers make it more resistant to cutting off, lower numbers will make it easier to cut off)
yep, i've made it already, it's ridicilously filled with lore too, i'm sure you can't wait to see it, its just that you'll need to wait until ZG 1.2 comes out as it contains some parts of Mortan and thus i need to release Mortan 1.5 first, then release all of the ZG planets and then finally the ZG system itself
i've also been on a bit of a break recently so i couldn't communicate on the internet a lot
@chillymations
most certainly just a coincidence
even if this is an older version of the craft, the design style and/or paint scheme aren't something that only i use, i'm sure there's some crafts that may end up looking similar
@IceCraftGaming
yeah it can be hard at first, i do suggest you watch Jastro's tutorials (somebody alr linked them below) since they're fairly easy to understand imo
@BeastHunter
what happened to the Unity Analytics thing? it was said that we could disable it in-game and we would get a message about it, but i don't see the toggle for it anywhere in settings and have never gotten any message about it in-game since i got the update
+1 2.1 years agothere's an issue i've had with SimpleEdit that i've been wanting to post about for ages but never got around to doing it, thanks for the reminder i guess lol
+1 2.1 years agowhat you may be looking for is the "undo launch" button, when you're in the pause menu hit the button that you would normally do to exit, but instead go to "retry/undo" (should be the middle one), and after that click "undo flight" (should be on the right) which will basically remove the craft and revert time to when launched, as well as being you to the designer or main menu (depending on if you launched it from menu or from designer obviously)
+1 2.2 years agothere are no words in this entire universe to describe the levels of pog that are being reached here
+1 2.2 years agothe ones i've found so far:
+1 2.2 years ago- Small
- Medium
- Large
- Solid
idk if there are more
i'd say draw the fundamental shape of the continent at first, with a large brush at like 40-70% hardness, once you're done with that, get a smaller brush with 60-90% hardness to draw in the details on the edge and whatnot
+1 2.2 years agoand be sure to remember what your base/background/ocean color value was (in most cases its either 128 or 0) so that you can make indentations, gulfs, rivers, etc
as for the stuff not showing up, yeah that's been a bug for a while, i usually suffer with there being very obvious seams between the 6 "sides" of the drawn stuff, which looks super goofy (and is the main reason why i don't use the planet brush too often)
also, how does one get out of a price-softlock? i had to get rid of my first career save because i had gotten broke and literally nothing i had available would be able to fit the ~5k budget, not to mention that you don't earn anything when you're in debt
+1 2.2 years agoi wish we were able to put landmarks on our own custom-made planets but i checked and we sadly can't, oh well, we'll probably be able to do it once we get custom careers
+1 2.2 years agoF
+1 2.2 years agolooking forward to the new ones tho
i do have a legit copy on my ipad, so i should be a bit safer since i did give them money still, but, as i said, as soon as i find a legit non-Steam PC version i'll buy it full price
+1 2.2 years ago@BeastHunter
@SupremeDorian got it, thank you :)
+1 2.2 years agoi don't have the update yet (since i'm on ios) but when i do get it, getting used to the new ui is gonna be pain ;-;
+1 2.2 years agoyeah that too lol
+1 2.3 years ago@Orbit
use that eyeball button to show all empty/hideen elements
+1 2.3 years ago@Ylias
is the block quote not working for anyone else? tried 4 spaces in a row but doesn't seem to work
+1 2.3 years agohmm
honestly i only really made it so different from traditional scifi stuff is because i'm fed up with every scifi military using naval names for space-related stuff when the two are completely different, like you can't just compare a spacecraft to a battleship (same reason why i use "spacecraft" over "spaceship" in most cases), because while yes the two may have similar sizes and weights but even then they control nothing like eachother, so that's why when the lore becomes more developed i'll make my custom exclusive space-military ranking and vehicle classes when i have the time and resources lol
+1 2.3 years ago@Wenhop
naw fam my ocd not liking this
+1 2.4 years ago@TronicOrbital yeah lol, especially with the crazy kind of stuff i tend to make...
+1 2.4 years ago@DragoranosSR2 don't forget osmium :)
+1 2.4 years agolarge fuel tanks do that too, obviously it is overflowing the integer limit
+1 2.4 years agobut hey, who cares, free money from launching rockets because taxpayers are so impressed by the sheer chonkiness! :D
carbon fibre is love, carbon fibre is life
+1 2.4 years agomemes aside, you should definitely add carbon fibre to your fanmade list, having extremely high costs but also being very lightweight, strong, and having good heat tolerance
yes
+1 2.4 years ago@Wenhop i already wrote how i'd organize the posts, statistics and whatnot first, then the text description/explanation
+1 2.4 years ago@Gen3ralInterstel1ar it's mostly just for extraterrestrial objects and systems (i already have quite a lot planned) but i might add some other topics too
me when i see le epik f-fortin:
+1 2.4 years agole pog levls increes
yep lol
+1 2.5 years ago@Gen3ralInterstel1ar
right... even with my poor memory i'll try to help as much as i can
to add textures to celestial body, simply go to the texture tab (appearance of a square filled with diagonal lines), press the plus to add one. you'll be directed to the current celestial body folder (in game), leave out of there and into the Terrain Textures (i think its called that?) folder where you'll find all of the textures. simply pick a texture you like, hit confirm or add or whatever, and bam you have the texture, you can also adjust its brightness (sometimes textures may make the surface very dark or very bright) and strength (to increase or decrease detail; you can also put this into negative values to get some really funky stuff); this goes the same for ring textures although their textures appearances can't be configured, only the size of the ring
to add textures to the game itself, you need to find the SupportFiles folder in the CelestialDatabase folder of the game (keep in mind that there are two of these, one for your own creations and one for downloaded ones), however the paths leading to these are of course different on each device, so i can't help too much there. once you've found the folder, paste/add the texture into it, you can try to make your own texture, which, while it is doable, you notably expressed your "skill at being bad", so the only other option is to download terrain textures, there are a multitude of sites but almost all of them require an overpriced subscription and maybe even additional payment just to get the texture, either way you need to look for the keyword seamless in order to get smooth and clean textures
+1 2.5 years agoyeah, ZG is going to take a while for me too, since i'm solo + busy with irl stuff
+1 2.5 years ago@Gen3ralInterstel1ar
yes, you do need to edit the XML externally, i haven't seen any mods that let you have an "overload for PS" that would let you edit values within the game
+1 2.5 years agoanyways, i hope to see your star cluster soon :)
@Gen3ralInterstel1ar
@Gen3ralInterstel1ar yeah true lol
+1 2.5 years agoi'm guessing this is just an oversight, the test dummy was removed in 920 but you forgot to remove the "ragdoll physics" setting in the options, just sayin'
+1 2.5 years agofunny, i once tried to do a single-launch space station back in my KSP days, but since i had zero knowledge of orbital mechanics back then it kinda just got shot out into kerbol orbit, good times lol
+1 2.5 years agobut hey, since i'm thinking about that, maybe i could recreate that same thing over on SR2 with much better knowledge, is it okay if i do that?
SR2 technically already has maneuver nodes, i never used them though so i have no idea how good or bad they are, but either way these are pretty good
+1 2.5 years ago
+1 2.5 years ago
fair, each to their own
+1 2.5 years ago@DragoranosSR2
nah i do make crafts, i just procrastinate a heck ton so it takes me like half a year to upload one
+1 2.5 years ago@TronicOrbital
tinker panel :shrug:
+1 2.5 years ago@TronicOrbital
looks nice for a start
+1 2.5 years ago@BeastHunter
yep, you can also adjust gravity, terrain physics, appearance, quality, etc.
+1 2.5 years agogood luck on your future PS adventures lol
@BeastHunter
hmm... i've encountered this issue before, where there are no collisions even with terrain physics on
+1 2.5 years agothe only viable explanation i have is that you made too large of a height change, which does make sense in your case due to that massive crater
i've had planets with a ton of really harsh elevation changes and that usually resulted in the collisions breaking and reducing the height changes usually fixed it, so really you just have to make the crater less deep, which unfortunately might ruin the look but there's no other option :/
aight then
+1 2.6 years agoyou do have a fair point lol
@Ylias
e x p l a i n
+1 2.6 years ago@Ylias
DAAAAAYYYYUUUUUUMMMMM THAT LOOKS INSANE
+1 2.6 years agothat's an "easter egg" (video game slang for a hidden secret area by game developers), it is the old version of the current base from older versions of the game, you can load the game in the classic version of the star system, and in that version of Droo you can find the same base
+1 2.6 years agocutting
+1 2.6 years agoi can only make brokenly overpowered unrealistic crafts anyway
hah, i don't even with bother with capsules, just slap a chip on the top
+1 2.6 years agoi'm doing it the full lotus way
simplify and add lightness ftw
@HorizonsTechnologies
you need to go into tinker panel's "edit hidden properties", go to the parachute section, and increase the value of "snapTresholdMultiplier" to whatever you wish (higher numbers make it more resistant to cutting off, lower numbers will make it easier to cut off)
+1 2.7 years agoyep, i've made it already, it's ridicilously filled with lore too, i'm sure you can't wait to see it, its just that you'll need to wait until ZG 1.2 comes out as it contains some parts of Mortan and thus i need to release Mortan 1.5 first, then release all of the ZG planets and then finally the ZG system itself
+1 2.7 years agoi've also been on a bit of a break recently so i couldn't communicate on the internet a lot
@chillymations
most certainly just a coincidence
+1 2.7 years agoeven if this is an older version of the craft, the design style and/or paint scheme aren't something that only i use, i'm sure there's some crafts that may end up looking similar
@IceCraftGaming
TITAN MASTER RACE
+1 2.7 years ago@HorizonsTechnologies
yeah it can be hard at first, i do suggest you watch Jastro's tutorials (somebody alr linked them below) since they're fairly easy to understand imo
+1 2.7 years ago@BeastHunter